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Authentic Attributes


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#26
Charlestonian Knight Templar

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This is a fun string... and thought provoking.

Like Incantatar, I usually set my PC not to get any scores less than 10. That goes back to my recollection that in p&p D&D, as someone said above, one of the manuals, either the Players Handbook or the DMs Guide indicated that 10-11 was about average. In my mind, it seems that the child of a deity, even a demi-god, would probably be atleast average.

I have tended to go for the 18 Str, 18 Dex, 18 Con and 18 Cha w/o much regard for the others as I am generally/usually/always a Paladin-type or LG Fighter. I want to play a Cleric but I never do.

Anyway, Chaotic Clown's topic here is a good one.

Years ago, (like almost 30) when I regularly played AD&D I was usually a player. I've played with DMs that would make you roll three 3D6 for str, dex, con, int...in THAT order. What you got was what you got. So...you couldn't necessarily pre-determine your class b/c he would allow you to adjust by taking points from say, wisdom, to put them in strength.

The good thing about that was that sometimes you ended up w/a character class you wouldn't normally play out of necessity, e.g. I want to be a Paladin but I rolled 9, 11, 16, 14, 12, 13. I don't know, maybe this would drive a Magic User of some type.

Because of the way the game allows the moving of points from stat to stat, I never will be a Mage b/c I wont MAKE myself. Since you choose your class BEFORE you roll, it already sets minimum scores. I kinda wish you had the option do it the other way around.

But I digress. With all my DMs, 18 was a pretty rare score, and it usually wasn't in the stat it was desired if you got it. I would also add that my DMs were fun and fair but made you play the stat - someone with a 3 intellegence would be an utter imbicile and he would be expected to play that way. Or a PC with a very low constitution would have a hard time moving around the World of Greyhawk w/o constantly having to rest and would often be sick etc.

Time to shut up but wanted to weigh in for what it's worth. Thanks for the string CC.

CKT

Modifié par Charlestonian Knight Templar, 07 septembre 2012 - 08:52 .


#27
Humanoid_Taifun

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ncknck wrote...
I like the approach they took in Diablo 3. Attributes are automatically distributed depending on class. So every fighter has a good starting str value and you go get creative from there.

I just wanted to say that while I don't like DnD  (and thus the system that BG2 uses) very much, Diablo is not a roleplaying game. There is no comparison.

#28
Alesia_BH

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I just thought I'd mention that I've actually never played a character with "power-gamer" stats.

When creating PCs, I typically start with a picture and voice set and then ask myself what the character's race, class, alignment, and stats would be (Most of my favorite characters were built this way). On occasion, I'll start with a class in mind and then select an image. But even then, the stats race, alignment, and stats have to fit the picture more-or-less.

Either way, I'm happiest with the characters whose stats fit the picture and voice set best. And when I'm happier with a character, I tend to play the character better. I strongly suspect that that connection with a character can be more valuable than a few extra strength points or whatever- especially in No Reload play.

Anyhoo. Have fun building characters everyone (maxxed or otherwise)!

Best,

A.

Modifié par Alesia_BH, 08 septembre 2012 - 11:04 .


#29
Charlestonian Knight Templar

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I had an idea that I might try to get me to 'spice things up a bit' or, at least, 'get me out of the box'.

When I start building a new PC, I will go thru sex, race, class, etc.  When I get to attributes I'll use what I get to build my PC around and then go back and start over with that class in mind.  (I know there are better ways but for me it's fine).  The highest attribute/attributes are what I'll use.

E.g., the other day while downloading/installing I got to attibutes and rolled, 10/16/9/16/16/11 so...

...after going back I looking through the races/class possibilities I determined that from those stats I could go with Mage/Cleric or Mage/Thief in a few races.  There was no triple classed Cleric/Mage/Thief or I might have gone that route.  More likely though, since Thieves can't be Lawful and I'm always LG, the process of elimination would be easy, ie., Cleric/Mages can be LG, e.g. Aerie in BGII/TOB.

Without some kinda gimmick like that it'll be Paladin, Fighter or Cleric every time, always LG. Probably will anyway but at least I have a strategy to change my ways.

Anyway, just wanted to toss that out as a way I thought of to kinda randomely choose a character class.


CKT

Modifié par Charlestonian Knight Templar, 14 septembre 2012 - 05:22 .


#30
Chaotic Clown

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Thank you for your input, CKT.   It brings a real breath of fresh air to the character creation process.   Rolling attributes before choosing a class (and perhaps even a race) is a brilliant idea, in my humble opinion.

I googled 'dungeons and dragons dice roller' and the first result lead to a brilliant little webpage for those of us who do not possess any actual dice.   Following your suggestion I selected 3D6 and rolled six times, to determine attribute scores in the presented order.   The outcome was as follows.

13 STR, 16 DEX, 10 CON, 11 INT, 12 WIS, 13 CHA

For the purpose of this, let's assume I went with human as a race.   There are no modifiers to add or subtract for humans.   With such a roll I would be looking at playing a Thief, due to high DEX.   I'd be sporting a ranged primary weapon with a secondary blade to be used in conjuction with hide in the shadows.

Another roll was as follows.

8 STR, 11 DEX, 15 CON, 8 INT, 14 WIS, 13 CHA

I'd be inclined to opt for a Cleric or a Druid due to WIS and CON being within range.   I'd be relying on divine spells to control combat situations and counter-balance 8 STR which just avoids a negative modifier to THAC0.

This is a real gem of an idea that I shall keep in mind for future playthroughs.