It'd certainly make my Ex-Cerberus Adept feel a bit more useful.
Would anyone else like to see Smash get some of the range of Biotic/Electric Slash?
#1
Posté 29 juillet 2012 - 09:03
It'd certainly make my Ex-Cerberus Adept feel a bit more useful.
#2
Posté 29 juillet 2012 - 09:28
#3
Posté 29 juillet 2012 - 09:33
I see no reason to change that; the cast-animation is near-enough instant, as such still deals more damage compared to the "Power BladeRUUU" skills which still have some travel-time. Only thing required is to try and keep hard cover between yourself and the mooks.
#4
Posté 29 juillet 2012 - 09:35
#5
Posté 29 juillet 2012 - 09:36
Buffing its range from what it is in the current state? No, I would rather have the Phoenix classes rejoin Cerberus as a new enemy unit, just so we could kill them.
#6
Posté 29 juillet 2012 - 09:39
#7
Posté 29 juillet 2012 - 09:39
Ex-Cerb Vanguard is a beast, i use the hurricane on him and plow faces on Gold just fine.
Ex-Cerb Adept is not my cup of tea because i never did like singularity in ME3, but i have seen people rape on all difficulties and they were not camping behind a wall the whole match either. (except i havent played much platinum so i cannot say for that difficulty)
this skill and character's are still great IMHO.
smash is high risk high reward, plus lash gives a way to deal with ranged low to mid tier enemies.
also Smash can hit on different elevations ( enemies on platforms above or below), far as i can tell Biotic/Electic Slash can only go horizontal on the same elevation as the caster.
summery: no change needed IMO.
#8
Posté 29 juillet 2012 - 09:41
Well...then we would get lashed off of the maps...not very funYuanrang wrote...
Sure, remove its devastating offensive power and the god awful screen rumble and you can get that.
Buffing its range from what it is in the current state? No, I would rather have the Phoenix classes rejoin Cerberus as a new enemy unit, just so we could kill them.
#9
Posté 29 juillet 2012 - 09:42
#10
Posté 29 juillet 2012 - 09:43
Then again, when looking at the difference between 8m and 20m, maybe they should increase it to an even 10m.
#11
Posté 29 juillet 2012 - 09:49
#12
Posté 29 juillet 2012 - 10:05
#13
Posté 29 juillet 2012 - 10:08
#14
Posté 29 juillet 2012 - 10:11
#15
Posté 29 juillet 2012 - 10:13
#16
Posté 29 juillet 2012 - 10:17
#17
Posté 29 juillet 2012 - 10:35
Modifié par Slawtercidal, 29 juillet 2012 - 10:35 .
#18
Posté 29 juillet 2012 - 10:39
#19
Posté 29 juillet 2012 - 10:47
#20
Guest_death_for_sale_*
Posté 29 juillet 2012 - 10:53
Guest_death_for_sale_*
Poison_Berrie wrote...
I'd rather give Smash a small DR during casting (50%) so it's a bit more viable when not behind a wall.
Smash has DR already.
#21
Posté 29 juillet 2012 - 11:23
Modifié par Kalas321, 29 juillet 2012 - 11:25 .
#22
Posté 30 juillet 2012 - 07:21
It has? I was under the impression that it didn't. Well you learn something everyday. How much?death_for_sale wrote...
Poison_Berrie wrote...
I'd rather give Smash a small DR during casting (50%) so it's a bit more viable when not behind a wall.
Smash has DR already.
#23
Posté 30 juillet 2012 - 03:20
As for the claim that Smash does more damage than Biotic Slash and that's why it makes sense for it to have less range, according to this...
Smash
Drive the lash into the ground to cause area-of-effect damage and devastating direct damage.
Recharge Speed: 1.54s
= 5(base value) / (1 + 2.25)
2.25 =
+0.25 Smash 2
+2 Weight Cooldown Bonus
Damage: 1045
= 550 (base value)
+20% (110) Smash 3
+30% (165) Smash 4
+40% (220) Smash 5
Range: 8m
= 8m (base value)
Force: 855N
= 450N (base value)
+20% (90N) Smash 3
+30% (135N) Smash 4
+40% (180N) Smash 5
Radius: 1.5m
= 1.5m (base value)
Add a biotic effect to a target that can be detonated. Smash 4
Increase effectiveness against armor and barriers by 75%. Smash 6
Biotic Slash
Charge your sword with biotic energy and slash nearby enemies in a wide swath, flattening unshielded opponents.
Recharge Speed: 1.54s
= 5(base value) / (1 + 2.25)
2.25 =
+0.25 Biotic Slash 2
+2 Weight Cooldown Bonus
Damage: 1100
= 550 (base value)
+20% (110) Biotic Slash 3
+30% (165) Biotic Slash 4
+50% (275) Biotic Slash 6
Range: 20m
= 20m (base value)
Radius: 2m
= 2m (base value)
Modifié par RobertM525, 30 juillet 2012 - 03:26 .
#24
Posté 30 juillet 2012 - 03:22
Modifié par sigma_draconis, 30 juillet 2012 - 03:32 .
#25
Posté 30 juillet 2012 - 03:28
Smash is fine.
Shockwave doesn't work 90% of the time in my experience.





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