Khajiit Jzargo wrote..
There's many indication that you might have puny chance {1-2} percent chance that you can defeat the Reapers.
Really? Like what?
Khajiit Jzargo wrote..
There's many indication that you might have puny chance {1-2} percent chance that you can defeat the Reapers.
Codex-Reaper vulnerabillities- http://masseffect.wi...VulnerabilitiesAlanC9 wrote...
Khajiit Jzargo wrote..
There's many indication that you might have puny chance {1-2} percent chance that you can defeat the Reapers.
Really? Like what?
flanny wrote...
The Eruptionist wrote...
But you trusted the Illusive Man in ME2 did you not? He was part of an organization that was established as violent and sadistic. TIM even proves to you that he has no problems with lying to you when he sends you to the 'disabled Collector vessel'. TIM then sends Shepard on a suicide mission when there are numerous and legitimate reasons not to believe a word he is saying. Does this sound familiar at all?
Shepard trusted TIM as a form of faith based on necessity. Shepard must trust the Catalyst as a form of faith also based on necessity. If you don't think you can trust a word the Catalyst says then you should have stopped playing ME2 within the first 10 minutes.
what are talking about? comparing TIM to the catalyst is ridiculous, in ME2 you know TIM a morally grey character willing to do what ever it takes to stop the reapers, very relatable to my own shepard, also there is the fact he you know brought you back to life and gave you a ship. the catalyst on the other hand admitted to being the reaper overlord, the guy responsible for the death of more people then we can imagine, including shepards friends and himself. Also you get the option to question TIM
Modifié par The Eruptionist, 31 juillet 2012 - 05:31 .
But with what ships?Khajiit Jzargo wrote...
Codex-Reaper vulnerabillities- http://masseffect.wi...VulnerabilitiesAlanC9 wrote...
Khajiit Jzargo wrote..
There's many indication that you might have puny chance {1-2} percent chance that you can defeat the Reapers.
Really? Like what?
" the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated."
"It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range"
Read the rest on the link
Also, Thanix cannons, destroying relays, etc.
I agree with a lot you said. But I still think theres even a puny chance of survival, that's the point I was trying to get across, whether it would be better to choose another option is irrevelant to the topic.iamweaver wrote...
But with what ships?Khajiit Jzargo wrote...
Codex-Reaper vulnerabillities- http://masseffect.wi...VulnerabilitiesAlanC9 wrote...
Khajiit Jzargo wrote..
There's many indication that you might have puny chance {1-2} percent chance that you can defeat the Reapers.
Really? Like what?
" the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated."
"It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range"
Read the rest on the link
Also, Thanix cannons, destroying relays, etc.
The entire fleet is here at Earth, mousetrapped by a superior Reaper force. Remember, that was the plan - amass a force that would attract a Reaper fleet large enough to destroy it, so that the Catalyst could zap them all at once. That plan was modified when the Reaper fleet descended on Earth. But the Reaper fleet here on Earth appears to be superior to the one that Hackett planned for; remember that when he learns of the size of the Reaper fleet, tells you that the plan is more desperate than ever.
I will freely admit that in the ME universe. it might be possible to "warp out" at any time, and that there actually is no way to fight a fleet if you don't want to. This seems highly unlikely, for two reasons. FIrst, that the trap wouldn't be a trap if that were so, so the entire plan would be useless. Second, whenever you are forced to play the stupid minigame, you have to make it to a certian distance from the stellar mass to engage FTL
So this means that the galaxy won't have much of a fleet by the time that the Reapers are finished with them.
That, and there is no longer any industrial base to rebuild, repair and refuel ships; every industrial center is completely overrun by Reapers with the exception of Palaven, which is fighting a losing battle (Tuchanka doesn't count - it doesn't have an interstellar industrial base - or much of any base, really). The only "safe" spot at the moment is wherever the Crucible was built. But Hackett has told you that once Cerberus is attacked, the Reapers soon will figure out where the fleets have been hiding and the Crucible is, and so the plan must move forward quickly.
iamweaver wrote...
But with what ships?
The entire fleet is here at Earth, mousetrapped by a superior Reaper force. Remember, that was the plan - amass a force that would attract a Reaper fleet large enough to destroy it, so that the Catalyst could zap them all at once. That plan was modified when the Reaper fleet descended on Earth. But the Reaper fleet here on Earth appears to be superior to the one that Hackett planned for; remember that when he learns of the size of the Reaper fleet, tells you that the plan is more desperate than ever.
I will freely admit that in the ME universe. it might be possible to "warp out" at any time, and that there actually is no way to fight a fleet if you don't want to. This seems highly unlikely, for two reasons. FIrst, that the trap wouldn't be a trap if that were so, so the entire plan would be useless. Second, whenever you are forced to play the stupid minigame, you have to make it to a certian distance from the stellar mass to engage FTL
So this means that the galaxy won't have much of a fleet by the time that the Reapers are finished with them.
That, and there is no longer any industrial base to rebuild, repair and refuel ships; every industrial center is completely overrun by Reapers with the exception of Palaven, which is fighting a losing battle (Tuchanka doesn't count - it doesn't have an interstellar industrial base - or much of any base, really). The only "safe" spot at the moment is wherever the Crucible was built. But Hackett has told you that once Cerberus is attacked, the Reapers soon will figure out where the fleets have been hiding and the Crucible is, and so the plan must move forward quickly.
The reason I said, "with what force?" is because those forces are currently around Earth, being decimated by a superior Reaper fleet. That was the plan, and it's in motion right now. Hackett, before the start of this battle, has alreadyt warned you that he's not sure if the fleet will even be enough to protect the Crucible before activation. Yes, I know that's what he always says, it builds dramatic tension - but we have to assume that whatever the size of our fleet, in game, the reaper fleet is not only larger (which was actually hoped for in the original plan), but much larger.Teneroth wrote...
iamweaver wrote...
But with what ships?
The entire fleet is here at Earth, mousetrapped by a superior Reaper force. Remember, that was the plan - amass a force that would attract a Reaper fleet large enough to destroy it, so that the Catalyst could zap them all at once. That plan was modified when the Reaper fleet descended on Earth. But the Reaper fleet here on Earth appears to be superior to the one that Hackett planned for; remember that when he learns of the size of the Reaper fleet, tells you that the plan is more desperate than ever.
I will freely admit that in the ME universe. it might be possible to "warp out" at any time, and that there actually is no way to fight a fleet if you don't want to. This seems highly unlikely, for two reasons. FIrst, that the trap wouldn't be a trap if that were so, so the entire plan would be useless. Second, whenever you are forced to play the stupid minigame, you have to make it to a certian distance from the stellar mass to engage FTL
So this means that the galaxy won't have much of a fleet by the time that the Reapers are finished with them.
That, and there is no longer any industrial base to rebuild, repair and refuel ships; every industrial center is completely overrun by Reapers with the exception of Palaven, which is fighting a losing battle (Tuchanka doesn't count - it doesn't have an interstellar industrial base - or much of any base, really). The only "safe" spot at the moment is wherever the Crucible was built. But Hackett has told you that once Cerberus is attacked, the Reapers soon will figure out where the fleets have been hiding and the Crucible is, and so the plan must move forward quickly.
With what ships? Well.... lets go back to ME1.
Vigil: Wiping out a civiliaztion is a long, slow process. Years turned into decades.... It was over a century before reaper forces retreated through the citidel relay.
So we have the relays active still and, therefore, can connect supply lines from mining base, to population center to shipyard. With the relays active it would take far longer for the reapers to clean out the galaxy then a single century. But, lets say we have ~100 years of production before we start approaching 'extinction level' population totals. Considering how far and wide every race is spread and the ease with which they can move given the relays I don't think this is unreasonable.
Now, how long does it take to build a dozen fighters? A cruiser? A dreadnought? Lets take the annual production values of WWII era allies and apply it to the entire galaxy.
Over the course of 6 years (1939-1945) the allies produced: 13 battleships, 82 cruisers, 814 destroyers, 1,120 convoy escort ships, 155 aircraft carriers, and close to half a million aircraft.
So, averaging these numbers (not technically accurate, as over half of everything there was produced in the last 2 years by america) leaves us with 2 battleships, 14 cruisers, 136 destroyers, 187 convoy escorts, 26 carriers and nearly 100,000 aircraft PER YEAR. As battleships were basically dreadnoughts lets just equate those two and assume those are the production figures for an ENTIRE galaxy over the course of 100 years.
that leaves us with:
200 dreadnoughts
1,400 cruisers
13,600 destroyers
18,700 convoy escorts
2,600 Carriers
10,000,000 fighters
I think that is a force capable of taking on the reapers.
and before you go on about supply lines and reapers hitting ship yards, remember. These were the production figures from a few countries, of a single planet. Most of the infastructure for these contruction yards had to be built, mainly in america, but the point stands. Now, during this same time frame, 100 years, the reapers MIGHT produce a single capitol ship and a couple of destroyers. If the relays were shut down they would stand a chance. But with the relays active they are activly fighting the combined production capabilities of an entier GALAXY. Trillons of people, hundreds of worlds.
Modifié par AlanC9, 31 juillet 2012 - 06:28 .
iamweaver wrote...
The reason I said, "with what force?" is because those forces are currently around Earth, being decimated by a superior Reaper fleet. That was the plan, and it's in motion right now. Hackett, before the start of this battle, has alreadyt warned you that he's not sure if the fleet will even be enough to protect the Crucible before activation. Yes, I know that's what he always says, it builds dramatic tension - but we have to assume that whatever the size of our fleet, in game, the reaper fleet is not only larger (which was actually hoped for in the original plan), but much larger.
And if we are doing back-of-the-envelope calculations, try figuring out how many Capital-class Reapers would be created out of 20,000 cycles, even assuming that 50% of those Reapers have been destroyed at some point (or that a cycle didn't have a species "worthy" of becoming one). Then try guessing how many destroyers might have been created from lesser races. Its a whole bunch.
Teneroth wrote...
Lets take 1 year of production and put it against a single systems worth of reapers. Two caps and a few destroyers.
The alliance forces would blow them to peices. not with out losses granted, but we can replace our losses. THE REAPERS CAN'T. We blow up a couple reapers here, a few there, asymetric warfare. By the time they gather a large enough force to stop the alliance forces we're already gone. It's defeat in detail.
And I'm not even going into technological advance. In 5 years we went from 'unable to scratch their sheilds' to '4 dreads can reliably take out a reaper' Where do you think we'll be in another 5? 10? 20? And active war will only accelerate that techological advance. By the end of 100 years our dreads might be managing to take on 4 reapers at the same time and reliably come out on top!
AlanC9 wrote...
Teneroth wrote...
Lets take 1 year of production and put it against a single systems worth of reapers. Two caps and a few destroyers.
The alliance forces would blow them to peices. not with out losses granted, but we can replace our losses. THE REAPERS CAN'T. We blow up a couple reapers here, a few there, asymetric warfare. By the time they gather a large enough force to stop the alliance forces we're already gone. It's defeat in detail.
Assuming the Reapers didn't run. Meanwhile, what have the Reapers done in every other system while you're concentrating your year's production in one place?
And I'm not even going into technological advance. In 5 years we went from 'unable to scratch their sheilds' to '4 dreads can reliably take out a reaper' Where do you think we'll be in another 5? 10? 20? And active war will only accelerate that techological advance. By the end of 100 years our dreads might be managing to take on 4 reapers at the same time and reliably come out on top!
How come the organics can develop better techs but the Reapers can't?
I must have missed something. Are we pretending that ME2-3 didn't happen, and we know all about the reaper threat and actually are intelligent about it? If so, then it's a different ball of wax, for sure. But at this point, it becomes making stuff up out of whole cloth.Teneroth wrote...
iamweaver wrote...
The reason I said, "with what force?" is because those forces are currently around Earth, being decimated by a superior Reaper fleet. That was the plan, and it's in motion right now. Hackett, before the start of this battle, has alreadyt warned you that he's not sure if the fleet will even be enough to protect the Crucible before activation. Yes, I know that's what he always says, it builds dramatic tension - but we have to assume that whatever the size of our fleet, in game, the reaper fleet is not only larger (which was actually hoped for in the original plan), but much larger.
And if we are doing back-of-the-envelope calculations, try figuring out how many Capital-class Reapers would be created out of 20,000 cycles, even assuming that 50% of those Reapers have been destroyed at some point (or that a cycle didn't have a species "worthy" of becoming one). Then try guessing how many destroyers might have been created from lesser races. Its a whole bunch.
Yes, but the reapers can't be everywhere at once, they are the invading force, and they appear to be stretched thin as it was. Most of their forces were attacking 3 worlds: Palavan, Earth, and Thessia. Rannock and Tchanca only warented a single destroyer each.
So ya, lets assume they have 10,000 capitol ships. Lets also assume that each of the 3 major worlds I mentioned get 2,000 reaper caps. That leaves a force of 4,000 patroling the galaxy. Each quadrent of the galaxy, according to the map anyways, contains 10-20 clusters, each of which have a relay. that averages out to a total of 60 relay clusters. Which means each relay can have only ~67 reaper caps in it's general area. Each cluster probably has a couple dozen to close to a hundred systems. Lets assume 30 systems per relay, on the low side, means about 2 reaper caps per system.
Lets take 1 year of production and put it against a single systems worth of reapers. Two caps and a few destroyers.
The alliance forces would blow them to peices. not with out losses granted, but we can replace our losses. THE REAPERS CAN'T. We blow up a couple reapers here, a few there, asymetric warfare. By the time they gather a large enough force to stop the alliance forces we're already gone. It's defeat in detail.
And I'm not even going into technological advance. In 5 years we went from 'unable to scratch their sheilds' to '4 dreads can reliably take out a reaper' Where do you think we'll be in another 5? 10? 20? And active war will only accelerate that techological advance. By the end of 100 years our dreads might be managing to take on 4 reapers at the same time and reliably come out on top!
iamweaver wrote...
I must have missed something. Are we pretending that ME2-3 didn't happen, and we know all about the reaper threat and actually are intelligent about it? If so, then it's a different ball of wax, for sure. But at this point, it becomes making stuff up out of whole cloth.Teneroth wrote...
iamweaver wrote...
The reason I said, "with what force?" is because those forces are currently around Earth, being decimated by a superior Reaper fleet. That was the plan, and it's in motion right now. Hackett, before the start of this battle, has alreadyt warned you that he's not sure if the fleet will even be enough to protect the Crucible before activation. Yes, I know that's what he always says, it builds dramatic tension - but we have to assume that whatever the size of our fleet, in game, the reaper fleet is not only larger (which was actually hoped for in the original plan), but much larger.
And if we are doing back-of-the-envelope calculations, try figuring out how many Capital-class Reapers would be created out of 20,000 cycles, even assuming that 50% of those Reapers have been destroyed at some point (or that a cycle didn't have a species "worthy" of becoming one). Then try guessing how many destroyers might have been created from lesser races. Its a whole bunch.
Yes, but the reapers can't be everywhere at once, they are the invading force, and they appear to be stretched thin as it was. Most of their forces were attacking 3 worlds: Palavan, Earth, and Thessia. Rannock and Tchanca only warented a single destroyer each.
So ya, lets assume they have 10,000 capitol ships. Lets also assume that each of the 3 major worlds I mentioned get 2,000 reaper caps. That leaves a force of 4,000 patroling the galaxy. Each quadrent of the galaxy, according to the map anyways, contains 10-20 clusters, each of which have a relay. that averages out to a total of 60 relay clusters. Which means each relay can have only ~67 reaper caps in it's general area. Each cluster probably has a couple dozen to close to a hundred systems. Lets assume 30 systems per relay, on the low side, means about 2 reaper caps per system.
Lets take 1 year of production and put it against a single systems worth of reapers. Two caps and a few destroyers.
The alliance forces would blow them to peices. not with out losses granted, but we can replace our losses. THE REAPERS CAN'T. We blow up a couple reapers here, a few there, asymetric warfare. By the time they gather a large enough force to stop the alliance forces we're already gone. It's defeat in detail.
And I'm not even going into technological advance. In 5 years we went from 'unable to scratch their sheilds' to '4 dreads can reliably take out a reaper' Where do you think we'll be in another 5? 10? 20? And active war will only accelerate that techological advance. By the end of 100 years our dreads might be managing to take on 4 reapers at the same time and reliably come out on top!
We know absolutely nothing about the production capabilities of any of the starfaring races. We know nothing about manuacturing times for ships except for the Normandy 2. And by nothing, I mean absolutely nothing. It's not as though you can say, "Well in the 21st C it takes us X months to build some ship that floats in the water and has nothing to do with a ship that's much bigger and has an FTL drive, so it must take X months to build it as well". OK, I lie. we do know that it takes less than 30 years for the human worlds to to build 7 dreadnaughts.
All we know is the number of Dreadnaughts that each race has. That's it. From that, we can't really derive anything.
But if you're right, and if we ignore the Crucible and create moderate-sized forces for asymmetric warfare, I find it hard to believe that we will be able to put much of a dent into the Reaper fleet before they redeploy themselves in a more defensive posture, then just turn the surface of all the worlds containing starfaring races for this cycle into glass, one by one.
iamweaver wrote...
I must have missed something. Are we pretending that ME2-3 didn't happen, and we know all about the reaper threat and actually are intelligent about it? If so, then it's a different ball of wax, for sure. But at this point, it becomes making stuff up out of whole cloth.
We know absolutely nothing about the production capabilities of any of the starfaring races. We know nothing about manuacturing times for ships except for the Normandy 2. And by nothing, I mean absolutely nothing. It's not as though you can say, "Well in the 21st C it takes us X months to build some ship that floats in the water and has nothing to do with a ship that's much bigger and has an FTL drive, so it must take X months to build it as well". OK, I lie. we do know that it takes less than 30 years for the human worlds to to build 7 dreadnaughts.
All we know is the number of Dreadnaughts that each race has. That's it. From that, we can't really derive anything.
But if you're right, and if we ignore the Crucible and create moderate-sized forces for asymmetric warfare, I find it hard to believe that we will be able to put much of a dent into the Reaper fleet before they redeploy themselves in a more defensive posture, then just turn the surface of all the worlds containing starfaring races for this cycle into glass, one by one.
Teneroth wrote...
<snip>
Yes ships will have gotten more complex, but they would stay about the same in relative complexity to the industerial base (with the exception of super advanced vessels like the Normandy). Increased difficulty in building a ship is countered by increased production capability, improved tech and more skilled labor. Short of any massive production increasing tech like contruction-nano-bots or replicators (neither of which is present in ME) relative ship construction times will remain about the same, especially during times of war (which is why I used WWII and not modern day build rates).
As for reaper reactions... They have never delt with this situation before. Every previous cycle they have had the luxury of taking on a single cluster at once, darkening the skies with their ships. That also seems to me to be their best bet, and most likely fall back, in order to prevent this war of attrition. But that won't work any more, with the relays active our ships can escape theirs, move to another cluster and keep building, reaserching and growing. Mines can be placed to continue to slowly grind down the reaper numbers. Every loss they take is one they CAN NOT replace. The Geth and Quarians, in my opinion, have the best chance of suviving this way. The Geth have reaper upgrades and 'are capable of incredable technological advances' according to ME2 and 3. these reaper upgrades also make them resistant if not immune to control by the reapers, they have no limit on how many crew members they can supply for ship construction. And, unlike the reapers, are not static in numbers.
[
The Quarians, on the other hand, are constantly on the move, don't have any planet that can be 'glassed.' they might have to give up Rannoch again, but that's a small price to pay. And why can't other races follow the quarian's example and go nomad? With the relays up they could manage it. Since the relays can, apparently, manage ships the size of the citidel mobile shipyards become a possiblity. combined with the wealth of reaper tech floating around the galaxy now I see no reason we couldn't, eventually, win.
Except the galaxy doesn't have that level of productionTeneroth wrote...
iamweaver wrote...
The reason I said, "with what force?" is because those forces are currently around Earth, being decimated by a superior Reaper fleet. That was the plan, and it's in motion right now. Hackett, before the start of this battle, has alreadyt warned you that he's not sure if the fleet will even be enough to protect the Crucible before activation. Yes, I know that's what he always says, it builds dramatic tension - but we have to assume that whatever the size of our fleet, in game, the reaper fleet is not only larger (which was actually hoped for in the original plan), but much larger.
And if we are doing back-of-the-envelope calculations, try figuring out how many Capital-class Reapers would be created out of 20,000 cycles, even assuming that 50% of those Reapers have been destroyed at some point (or that a cycle didn't have a species "worthy" of becoming one). Then try guessing how many destroyers might have been created from lesser races. Its a whole bunch.
Yes, but the reapers can't be everywhere at once, they are the invading force, and they appear to be stretched thin as it was. Most of their forces were attacking 3 worlds: Palavan, Earth, and Thessia. Rannock and Tchanca only warented a single destroyer each.
So ya, lets assume they have 10,000 capitol ships. Lets also assume that each of the 3 major worlds I mentioned get 2,000 reaper caps. That leaves a force of 4,000 patroling the galaxy. Each quadrent of the galaxy, according to the map anyways, contains 10-20 clusters, each of which have a relay. that averages out to a total of 60 relay clusters. Which means each relay can have only ~67 reaper caps in it's general area. Each cluster probably has a couple dozen to close to a hundred systems. Lets assume 30 systems per relay, on the low side, means about 2 reaper caps per system.
Lets take 1 year of production and put it against a single systems worth of reapers. Two caps and a few destroyers.
The alliance forces would blow them to peices. not with out losses granted, but we can replace our losses. THE REAPERS CAN'T. We blow up a couple reapers here, a few there, asymetric warfare. By the time they gather a large enough force to stop the alliance forces we're already gone. It's defeat in detail.
Besides that catchup is a different issue than tech superiority, especially when your catchup relies on reverse engineering, in 100 years the galaxy won't have the resources for a dreadnaught: the homeworlds and major colonies will have fallen, the location-immobile fuel warship refineries smashed, the shipyards destroyed, and the economy crashed long ago.And I'm not even going into technological advance. In 5 years we went from 'unable to scratch their sheilds' to '4 dreads can reliably take out a reaper' Where do you think we'll be in another 5? 10? 20? And active war will only accelerate that techological advance. By the end of 100 years our dreads might be managing to take on 4 reapers at the same time and reliably come out on top!
HYR 2.0 wrote...
Skirata129 wrote...
Simply put, from Shepard's point of view, he is being confronted with a VI that claims to have created the Reapers,
The suggestion being made here is an ad-hominem, we're off to a bad start already.
and who presents a very flawed argument
There is virtually nothing it could say to us to justify the genocide it has commited. His argument is going to be flawed no matter what.
You don't have to agree with his reasoning for any of those 3 choices to line up with your original goals. As is, they already do, for MANY of us.or original goals.
These choices are not even presented in a professional manner, such as inputting them in a terminal. Instead, for all shepard knows, the VI who admits to being a Reaper ally just told him to either shoot a fuel tank at close range, grab a live power line, or step into a giant beam of energy that will disintegrate him.
Two thread responses from me.
[...]
Seriously, there's no logical reason to pick anything EXCEPT refuse.
Well apparently not, seeing as how this notion was achieved through a complete and utter abortion of all logic.
[...]