RDSFirebane wrote...
iamweaver wrote...
What???
You never promised to save everyone. In fact, the game story constantly reminds you that you cannot save everybody. What you promised to do (feel free to look up dialogues on Youtube if you've forgotten) is to "stop the reapers".
And how in heaven's name does refusal allow anyone to save themselves? You already know the galaxy is lost unless this Crucible McGuffin is used. You are it's "last, best hope". So once you walk away from the responsibilities that you said you took on, you doomed everyone to eventually die.
I get the feeling you arnt understanding me lol.
Ok so you didnt promise to save everyone so they are all following you in hopes you'll just save the human race right? um no their hopeing you can save all of them that you can put a end to the reapers.
In Destroy, you save all the races but the Geth, who are the ONLY race that actually gave you permission, all of them, to utilize them to stop the reapers. They are fighting a war - and guess what? Just as you personally, in game, have done before, sometimes some soldiers have to die in order to achieve a victory, or even to minimize losses. For example, that's why you allowed the Asari commandoes to die in the Thessia mission, and the Krogan platoon to die holding back the Reapers in the racni mission (well, assuming that you let the queen live). I'm sure that the Geth would rather live - but they told you they were willing to die if need be, assuming that you don't think that Legion is lying.
I said gave them the chance Shep has no clue whats going to happen that's how I decided by my shep I'm sorry are all of you takeing this personaly? I was pretty sure it was just a game and am standing by how my character felt.
Shep certainly should have a clue what's going to happen. I understand that you personally might have missed the information presented to you in game - but what you do know I already outlined earlier. Every planet but Palaven and Tuchanka is completely overrun by reapers - so there's no industrial base left. Tuchanka has no industrial base, and Palaven is doomed to fall, despite having both of the best fighting races working together. And your entire fleet is right here, mousetrapped by the Reapers. Sure, it's a deliberate mousetrap; Hackett sent in his men, knowing that they would all die if the Crucible didn't do its job. He told you that the fleet could hold off the reapers long enough to ferry the crucible in, and that the Sword fleet could protect the Hammer troops long enough to make a run at the beam. But Hammer is now gone.
I'm not taking it personally. I am pointing out that what you say goes against what your character knows in game, and againt what you personally know using metagaming.
There are lots of ways to justify the "refuse" option - but none of them relies on the Starkid being truthful.