incinerator950 wrote...
pirate1802 wrote...
Looks like controllers, destroyers and synthesizers all hate refusal equally 
I don't hate it, I'm just open about admitting it is fan pandering to those who don't want to make the decision that is freely given to them to make the war end. On lower EMS, the Catalyst openly admits its disdain in allowing you to take Control or Destroy.
lol, I don't "hate" anyones decision in the game to 'just say no to catalysts',it's an option. I just felt that it doesn't fit the game so much as it fits the player conception of the game mechanics. Pirate is just trying to 'meta game' others plot felt decision making. In the game, we really don't destroy or control the reapers, we either just delay them/cycle or we become one of them and put Shepard in a forever loop of demi godness. No meta gaming there either.
I only figure synthesis because the game points in that direction for the 'best case' scenerio for the MEU. Technically, they started the problem themselves and carried it to any conclusion by existing in the MEU dependent on everything reaper tech. Or,depending on what I call 'hints' to an 'undertow' of some other 'force' in the game piddling with the mechanics of the MEU reality. This can be done with or without meta gaming. It's just a matter of observation. Throughout the game Shepard is approached and/or contacted by the reapers,or the like, its what set off the IT folks to believe that the whole thing is a dream state and nothing is won and Shep is indoctrinated. But the game pulls back from that eventually,limiting the degree of which Shep is 'controlled'. Shepard is 'guided' by someone/something with his innate ability(unexplained in the game) to communicate with reapers. Saren and the IM are indoctrinated, so they can communicate, but they are not 'independent' as Shepard remains.
This is where the IT confusion starts but ends with the crucible and the catalyst actually being 'presented' with alternate paths. All Shep does is choose those paths for the catalyst because that is what the crucible made possible. But this is just another 'hint'(to me anyways) that the crucible was there because the original creators somehow made it possible. There are other plot thickeners, like Shepards resuscitation by an indoctrinated illusive man, but attacked and killed by indoctrinated collectors. These opposing plot lines infer that the catalyst isn't calling 'all the shots' and Shepard is being helped by mysterious and hidden, possibly allies, possible benevolent forces, but then they could just want the reapers to 'go away' so they/it can return to the MEU. To meta game this, the story of Leviathan floating around the outer edges of the real time universe of lore and tell secrets, tends to infer another 'cast member' to the game, yet undisclosed.
Also, to note, that observation in the game is what makes or breaks user conception of what is going on and how to handle the end game, The less in game data we have the less we can assemble a cogent realization of what and why any choice is best for the game/MEU and the user/players. I also suspect that playing online games and getting high returns will probably alter the actual SP game,as the Devs have 'hinted' at, which is meta gameing.In the end, with so much confusion from the game, its a no brainer that many are totally jinxed by this and just walk away in anger generated by their feeling of inablitity to make any decision that merits their involvment playing the game. So I figure the walk away option(added post game or with the EC) totally meta game choice.