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Was DAO a financial success for PC?


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#1
tushart

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The reason I ask is because, as far as I know, this game was designed on PC first and used the advantages that the PC interface had to offer. That's a bit odd nowadays when most games are designed the other way around as console games outsell PC. Add to that, there is no DRM whatsoever which is plesantly surprising for such a highly anticipated game released in this day and age.

Yes, some might complain about the already available DLC on the day of launch and the in-game NPC that tries to sell you Warden's Keep but I think it's a minor quibble relative to the quality we get in return.

The game is obviously a critical success and rightly so, but it's the revenue that matters. I hope that this was very successful financially for Bioware/EA so that this sort of PC-centric approach becomes more and more common in the future.

EDIT: forgot to mentioned the comprehensive toolchest avaiable to the community! This game just keeps giving.

Modifié par tushart, 20 décembre 2009 - 01:13 .


#2
BooPi

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Man, I hope it was.

#3
kingtz

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I hope so, too. Although, I don't imagine the advertising budget was small - I saw ads for this game almost every where during the weeks leading up to release.

#4
Jasco11

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One would imagine if it got recognition and/or some accolades then chances are it was a success. How big a success, well I can't say. I also wouldn't judge forums as a measure of the games success, becasue not everyone will join the forums and chat. I always saw alot more participation from the community of a game in MMO's than Single Player games. Anyways I think it was a success, lets hope on paper it was too.

#5
Titius.Vibius

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Well it must be because its still selling like hotcakes over here where I'm located ( EA Singapore). My cousin can't even get a copy because its always sold out or been reserved.

#6
TheMadCat

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Unlikely we will ever know aside from how quickly DLC, expansions, and sequels come out. Bioware doesn't really like to share it's numbers. Considering the hype and advertising, the Bioware name and the massive amounts of positive responses I'd say it's safe to assume it drew in a hefty sum of cash. The real money will be coming in from the DLC plus any expansions or sequels that spring up though.

#7
Nick the Weregoat

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TheMadCat wrote...

Unlikely we will ever know aside from how quickly DLC, expansions, and sequels come out. Bioware doesn't really like to share it's numbers. Considering the hype and advertising, the Bioware name and the massive amounts of positive responses I'd say it's safe to assume it drew in a hefty sum of cash. The real money will be coming in from the DLC plus any expansions or sequels that spring up though.


I'd read somewhere that DLC had earned $1 million in revenue shortly after a month of the game's release.

Seeing as how few people will be buying the game used in the first month of a game's release, and those that do will be retarded because they're missing out on the DLC (most likely), that's $1 million / 7 = # of people that bought Warden's Keep in first month.  While the DLC is obviously lacking in some areas (how come I can't put the storage chest in my camp?  Do I really need a storage chest when I liquidate my earnings after each adventure, save for resistance gear and stuff I can't use yet, or might want to craft with later?  I digress...)

You can assume that 1: The game is a hit.  2:  The PC version of the game should be most profitable.  They don't have to pay Sony or Microsoft  to develop, get test kits, etc (which I'm sure they already had).  Console games don't make a lot of money on the retail side, as they cost a lot to make.  PC games cut  out the middle man, so to speak, and get more profit per $ in the price.  I would assume (and hopefully correctly) that the PC version of the game was successful.  The only reason I could think of to the contrary is that the economy is in a recession, so some people might not have upgraded their computers recently enough to play it, holding out to keep a roof over their heads.

While Bioware may not like sharing their numbers, some places might not mind.  e.g. Best Buy Executive Meeting: Video Games department.  "Oh, wow.  Dragon Age pre-orders are high.  Let's get a lot from the developer so they don't run out in store, costing us money on release date."  An electronic memorandum goes somewhere, and somehow somebody mentions it on their facebook, and somehow somebody else finds it and puts it on their internet, etc.  I'd google the question, OP.

I'll tell you that I bought the game for the computer, for multiple reasons (I didn't bring my XBox360 to Iraq, well, the rest are a moot point by comparison.

#8
tushart

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Cheers Nick.



I suppose another indication of the success of the game would be take note of the approach EA adopts in the future. If it's similar to what's been done with DAO, then we can assume they've done well with it.

#9
Darth_Trethon

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DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.



Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.

#10
tushart

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Darth_Trethon wrote...
but they could not deliver a slightly playable game....such a pit.

Eh?

#11
Null

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Huh? The game plays great on my PC.

#12
AiyanaLindari

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Game plays great on my PC laptop too. No problems.

#13
TheMadCat

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@Nick. I'm not doubting the idea that Dragon Age sold well on the PC, on the contrary I wouldn't be surprised to learn it stomped all over Mass Effect's PC numbers. I was just saying the real success for Bioware/EA; IE. profit, would be coming from the DLC along side any expansions and sequels.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


So exactly why do you hate and despise PC's? Or do you just need a bit of attention?

Modifié par TheMadCat, 20 décembre 2009 - 02:34 .


#14
Nukenin

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Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


You actually typed this and then hit the Submit button.  Astounding.

Modifié par Nukenin, 20 décembre 2009 - 02:38 .


#15
PJLara

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Nukenin wrote...

Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


You actually typed this and then hit the Submit button.  Astounding.


Haha. I was thinking the same thing.

I got my son the PS3 version and he likes the PC version better. I also heard 2 kids complaing at my LGS about how lousy the graphics were on the 360 version.

I guess there's just no telling with some people. It may also have been a Colbert-style attempt at tongue-in-cheek.

#16
Amandafin

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Taken from Yahoo.com "In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies."



I think they are doing OK.

#17
fanman72

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I think it's selling doing well. Many non-RPGers i know in real life who never fiddled around with games like baldur's gate in the past picked this up because of the ads and word of mouth, and ended up loving it. There's a good amount of talk regarding this game on unrelated forums (sports, education, etc.). Seems to be getting a lot of attention even from the mainstream crowd

#18
Thanatos45

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Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


Troll?

The PC version is the best by a fair margin, actually. Better controls, prettier graphics, bigger fights, toolset/ mods etc. My desktop runs it very good, and it's far from a high end machine (old Athlon X2 4600+ with a 8800GTS 320 MB).

Anyway, I hope the game has been a financial success. I don't really have numbers but the game seems to be pretty popular thus far, so I guess that means it has sold well.

#19
Dieover

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Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.

Just because you got a crappy and low end PC doesn't mean all games should made only on the console, it mean you're a greedy and ahem ignorant player (in a good way)

I'm playing DA on my 4 years old PC and no crash or encounter any issue yet, i even got dozen of awesome mods at my disposal. Oh that's right console doesn't have any mod yet. You have my pity Mr. Troll : P

#20
LyonVanguard

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Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


I seriously hope you are joking because if you are not, you seriously don't know what you are talking about. First off, games are developed on the PC so releasing pc versions is much easier than porting them to the consoles. Second downloadable content. I bought my copy from Steam and it is probably the most convenient way to buy a game unless you live next to a game store. Third, games on pc look way better than on consoles. If you computer can't run the game, that is your fault, not the developers fault.

#21
Guest_MrHimuraChan_*

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I think DA:O is giving the intended financial return. Otherwise they would have stopped developing Mass Effect 2 for lack of money.




Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


Dude, i have 2 things to say to you:

1)- no matter wich game, ALL console games are created in Computers (PCs, for you) only after that they are ported for consoles, sooooooo, not only the PC is BETTER than the console, it is also NEEDED for them.

2)- I like potatoes!:wizard:

#22
screwoffreg

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Hopefully financial success turns out to a quick sequel. The original took over half a decade! Square will have Final Fantasy XV out before DA 2 at that rate!

#23
Eisberg_DAO

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In an interview, one of the developers said that the Digital Downloads alone made up more then enough of the lack of console sales. Sounds like to me that the console versions didn't sell as well as they thought it would, but the Digital download sales made up for it anyways.

Darth_Trethon, more then likely, the PC version out sold the consoles, probably put together.

#24
Veex

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The fact that they're porting the game for the Mac probably means the game is doing well financially. Had it not done well I doubt they'd bother putting the resources into making a Mac compatible version.

#25
Daveplaysgames

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Amandafin wrote...

Taken from Yahoo.com "In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies."

I think they are doing OK.


EA had net revenue of 4.2 billion and operating expenses of 5 billion leaving (roughly) an operating loss of 800 million.

I know everyone is an EA hater, and I'm not a huge fan - but they haven't made any money since 2006 (small profit in '07)