Was DAO a financial success for PC?
#26
Posté 20 décembre 2009 - 05:16
It's funny how PC gamers with their smug, arrogant sense of entitlement suddenly start whining about the declining market that they themselves are largely responsible for due to their thievery and utter apathy behind the economics of the industry.
#27
Guest_MrHimuraChan_*
Posté 20 décembre 2009 - 05:27
Guest_MrHimuraChan_*
Modifié par MrHimuraChan, 20 décembre 2009 - 05:28 .
#28
Posté 20 décembre 2009 - 05:41
Anyway they could just ask me to log in (requiring internet) the game if that meant the end of piracy.
I buy my Bioware stuff wish I could import the rest of my keys to this profile here.
...and even so it sold buckets on the PC, probably more than on the consoles, it topped the Steam and Direct2drive for quite awhile and they both are bigger than Retail this days.
DA still on both top10 weekly to this date even.
Anyway I wouldn't mind the sales figure, hope they release it someday to shut the console freaks.
#29
Posté 20 décembre 2009 - 06:48
Daveplaysgames wrote...
Amandafin wrote...
Taken from Yahoo.com "In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies."
I think they are doing OK.
EA had net revenue of 4.2 billion and operating expenses of 5 billion leaving (roughly) an operating loss of 800 million.
I know everyone is an EA hater, and I'm not a huge fan - but they haven't made any money since 2006 (small profit in '07)
If I had to guess, I'd say they had an upswing after they changed their practices...
And then the global economic crisis hit.
#30
Posté 20 décembre 2009 - 07:32
Titius.Vibius wrote...
Well it must be because its still selling like hotcakes over here where I'm located ( EA Singapore). My cousin can't even get a copy because its always sold out or been reserved.
That is why I bought the digital version. No need to wait, no need to worry about lost / Damaged DVDs and most off all, with highspeed internet access (I use starhub's ultimate) I got the game a day earlier then almost everyone else and was playing as soon as the download was done. :happy:
#31
Posté 20 décembre 2009 - 08:16
Sure, people still pirate games on pc and consoles (Xbox360 games pirating is quite common, in some places much more so than PC games) but all this crap about pc gaming is dying is just propaganda and pure ignorance. Games like World of Warcraft, the Halflife-series, The Sims-series are quite alive an well, add the upcoming Diablo3 and other long awaited games that are pc-exclusive and you can see there's nothing to worry about. And as long as companies like BioWare release truly awesome games like Dragon Age there's nothing to worry about.
The way I see it is that kids (in majority) play consoles, when they grow older they either evolve up to computers or stay on consoles depending on interest, time and money. I'm not a console hater by any means, even own a 360 myself, however there are only a few games I'd rather play on the console such as driving games, music games and fighting games. Consoles are more a social gaming device, computers are for gamers who like to spend endless hours in a dark room playing their favourite game without being disturbed by socializing. As always, ymmw
Modifié par Juggernawt, 20 décembre 2009 - 08:17 .
#32
Posté 20 décembre 2009 - 09:31
Guess what, cheap console gamers borrow and trade their games and the industry won't make any money out of that.
#33
Posté 20 décembre 2009 - 10:33
#34
Posté 20 décembre 2009 - 11:33
Many. Many more.
#35
Posté 20 décembre 2009 - 11:59
#36
Posté 20 décembre 2009 - 01:24
Darth_Trethon wrote...
DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.
Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.
WHAT? it plays really well on the pc i've had no issues.
#37
Posté 20 décembre 2009 - 01:38
Modifié par RageGT, 20 décembre 2009 - 01:39 .
#38
Posté 20 décembre 2009 - 02:06
#39
Posté 20 décembre 2009 - 02:08
Busomjack wrote...
Most PC gamers are thieves who pirate all of their games so I'm sure the PC version didn't sell well.
It's funny how PC gamers with their smug, arrogant sense of entitlement suddenly start whining about the declining market that they themselves are largely responsible for due to their thievery and utter apathy behind the economics of the industry.
the amount of idiocy in this post is just laughable.
you do realize that people pirate games for console systems too right?
#40
Posté 20 décembre 2009 - 02:11
Regardless, it's too early to tell at this point for sure. More sales will pour in, especially as Holiday season is fast approaching.
As for the stability issues: I just built my current PC a few months ago and it runs flawlessly. I've only crashed once or twice. However, I do know a few friends that have issues with the game.
Modifié par Darkblade08, 20 décembre 2009 - 02:13 .
#41
Posté 20 décembre 2009 - 02:15
RageGT wrote...
Over 300 hours and NO Crash! Since 1.00? I say that's amazing! Runs all maxxed with 40-60 FPS too!
This for me too... I think I've had a grand total of one crash to desktop across multiple playthroughs. that's commendable.
#42
Posté 20 décembre 2009 - 02:15
#43
Posté 20 décembre 2009 - 02:23
bjdbwea wrote...
The problem I see is that DA was under development for a long time. It's a great game, but I fail to see why it could not have been developed in less time. Then, of course, it would've needed to sell less copies to become a financial success. I do believe the PC sales will be okay in the end, especially because of the moderate hardware requirements.
Let's start with the fact that we're talking about a new, fully fleshed-out IP(Seriously. There's a lot more to the world they've written then is in this game.). Then, factor in the fact that they're using a brand new engine of their own creation.
The development cycle could not have been shortened an produced a quality title of this length. Period.
#44
Posté 20 décembre 2009 - 02:24
Darth_Trethon wrote...
DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.
Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.
Stop trolling and making comments that you are not only completely wrong on but obviously have no idea what you're talking about in the first place.
#45
Posté 20 décembre 2009 - 02:30
#46
Posté 20 décembre 2009 - 02:42
Inarai wrote...
The development cycle could not have been shortened an produced a quality title of this length. Period.
You have nothing to base that on. Note that I didn't state my opinion as fact either. Maybe this question deserves an own thread, but I do think the game as it is could've been developed in less time. Or put it this way: There are so many things missing still, and several things have been cut - if they'd put all these in, it would be understandable where the time went. As it is, not so much.
Modifié par bjdbwea, 20 décembre 2009 - 02:43 .
#47
Posté 20 décembre 2009 - 03:16
bjdbwea wrote...
Inarai wrote...
The development cycle could not have been shortened an produced a quality title of this length. Period.
You have nothing to base that on. Note that I didn't state my opinion as fact either. Maybe this question deserves an own thread, but I do think the game as it is could've been developed in less time. Or put it this way: There are so many things missing still, and several things have been cut - if they'd put all these in, it would be understandable where the time went. As it is, not so much.
Actually, I base that on the sheer amount of work involved.
#48
Posté 20 décembre 2009 - 03:19
#49
Posté 20 décembre 2009 - 03:24
bjdbwea wrote...
That's what I was basing my opinion on too.
Then you don't understand it. It IS that simple. This sort of timeline isn't at all unreasonable when you're dealing with this kind of scale.
#50
Posté 20 décembre 2009 - 03:31





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