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Was DAO a financial success for PC?


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#51
fanman72

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bjdbwea wrote...

Inarai wrote...

The development cycle could not have been shortened an produced a quality title of this length.  Period.


You have nothing to base that on. Note that I didn't state my opinion as fact either. Maybe this question deserves an own thread, but I do think the game as it is could've been developed in less time. Or put it this way: There are so many things missing still, and several things have been cut - if they'd put all these in, it would be understandable where the time went. As it is, not so much.



This is pure idiocy.  Developing anything from the ground up takes a ridiculous amount of effort, most of the time consuming details ignored (or don't see) while we are playing through the game.  DA is massive in scope and size, I'm not surprised it took several years to develop.  Do you have any experience programming by any chance?  Seemingly simply tasks can be surprisingly difficult to accomplish.  DA is a fairly refined game as well and that takes time too

#52
Niten Ryu

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Was DAO a financial success for PC?




Impossible to know. Steam, D2D and other possible digital distributors don't give any data on sales. Best we can hope that EA will release some detailed sales data on their next quaterly report. I don't remember if they separate different versions of the same game in the report.

#53
AndreaDraco

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Here in Italy, the game is currently #5 on the sales chart of the Internet Book Shop, the biggest on-line shop in the country. It has been in the Top 5 since it was released, and was even #1 in the second week since the debut date. I know Italy it's small, but if the game is doing so well here, I can't see why it shouldn't be doing as well in other countries :)

#54
AndreaDraco

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Also, on Amazon.com, Dragon Age is currently the second most sold PC game.

#55
GreenSoda

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Financial success ? Hard to tell. So far the only thing official we heard from EA is that they are very happy about the DLC sales...they keep mentioning that DLC sales were above expectations.



...that kind of leads to the conclusion that the game itself probably "underperformed" sales-wise.



I just hope it'll still sell enough to warrant a sequel.

#56
NetBeansAndJava

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I also hope it was a financial success. It would truly be sad if there were no DA:O2.

#57
bzombo

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TheMadCat wrote...

@Nick. I'm not doubting the idea that Dragon Age sold well on the PC, on the contrary I wouldn't be surprised to learn it stomped all over Mass Effect's PC numbers. I was just saying the real success for Bioware/EA; IE. profit, would be coming from the DLC along side any expansions and sequels.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.


So exactly why do you hate and despise PC's? Or do you just need a bit of attention?


console people feel the need to fight over who's better, so now i guess pc people are being dragged in as well. pc version is superior, so not sure what he's talking about.

#58
screwoffreg

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GreenSoda wrote...

Financial success ? Hard to tell. So far the only thing official we heard from EA is that they are very happy about the DLC sales...they keep mentioning that DLC sales were above expectations.

...that kind of leads to the conclusion that the game itself probably "underperformed" sales-wise.

I just hope it'll still sell enough to warrant a sequel.


That would be a bummer if the lesson EA took was no sequel just milk the game for DLC :(.

I hope by this year's E3 or sometime in 2010 we hear about a sequel being made!

#59
SoulRebel_1979

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Darth_Trethon wrote...

DAO sold more on the 360 and PS3(each not together) and the game can be flawlessly played on consoles unlike on the PC so that makes all their efforts of developing for the PC first futile. I think that they started development for consoles when they realized there would be no income to be had from the PC gaming market. If they had been capable of delivering a slightly playable game on the PC I would now also own the PC version since my PC easily meets the recommended specs.....but they could not deliver a slightly playable game....such a pity....oh well it's not like I was actually hoping the PC version to be playable prior to release. I hold no such delusions and simply downloading the Character Creator and going through 5 hours of headaches for 2 minutes of play to unlock an in-game item along with reading around the forums about a trillion game-breaking issues on that platform simply confirmed my expectations.

Maybe one day they'll be smart enough to realize there is no reason to bother developing for the PC.



Sounds like you need to enroll in some Computer 101 classes. Sorry, but if you had to go through 5 hours of headache in order to deal with the Character Creator, you probably shouldn't be anywhere near a computer. I've had zero crashes on my PC with this game. None, zilch, nada. Not sure if you noticed but there are Technical Support forums for both PS3 and 360.

Maybe next time you shouldn't buy your computer from Walmart. 

#60
screwoffreg

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I remember an article where someone from EA said they spend so much on advertising and marketing for each game that they need to sell, on average, about 1.1 million copies for each game just to break even. Baldurs Gate II sold 2,000,000 and that was in ye olden days...so i hope this game does just as well in the near term.

#61
Bryy_Miller

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F-C wrote...

Busomjack wrote...

Most PC gamers are thieves who pirate all of their games so I'm sure the PC version didn't sell well.

It's funny how PC gamers with their smug, arrogant sense of entitlement suddenly start whining about the declining market that they themselves are largely responsible for due to their thievery and utter apathy behind the economics of the industry.



the amount of idiocy in this post is just laughable.

you do realize that people pirate games for console systems too right?



I mean, without piracy, we wouldn't have Hulu. ;)

Modifié par Bryy_Miller, 20 décembre 2009 - 10:59 .


#62
Hyunsai

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MrHimuraChan wrote...

I think DA:O is giving the intended financial return. Otherwise they would have stopped developing Mass Effect 2 for lack of money.


Just plain wrong.  DA results got nothing to do with the development of Mass Effect, which is  THE main franchise of Bioware solo RPGs.

Modifié par Hyunsai, 20 décembre 2009 - 11:02 .


#63
screwoffreg

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Hyunsai wrote...

MrHimuraChan wrote...

I think DA:O is giving the intended financial return. Otherwise they would have stopped developing Mass Effect 2 for lack of money.


Just plain wrong.  DA results got nothing to do with the development of Mass Effect, which is  THE main franchise of Bioware solo RPGs.


Also Mass Effect 2 is a sequel to said franchise, while Dragon Age is a first attempt so the goals for each would probably be different.  Without companies like Bioware making games we'd be doomed to play snoozefests like Final Fantasy XIII...

#64
Solistus1

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kingthrall: that's not the point at all. If it's not a financial success, Bioware (and presumably other companies) will avoid making games like this in the future. We all like the game a lot, so we hope it sold well so that its success will encourage a sequel as well as other games that borrow from the example of DA:O (putting big budget resources and online services behind a single player experience, back-to-basics tactical RPG gameplay, etc.).  It's not about being nosy and wanting to follow Bioware's finances to gossip about them or something.  Wondering how well a product is performing during the holiday buying season is not even slightly analogous to prying into your neighbor's personal finances and if you don't understand the distinction then I don't care to explain it to you.  I'll assume it was just a poorly chosen example.

MrHimuraChan: I hope you never run a company I work for or invest in if you think a major company that's been around and successful for many years would run their operation such that they would become totally financially insolvent if a new product didn't generate enough revenue in the first month or two post-release. I suspect Dragon Age could have sold 0 copies and Bioware would still have money to produce ME2. If not, they aren't running their company very well at all.

Darth_Trethon is obviously either absolutely clueless or a troll. After the first half dozen people pointed this out, how come people are still making long posts solely to rebut his "arguments" about platforms?

Modifié par Solistus1, 20 décembre 2009 - 11:17 .


#65
Sylvius the Mad

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Hyunsai wrote...

Just plain wrong.  DA results got nothing to do with the development of Mass Effect, which is  THE main franchise of Bioware solo RPGs.

Given that BioWare themselves have stopped calling ME2 an RPG at all, that's clearly false.

The ME franchise is an attempt to create a story-driven shooter that will appeal to the broad non-RPG market.

The DA franchise is an older-style RPG aimed that core RPG fans.

They're both doing very well.  Any suggestion that either is not is pure conjecture.

Claiming to have knowledge does not make it so.

#66
Blackshire

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Bioware doesn't create it's own engine right? Don't they use ID's or something?

#67
Realmjumper

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Mass Effect is Unreal and I think Dragonage is proprietary.

#68
TheMadCat

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GreenSoda wrote...

Financial success ? Hard to tell. So far the only thing official we heard from EA is that they are very happy about the DLC sales...they keep mentioning that DLC sales were above expectations.

...that kind of leads to the conclusion that the game itself probably "underperformed" sales-wise.


An odd conclusion to draw. I'm sure they were looking for a certain percent of copies sold buying the DLC and that percent may have been higher then expected, not sure how you can conclude the game itself underperformed. A quick google romp shows anywhere between 700k-1.2m in console sales in the first 3 week. Figure around the same or a bit more for the PC and it seems like it sold damn well considering it's genre and style.

#69
TeleProd

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Niten Ryu wrote...

Was DAO a financial success for PC?


Impossible to know. Steam, D2D and other possible digital distributors don't give any data on sales. Best we can hope that EA will release some detailed sales data on their next quaterly report. I don't remember if they separate different versions of the same game in the report.


As far as I know, Dragon Age has been in the top sellers list of Steam since before it was even released. Doesn't say anything about actual numbers though.

#70
pipboy2000k

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Sure DAO has been a success. Can't say the same on future buggy ass games we will boycott though...

#71
Guest_MrHimuraChan_*

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screwoffreg wrote...

Hyunsai wrote...

MrHimuraChan wrote...

I think DA:O is giving the intended financial return. Otherwise they would have stopped developing Mass Effect 2 for lack of money.


Just plain wrong.  DA results got nothing to do with the development of Mass Effect, which is  THE main franchise of Bioware solo RPGs.


Also Mass Effect 2 is a sequel to said franchise, while Dragon Age is a first attempt so the goals for each would probably be different.  Without companies like Bioware making games we'd be doomed to play snoozefests like Final Fantasy XIII...


Should have said Dragon Age 2 then, my bad :P

#72
thegreateski

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It won "RPG of the year" so i would say yes, it is doing well.

#73
Mordaedil

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pipboy2000k wrote...

Sure DAO has been a success. Can't say the same on future buggy ass games we will boycott though...

You call this game buggy? What, were you born in 1999?

#74
orpheus333

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What? Are you people dense?



Everyone knows that gaming on PC requires 5 years of degree level study and a PhD. Even then there is no guarentee that the PC will even turn on! Lets face it guys developing for PC is just an uphill struggle, texture issues and red rings of death are all over the place on PC. Lets not forget about the frame rate issues and stuttering that our PS3 friends don't have to put up with.

#75
Blackshire

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Well if this game engine is new and propriertary, then I am sure there are already other game studios willing to pay for it's use...and DOA was a great demo for their new engine.