It's time to guess tomorrow's balance changes!
#26
Guest_manbearpig654_*
Posté 30 juillet 2012 - 03:47
Guest_manbearpig654_*
#27
Posté 30 juillet 2012 - 03:47
Atrumitos wrote...
lol We'll see, The piranha could definitely be an ultra rare in the place of the Wraith if you ask me. Terrible shotgun vs an awesome close range autoshotgun.
The Wraith is a top 3 shotgun at equal level to anything and can be the best in certain situations. It's hilarious you think it's terrible.
#28
Posté 30 juillet 2012 - 03:47
#29
Posté 30 juillet 2012 - 03:48
Mozts wrote...
Leisure Muffin wrote...
DNC Protoman wrote...
theillusiveman11 wrote...
Piranha gets a drastic nerf.
Hopefully. As much as I hate nerfs, this gun is too out of control. It needs to get toned down before it ruins classes.
If the claymore hasn't been nerfed, then the piranha shouldn't be. The piranha has slightly more DPS, but at the cost of accuracy. The claymore is a guddamn sniper shotgun.
But Claymore weights a metric ton.
Not saying "nerf the crap out of it". Just weight increase, make casters sacrifice something for its firepower. It was the same with reegar.
A weight increase would definitely make sense. I agree
#30
Posté 30 juillet 2012 - 03:49
- Locust major damage and capacity buff.
- Particle rifle base damage increased by 2x, but "hot mode" damage increase reduced from 4x to 2x.
- Geth Pulse Rifle major shield/barrier damage buff.
- Indra slight damage increase.
- Javelin and Widow now pierce shields.
- Striker shield/barrier damage increased - it fires grenades for Athame's sake.
- Krysae now only fires marshmallows.
#31
Posté 30 juillet 2012 - 03:49
+ 10% damage (still meaningless)
+ 10% fire rate (still sucks before power-up kicks in)
- 10% weight
Piranha cosmetic nerf (keeping it still OP):
+10% weight
-10% damage
Destroyer
Modifié par Zso_Zso, 30 juillet 2012 - 03:49 .
#32
Posté 30 juillet 2012 - 03:49
#33
Posté 30 juillet 2012 - 03:50
Banshee magnet hot fix. I know some defect fixes were coming, but maybe one of them can make it in a weekly balance change.
Outside chance, maybe a buff to uncommon shotguns like they did with the ARs.
#34
Posté 30 juillet 2012 - 03:50
Mozts wrote...
Leisure Muffin wrote...
DNC Protoman wrote...
theillusiveman11 wrote...
Piranha gets a drastic nerf.
Hopefully. As much as I hate nerfs, this gun is too out of control. It needs to get toned down before it ruins classes.
If the claymore hasn't been nerfed, then the piranha shouldn't be. The piranha has slightly more DPS, but at the cost of accuracy. The claymore is a guddamn sniper shotgun.
But Claymore weights a metric ton.
Not saying "nerf the crap out of it". Just weight increase, make casters sacrifice something for its firepower. It was the same with reegar.
you sacrifice accuracy. it's a point blank range weapon, if you want to hit anything with it for any sort of damage.
#35
Posté 30 juillet 2012 - 03:50
Nerf Biotic Slash / Electric Slash into oblivion.
Nerf Piranha into oblivion.
Giving +1 damage to the Particle Rifle.
Giving 2% rate of fire for the Krysae.
Giving +5 damage and +5% RoF to the Destroyer's Rocket launcher.
Increasing Geth units' HP and damage by 30% to reduce FBWGG farm runs.
#36
Posté 30 juillet 2012 - 03:50
and i saw nerfs coming , whaaa , ball shows something that looks like biotics nerf , smash? not so clear .....
#37
Posté 30 juillet 2012 - 03:51
ToaOrka wrote...
- Krysae now only fires marshmallows.
Toa, that's OP.
Clearly enemies would be distracted by the delicious marshmallows flying to the ground near them. That would allow you to kill them all while they stand no chance of defending themselves.
I say make the Krysae shoot air.
Actually, if it was a hot map, then the cool air would feel refreshing on the enemies faces.
How do we balance this darn gun...
#38
Posté 30 juillet 2012 - 03:51
#39
Posté 30 juillet 2012 - 03:51
Edit: Oh yeah and headshots are now on bosses.
Modifié par ZachNyeScienceGuy, 30 juillet 2012 - 03:55 .
#40
Posté 30 juillet 2012 - 03:52
#41
Posté 30 juillet 2012 - 03:53
mrwizeguy wrote...
i looked into my crystal ball ,
and i saw nerfs coming , whaaa , ball shows something that looks like biotics nerf , smash? not so clear .....
www.nooooooooooooooo.com/
#42
Posté 30 juillet 2012 - 03:53
IPraetoriaNI wrote...
Nerf Demolisher to oblivion.
Nerf Biotic Slash / Electric Slash into oblivion.
Nerf Piranha into oblivion.
Giving +1 damage to the Particle Rifle.
Giving 2% rate of fire for the Krysae.
Giving +5 damage and +5% RoF to the Destroyer's Rocket launcher.
Increasing Geth units' HP and damage by 30% to reduce FBWGG farm runs.
Please stop playing this game.
#43
Posté 30 juillet 2012 - 03:53
Destroyer missile launcher damage increase.
N7 Eagle damage increase or Rate of Fire + Mag/Ammo increase
Striker assault rifle spare ammo increase
Paladin Recoil slight Increase
Widow penetration increase
Add penetrative affect to Saber.
Decrease Acolyte spool up time.
Geth plasma shotgun damage slight decrease
Geth weapon damage slight increase.
Add 5% geth weapon/power damage for every geth player in the the game to the Networked AI skill tree.
Add description of effect to Ammo/armour/weapon equipment including percentages.
Modifié par Zac Lee, 30 juillet 2012 - 03:54 .
#44
Posté 30 juillet 2012 - 03:53
Descy_ wrote...
ToaOrka wrote...
- Krysae now only fires marshmallows.
Toa, that's OP.
Clearly enemies would be distracted by the delicious marshmallows flying to the ground near them. That would allow you to kill them all while they stand no chance of defending themselves.
I say make the Krysae shoot air.
Actually, if it was a hot map, then the cool air would feel refreshing on the enemies faces.
How do we balance this darn gun...
Make it shoot teddy bears.
#45
Posté 30 juillet 2012 - 03:53
Descy_ wrote...
ToaOrka wrote...
- Krysae now only fires marshmallows.
Toa, that's OP.
Clearly enemies would be distracted by the delicious marshmallows flying to the ground near them. That would allow you to kill them all while they stand no chance of defending themselves.
I say make the Krysae shoot air.
Actually, if it was a hot map, then the cool air would feel refreshing on the enemies faces.
How do we balance this darn gun...
Damn, you're right. Maybe we could make the thing fire harsh language? Like, I'll shoot it, and it'll be all "**** you" to a Banshee or something.
Tis a very hard gun to balance.
#46
Posté 30 juillet 2012 - 03:54
Destroyer missile gets a buff.
Raptor gets buff.
At least one if not two Sniper rifles get a buff. (Low shot high damage sniper rifles.)
Some Krogan get non stagger ability.
#47
Posté 30 juillet 2012 - 03:54
#48
Posté 30 juillet 2012 - 03:54
Leisure Muffin wrote...
DNC Protoman wrote...
theillusiveman11 wrote...
Piranha gets a drastic nerf.
Hopefully. As much as I hate nerfs, this gun is too out of control. It needs to get toned down before it ruins classes.
If the claymore hasn't been nerfed, then the piranha shouldn't be. The piranha has slightly more DPS, but at the cost of accuracy. The claymore is a guddamn sniper shotgun.
#49
Posté 30 juillet 2012 - 03:54
mrcanada wrote...
The Wraith is a top 3 shotgun at equal level to anything and can be the best in certain situations. It's hilarious you think it's terrible.
Could be my hate for ammo limitations and infiltrators. I prefer GPS, piranha and the likes when it comes to shotguns personally.
#50
Posté 30 juillet 2012 - 03:55
Biotic_Warlock wrote...
Make it shoot teddy bears.





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