Honestly I don't care. BioWare have proven incompetent in balance attempts. The buff an already balanced Piranha, token buff uncommon ARs whilst downright ignoring the Locust SMG. Take three weeks to fix a rocket glitch with something as similar as... disabling charge up... mhm... do stupid buffs like increasing the Human Adept's Melee (surely Singularity you could use a LITTLE bit of love) and increase the damage of the Quarian Turret(I thought the issue was because of how pathetically squishy they were?)
What they need to do is buff Platinum. Reduce Boss Overload and concentrate more on making waves made up of enemies with excellent synergy with each other. Basically Platinum is just every single "cheap" enemy added to whatever starting enemy you choose (Banshees, Hunters and Primes added to Cerberus.... yup because Magnet Grabs, Stunlock and Geth Turrets are something that you survive with skill...)
As for the player? Well... the Krysae could now use a small buff, maybe a rollback of it's rate of fire nerf and a 10 point increase in damage. Piranha could do with a reroll of it's damage buff. Hunter and Devastator Mode could do with some minor decreases in it's secondary effects (decrease in Weapon Damage, Rate of Fire, Clip Size increase stuff like that). Oh as I said before buff the Locust. PPR could also do with a decrease in "charge up" time (currently takes something like 2 or 3 seconds to get to the 300% armour damage bonus... previous seconds you don't have on Gold or Platinum.
Oh yeah and an increase in damage of Destroyer's Missile Launcher, plus enabled tracking round cover (likeThrow, Warp, Incinerate etc.) and maybe reduce shield penalty.
Modifié par LuckyBullet95, 30 juillet 2012 - 04:12 .