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It's time to guess tomorrow's balance changes!


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#51
Subguy614

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Creston918 wrote...

Useless weapon : Damage buffed from [48.2 - 63.9] to [51.2 - 66.9]

Awesome weapon : Damage reduced from [212.2 - 348.7] to [1.4 - 3.6]

Grenade using classes: Maximum amount of grenades reduced to 1, regardless of Gear. Ammo boxes will no longer give grenades. Grenade damage reduced 96%. Grenade impact radius improved by 0.1%.

Krogan Vanguard : Health and Shields reduced from 1600/1600 to 15/40.

Geth Infiltrator : Tactical Cloak removed, replaced with "Puff of Frost", a power which does 14 damage/s for 3 seconds at evolution 6.

Human N7 classes: All have been removed. we have no idea what we were thinking.



:?





+10

I lol'd

#52
DNC Protoman

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mrcanada wrote...

Increase the weight of the Piranha, that's the only thing that needs adjusting. Outside of Infiltrators, the gun is perfectly fine.



No. the Piranha is vastly overpowered and needs a real nerf.  the weight alone won't do.  It's gotta lose much more unfortunately as it is an end-all right now. 

Those who deny this are liars / fools.

#53
cuzIMgood

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Missile launcher buff
Carnage buff
Piranha nerf
Typhoon nerf

#54
Mgamerz

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ZachNyeScienceGuy wrote...

Piranha spare shot capacity decrease and recoil increase. particle rifle buff, incisor and locust buff, also they mentioned a few days ago about fixing cannibal stomps (they're supposed to puke on you) so I might put that on as well.

That will require a patch. Unless I missed something in my comb over of Coalesced. I thought ages ago I saw a cannibal kill me. Wouldn't mind that.

#55
RequiemPrime

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Beerfish wrote...

Biotic_Warlock wrote...



Make it shoot teddy bears. :wub:



Image IPB


Now instant win! :lol:

#56
Descy_

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Biotic_Warlock wrote...



Make it shoot teddy bears. :wub:



Too comforting. OP, because it would cause me to die while running to pick up the teddy bear.


ToaOrka wrote...

Damn, you're right. Maybe we could make the thing fire harsh language? Like, I'll shoot it, and it'll be all "**** you" to a Banshee or something.

Tis a very hard gun to balance.

 

What if every shot fired a Banshee scream?
-Mag size increased to 100
-RoF increased to 1000
-Spare ammo increased to 9001

#57
Silasqtx

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Slayer buffs :<

#58
SmobTehHash

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My prediction: changes delayed to go along with new patch, reducing magnet hands, removing double rocket trooper glitch, and making Shadow Strike's information more correct.

Pirahna rate of fire decreased and encumbrance increased. Still a good weapon.
Typhoon DR slighty reduced as well as dealing ~15% less damage. Still a good weapon.
Incinerate damage increased about 20%. Worth using.
Krysae damage returned, fire rate unchanged. Closer to OP than UP
Reegar Carbine rate of fire turned down slightly. Takes a little longer to do the same damage, people stop using it for every class' main gun and use it as a close-range shield shredder.
Annihilation field's radius expanded
Electric Slash's damage reduced
Atlases can now ride Phantoms for increased speed. Can be shielded by the Phantom, and continue firing.

#59
suprhomre

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All weapon gets nerfed at least 20% and all charcters get 50 less health. Rocket glitch is fixed poor xbox guys needs some comfort so God mode are added.

#60
BabyfaceAssassin

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Piranha nerf
Typhoon nerf
Destroyer nerf
Demolisher nerf

#61
mrcanada

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Lunaticsmith wrote...

I hope they nerf typhoon because I don't have it and it seems that I will never have it. Piranha needs 50% damage nerf. Tactical cloak should not give damage bonus. Batarian blade power and melee is op against phantoms should nerf that too. Viper needs 30% rof and damage buff.


Again, just stop playing the game. Nerfs like that are so far off point and obviously come from envy.

#62
Creston918

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Descy_ wrote...

ToaOrka wrote...

- Krysae now only fires marshmallows.



Toa, that's OP.

Clearly enemies would be distracted by the delicious marshmallows flying to the ground near them. That would allow you to kill them all while they stand no chance of defending themselves.



I say make the Krysae shoot air.



Actually, if it was a hot map, then the cool air would feel refreshing on the enemies faces.



How do we balance this darn gun...


Krysae Sniper Rifle : Ability to fire removed. Gun can be used as a golf club, though not very well.

#63
Steppdaddy2

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Hope they don't nerf the Piranah. If they do it will still be superior on the GI and less useful on all other classes.

Hope they fix powers not working and buff ultra rares and rares to be more competitive.

Even prebuff the Piranah was sick on GI. Hell even the scimitar is pretty sweet on the GI.

#64
LiarasShield

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Patch for slow movement for the paladins and bigger shield absorbtion

#65
RequiemPrime

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BabyfaceAssassin wrote...

Piranha nerf
Typhoon nerf
Destroyer nerf
Demolisher nerf


Ability to move your character nerf...........

#66
ToaOrka

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Descy_ wrote...

Biotic_Warlock wrote...



Make it shoot teddy bears. :wub:



Too comforting. OP, because it would cause me to die while running to pick up the teddy bear.


ToaOrka wrote...

Damn, you're right. Maybe we could make the thing fire harsh language? Like, I'll shoot it, and it'll be all "**** you" to a Banshee or something.

Tis a very hard gun to balance.

 

What if every shot fired a Banshee scream?
-Mag size increased to 100
-RoF increased to 1000
-Spare ammo increased to 9001





A good idea on paper, but eventually enemies' heads would just explode from the sheer frequency of the screaming - way too OP.

#67
Cellar_Cat

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If the piranha is nerfed... lol. Probably won't touch it again. The accuracy is awful on any class that doesn't improve accuracy as it is, and even then, the claymore doesn't make me vulnerable for as long to fire it.

But then... it seems like this is how a lot of 'balance' happens. 'Hey look, this class makes that weapon, like... useful or something. We should make it mediocre for him and dead to everyone else...'

#68
BabyfaceAssassin

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Angelwave wrote...

BabyfaceAssassin wrote...

Piranha nerf
Typhoon nerf
Destroyer nerf
Demolisher nerf


Ability to move your character nerf...........


Don't get me wrong, I hate Bioware's weekly "Nerf updates", but there is nothing that we can do about them. It is their game.

#69
Cellar_Cat

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BabyfaceAssassin wrote...

Piranha nerf
Typhoon nerf
Destroyer nerf
Demolisher nerf


This would only be mildly surprising. I wasn't expecting the demolisher, but... only mildly surprising.

#70
Striker93175

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BUFF: Geth primes cannon replaced w/ multi fire m-920 cain nukes.
BUFF: Cerebut turrets given 1000m armor pierce
BUFF: Husks hug is instakill.

#71
LuckyBullet95

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Honestly I don't care. BioWare have proven incompetent in balance attempts. The buff an already balanced Piranha, token buff uncommon ARs whilst downright ignoring the Locust SMG. Take three weeks to fix a rocket glitch with something as similar as... disabling charge up... mhm... do stupid buffs like increasing the Human Adept's Melee (surely Singularity you could use a LITTLE bit of love) and increase the damage of the Quarian Turret(I thought the issue was because of how pathetically squishy they were?)

What they need to do is buff Platinum. Reduce Boss Overload and concentrate more on making waves made up of enemies with excellent synergy with each other. Basically Platinum is just every single "cheap" enemy added to whatever starting enemy you choose (Banshees, Hunters and Primes added to Cerberus.... yup because Magnet Grabs, Stunlock and Geth Turrets are something that you survive with skill...)

As for the player? Well... the Krysae could now use a small buff, maybe a rollback of it's rate of fire nerf and a 10 point increase in damage. Piranha could do with a reroll of it's damage buff. Hunter and Devastator Mode could do with some minor decreases in it's secondary effects (decrease in Weapon Damage, Rate of Fire, Clip Size increase stuff like that). Oh as I said before buff the Locust. PPR could also do with a decrease in "charge up" time (currently takes something like 2 or 3 seconds to get to the 300% armour damage bonus... previous seconds you don't have on Gold or Platinum.

Oh yeah and an increase in damage of Destroyer's Missile Launcher, plus enabled tracking round cover (likeThrow, Warp, Incinerate etc.) and maybe reduce shield penalty.

Modifié par LuckyBullet95, 30 juillet 2012 - 04:12 .


#72
Baerdface

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They don't listen to stupid whining, or read incoherent gibberish "NERF THIS" threads, so balance changes will be sensible as they've always been.

#73
LiarasShield

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BabyfaceAssassin wrote...

Piranha nerf
Typhoon nerf
Destroyer nerf
Demolisher nerf




Nothing wrong with the demolisher she only gets 2 grenades from her pylon like every 20 seconds or so and most of her team mates can take them if they're grenade users and it supplies ammo for the team so no


The Typhoon is fine for being a ultra rare light machine gun and it already took a nerf already so no

The Destroyer is ment to be a offensive slow moving tank with high shields but it has no damage reduction and no dodge when you put devastator mode on so no


Please enjoy your day

#74
its THAT guy

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Well, seeing how LAST WEEK went over so well....

A good weapon that most people can agree is good i.e. piranha will get shafted with a major nerf rendering it useless (Remember the falcon? Krysae?). OR
A class that makes effective use out of a lot of weapons, like the destroyer, will get a massive nerf to its main abilities in the line of the TC nerf.

[A] gun(s) that no one ever uses will get a mediocre 5-10% damage, clip size, or rof increase. And still no one will use it.

Then the nerfers will move on to the next gun/class they want to whine about, and the cycle repeats next week.

#75
ConstantineCS

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No nerfs! Instead Fagnan says game is 100% balenced!