It's time to guess tomorrow's balance changes!
#101
Posté 30 juillet 2012 - 04:32
Sprint Nerf
Nerf to reviving
Nerf all shooting
Nerf to evade
Buff all enemies
#102
Posté 30 juillet 2012 - 04:32
#103
Posté 30 juillet 2012 - 04:37
Modifié par Killahead, 30 juillet 2012 - 04:46 .
#104
Posté 30 juillet 2012 - 04:41
That said, I'd be okay with the Piranha getting less damage per shot if the shots fired more "pellets" but over a wider area. Like, an extremely wide cone of pure destruction and consistant damge but over an even shorter distance, eith you either taking out all of them or none at all. It'd be "neat", but what I'm talking about sounds like a whole new shotgun, so feel free to disregard it.
Modifié par Gamescook, 30 juillet 2012 - 04:53 .
#105
Posté 30 juillet 2012 - 04:42
Yet.
#106
Posté 30 juillet 2012 - 04:43
#107
Posté 30 juillet 2012 - 04:47
Influ wrote...
N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]
That is slightly harsh, but reasonable. I rather see something like that than a weight increase. We have a enough heavy shotguns as it is.
#108
Posté 30 juillet 2012 - 04:48
megawug wrote...
With all the whining, Piranha nerf is likely, but why did BW buff it a couple of weeks ago?!?
Because they have no idea what they are doing...
Google it.
Modifié par Creston918, 30 juillet 2012 - 04:49 .
#109
Posté 30 juillet 2012 - 04:49
#110
Posté 30 juillet 2012 - 04:50
#111
Guest_death_for_sale_*
Posté 30 juillet 2012 - 04:53
Guest_death_for_sale_*
Demolisher Pylon longer delay on grenades or longer delay on pylon CD
Acolyte buff
PPR buff
#112
Posté 30 juillet 2012 - 04:53
The most boring and viable way to play as the N7 Slayer is to spam the Biotic Slash, so I'd like to see either that one skill improve, or any number of his other skills get pumped up in the name of flexibility, to balance out the options for those who are adamant about wanting to play as that particular class.
Modifié par Gamescook, 30 juillet 2012 - 04:55 .
#113
Posté 30 juillet 2012 - 04:53
Destroyer's demolisher mode gets rate of fire and damage bonues nerf ( with an extended clip and a harrier you pretty much own anything ).
Acyolite pistol gets a rate of fire increase, an a small damage buff.
particle rifle I agree with most people
krysea rifle remains unchanged
fury has its annhila field nerfed
electro slash/biotic slash have range and damage nerfed
paladin is removed for something worth playing
#114
Guest_death_for_sale_*
Posté 30 juillet 2012 - 04:54
Guest_death_for_sale_*
Influ wrote...
N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]
Nice copy of the Krysae balance change
#115
Posté 30 juillet 2012 - 04:55
Leisure Muffin wrote...
It's time to guess tomorrow's balance changes! Closest guess gets a super special prize!
Adept BE will be reduced 60% when more than 1 Adept is playing in FBWGG.
Pirahna will be reduced to 6 shots when held by a Destroyer, wont even fire when held by anyone else. Weight trippled.
Acolyte will get a 180% fire rate increase and ap mod. Side effect, it not longer takes down shields.
Typhoon will cause your shields to drop every other shot and increase shield recharge delay 200%.
That's my guess with all the whining going on lately...
#116
Posté 30 juillet 2012 - 04:56
RoF decreased 10%
Damage decreased 10%
Clip size reduced by 2
[Sounds reasonable as 10% is not a lot]
Missile Launcher buffed OR Shield Penalty reduced greatly
Acolyte Charge time reduced
#117
Posté 30 juillet 2012 - 04:57
#118
Posté 30 juillet 2012 - 04:57
#119
Posté 30 juillet 2012 - 04:58
#120
Posté 30 juillet 2012 - 04:59
Killahead wrote...
What's with suggesting an increase to the Piranha's weight when this won't affect the classes that it is OP in the hands of? All this will do is make it a bad weapon for all classes except for the Destroyer and the Infiltrators.
The weight increase nerf, worked on the Reegar. I agree with you that it wouldn't work on the Piranha, however, because the piranha fills a different role than the reegar did.
#121
Posté 30 juillet 2012 - 04:59
#122
Posté 30 juillet 2012 - 04:59
#123
Posté 30 juillet 2012 - 05:01
#124
Posté 30 juillet 2012 - 05:03
#125
Posté 30 juillet 2012 - 05:04
Killahead wrote...
What's with suggesting an increase to the Piranha's weight when this won't affect the classes that it is OP in the hands of? All this will do is make it a bad weapon for all classes except for the Destroyer and the Infiltrators.
Then at that point, how would it be considered OP'd if all the classes, except for specialzed weapons based ones, cannot use it?





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