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It's time to guess tomorrow's balance changes!


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#101
nick91_99

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Cover Nerf
Sprint Nerf
Nerf to reviving
Nerf all shooting
Nerf to evade
Buff all enemies

#102
pisonmison

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bioware ruisn that game with their ****ty balance changes, i guess piranha will be useless, like every good weapon for platinium

#103
Killahead

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What's with suggesting an increase to the Piranha's weight when this won't affect the classes that it is OP in the hands of? All this will do is make it a bad weapon for all classes except for the Destroyer and the Infiltrators.

Modifié par Killahead, 30 juillet 2012 - 04:46 .


#104
Gamescook

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I love my Piranha because it has so little range! For me, I find it to be a perfect "panic button" type of weapon, and great for those of us who have terrible aim. Thank goodness there isn't friendly fire! :D

That said, I'd be okay with the Piranha getting less damage per shot if the shots fired more "pellets" but over a wider area. Like, an extremely wide cone of pure destruction and consistant damge but over an even shorter distance, eith you either taking out all of them or none at all. It'd be "neat", but what I'm talking about sounds like a whole new shotgun, so feel free to disregard it.

Modifié par Gamescook, 30 juillet 2012 - 04:53 .


#105
Vulture N7

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People are crying over things that haven't even happened.

Yet.

#106
Equinoxe4

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Destroyer will be nerfed in some form. He's just a beast and we can not have that...

#107
UKStory135

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Influ wrote...

N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]


That is slightly harsh, but reasonable.  I rather see something like that than a weight increase. We have a enough heavy shotguns as it is.

#108
Creston918

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megawug wrote...

With all the whining, Piranha nerf is likely, but why did BW buff it a couple of weeks ago?!?


Because they have no idea what they are doing...

Google it. :)

Modifié par Creston918, 30 juillet 2012 - 04:49 .


#109
Controllerfreak

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I'm expecting the reapers to get buffed hardcore.

#110
sydsyrious

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Won't happen....but I'd like to see a Disciple buff - especially if they increase the weight of the Piranha.

#111
Guest_death_for_sale_*

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Piranha RoF reduction, weight increase

Demolisher Pylon longer delay on grenades or longer delay on pylon CD

Acolyte buff

PPR buff

#112
Gamescook

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Also, please give the Phase Disruptor and/or Biotic slash more 'oomph' Bioware. Phase Disruptor's low damage output simply isn't worth the high barrier cost as is, and Biotic Slash doesn't prove superior to the Shadow's Electric Slash in terms of raw damage output considering the focus on offense for which Vanguard classes are known.

The most boring and viable way to play as the N7 Slayer is to spam the Biotic Slash, so I'd like to see either that one skill improve, or any number of his other skills get pumped up in the name of flexibility, to balance out the options for those who are adamant about wanting to play as that particular class.

Modifié par Gamescook, 30 juillet 2012 - 04:55 .


#113
Jumonkan

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Im wondering why everyone is on the piranha's balls that shotgun blows. I would expect another nerfing of the typhoon (as its one of,the only weapons I now lack and they nerfed the krysea before I got it too) before the piranha.

Destroyer's demolisher mode gets rate of fire and damage bonues nerf ( with an extended clip and a harrier you pretty much own anything ).

Acyolite pistol gets a rate of fire increase, an a small damage buff.

particle rifle I agree with most people

krysea rifle remains unchanged

fury has its annhila field nerfed

electro slash/biotic slash have range and damage nerfed

paladin is removed for something worth playing

#114
Guest_death_for_sale_*

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Influ wrote...

N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]


Nice copy of the Krysae balance change :devil:

#115
robgfaulkner

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Leisure Muffin wrote...

 It's time to guess tomorrow's balance changes! Closest guess gets a super special prize! :wizard:


Adept BE will be reduced 60% when more than 1 Adept is playing in FBWGG. 
Pirahna will be reduced to 6 shots when held by a Destroyer, wont even fire when held by anyone else.  Weight trippled.
Acolyte will get a 180% fire rate increase and ap mod.  Side effect, it not longer takes down shields.
Typhoon will cause your shields to drop every other shot and increase shield recharge delay 200%.

That's my guess with all the whining going on lately...

#116
Mgamerz

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Pirannha Nerfed:
RoF decreased 10%
Damage decreased 10%
Clip size reduced by 2
[Sounds reasonable as 10% is not a lot]

Missile Launcher buffed OR Shield Penalty reduced greatly

Acolyte Charge time reduced

#117
CmnDwnWrkn

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Enough with the balance changes. Last thing I want to do at this point is suggest nerfs to BioWare. I've seen how they destroyed the Krysae, and I don't want to see this happen to another weapon.

#118
LukC

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Probably they will make the piranha unusable and kill another good weapon because of stupid nerf whiners :/

#119
Momiji.mii

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Perhaps some of the rare weapons will be moved to uncommon. Yeah, I know, I'm just dreaming here, knowing that I'll keep getting upgrades only for the rares I never use and never ever for the carnifex. (;_;)

#120
UKStory135

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Killahead wrote...

What's with suggesting an increase to the Piranha's weight when this won't affect the classes that it is OP in the hands of? All this will do is make it a bad weapon for all classes except for the Destroyer and the Infiltrators.


The weight increase nerf, worked on the Reegar.  I agree with you that it wouldn't work on the Piranha, however, because the piranha fills a different role than the reegar did.  

#121
tntk252

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Piranha Buff, Black Widow becomes a common, Nerf to GPR and Turian Soldier.

#122
Felis Menari

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I hope the Destroyer's missile power gets tweaked. Dunno what in particular would be best (aside from an accuracy buff of course), but I'd personally prefer a reduction (or removal) of the shield penalty. For powers with harsh penalties like the missile launcher, you either go all in or all out. Not much sense in taking a big shield cut for just 1-3 levels into such a power. For a 500 point shield reduction, the power is pretty darned underwhelming. Considering the usefulness of pretty much all of the other N7 characters' abilities, the missile launcher is sorely out of place.

#123
Prince Bubblegeth

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Eagle drop rate increased.

#124
GallowsPole

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Grenades nerfed

#125
RequiemPrime

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Killahead wrote...

What's with suggesting an increase to the Piranha's weight when this won't affect the classes that it is OP in the hands of? All this will do is make it a bad weapon for all classes except for the Destroyer and the Infiltrators.


Then at that point, how would it be considered OP'd if all the classes, except for specialzed weapons based ones, cannot use it?