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It's time to guess tomorrow's balance changes!


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#151
Shezo

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Computron2000 wrote...

Shezo wrote...

Piranha will have a major nerf and will be renamed to Tuna.


What about the Typhoon? Gets renamed to Stiff Breeze?


Fart wind.

#152
Grub Killer8016

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Piranha and Typhoon are probably gonna get it. Which I don't see why. URs are supposed to be good. And nerfing only makes them terrible.

#153
IndigoVitare

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Hmm... I reckon we're due some modifications to the Wraith. So that.

Particle Rifle will probably get a buff.

I'm also going to go with Revenent buff.

Piranha may lose its buff from last week, since that was completely unnecessary in the first place, but apart from that I don't think the Earth DLC stuff will be touched until next week.

#154
Shadow Shep

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Im going to guess they will be working in buffs tomorrow.

Particle Rifle damage increase of some kind, and I suspect there will be some buffs to random guns or classes that nobody saw coming.

#155
infithehuman

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What I want is
1) Fix the geth. (The corpse of a rocket trooper should not be firing two rockets at me)
2) Fix Banshee
3) Fix the vangaurd glitch
4) Remove/reduce the charge time of the acolyte
5) Dont really care abt the nerf..but in my opinion the avenger seems to be a bit overpowered :) esp @1
6) Also fix the damn TC glitch. Round 10, being unable to cloak is a freaking nightmare.

Modifié par infithehuman, 30 juillet 2012 - 07:08 .


#156
LuckyBullet95

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UKStory135 wrote...

Influ wrote...

N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]


That is slightly harsh, but reasonable.  I rather see something like that than a weight increase. We have a enough heavy shotguns as it is.


I'm sure you would've said the same thing about the Krysae Nerf on paper...

#157
Guest_lightsnow13_*

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I hope they do more with abilities

Effing incinerate! Buff incinerate! It's complete crap - probably one of the worst abilities. (I don't mean a measly +10% DoT either.. I can't believe they thought that was good) -- fix it not being able to work correctly on chilled enemies as well.

Boost all SMGs.

#158
UKStory135

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LuckyBullet95 wrote...

UKStory135 wrote...

Influ wrote...

N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]


That is slightly harsh, but reasonable.  I rather see something like that than a weight increase. We have a enough heavy shotguns as it is.


I'm sure you would've said the same thing about the Krysae Nerf on paper...


No, and I explained exactly why later in the thread.  I don't want it nerfed at all, but if it is going to be nerfed. But if it has to be nerfed, I want the nerf to be reasonable.  The Krysae nerf was unreasonable because the ROF reduction took away a lot of its CC abilty.  What makes the Piranha unique is it's low weight.  Adding weight would remove a lot of its purpose, and make it an okay, but little used gun.

#159
Uchimura

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Gazz66666 wrote...

Odin's beard, I hope not. At the very least, the Piranha won't become a UR.


It feels like they intended it to be one along with the Typhoon, but as a large portion of the playerbase would be stuck with the Acolyte as the only new toy... would have been community rage.

#160
Rokayt

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Descy_ wrote...

DNC Protoman wrote...

theillusiveman11 wrote...

Piranha gets a drastic nerf.



Hopefully.  As much as I hate nerfs, this gun is too out of control.  It needs to get toned down before it ruins classes.


Yeah, it's totally not the classes that can make any weapon OP's fault.


it's the gun's fault.


yeah.

WE need to fix accuracy bonuses Desc.

Pinpooint accuracy with any weapon by stacking accuracy bonuses makes actually balancing the game pointless.

#161
CitizenThom

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Leisure Muffin wrote...

 It's time to guess tomorrow's balance changes! Closest guess gets a super special prize! :wizard:


The Vorcha will now be provided with new voice acting, to give an old english/refined personality... for the sake of balance. Image IPB

The Predator pistol will be nerfed, and will be renamed the nerf cannon.

Turians and Geth will now be rendered cross eyed because of all of the whining and moaning over the Pirahnna.

Modifié par CitizenThom, 30 juillet 2012 - 07:30 .


#162
LiarasShield

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Just leave the n7 classes alone and focus on fixing bugs and glitches maybe make the particle rifle stronger if you think it needs to be but the n7 are fine

#163
Nitrocuban

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- delay for stomping reduced from 1s to 0.1s on all difficulties
- max medigel capacity reduced from 5 to 3
- self reviving uses 2 medigel on silver, 3 on gold, 4 on platinum
- reduced medigel drop rate to ultra rare, common character cards drop instead

#164
Das Rouse

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yeah, no nerfing, just fixing

#165
Blind2Society

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Gamescook wrote...

MacGarrus wrote...

It's simple...

...We kill the Fagnan.


I don't know if that's a surname of someone or a slur, but I feel offended.


You are kidding right?

#166
rockthatwood

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Creston918 wrote...

Useless weapon : Damage buffed from [48.2 - 63.9] to [51.2 - 66.9]

Awesome weapon : Damage reduced from [212.2 - 348.7] to [1.4 - 3.6]

Grenade using classes: Maximum amount of grenades reduced to 1, regardless of Gear. Ammo boxes will no longer give grenades. Grenade damage reduced 96%. Grenade impact radius improved by 0.1%.

Krogan Vanguard : Health and Shields reduced from 1600/1600 to 15/40.

Geth Infiltrator : Tactical Cloak removed, replaced with "Puff of Frost", a power which does 14 damage/s for 3 seconds at evolution 6.

Human N7 classes: All have been removed. we have no idea what we were thinking.



:?





this made me literally laugh out loud. and it's so true. over 9000 internets to you, sir.

#167
LuckyBullet95

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UKStory135 wrote...

LuckyBullet95 wrote...

UKStory135 wrote...

Influ wrote...

N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]


That is slightly harsh, but reasonable.  I rather see something like that than a weight increase. We have a enough heavy shotguns as it is.


I'm sure you would've said the same thing about the Krysae Nerf on paper...


No, and I explained exactly why later in the thread.  I don't want it nerfed at all, but if it is going to be nerfed. But if it has to be nerfed, I want the nerf to be reasonable.  The Krysae nerf was unreasonable because the ROF reduction took away a lot of its CC abilty.  What makes the Piranha unique is it's low weight.  Adding weight would remove a lot of its purpose, and make it an okay, but little used gun.



Actually the Piranha's purpose is that of an upgraded Scimitar... A quickfiring light assault shotgun. Doing everything stated makes it a.... light shotgun... It needs a damage nerf and maybe a clip size decrease. There is no point comparing to any other shotgun besides the Scimitar as that is the only Shotty it CAN be compared to.

The Claymore and Reegar are "one of a kind". The Wraith is an Eviscerator Upgrade. The Graal and GPS are comparative to each other (both can be fired off immediately or charged up for higher damage, GPS charge up costs more of the clip but also does more damage than Graal). The Crusader is a long range Shotgun. The Disciple
is unique in that it is a shotgun designed for power users, granted it sucks at it because of it's pathetic damage but it is technically unique. Each shotgun fills a niche with the Graal and GPS offering a slightly altered variant to fit your playstyle and some guns upgrading others.

Piranha has a higher DPS  then anything not named the Reegar in close quarters but is slaughtered by other guns at long range due to a much larger pellet spread. These guns still maintain use at CQB but the Piranha is severely handicapped at mid-to-long range without extensive upgrades from mart Choke and powers such as Devastator Mode, Marksman and Hunter Mode, all of which benefit the other "Top Tier" shotguns (Claymore, Wraith, Reegar) just as much.

A slight weight increase (not really necessary nor does it do much in terms of effecting anything in general) coupled with a damage nerf (reroll of damage buff from two weeks ago) and a decrease in clip size from 8 to 6 (plus a corresponding decrease in capacity because I HATE it when the guns Capacity isn't a multiple of it's clipsize...) and it could be balanced. The game needs slight nerfs over the course of several weeks rather than a harsh beating from the nerfbat, otherwise we get stuff like the Falcon and Krysae. Sure they needed a nerf but not to the extent they had. Now they need a slight buff just like they need a SLIGHT nerf. Balance has an equillibrium something that can't be reached with drastic changes to the weapon.

#168
Merchant2006

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Piranha stats get r*ped and gets nerfed so badly that no one cares to use it anymore. Good times.

#169
Daynan

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I'm hoping for N7 Slayer starting health/shield increased by 20%.

#170
rockthatwood

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-biotic/electric slash gets a much longer cd or damage decrease
-piranha nerf
-particle buff
-enemy buff
-smg buff
-typhoon nerf
-devastator missle buff
-paladin able to move with shield

#171
LuckyBullet95

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rockthatwood wrote...

-SLIGHT krysae buff
-biotic/electric slash stops wallhacking
-SLIGHT piranha nerf
-particle buff
-platinum buff
-locust and shuriken buff
-devastator missle buff
-paladin able to move with shield
-Snap Freeze penetrates guardian shield


fix'd to reflect own views

Modifié par LuckyBullet95, 30 juillet 2012 - 07:59 .


#172
Afromanb

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mrcanada wrote...

Destroyer missile launcher buff

Particle Rifle buff

Paladin Shield adjustment

Shadow damage calculations addressed

Annihilation Field adjustment to act like a constant ability ala Tech Armor/Barrier rather than a senseless timed one

And crossing fingers for a Slayer buff of some sort but we probably won't get it.


Yes please!

#173
sonofabumdooda

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- piranha weight increase (lev X will prob end up with 80%c/d (avg) instead of 150+%)
- paladins able to move with shield would be so lovely ( too new much new animation required though (squatty walk??) )
- devestator missile buff (will be slightly better but still nopoint in speccing it)

#174
khannoir

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Creston918 wrote...

Useless weapon : Damage buffed from [48.2 - 63.9] to [51.2 - 66.9]

Awesome weapon : Damage reduced from [212.2 - 348.7] to [1.4 - 3.6]

Grenade using classes: Maximum amount of grenades reduced to 1, regardless of Gear. Ammo boxes will no longer give grenades. Grenade damage reduced 96%. Grenade impact radius improved by 0.1%.

Krogan Vanguard : Health and Shields reduced from 1600/1600 to 15/40.

Geth Infiltrator : Tactical Cloak removed, replaced with "Puff of Frost", a power which does 14 damage/s for 3 seconds at evolution 6.

Human N7 classes: All have been removed. we have no idea what we were thinking.



:?


Don't forget...

Banshee Sync Kill range increased,,,

Geth Hunter ROF increased from 3 to 4...

Cerberus Gaurdians now have Freeze effect like Palladin ability...

and my personal Favorite

On Platinium after wave 6 you may now encounter Phantoms riding Brutes, using Geth Prime Drones as support.

:blink:

#175
Lord Chun

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Everyone gets marshmallow guns hurray