Shezo wrote...
Piranha will have a major nerf and will be renamed to Tuna.
tuna are a top predator and would eat piranhas (if, ya know, piranhas lived in salt water).
Shezo wrote...
Piranha will have a major nerf and will be renamed to Tuna.
Guest_The Mad Hanar_*
Modifié par The Mad Hanar, 30 juillet 2012 - 08:38 .
Guest_MastahDisastah_*
Leisure Muffin nerfed to Leisure Unbuttered Toast.
LuckyBullet95 wrote...
UKStory135 wrote...
LuckyBullet95 wrote...
UKStory135 wrote...
Influ wrote...
N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]
That is slightly harsh, but reasonable. I rather see something like that than a weight increase. We have a enough heavy shotguns as it is.
I'm sure you would've said the same thing about the Krysae Nerf on paper...
No, and I explained exactly why later in the thread. I don't want it nerfed at all, but if it is going to be nerfed. But if it has to be nerfed, I want the nerf to be reasonable. The Krysae nerf was unreasonable because the ROF reduction took away a lot of its CC abilty. What makes the Piranha unique is it's low weight. Adding weight would remove a lot of its purpose, and make it an okay, but little used gun.
Actually the Piranha's purpose is that of an upgraded Scimitar... A quickfiring light assault shotgun. Doing everything stated makes it a.... light shotgun... It needs a damage nerf and maybe a clip size decrease. There is no point comparing to any other shotgun besides the Scimitar as that is the only Shotty it CAN be compared to.
The Claymore and Reegar are "one of a kind". The Wraith is an Eviscerator Upgrade. The Graal and GPS are comparative to each other (both can be fired off immediately or charged up for higher damage, GPS charge up costs more of the clip but also does more damage than Graal). The Crusader is a long range Shotgun. The Disciple
is unique in that it is a shotgun designed for power users, granted it sucks at it because of it's pathetic damage but it is technically unique. Each shotgun fills a niche with the Graal and GPS offering a slightly altered variant to fit your playstyle and some guns upgrading others.
Piranha has a higher DPS then anything not named the Reegar in close quarters but is slaughtered by other guns at long range due to a much larger pellet spread. These guns still maintain use at CQB but the Piranha is severely handicapped at mid-to-long range without extensive upgrades from mart Choke and powers such as Devastator Mode, Marksman and Hunter Mode, all of which benefit the other "Top Tier" shotguns (Claymore, Wraith, Reegar) just as much.
A slight weight increase (not really necessary nor does it do much in terms of effecting anything in general) coupled with a damage nerf (reroll of damage buff from two weeks ago) and a decrease in clip size from 8 to 6 (plus a corresponding decrease in capacity because I HATE it when the guns Capacity isn't a multiple of it's clipsize...) and it could be balanced. The game needs slight nerfs over the course of several weeks rather than a harsh beating from the nerfbat, otherwise we get stuff like the Falcon and Krysae. Sure they needed a nerf but not to the extent they had. Now they need a slight buff just like they need a SLIGHT nerf. Balance has an equillibrium something that can't be reached with drastic changes to the weapon.
Descy_ wrote...
ToaOrka wrote...
- Krysae now only fires marshmallows.
Toa, that's OP.
Clearly enemies would be distracted by the delicious marshmallows flying to the ground near them. That would allow you to kill them all while they stand no chance of defending themselves.
I say make the Krysae shoot air.
Actually, if it was a hot map, then the cool air would feel refreshing on the enemies faces.
How do we balance this darn gun...
Because the Typhoon still kills all Bronze Banshees, Atlai, and Primes in less than one clip when carried by a Destroyer who has zero points in Missile Launcher, I expect some sort of nerf. Not sure if it'll be the person or the weapn...Leisure Muffin wrote...
It's time to guess tomorrow's balance changes! Closest guess gets a super special prize!
I definitely can see one or both of these happening.That Halo Dude wrote...
-remove Destroyer Missile shield penalty, keep damage the same
-Piranha weight increase
Influ wrote...
N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]
LOLSLeisure Muffin wrote...
Influ wrote...
N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]
- Spare ammo decreased from [48-64] to [32-48]
Shut your butt
*EDIT* Dead Space 2 beat you to it manTre.will wrote...
Descy_ wrote...
ToaOrka wrote...
- Krysae now only fires marshmallows.
Toa, that's OP.
Clearly enemies would be distracted by the delicious marshmallows flying to the ground near them. That would allow you to kill them all while they stand no chance of defending themselves.
I say make the Krysae shoot air.
Actually, if it was a hot map, then the cool air would feel refreshing on the enemies faces.
How do we balance this darn gun...
It could shoot imaginary bullets!
Your character would aim the gun and make firing noises with his mouth. "Pew, Pew, Pew!"
This would have a psychological effect on the enemies as they would believe they're being fired upon by a massive sniper rifle.
Modifié par Cthulu_Cuddler, 30 juillet 2012 - 11:35 .
manbearpig654 wrote...
Javelin now ignores shield gating.
kaotician wrote...
I'd like to see the Geth turn up on unicycles, if only to make them a little less monotonous.