Defeated. Huh. I do fine with infiltrators after the TC nerf and I rarely use Piranha. At times I have used it, I think a shorter clip would be enough.DNC Protoman wrote...
robarcool wrote...
Well in your words: 'Dark heart of nerfers called TC been cut out' or something similar.DNC Protoman wrote...
robarcool wrote...
[Well, he is lying when he says about his 'prediction' that Krysae would cause TC nerf. He actually wanted TC nerf so that Krysae was left untouched. The guy has double standards, plain and simple.
Wrong, I said that constant complaining about Krysae would lead to TC being nerfed. And it did.
A foolish out of context qoute by a defeated man. Give up, the pirahna's getting fixed..
The Piranha must fall...
#251
Posté 30 juillet 2012 - 05:32
#252
Posté 30 juillet 2012 - 05:33
megabeast37215 wrote...
born2beagator wrote...
I don't use the Piranha at all. I can't stand it. However its the principle of the thing that makes me so mad at these numbskulls.
It is a co-op game. We are on the same team. Score does not do anything but stroke your imaginary online ego. Go back to call of duty and battlefield 3 where you belong nerfers. Stop trying to ruin our game because your ego got hurt by being outscored
The Piranha is to ME3 as Tim Tebow was to Florida Gator football... it cannot be stopped.
Whats sad is you are the first one to say something about my screename.
#253
Posté 30 juillet 2012 - 05:34
Ensiform wrote...
DNC Protoman wrote...
I'll just make a mass post to all defending this gun:
Give up. your arguments are all false and your fighting for this weapon because you want to continue running aroud with an all-powerfull end-all that invalidates everything else. It's not going to happen.
Better that it gets balanced to be a good weapon without causing any other nerfs than it stays a gamebreaker.
Maybe you should give up trying to be supreme ruler of the community? The balance change hasn't happened yet, so until it is assume nothing will be true.
I have never claimed to rule, only to watch over your race and be a shinning example...
#254
Posté 30 juillet 2012 - 05:34
Air Quotes wrote...
DNC Protoman wrote...
godlike13 wrote...
Jack Crapper wrote...
I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.
This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".
Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".
exactly correct. Increasing weight solves nothing. It needs to have RoF, Clip size / reserve and or damage decreases in some combination.
Solves NOTHING. Then you are required to have a GI, Destroyer and Turian to use it.
I'm not saying to nerf it into oblivion, but it is really too good on any class. If you are choosing the Piranha over any other weapon with any class, then it is probably OP. A very slight nerf would be okay to me.
Now, in regards to it being so "amazing at every range," this is untrue. Stardusk uses a Turian Soldier. The bullet spread is even tighter than on a GI, which is why you can snipe with it across the map. The GI can do it, but less effectively. The Destroyer even less so. No other class could do this with the Piranha. On every other class WITH the smart choke, the Piranha becomes a close to medium range weapon with a substantial drop in effectiveness the further out you go.
The GI will always bring about gun nerfing threads because it is the heaviest damage dealing class with so many amazing perks. TC (damage) + HM (accuracy, ROF, damage, wall hack for situational awareness to maximize these perks) + PM (high damage + debuffing) = too much. HM was already nerfed, kind of. TC was already nerfed, kind of. If you took away PM, then you'd be unable to do as much damage, but you'd still probaby destroy the scoreboards.
Anyway, I still feel a slight nerf is appropriate, but bringing up videos using those classes is not proof of the gun being OP, it is proof those particular classes can make a good gun OP. I doubt we'll ever see an AA video with the Piranha score 374,000 points, unless it's a Platinum solo. You just can't make it work like that.
There's a grey area we are overlooking. On one hand, it is hard to admit a gun we love using is a little too powerful. On the other hand, it may be hard to admit that is overpowered in the hands of classes we love which we don't want to get nerfed. It's best not to overnerf the gun, and maybe we need to nerf the damage output of certain classes so we can stop seeing stupid nerf threads all day.
#255
Guest_Air Quotes_*
Posté 30 juillet 2012 - 05:35
Guest_Air Quotes_*
Immortal Strife wrote...
TMB903 wrote...
Here we go again with this ****...The gun is only effective on a few classes and pretty hard to use on others as well...The Krysae was usable on any class because it has no spread to compensate for...Make the piranha heavier
Wrong. It is effective on every class because of its low weight, RoF, clip size, and damage. I challenge you to go play with it on any class and you will see that your production increases, I assure you.
Well good! It should increase a bit! We NEED good new weapons. We have Platinum and WE need good weapons for it.
What we don't need are class bonuses that make all those guns godly. Otherwise we will be nerfing every new weapon.
#256
Posté 30 juillet 2012 - 05:35
megabeast37215 wrote...
DNC Protoman wrote...
I'll just make a mass post to all defending this gun:
Give up. your arguments are all false and your fighting for this weapon because you want to continue running aroud with an all-powerfull end-all that invalidates everything else. It's not going to happen.
Better that it gets balanced to be a good weapon without causing any other nerfs than it stays a gamebreaker.
Nerf the GI... problem solved. Gun is much more balanced on the other classes it thrives on due to their lack of mobility and situational awareness.
I disagree, the Pirahna is not balanced on any class-not even the AA which is a pure caster class.
Modifié par Immortal Strife, 30 juillet 2012 - 05:36 .
#257
Posté 30 juillet 2012 - 05:35
born2beagator wrote...
I don't use the Piranha at all. I can't stand it. However its the principle of the thing that makes me so mad at these numbskulls.
It is a co-op game. We are on the same team. Score does not do anything but stroke your imaginary online ego. Go back to call of duty and battlefield 3 where you belong nerfers. Stop trying to ruin our game because your ego got hurt by being outscored
*from ME3 Memes thread
Modifié par LaZy i IS, 30 juillet 2012 - 05:41 .
#258
Posté 30 juillet 2012 - 05:36
DNC Protoman wrote...
My brothers, we have battled tooth and nail agianst the mighty nefer onslaught. We have seen glorious victory and bitter defeat.
Now we see the Piranha. A weapon so powerful it instantly invalidates any other means of attack or strategy. It destroys class and weapon variety as it has worked it's way into nearly every match on nearly every character. With it's lightweight and extreme power it dominates all. But see it for what it truly is.
A dark omen. Yes it is a blight. It is overpowered. Far too overpowered. This is troublesome as it may lead to class nerfs just as the Krysae before it did. Remember how the overpowered Krysae destroyed your TC snipers my brothers. Know that very same Krysae has abandoned you, and left in it's wake a hollow ineffective shell of a weapon while the bitter and unholy TC nerf remains.
The piranha will do the same. We cannot allow this. We must stand with the Nerfers as brothers in arms until this abominiation is balanced. We must do so before it is too late...
Remain ever vigilant my allies. We must destroy this overpowered shotgun before it destroys us...
OMG.. you're a menace to society...
#259
Posté 30 juillet 2012 - 05:36
#260
Posté 30 juillet 2012 - 05:37
#261
Posté 30 juillet 2012 - 05:38
Jack Crapper wrote...
Air Quotes wrote...
DNC Protoman wrote...
godlike13 wrote...
Jack Crapper wrote...
I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.
This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".
Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".
exactly correct. Increasing weight solves nothing. It needs to have RoF, Clip size / reserve and or damage decreases in some combination.
Solves NOTHING. Then you are required to have a GI, Destroyer and Turian to use it.
I'm not saying to nerf it into oblivion, but it is really too good on any class. If you are choosing the Piranha over any other weapon with any class, then it is probably OP. A very slight nerf would be okay to me.
Now, in regards to it being so "amazing at every range," this is untrue. Stardusk uses a Turian Soldier. The bullet spread is even tighter than on a GI, which is why you can snipe with it across the map. The GI can do it, but less effectively. The Destroyer even less so. No other class could do this with the Piranha. On every other class WITH the smart choke, the Piranha becomes a close to medium range weapon with a substantial drop in effectiveness the further out you go.
The GI will always bring about gun nerfing threads because it is the heaviest damage dealing class with so many amazing perks. TC (damage) + HM (accuracy, ROF, damage, wall hack for situational awareness to maximize these perks) + PM (high damage + debuffing) = too much. HM was already nerfed, kind of. TC was already nerfed, kind of. If you took away PM, then you'd be unable to do as much damage, but you'd still probaby destroy the scoreboards.
Anyway, I still feel a slight nerf is appropriate, but bringing up videos using those classes is not proof of the gun being OP, it is proof those particular classes can make a good gun OP. I doubt we'll ever see an AA video with the Piranha score 374,000 points, unless it's a Platinum solo. You just can't make it work like that.
There's a grey area we are overlooking. On one hand, it is hard to admit a gun we love using is a little too powerful. On the other hand, it may be hard to admit that is overpowered in the hands of classes we love which we don't want to get nerfed. It's best not to overnerf the gun, and maybe we need to nerf the damage output of certain classes so we can stop seeing stupid nerf threads all day.
How do you expect to beat Platinum with sh*tty weapons? All you nerfherders must DIE!!! But it doesn't matter, I'll still OUT SCORE you!! :innocent:
#262
Posté 30 juillet 2012 - 05:38
Best meme ever :innocent:LaZy i IS wrote...
born2beagator wrote...
I don't use the Piranha at all. I can't stand it. However its the principle of the thing that makes me so mad at these numbskulls.
It is a co-op game. We are on the same team. Score does not do anything but stroke your imaginary online ego. Go back to call of duty and battlefield 3 where you belong nerfers. Stop trying to ruin our game because your ego got hurt by being outscored![]()
#263
Posté 30 juillet 2012 - 05:38
#264
Posté 30 juillet 2012 - 05:38
Jack Crapper wrote...
I'm not saying to nerf it into oblivion, but it is really too good on any class. If you are choosing the Piranha over any other weapon with any class, then it is probably OP. A very slight nerf would be okay to me.
Now, in regards to it being so "amazing at every range," this is untrue. Stardusk uses a Turian Soldier. The bullet spread is even tighter than on a GI, which is why you can snipe with it across the map. The GI can do it, but less effectively. The Destroyer even less so. No other class could do this with the Piranha. On every other class WITH the smart choke, the Piranha becomes a close to medium range weapon with a substantial drop in effectiveness the further out you go.
The GI will always bring about gun nerfing threads because it is the heaviest damage dealing class with so many amazing perks. TC (damage) + HM (accuracy, ROF, damage, wall hack for situational awareness to maximize these perks) + PM (high damage + debuffing) = too much. HM was already nerfed, kind of. TC was already nerfed, kind of. If you took away PM, then you'd be unable to do as much damage, but you'd still probaby destroy the scoreboards.
Anyway, I still feel a slight nerf is appropriate, but bringing up videos using those classes is not proof of the gun being OP, it is proof those particular classes can make a good gun OP. I doubt we'll ever see an AA video with the Piranha score 374,000 points, unless it's a Platinum solo. You just can't make it work like that.
There's a grey area we are overlooking. On one hand, it is hard to admit a gun we love using is a little too powerful. On the other hand, it may be hard to admit that is overpowered in the hands of classes we love which we don't want to get nerfed. It's best not to overnerf the gun, and maybe we need to nerf the damage output of certain classes so we can stop seeing stupid nerf threads all day.
This is what a reasonable man sounds like. It shouldn't be nered like the Krysae was, however it needs toned down. Right now it's dominant on all classes in every way. This can't continue.
#265
Posté 30 juillet 2012 - 05:39
#266
Posté 30 juillet 2012 - 05:39
Arppis wrote...
Successful Troll is Successful?
nay, for I have only good intentions with this post. Trust me it must be tonned down.
#267
Posté 30 juillet 2012 - 05:40
megabeast37215 wrote...
The Nerfers are indoctrinated... explains everything.
#268
Posté 30 juillet 2012 - 05:40
Air Quotes wrote...
Well good! It should increase a bit! We NEED good new weapons. We have Platinum and WE need good weapons for it.Immortal Strife wrote...
Wrong. It is effective on every class because of its low weight, RoF, clip size, and damage. I challenge you to go play with it on any class and you will see that your production increases, I assure you.TMB903 wrote...
Here we go again with this ****...The gun is only effective on a few classes and pretty hard to use on others as well...The Krysae was usable on any class because it has no spread to compensate for...Make the piranha heavier
What we don't need are class bonuses that make all those guns godly. Otherwise we will be nerfing every new weapon.
Good weapons yes, but not Godly ones that completely render powers and all other weapons as pointless and redundant.
#269
Posté 30 juillet 2012 - 05:40
ErrorTagUnknown wrote...
Yeah... I like the pirahna.... but I'll only use it on tsol or destroyer....... if you really think about it it isn't much different from the scimitar except you have tto hold the trigger rather than keep jamming on it..... in fact, I'm probably wron, but I think the scimitar is technically capable of a higher ROF with damage close to and accuracy greater than the pirahna....
Negative, The pirahna hits as hard as at least 5 scimitars.
#270
Posté 30 juillet 2012 - 05:40
I'd definitely expect a cyber-techno-whatever-assassin in 2200 to be able to demolish things, same way I'd expect a space magician (biotic lol) to be able to make stuff explode!
Why the hell do we keep nerfing stuff while buffing the enemies? I mean sure the piranha could use a small weight increase but it's a shotgun! At long range an assault rifle is what you want to use and at short this!
Ofc some people might be a bit confused, considering how the GPS seems to be operating like a homing staggering armor piercing sniper rifle and the claymore as a better-than-a-widow single shot sniper rifle, but hey, such is life.
#271
Posté 30 juillet 2012 - 05:41
Jack Crapper wrote...
Now, in regards to it being so "amazing at every range," this is untrue. Stardusk uses a Turian Soldier. The bullet spread is even tighter than on a GI, which is why you can snipe with it across the map. The GI can do it, but less effectively. The Destroyer even less so. No other class could do this with the Piranha. On every other class WITH the smart choke, the Piranha becomes a close to medium range weapon with a substantial drop in effectiveness the further out you go.
The GI will always bring about gun nerfing threads because it is the heaviest damage dealing class with so many amazing perks. TC (damage) + HM (accuracy, ROF, damage, wall hack for situational awareness to maximize these perks) + PM (high damage + debuffing) = too much. HM was already nerfed, kind of. TC was already nerfed, kind of. If you took away PM, then you'd be unable to do as much damage, but you'd still probaby destroy the scoreboards.
Anyway, I still feel a slight nerf is appropriate, but bringing up videos using those classes is not proof of the gun being OP, it is proof those particular classes can make a good gun OP. I doubt we'll ever see an AA video with the Piranha score 374,000 points, unless it's a Platinum solo. You just can't make it work like that.
There's a grey area we are overlooking. On one hand, it is hard to admit a gun we love using is a little too powerful. On the other hand, it may be hard to admit that is overpowered in the hands of classes we love which we don't want to get nerfed. It's best not to overnerf the gun, and maybe we need to nerf the damage output of certain classes so we can stop seeing stupid nerf threads all day.
Alot of good points here.
What you say about the Stardusk video is true... but it was to illustrate a point. The GI can't shoot it THAT far.. but it's made up for by adding 97.5% more damage due to TC and Hunter Mode... so it doesn't really matter if a few pellets miss. The lack of range doesn't matter as much on the Destroyer also due to Devastator Mode.. it might not tighten the spread AS much, but it gives 50% more ammo AND a damage buff. Human Soldier w/ Piranha is pretty good also...
I agree with everything you posted about the GI... which is why I think the GI should be nerfed b/c if it isn't... we are going to revisit this subject far more often. With every major weapon nerf (except Falcon)... the GI has had a significant part in it. The GI = weapon nerfs... it is what it is.
Thanks for your objectivity.
#272
Posté 30 juillet 2012 - 05:45
If all the pellets hit ....DNC Protoman wrote...
ErrorTagUnknown wrote...
Yeah... I like the pirahna.... but I'll only use it on tsol or destroyer....... if you really think about it it isn't much different from the scimitar except you have tto hold the trigger rather than keep jamming on it..... in fact, I'm probably wron, but I think the scimitar is technically capable of a higher ROF with damage close to and accuracy greater than the pirahna....
Negative, The pirahna hits as hard as at least 5 scimitars.
#273
Posté 30 juillet 2012 - 05:47
Immortal Strife wrote...
I disagree, the Pirahna is not balanced on any class-not even the AA which is a pure caster class.
I would still support a weight nerf, and a GI nerf... before I would support a major nerf to yet another weapon due to GI over-performance.
FWIW: I've never seen it on an Adept... Vanguards yes but not an Adept. Maybe I oughta try that out before tommorrow...
#274
Posté 30 juillet 2012 - 05:48
Haloburner wrote...
This made me LOL at work! Folks thought I went insane for a second...
#275
Posté 30 juillet 2012 - 05:49
The GI has been nerfed twice already and yes maybe a third is needed but where would you nerf it, TC,HM,PM? All nerfs will gimp other classes too.
Modifié par Immortal Strife, 30 juillet 2012 - 05:53 .




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