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The Piranha must fall...


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#501
megabeast37215

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DNC Protoman wrote...

StarStruck010 wrote...

Off topic I know, but hey. DNC how does it feel to be the nerfer?



It's an intoxicating power- one that must be handled with great care, lest I fall forever to the call of the Nerfer cause...


LOL! It's good to be a nerfer... and be right. Watching the Krysae get its balls chopped off was... intoxicating as you say. But upon further analysis... it could've been allowed to keep one ball.

I'm starting to be swayed by the argument that the gun should be left alone and that accuracy bonuses shouldn't be applied to shotguns (except smart choke). Weight nerf is ineffective, and doesn't effect the classes where the gun is most OP.. it just ruins it for the other 39 classes. I guess if it had to be nerfed, taking it down to pre-buff damage would be a good first step... but the bigger problem is the classes. If the GI/Destroyer/Turian Soldier remain the same, we will continue this discussion after every DLC.

#502
Dormiglione

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There is nothing wrong with the piranha. Its a N7 gun, effective in short range. Sorry OP, like many others said: You dont like it? Dont use it!

#503
j_plemons

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#504
DHKany

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DNC Protoman wrote...

so many weak arguments, I'll have to respond in bulk.

1.) Smart choke most certainly does affect effective range on shotguns. This is a fact which cannot be debated.

2.) The N7 crusader is nothing like a normal shotgun whereas it fires a slug, not pellets. It cannot bypass shield gate and puts out nowhwere NEAR piranha levels of dps. And don't get me started on the weight comparission.

3.) 90% of the guns do not suck past bronze, they just aren't instant win end-alls like the piranha.

4.) Once more I'll say that this gun can still be good but it has to be toned down from what it is now. Cut Clip size, reserve ammo and fire-rate on it by a bit and it will still be good.

The off the wall false agruments you people throw at me just make me look all the more correct.


1.) We're not denying that, we're only saying that it doesn't affect the piranha as much as other shotguns.

2.)ok

3.) the Piranha most certainly isn't the first instant win end-alls weapons.

4.) It's fine as it is. If anything just decrease the spare ammo by a bit.

Iunno with which dictionary definition I should define you with. Pretentious or just obnoxious.

#505
HinDae

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3XT3RM1N4TUS wrote...

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No, its incredibly short range, reminds me of Gears of War 3's Sawed off.

Maybe these people just know how to maximise its effectiveness.

#506
OniEdge

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Blkpanthr67 wrote...

i believe this is sarcasm, hes not serious.


Better not be. Or he can shut the hell up.

About ready to start a "Ban all Nerfers" thread. Getting sick and tired of these idiots that think the game was built around their wants. Destroying a semi-fun game is all they really do. And it would be in BioWare's best interests to simply ignore their whines.

#507
DNC Protoman

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HinDae wrote...

3XT3RM1N4TUS wrote...

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No, its incredibly short range, reminds me of Gears of War 3's Sawed off.

Maybe these people just know how to maximise its effectiveness.



How many times will i see people saying it's short range?   With smart choke it's medium.  Long range on certain classes.  The close range / high-risk argument is completely false.

#508
DNC Protoman

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Dormiglione wrote...

There is nothing wrong with the piranha. Its a N7 gun, effective in short range. Sorry OP, like many others said: You dont like it? Dont use it!



No it's not an N7 wep.  It's a gold rare card.  Effictive medium to long range as I have stated before.  And it's far too effective.  It needs toned down in serveral ways.

#509
DNC Protoman

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Here is what needs to happen to the Piranha ASAP

1.) Clip size reduced

2.) Spare Ammo reduced

3.) RoF reduced

4.) Weight Increased.

Do all those changes to a moderate degree and the weapon will still be good and useable, just not the gamebreaker it is now.

#510
Morgax_Warrior

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DNC Protoman wrote...

Here is what needs to happen to the Piranha ASAP

1.) Clip size reduced

2.) Spare Ammo reduced

3.) RoF reduced

4.) Weight Increased.

Do all those changes to a moderate degree and the weapon will still be good and useable, just not the gamebreaker it is now.

Why people avoid the raw damage reduction just of curiousity, weight sounds reasonable, same about ROF.

#511
Atrumitos

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Do all those changes to a moderate degree and the weapon will be crap on anything that's not weapon focused.

#512
DNC Protoman

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Atrumitos wrote...

Do all those changes to a moderate degree and the weapon will be crap on anything that's not weapon focused.



nope.  It would just have pros and cons than rather than all Pros

#513
DNC Protoman

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Morgax_Warrior wrote...

DNC Protoman wrote...

Here is what needs to happen to the Piranha ASAP

1.) Clip size reduced

2.) Spare Ammo reduced

3.) RoF reduced

4.) Weight Increased.

Do all those changes to a moderate degree and the weapon will still be good and useable, just not the gamebreaker it is now.

Why people avoid the raw damage reduction just of curiousity, weight sounds reasonable, same about ROF.


I have no problem with it being a high damage per shot weapon.  that's not the problem.  The problem is the high volume of shots that can be put out over a short amount of time from a large clip on a gun with a super high reserve ammo capacity that can hit targets a medium to long range distance effectively with smart choke all while reloading quickly and weighing very little.

#514
Atrumitos

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I thought being medium to short range without homing projectiles or free armor piercing was the con of being a high dps lightweight shotgun.

Modifié par Atrumitos, 31 juillet 2012 - 11:48 .


#515
Felhand

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Morgax and Artrumitos, why for did you feed the protoman? I was enjoying watching him bump his own thread repeatedly.

#516
DNC Protoman

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Felhand wrote...

Morgax and Artrumitos, why for did you feed the protoman? I was enjoying watching him bump his own thread repeatedly.



Didn't bump.  I responded to others posts.

#517
Atrumitos

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Felhand wrote...

Morgax and Artrumitos, why for did you feed the protoman? I was enjoying watching him bump his own thread repeatedly.


I already explained he's a troll earlier and saluted him for having people being trolled for 18 pages. It's just funny to keep going.

#518
defleshing

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[quote]j_plemons wrote...


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#519
Morgax_Warrior

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Felhand wrote...

Morgax and Artrumitos, why for did you feed the protoman? I was enjoying watching him bump his own thread repeatedly.

Op is not a troll( atleast i don't think he is), and i was curious about his point, i want to understand his logic.

#520
Imp of the Perverse

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DNC Protoman wrote...

Morgax_Warrior wrote...

DNC Protoman wrote...

Here is what needs to happen to the Piranha ASAP

1.) Clip size reduced

2.) Spare Ammo reduced

3.) RoF reduced

4.) Weight Increased.

Do all those changes to a moderate degree and the weapon will still be good and useable, just not the gamebreaker it is now.

Why people avoid the raw damage reduction just of curiousity, weight sounds reasonable, same about ROF.


I have no problem with it being a high damage per shot weapon.  that's not the problem.  The problem is the high volume of shots that can be put out over a short amount of time from a large clip on a gun with a super high reserve ammo capacity that can hit targets a medium to long range distance effectively with smart choke all while reloading quickly and weighing very little.


I'd say leave the weight where it is, it's heavy enough to effect caster cooldowns, meaning they are sacrificing something for the extra weapon damage, but not so heavy that it's a deal breaker. It's supposed to be a light gun, according to the description.

Reduce its damage per shot by about 50% but increase its rate of fire by 45%, that would reduce its effectiveness against armor a bit while still letting it be the street sweeper the description says it is (doing that would also lower its overall dps by about 27%, which is still noticeably higher than the harrier.) Possibly increase clip size or reduce reload time to make up for the increased rate of fire chewing through ammo faster.

I also like the idea of changing powers with accuracy bonuses so that they don't effect shotgun spread.

This would bring its damage down closer to the other guns, while probably making it more fun to use, I like the idea of a really rapid fire shotgun (there was one in counter strike if I'm remembering right.)

Modifié par Imp of the Perverse, 31 juillet 2012 - 12:17 .


#521
egueguen

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stop trying to kill other peoples fun for your selfish reasons

its already useless on the majority of classes, no need to get them to make it useless on all the classes

what would have been the propose of making the gun in the first place

#522
Fade9wayz

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I don't think it will be nerfed. They just buffed it. Even with smart choke, it's range and precision isn't that great, and CQC classes will favor Blade and AP modes anyway.
Besides, it's not a game breaker at all. It doesn't destroy entire spawns in three shots without even really aiming like the Krisae used to. It doesn't put the claymore, reegar or even wraith in the backseat.The fact that everyone uses it at the moment isn't a good enough argument to nerf it. There's the novelty factor to take into account.

Then again, I could be proved wrong. I don't think increasing its weight is the right solution though. Soldiers, most infiltrators and demolisher wouldn't be affected and soldiers and infiltrators are clearly the ones that can get the most of it. In the meantime, casters, especially vanguards, would once against be stuck with essentially only carnifex or eviscerator and for those lucky enough to have them, wraith, talon or paladin (kroguard and reegar being the exception). I could understand a decrease of the clip capacity, though I wouldn't welcome it.

#523
inferno lizard

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DNC Protoman wrote...

My brothers, we have battled tooth and nail agianst the mighty nefer onslaught.  We have seen glorious victory and bitter defeat. 

Now we see the Piranha.  A weapon so powerful it instantly invalidates any other means of attack or strategy.  It destroys class and weapon variety as it has worked it's way into nearly every match on nearly every character.  With it's lightweight and extreme power it dominates all.   But see it for what it truly is.

A dark omen.  Yes it is a blight.  It is overpowered.  Far too overpowered.  This is troublesome as it may lead to class nerfs just as the Krysae before it did.  Remember how the overpowered Krysae destroyed your TC snipers my brothers.  Know that very same Krysae has abandoned you, and left in it's wake a hollow ineffective shell of  a weapon while the bitter and unholy TC nerf remains.

The piranha will do the same.  We cannot allow this.  We must stand with the Nerfers as brothers in arms until this abominiation is balanced.  We must do so before it is too late...

Remain ever vigilant my allies.  We must destroy this overpowered shotgun before it destroys us...

BALANCE ****

#524
DNC Protoman

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Imp of the Perverse wrote...

DNC Protoman wrote...

Morgax_Warrior wrote...

DNC Protoman wrote...

Here is what needs to happen to the Piranha ASAP

1.) Clip size reduced

2.) Spare Ammo reduced

3.) RoF reduced

4.) Weight Increased.

Do all those changes to a moderate degree and the weapon will still be good and useable, just not the gamebreaker it is now.

Why people avoid the raw damage reduction just of curiousity, weight sounds reasonable, same about ROF.


I have no problem with it being a high damage per shot weapon.  that's not the problem.  The problem is the high volume of shots that can be put out over a short amount of time from a large clip on a gun with a super high reserve ammo capacity that can hit targets a medium to long range distance effectively with smart choke all while reloading quickly and weighing very little.


I'd say leave the weight where it is, it's heavy enough to effect caster cooldowns, meaning they are sacrificing something for the extra weapon damage, but not so heavy that it's a deal breaker. It's supposed to be a light gun, according to the description.

Reduce its damage per shot by about 50% but increase its rate of fire by 45%, that would reduce its effectiveness against armor a bit while still letting it be the street sweeper the description says it is (doing that would also lower its overall dps by about 27%, which is still noticeably higher than the harrier.) Possibly increase clip size or reduce reload time to make up for the increased rate of fire chewing through ammo faster.

I also like the idea of changing powers with accuracy bonuses so that they don't effect shotgun spread.

This would bring its damage down closer to the other guns, while probably making it more fun to use, I like the idea of a really rapid fire shotgun (there was one in counter strike if I'm remembering right.)

 

Reasonable post and an interesting Idea to be sure.  We'll just have to see what Bioware does here.  despite all the people lying to defend the most OP weapon imaginable, Bioware will nerf this gun.  Etiher today or next week.

#525
DNC Protoman

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egueguen wrote...

stop trying to kill other peoples fun for your selfish reasons

its already useless on the majority of classes, no need to get them to make it useless on all the classes

what would have been the propose of making the gun in the first place



Such BS in this post.  It is the best possible weapon you can carry on ALL the classes.