Kick In The Door wrote...
NeferiusX3 wrote...
bd2eazy wrote...
aight lets stop bumping this troll post yall.
"Negative" "All false"
"Just because I have a different opinion doesn't mean I'm trolling"
Indeed.
Kick In The Door wrote...
NeferiusX3 wrote...
bd2eazy wrote...
aight lets stop bumping this troll post yall.
"Negative" "All false"
"Just because I have a different opinion doesn't mean I'm trolling"
Negative, Thy holy wrath shall rain down from the Heavens apon the anti-nerfers and sow a sea of balance through their kingodm.Kick In The Door wrote...
NeferiusX3 wrote...
bd2eazy wrote...
aight lets stop bumping this troll post yall.
"Negative" "All false"
"Just because I have a different opinion doesn't mean I'm trolling"
Air Quotes wrote...
This is Protoman:![]()
NeferiusX3 wrote...
Negative, Thy holy wrath shall rain down from the Heavens apon the anti-nerfers and sow a sea of balance through their kingodm.Kick In The Door wrote...
NeferiusX3 wrote...
bd2eazy wrote...
aight lets stop bumping this troll post yall.
"Negative" "All false"
"Just because I have a different opinion doesn't mean I'm trolling"
NeferiusX3 wrote...
The Case
These last few weeks, a lot of talk has been going around about a particular gun: The Piranha
It stands out in its quality of very high rate of fire, large clip, low weight and high damage. So much in fact, that it seems that some people have blinded themselves looking only at its good qualities, and demand a ner.. rebalancing of the weapon.
What these people seem to forget is that its good qualities come at one particularly bad one: At arms lenght, you cannot hit the broad side of a barn with it.
In fact, its accuracy is so bad that it perfectly outweighs everything good about the gun, and lands it at a solid "okay" weapon rating overall, as its high damage: 88,7 (or a whopping 1774 damage per second) is calculated on the assumption that all pellets hit.
The Experiment
In comes the relentless horde of re-balancers: "You can spec for accuracy and put a smart choke on it! That makes you able to frikkin snipe with it." If you can show me someone actually sniping with this weapon, i would be very pleased, but untill you do, allow me to show you what it does at range:
Character: Destroyer w. accuracy spec and devastaror mode engaged = 25% more accuracy.
Weapon: Piranha X with Large Caliber Barrel V and Smart Choke V = 50% more accuracy.
Total: 75% more accuracy compared to the weapons base value.
No ammo powers, no amps were used.
All shots taken from cover.
I took a few screenshots on FB:W against the Geth, as that is something most people can relate to:
The Proof
The distance to the end wall is 24 meters, anyone with a sniper rifle will confirm that, and if not, i have snaps of that too. This means that the distance to the target is probably closer to 20 meters, but lets call it 22 for good measure. As you can see, the outline of the target does only cover 5 out of the 8 pellet holes in the wall behind him. Lets call it 6 hits on a good day, or 75% effectiveness @ 22 meters.
Next up is 30 meters:
It is a bit hard to see the holes in the wall, but the are most definantly there. In fact there are a lot more there than in the target - only 3 out of 8 pellets hit at this distance. With a bit of luck that could have been 4, so 50% effectiveness on a good day. By now, most AR's can do the job a lot better.
At 40 meters it wouldn't matter if i took a screen shot. It would only feature a target with full health, as at that distance, it would be more effective to take out the bullets and throw them.
The Conclusion
The only rational conclusion must be that there are no grounds for ajusting this weapon.
Remember that this was done with the second highest possible accuracy increase (Tsol gets slightly more) - on all other classes, these numbers could practically be cut in half(!), meaning that the Piranha is a terribly ineffective weapon outside of a set of very specific circumstances, and that there is no reason, besides some players personal oppinions, for ner... balancing it.
Doing so would render it completely useless, as the player already has to be near point blanc range in order to reap the benefits of the weapon, and by doing so is putting himself at high risk of becoming more of a liability than an asset to the team.
A little quiz
To finish up here, would anyone like to guess how many shots it takes to kill that Pyro in
the second picture? All relevant info is in the post already.
It took 5,
(FIVE!) well aimed shots.
The difficulty? Bronze.
TL;DR
The Piranha is useless @ +25 meters even with all accuracy mods. Nerfers have no case at all.
edit: Second highest accuracy increase. All shot were taken from cover.
And what did you say to this post Protoman? "Negative" "All fake"
Modifié par DullahansXMark, 03 août 2012 - 01:28 .
Guest_Air Quotes_*
Kick In The Door wrote...
Air Quotes wrote...
This is Protoman:![]()
Hey look everybody! It's AirQuotes!
HI AIRQUOTES!!!!!! :happy::happy::happy::happy::happy::lol:
:lol:
:whistle:
:whistle:
DullahansXMark wrote...
NeferiusX3 wrote...
The Case
These last few weeks, a lot of talk has been going around about a particular gun: The Piranha
It stands out in its quality of very high rate of fire, large clip, low weight and high damage. So much in fact, that it seems that some people have blinded themselves looking only at its good qualities, and demand a ner.. rebalancing of the weapon.
What these people seem to forget is that its good qualities come at one particularly bad one: At arms lenght, you cannot hit the broad side of a barn with it.
In fact, its accuracy is so bad that it perfectly outweighs everything good about the gun, and lands it at a solid "okay" weapon rating overall, as its high damage: 88,7 (or a whopping 1774 damage per second) is calculated on the assumption that all pellets hit.
The Experiment
In comes the relentless horde of re-balancers: "You can spec for accuracy and put a smart choke on it! That makes you able to frikkin snipe with it." If you can show me someone actually sniping with this weapon, i would be very pleased, but untill you do, allow me to show you what it does at range:
Character: Destroyer w. accuracy spec and devastaror mode engaged = 25% more accuracy.
Weapon: Piranha X with Large Caliber Barrel V and Smart Choke V = 50% more accuracy.
Total: 75% more accuracy compared to the weapons base value.
No ammo powers, no amps were used.
All shots taken from cover.
I took a few screenshots on FB:W against the Geth, as that is something most people can relate to:
The Proof
The distance to the end wall is 24 meters, anyone with a sniper rifle will confirm that, and if not, i have snaps of that too. This means that the distance to the target is probably closer to 20 meters, but lets call it 22 for good measure. As you can see, the outline of the target does only cover 5 out of the 8 pellet holes in the wall behind him. Lets call it 6 hits on a good day, or 75% effectiveness @ 22 meters.
Next up is 30 meters:
It is a bit hard to see the holes in the wall, but the are most definantly there. In fact there are a lot more there than in the target - only 3 out of 8 pellets hit at this distance. With a bit of luck that could have been 4, so 50% effectiveness on a good day. By now, most AR's can do the job a lot better.
At 40 meters it wouldn't matter if i took a screen shot. It would only feature a target with full health, as at that distance, it would be more effective to take out the bullets and throw them.
The Conclusion
The only rational conclusion must be that there are no grounds for ajusting this weapon.
Remember that this was done with the second highest possible accuracy increase (Tsol gets slightly more) - on all other classes, these numbers could practically be cut in half(!), meaning that the Piranha is a terribly ineffective weapon outside of a set of very specific circumstances, and that there is no reason, besides some players personal oppinions, for ner... balancing it.
Doing so would render it completely useless, as the player already has to be near point blanc range in order to reap the benefits of the weapon, and by doing so is putting himself at high risk of becoming more of a liability than an asset to the team.
A little quiz
To finish up here, would anyone like to guess how many shots it takes to kill that Pyro in
the second picture? All relevant info is in the post already.
It took 5,
(FIVE!) well aimed shots.
The difficulty? Bronze.
TL;DR
The Piranha is useless @ +25 meters even with all accuracy mods. Nerfers have no case at all.
edit: Second highest accuracy increase. All shot were taken from cover.
And what did you say to this post Protoman? "Negative" "All fake"
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
There we go! Thanks Neferius!
ABjerre wrote...
The Case
These last few weeks, a lot of talk has been going around about a particular gun: The Piranha
It stands out in its quality of very high rate of fire, large clip, low weight and high damage. So much in fact, that it seems that some people have blinded themselves looking only at its good qualities, and demand a ner.. rebalancing of the weapon.
What these people seem to forget is that its good qualities come at one particularly bad one: At arms lenght, you cannot hit the broad side of a barn with it.
In fact, its accuracy is so bad that it perfectly outweighs everything good about the gun, and lands it at a solid "okay" weapon rating overall, as its high damage: 88,7 (or a whopping 1774 damage per second) is calculated on the assumption that all pellets hit.
The Experiment
In comes the relentless horde of re-balancers: "You can spec for accuracy and put a smart choke on it! That makes you able to frikkin snipe with it." If you can show me someone actually sniping with this weapon, i would be very pleased, but untill you do, allow me to show you what it does at range:
Character: Destroyer w. accuracy spec and devastaror mode engaged = 25% more accuracy.
Weapon: Piranha X with Large Caliber Barrel V and Smart Choke V = 50% more accuracy.
Total: 75% more accuracy compared to the weapons base value.
No ammo powers, no amps were used.
All shots taken from cover.
[/list]I took a few screenshots on FB:W against the Geth, as that is something most people can relate to:
The Proof
The distance to the end wall is 24 meters, anyone with a sniper rifle will confirm that, and if not, i have snaps of that too. This means that the distance to the target is probably closer to 20 meters, but lets call it 22 for good measure. As you can see, the outline of the target does only cover 5 out of the 8 pellet holes in the wall behind him. Lets call it 6 hits on a good day, or 75% effectiveness @ 22 meters.
Next up is 30 meters:
It is a bit hard to see the holes in the wall, but the are most definantly there. In fact there are a lot more there than in the target - only 3 out of 8 pellets hit at this distance. With a bit of luck that could have been 4, so 50% effectiveness on a good day. By now, most AR's can do the job a lot better.
At 40 meters it wouldn't matter if i took a screen shot. It would only feature a target with full health, as at that distance, it would be more effective to take out the bullets and throw them.
The Conclusion
The only rational conclusion must be that there are no grounds for ajusting this weapon.
Remember that this was done with the second highest possible accuracy increase (Tsol gets slightly more) - on all other classes, these numbers could practically be cut in half(!), meaning that the Piranha is a terribly ineffective weapon outside of a set of very specific circumstances, and that there is no reason, besides some players personal oppinions, for ner... balancing it.
Doing so would render it completely useless, as the player already has to be near point blanc range in order to reap the benefits of the weapon, and by doing so is putting himself at high risk of becoming more of a liability than an asset to the team.
A little quiz
To finish up here, would anyone like to guess how many shots it takes to kill that Pyro in
the second picture? All relevant info is in the post already.
It took 5,
(FIVE!) well aimed shots.
The difficulty? Bronze.
TL;DR
The Piranha is useless @ +25 meters even with all accuracy mods. Nerfers have no case at all.
edit: Second highest accuracy increase. All shot were taken from cover.
Modifié par Kick In The Door, 03 août 2012 - 01:31 .
Kick In The Door wrote...
Page 37 WOOOOHOOO!!!!!!
I don't feel the OP adequately addressed this post.ABjerre wrote...
The Case
These last few weeks, a lot of talk has been going around about a particular gun: The Piranha
It stands out in its quality of very high rate of fire, large clip, low weight and high damage. So much in fact, that it seems that some people have blinded themselves looking only at its good qualities, and demand a ner.. rebalancing of the weapon.
What these people seem to forget is that its good qualities come at one particularly bad one: At arms lenght, you cannot hit the broad side of a barn with it.
In fact, its accuracy is so bad that it perfectly outweighs everything good about the gun, and lands it at a solid "okay" weapon rating overall, as its high damage: 88,7 (or a whopping 1774 damage per second) is calculated on the assumption that all pellets hit.
The Experiment
In comes the relentless horde of re-balancers: "You can spec for accuracy and put a smart choke on it! That makes you able to frikkin snipe with it." If you can show me someone actually sniping with this weapon, i would be very pleased, but untill you do, allow me to show you what it does at range:
Character: Destroyer w. accuracy spec and devastaror mode engaged = 25% more accuracy.
Weapon: Piranha X with Large Caliber Barrel V and Smart Choke V = 50% more accuracy.
Total: 75% more accuracy compared to the weapons base value.
No ammo powers, no amps were used.
All shots taken from cover.
[/list]I took a few screenshots on FB:W against the Geth, as that is something most people can relate to:
The Proof
The distance to the end wall is 24 meters, anyone with a sniper rifle will confirm that, and if not, i have snaps of that too. This means that the distance to the target is probably closer to 20 meters, but lets call it 22 for good measure. As you can see, the outline of the target does only cover 5 out of the 8 pellet holes in the wall behind him. Lets call it 6 hits on a good day, or 75% effectiveness @ 22 meters.
Next up is 30 meters:
It is a bit hard to see the holes in the wall, but the are most definantly there. In fact there are a lot more there than in the target - only 3 out of 8 pellets hit at this distance. With a bit of luck that could have been 4, so 50% effectiveness on a good day. By now, most AR's can do the job a lot better.
At 40 meters it wouldn't matter if i took a screen shot. It would only feature a target with full health, as at that distance, it would be more effective to take out the bullets and throw them.
The Conclusion
The only rational conclusion must be that there are no grounds for ajusting this weapon.
Remember that this was done with the second highest possible accuracy increase (Tsol gets slightly more) - on all other classes, these numbers could practically be cut in half(!), meaning that the Piranha is a terribly ineffective weapon outside of a set of very specific circumstances, and that there is no reason, besides some players personal oppinions, for ner... balancing it.
Doing so would render it completely useless, as the player already has to be near point blanc range in order to reap the benefits of the weapon, and by doing so is putting himself at high risk of becoming more of a liability than an asset to the team.
A little quiz
To finish up here, would anyone like to guess how many shots it takes to kill that Pyro in
the second picture? All relevant info is in the post already.
It took 5,
(FIVE!) well aimed shots.
The difficulty? Bronze.
TL;DR
The Piranha is useless @ +25 meters even with all accuracy mods. Nerfers have no case at all.
edit: Second highest accuracy increase. All shot were taken from cover.
Oh and here's a link to the 10+ thread of archival evidence and proof. Something NeferiusX3 only just introduced to this thread
Social.Bioware.com/forum/1/343/index/13419233
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Modifié par DullahansXMark, 03 août 2012 - 01:47 .
That, was a bad analogy. The Titanic currently holds it's entire being in water.DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less water than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
DNC Protoman wrote...
Kick In The Door wrote...
Page 37 WOOOOHOOO!!!!!!
I don't feel the OP adequately addressed this post.ABjerre wrote...
The Case
These last few weeks, a lot of talk has been going around about a particular gun: The Piranha
It stands out in its quality of very high rate of fire, large clip, low weight and high damage. So much in fact, that it seems that some people have blinded themselves looking only at its good qualities, and demand a ner.. rebalancing of the weapon.
What these people seem to forget is that its good qualities come at one particularly bad one: At arms lenght, you cannot hit the broad side of a barn with it.
In fact, its accuracy is so bad that it perfectly outweighs everything good about the gun, and lands it at a solid "okay" weapon rating overall, as its high damage: 88,7 (or a whopping 1774 damage per second) is calculated on the assumption that all pellets hit.
The Experiment
In comes the relentless horde of re-balancers: "You can spec for accuracy and put a smart choke on it! That makes you able to frikkin snipe with it." If you can show me someone actually sniping with this weapon, i would be very pleased, but untill you do, allow me to show you what it does at range:
Character: Destroyer w. accuracy spec and devastaror mode engaged = 25% more accuracy.
Weapon: Piranha X with Large Caliber Barrel V and Smart Choke V = 50% more accuracy.
Total: 75% more accuracy compared to the weapons base value.
No ammo powers, no amps were used.
All shots taken from cover.
[/list]I took a few screenshots on FB:W against the Geth, as that is something most people can relate to:
The Proof
The distance to the end wall is 24 meters, anyone with a sniper rifle will confirm that, and if not, i have snaps of that too. This means that the distance to the target is probably closer to 20 meters, but lets call it 22 for good measure. As you can see, the outline of the target does only cover 5 out of the 8 pellet holes in the wall behind him. Lets call it 6 hits on a good day, or 75% effectiveness @ 22 meters.
Next up is 30 meters:
It is a bit hard to see the holes in the wall, but the are most definantly there. In fact there are a lot more there than in the target - only 3 out of 8 pellets hit at this distance. With a bit of luck that could have been 4, so 50% effectiveness on a good day. By now, most AR's can do the job a lot better.
At 40 meters it wouldn't matter if i took a screen shot. It would only feature a target with full health, as at that distance, it would be more effective to take out the bullets and throw them.
The Conclusion
The only rational conclusion must be that there are no grounds for ajusting this weapon.
Remember that this was done with the second highest possible accuracy increase (Tsol gets slightly more) - on all other classes, these numbers could practically be cut in half(!), meaning that the Piranha is a terribly ineffective weapon outside of a set of very specific circumstances, and that there is no reason, besides some players personal oppinions, for ner... balancing it.
Doing so would render it completely useless, as the player already has to be near point blanc range in order to reap the benefits of the weapon, and by doing so is putting himself at high risk of becoming more of a liability than an asset to the team.
A little quiz
To finish up here, would anyone like to guess how many shots it takes to kill that Pyro in
the second picture? All relevant info is in the post already.
It took 5,
(FIVE!) well aimed shots.
The difficulty? Bronze.
TL;DR
The Piranha is useless @ +25 meters even with all accuracy mods. Nerfers have no case at all.
edit: Second highest accuracy increase. All shot were taken from cover.
Oh and here's a link to the 10+ thread of archival evidence and proof. Something NeferiusX3 only just introduced to this thread
Social.Bioware.com/forum/1/343/index/13419233
it's been addressed many times why the Piranha supporters rely on still images of someone shooting a wall. Actual footage shows how broken the gun is.
Bioware knows.
NeferiusX3 wrote...
That, was a bad analogy. The Titanic currently holds it's entire being in water.DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less water than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
Your argument holds less air than the Titanic. *Fixed*DullahansXMark wrote...
NeferiusX3 wrote...
That, was a bad analogy. The Titanic currently holds it's entire being in water.DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less water than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
... dammit >.< How about... air-lifted Titanic?
NeferiusX3 wrote...
Your argument holds less air than the Titanic. *Fixed*DullahansXMark wrote...
NeferiusX3 wrote...
That, was a bad analogy. The Titanic currently holds it's entire being in water.DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less water than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
... dammit >.< How about... air-lifted Titanic?
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
I don't need luck. tuesday the Piranha really will become balanced.
DullahansXMark wrote...
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
I don't need luck. tuesday the Piranha really will become balanced.
IIRC someone said they actually BUFFED the Piranha. So it already is balanced, unless they didn't quite buff it enough.
You mad, bro?
Relix28 wrote...
theillusiveman11 wrote...
It'll go from being a Piranha Shotgun to Clown Fish Shotgun.
3XT3RM1N4TUS wrote...

Yes, there was a damage increase, yet the Typhoon recieved a damage nerf. (Making a Rev X have the same damage as a Tyhpoon X when reved up) Their methods make no sense to me! Why make an Ultra rare worse than a rare/equal to a rare?DullahansXMark wrote...
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
I don't need luck. tuesday the Piranha really will become balanced.
IIRC someone said they actually BUFFED the Piranha. So it already is balanced, unless they didn't quite buff it enough.
You mad, bro?
NeferiusX3 wrote...
Yes, there was a damage increase, yet the Typhoon recieved a damage nerf. (Making a Rev X have the same damage as a Tyhpoon X when reved up) Their methods make no sense to me! Why make an Ultra rare worse than a rare/equal to a rare?DullahansXMark wrote...
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
I don't need luck. tuesday the Piranha really will become balanced.
IIRC someone said they actually BUFFED the Piranha. So it already is balanced, unless they didn't quite buff it enough.
You mad, bro?
To Space Magic! *Sparkle* *Sparkle*DullahansXMark wrote...
NeferiusX3 wrote...
Yes, there was a damage increase, yet the Typhoon recieved a damage nerf. (Making a Rev X have the same damage as a Tyhpoon X when reved up) Their methods make no sense to me! Why make an Ultra rare worse than a rare/equal to a rare?DullahansXMark wrote...
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
I don't need luck. tuesday the Piranha really will become balanced.
IIRC someone said they actually BUFFED the Piranha. So it already is balanced, unless they didn't quite buff it enough.
You mad, bro?
As my friends and I call it, Mass Effect Logic.
You may know it as Space Magic.
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
DullahansXMark wrote...
DNC Protoman wrote...
this still pics show nothing. any gameplay shows how dominant the Piranha is. It's finished Tuesday. you all know it.
Face it, your claims hold less air than the Titanic. Our side of the argument has definitive proof that the weapon is perfectly balanced. Good luck, game-killer.
I don't need luck. tuesday the Piranha really will become balanced.
IIRC someone said they actually BUFFED the Piranha. So it already is balanced, unless they didn't quite buff it enough.
You mad, bro?
Oh no. I'm actually really excited for next weeks balance changes.