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The Piranha must fall...


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#176
Seargent_Braken

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DNC Protoman wrote...

ConstantineCS wrote...

I think that people forget shotguns must do large amounts of damage due to the fact that you are this far (<--->) from the Banshee/Atlas/Brute/Phantom that can/will instakill you.



Once again, smart-choke.  Makes it medium to long range. 


No, it doesn't... You still need to get dangerously close to get the most out of the gun. Medium to long range is what many of the assault rifles do, not what the piranha does with a smart choke...

In fact, all the other shotguns have better range than the Piranha. The Reegar even gets a bit more effective range.

Modifié par Seargent_Braken, 30 juillet 2012 - 05:07 .


#177
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Immortal Strife wrote...

This thread is one of the most entertaining ones in awhile-other than the lame apple struddel stuff. On subject, the Pirahna is going to get nerfed; the DPS is too high on every class and the accuracy is plenty fine with a smart choke-tip, hip fire it. The light weight makes the Pirahna the go-to-gun on all classes, even caster classes, because the dps will out perform any BE or TB damage. Take of your blinders people and take note of how many are using this massive DPS shotgun in lobbies.


It's MADE for HUMANS. It's made for close range caster classes. It's just that GI, Destroyer and Turian makes it into a sniper rifle with insane ROF. The same would be with AT-12 Raider. And every shotgun - new or old. 

Disable accuracy bonuses for shotguns only. Problem fixed. 

#178
Dendio1

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Regardless of what they decide to nerf, people just need to learn to deal

#179
mrwizeguy

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I am not going to contribute to this anymore .

I only have to say 1 last thing .

He who believes balance is for fair gameplay is a fool.

Balance is about reinforcement packs period.

Now scream all you want but unless a weapon is usable without amps only and only then it gets a nerf .

#180
DNC Protoman

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MChang1984 wrote...

DNC Protoman wrote...

My brothers, we have battled tooth and nail agianst the mighty nefer onslaught.  We have seen glorious victory and bitter defeat. 

Now we see the Piranha.  A weapon so powerful it instantly invalidates any other means of attack or strategy.  It destroys class and weapon variety as it has worked it's way into nearly every match on nearly every character.  With it's lightweight and extreme power it dominates all.   But see it for what it truly is.

A dark omen.  Yes it is a blight.  It is overpowered.  Far too overpowered.  This is troublesome as it may lead to class nerfs just as the Krysae before it did.  Remember how the overpowered Krysae destroyed your TC snipers my brothers.  Know that very same Krysae has abandoned you, and left in it's wake a hollow ineffective shell of  a weapon while the bitter and unholy TC nerf remains.

The piranha will do the same.  We cannot allow this.  We must stand with the Nerfers as brothers in arms until this abominiation is balanced.  We must do so before it is too late...

Remain ever vigilant my allies.  We must destroy this overpowered shotgun before it destroys us...


THE GUN IS AN N7 WEAPON!

IT IS N7 FOR A REASON!

YOU ARE JUST A MORON - WE ARE ON THE SAME TEA
M.


It's a gold card rare.  It's insanely overpowered to the point of making the game boring.  And it's the best choice for EVERY class. 

Believe me, I'm on your side.  The sooner this gets toned down, the better off we all are.

#181
elecmanexe001

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top tier should be powerful, I dont want to use pea shooters and water guns to fight the death star. Why do you want to punish yourself?

#182
Marauder Shields N7

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Freaksh0w56 wrote...

It's designed for people who can't play well. I hate it.

I play well and I use it, you can't explain that!

#183
Master Xanthan

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DNC Protoman wrote...

Master Xanthan wrote...

well as usual bioware gives us free weapons and people want to turn those new great weapons into nerf guns.



It dosen't need to be nerfed into oblivion.  It needs to get toned down. 


Yeah that's what you guys say at first. But then it'll end up like the Krysae nerfed into oblivion. I don't really use the Krysae but its just annoying to get new great weapons and not even a month after the weapons come out people already want the weapons to be weaker. I'm actually hoping there is no more multiplayer dlc because its the same thing everytime, new dlc comes out, 2 days later people want stuff nerfed. 

#184
Haloburner

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#185
Kenadian

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DNC Protoman wrote...

ConstantineCS wrote...

I think that people forget shotguns must do large amounts of damage due to the fact that you are this far (<--->) from the Banshee/Atlas/Brute/Phantom that can/will instakill you.



Once again, smart-choke.  Makes it medium to long range. 


Lolmediumtolong. You play the same game? Even with the Destroyer it isn't all that effective past 30ish meters.

#186
Omnifarious Nef

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Immortal Strife wrote...

This thread is one of the most entertaining ones in awhile-other than the lame apple struddel stuff. On subject, the Pirahna is going to get nerfed; the DPS is too high on every class and the accuracy is plenty fine with a smart choke-tip, hip fire it. The light weight makes the Pirahna the go-to-gun on all classes, even caster classes, because the dps will out perform any BE or TB damage. Take of your blinders people and take note of how many are using this massive DPS shotgun in lobbies.

I hear everyone saying "It's the only gun being used!" But I've only seen it a small handful of times in the past few weeks of gameplay. The most prevalent guns I see are the Typhoon and Harrier. Mostly the Harrier.

#187
robarcool

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Blkpanthr67 wrote...

i believe this is sarcasm, hes not serious.

He is serious. He advocates himself as an anti-nerfer, but he has double sytandards regarding nerfing. He talked about nerfing TC into oblivion. Good thing is Bioware isn't that extreme (and thoughtless) as him.

#188
DarklighterFreak

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after they killed the krysae, i still hope TC will be back to its glory.... Now about the fish itself, only classes capable of using it are soldiers, vanguards and geth infiltrators, because of horrid accuracy.

#189
DNC Protoman

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Seargent_Braken wrote...

DNC Protoman wrote...

ConstantineCS wrote...

I think that people forget shotguns must do large amounts of damage due to the fact that you are this far (<--->) from the Banshee/Atlas/Brute/Phantom that can/will instakill you.



Once again, smart-choke.  Makes it medium to long range. 


No, it doesn't... You still need to get dangerously close to get the most out of the gun. Medium to long range is what many of the assault rifles do, not what the piranha does with a smart choke...

In fact, all the other shotguns have better range than the Piranha. The Reegar even gets a bit more effective range.


Your argument is completely incorrect.  That's all there is too it.  Smart-Choke makes it medium to long range.  Period.

#190
Killahead

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Air Quotes wrote...

Immortal Strife wrote...

This thread is one of the most entertaining ones in awhile-other than the lame apple struddel stuff. On subject, the Pirahna is going to get nerfed; the DPS is too high on every class and the accuracy is plenty fine with a smart choke-tip, hip fire it. The light weight makes the Pirahna the go-to-gun on all classes, even caster classes, because the dps will out perform any BE or TB damage. Take of your blinders people and take note of how many are using this massive DPS shotgun in lobbies.


It's MADE for HUMANS. It's made for close range caster classes. It's just that GI, Destroyer and Turian makes it into a sniper rifle with insane ROF. The same would be with AT-12 Raider. And every shotgun - new or old. 

Disable accuracy bonuses for shotguns only. Problem fixed. 


This.

#191
mrcanada

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DNC Protoman wrote...

Seargent_Braken wrote...

DNC Protoman wrote...

ConstantineCS wrote...

I think that people forget shotguns must do large amounts of damage due to the fact that you are this far (<--->) from the Banshee/Atlas/Brute/Phantom that can/will instakill you.



Once again, smart-choke.  Makes it medium to long range. 


No, it doesn't... You still need to get dangerously close to get the most out of the gun. Medium to long range is what many of the assault rifles do, not what the piranha does with a smart choke...

In fact, all the other shotguns have better range than the Piranha. The Reegar even gets a bit more effective range.


Your argument is completely incorrect.  That's all there is too it.  Smart-Choke makes it medium to long range.  Period.


And you are completely incorrect in saying choke makes it anywhere near long range.  Even with it on, it's medium at best.  Lies.

#192
megabeast37215

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For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.

#193
godlike13

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Jack Crapper wrote...

I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.

This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".


Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".

#194
DNC Protoman

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DarklighterFreak wrote...

after they killed the krysae, i still hope TC will be back to its glory.... Now about the fish itself, only classes capable of using it are soldiers, vanguards and geth infiltrators, because of horrid accuracy.



I hope they restore TC as well.  at least the rank 6 snipe damage.

As far as your other point goes, your wrong.  It's very accurate with smart choke.

#195
Omnifarious Nef

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DNC Protoman wrote...

Seargent_Braken wrote...

DNC Protoman wrote...

ConstantineCS wrote...

I think that people forget shotguns must do large amounts of damage due to the fact that you are this far (<--->) from the Banshee/Atlas/Brute/Phantom that can/will instakill you.



Once again, smart-choke.  Makes it medium to long range. 


No, it doesn't... You still need to get dangerously close to get the most out of the gun. Medium to long range is what many of the assault rifles do, not what the piranha does with a smart choke...

In fact, all the other shotguns have better range than the Piranha. The Reegar even gets a bit more effective range.


Your argument is completely incorrect.  That's all there is too it.  Smart-Choke makes it medium to long range.  Period.

No, it doesn't, have you even used the bloody thing? Look, I know your following the first rule of verbal judo. But the fact remains, if they do not wish to listen, then they shall not listen, period. We do not want to listen to your reasoning, and you do not want to listen to ours. It is a stalemate.

#196
DNC Protoman

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megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


this.

#197
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megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It's not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 

Modifié par Air Quotes, 30 juillet 2012 - 05:17 .


#198
DNC Protoman

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godlike13 wrote...

Jack Crapper wrote...

I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.

This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".


Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".



exactly correct.  Increasing weight solves nothing.  It needs to have RoF, Clip size / reserve and or damage decreases in some combination.

#199
skergx120

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Haloburner wrote...

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HAHAHA Can't stop laughing! I'm straight up eating popcorn right now -- I should go make another bag.

#200
Prince Bubblegeth

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don't touch its weight. just please.

a slight damage and reserve ammo decrease would do. 

standing near an enemy and out of cover while emptying the clip is already risky. its DPS should still be enough to kill a smaller dangerous enemy (a phantom, pyro, guardian, or hunter), considering its accuracy,  before it kills you on higher difficulties. 

Modifié par Prince Bubblegeth, 30 juillet 2012 - 05:24 .