Aller au contenu

Photo

The Piranha must fall...


  • Ce sujet est fermé Ce sujet est fermé
1335 réponses à ce sujet

#201
DNC Protoman

DNC Protoman
  • Members
  • 2 104 messages

Air Quotes wrote...

megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It;s not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 


Why not?  practically every AA is rocking a Piranha already...

#202
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
Proof that the Piranha is capable of devastating long range performance



Get back to me after you watch the first 5 minutes.

#203
Seargent_Braken

Seargent_Braken
  • Members
  • 453 messages

Air Quotes wrote...

megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It;s not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 


Exactly, that's the ONLY way to make the Piranha long ranged.

#204
D Amiri

D Amiri
  • Members
  • 495 messages

NeferiusX3 wrote...

Immortal Strife wrote...

This thread is one of the most entertaining ones in awhile-other than the lame apple struddel stuff. On subject, the Pirahna is going to get nerfed; the DPS is too high on every class and the accuracy is plenty fine with a smart choke-tip, hip fire it. The light weight makes the Pirahna the go-to-gun on all classes, even caster classes, because the dps will out perform any BE or TB damage. Take of your blinders people and take note of how many are using this massive DPS shotgun in lobbies.

I hear everyone saying "It's the only gun being used!" But I've only seen it a small handful of times in the past few weeks of gameplay. The most prevalent guns I see are the Typhoon and Harrier. Mostly the Harrier.


That's because BW made guns too weak.

Harrier = what the Avenger should have been.  Other AR's should be even better
Typhoon = what the REV should have been.
Piranha = what the Scimitar should have been.  The pump action shotties should have even bettter dmg and dps than it
Hurricane = what the Locust should have been

#205
Omnifarious Nef

Omnifarious Nef
  • Members
  • 3 893 messages
Look, I have to go do life related stuff now, so I'll be back to berate you later. And lol at the Nerfduck video. Turian, Marksman. The word "Marksman". What does it mean? Yeah, thought so.

#206
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Air Quotes wrote...

megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It;s not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 


That's true... now just think about the GI adding 80% damage with TC, and another 17.5% with Hunter Mode... Marksman doesn't even add a damage boost...

FWIW: My Asari Adept is still rocking a Paladin/Scorpion...

#207
Killahead

Killahead
  • Members
  • 2 444 messages
Leave the gun alone, remove accuracy bonuses from Devastator/ Marksman/ Hunter mode for shotguns only with a patch, and let players have their fun with it until then. Nerfing the gun will only make it useless for all other classes, and you basically cannot nerf this gun so much that it will be a balanced gun in the hands of the GI, Destroyer and Turian Soldier anyway. Not without making its presence in the game a joke.

Modifié par Killahead, 30 juillet 2012 - 05:19 .


#208
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

DNC Protoman wrote...

godlike13 wrote...

Jack Crapper wrote...

I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.

This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".


Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".



exactly correct.  Increasing weight solves nothing.  It needs to have RoF, Clip size / reserve and or damage decreases in some combination.


Solves NOTHING. Then you are required to have a GI, Destroyer and Turian to use it.

#209
xtorma

xtorma
  • Members
  • 5 714 messages

mrcanada wrote...

BLY78NOR wrote...

It's funny how perception becomes reality of a vocal minority whines about it long enough

Try it on another class other then destroyer, Inf or and tell me it's a good gun.

It sucks, some classes are good with it (really good) but those classes are good with pretty much any weapon and if you nerf it cause of that they'll just start using something else and everyone will whine for that to be nerfed as well and so on and so on until a once fun game is completely broken thanks to nerf whiners

Try using it on a adept on gold or platinum and stand out of cover long enough and in range of a boss to empty a mag and see which one of you dies first. It's not a good gun for 75% of the race/class combinations


This, but it doesn't suck on other classes, it's simply a balanced weapon. It should weight more, that's it.


If it's balanced , why should it weigh more?

Modifié par xtorma, 30 juillet 2012 - 05:19 .


#210
Morgax_Warrior

Morgax_Warrior
  • Members
  • 1 354 messages
As much as i hate to admit it it's true the gun's mechanic is pure awesomeness but damage is off the charts, i got confused when it received the damage bonus during one of the balance changes, it's like adding extra cream on ultra creamy cake.

#211
DNC Protoman

DNC Protoman
  • Members
  • 2 104 messages

D Amiri wrote...

NeferiusX3 wrote...

Immortal Strife wrote...

This thread is one of the most entertaining ones in awhile-other than the lame apple struddel stuff. On subject, the Pirahna is going to get nerfed; the DPS is too high on every class and the accuracy is plenty fine with a smart choke-tip, hip fire it. The light weight makes the Pirahna the go-to-gun on all classes, even caster classes, because the dps will out perform any BE or TB damage. Take of your blinders people and take note of how many are using this massive DPS shotgun in lobbies.

I hear everyone saying "It's the only gun being used!" But I've only seen it a small handful of times in the past few weeks of gameplay. The most prevalent guns I see are the Typhoon and Harrier. Mostly the Harrier.


That's because BW made guns too weak.

Harrier = what the Avenger should have been.  Other AR's should be even better
Typhoon = what the REV should have been.
Piranha = what the Scimitar should have been.  The pump action shotties should have even bettter dmg and dps than it
Hurricane = what the Locust should have been



agree with the other 3.  But the Piranha?  No.  Nothing should be the Game-breaker it has become.

#212
DNC Protoman

DNC Protoman
  • Members
  • 2 104 messages

Air Quotes wrote...

DNC Protoman wrote...

godlike13 wrote...

Jack Crapper wrote...

I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.

This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".


Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".



exactly correct.  Increasing weight solves nothing.  It needs to have RoF, Clip size / reserve and or damage decreases in some combination.


Solves NOTHING. Then you are required to have a GI, Destroyer and Turian to use it.



Solves EVERYTHING actually.

#213
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

DNC Protoman wrote...

Air Quotes wrote...

megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It;s not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 


Why not?  practically every AA is rocking a Piranha already...


LOL, no. And you know it. 

#214
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Seargent_Braken wrote...

Air Quotes wrote...

megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It;s not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 


Exactly, that's the ONLY way to make the Piranha long ranged.


GI, Destroyer...

Everyone keeps worrying about having to expose themselves with the weapon... that just isn't true. Just stick to the left side of a doorway or something and stick the target reticle around the corner while your body stays behind the wall. It's called 'right hand advantage'... GP showed it to me and it'll change the way you play the game.

You don't have to ever be exposed again, unless a Banshee flushes you out... but don't worry.. you've got a Piranha for that.

#215
DNC Protoman

DNC Protoman
  • Members
  • 2 104 messages

Morgax_Warrior wrote...

As much as i hate to admit it it's true the gun's mechanic is pure awesomeness but damage is off the charts, i got confused when it received the damage bonus during one of the balance changes, it's like adding extra cream on ultra creamy cake.



It's the end-all as it stands right now.  It needs toned down.

#216
robarcool

robarcool
  • Members
  • 6 608 messages

mrcanada wrote...

DNC Protoman wrote...

Seargent_Braken wrote...

DNC Protoman wrote...

ConstantineCS wrote...

I think that people forget shotguns must do large amounts of damage due to the fact that you are this far (<--->) from the Banshee/Atlas/Brute/Phantom that can/will instakill you.



Once again, smart-choke.  Makes it medium to long range. 


No, it doesn't... You still need to get dangerously close to get the most out of the gun. Medium to long range is what many of the assault rifles do, not what the piranha does with a smart choke...

In fact, all the other shotguns have better range than the Piranha. The Reegar even gets a bit more effective range.


Your argument is completely incorrect.  That's all there is too it.  Smart-Choke makes it medium to long range.  Period.


And you are completely incorrect in saying choke makes it anywhere near long range.  Even with it on, it's medium at best.  Lies.

Well, he is lying when he says about his 'prediction' that Krysae would cause TC nerf. He actually wanted TC nerf so that Krysae was left untouched. The guy has double standards, plain and simple.

#217
-Sxx-

-Sxx-
  • Members
  • 1 271 messages
Far too overpowered? Stop spouting rubbish please. Its accuracy seriously isn't that great at long ranges, how does that make it OP? It makes it a SHOTGUN. If you're shooting from long ranges and manage to kill something, you've wasted your time because it could've been done much quicker with a different weapon.

Christ, just make it a UR and that'll stop the apparent whiners.  

Modifié par Dest1ny, 30 juillet 2012 - 05:22 .


#218
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages

Air Quotes wrote...

It's MADE for HUMANS. It's made for close range caster classes. It's just that GI, Destroyer and Turian makes it into a sniper rifle with insane ROF. The same would be with AT-12 Raider. And every shotgun - new or old. 

Disable accuracy bonuses for shotguns only. Problem fixed. 


Negative, RoF and accuracy power classes are not the only classes that the Pirahna shines on. It beasts on classes that have crowd control powers such ballistic blades, overload, cryo, and reave, etc. You simple cast a power to stun a group then spray your 8 shot clip and wipe out the whole group. It will be dominate on any power that debuffs, some examples are snapfreeze, warp, cryo, tac scan, charge, etc. As you can see the Pirahna is beast on almost every class. A nerf is needed.

Modifié par Immortal Strife, 30 juillet 2012 - 05:26 .


#219
DNC Protoman

DNC Protoman
  • Members
  • 2 104 messages

megabeast37215 wrote...

Seargent_Braken wrote...

Air Quotes wrote...

megabeast37215 wrote...

For everyone who says it isn't a long range weapon... you know not what you speak of... period.

Go watch Stardusks video of it on Platinum/Dagger. He is standing in the tower, hip-firing out the window, wiping THE SPAWNS with ONLY the Piranha... no proxy mines needed. The Piranha can reach out and touch 'em... don't ever aim it down the sight... the hipfire is where it's at. I know someone else posted that earlier but it seemed to have gone right over alot of heads.


It;s not the Piranha it's Turian and Marksman. Try doing like that with something like an Asari Adept. 


Exactly, that's the ONLY way to make the Piranha long ranged.


GI, Destroyer...

Everyone keeps worrying about having to expose themselves with the weapon... that just isn't true. Just stick to the left side of a doorway or something and stick the target reticle around the corner while your body stays behind the wall. It's called 'right hand advantage'... GP showed it to me and it'll change the way you play the game.

You don't have to ever be exposed again, unless a Banshee flushes you out... but don't worry.. you've got a Piranha for that.



This.  If you hadn't noticed, the people defending the Piranha are most likely those relying on it...

#220
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

DNC Protoman wrote...

Air Quotes wrote...

DNC Protoman wrote...

godlike13 wrote...

Jack Crapper wrote...

I see a lot of people who complain about the Piranha being OP, citing how amazing it is on a GI. They also call for an encumbrance increase to compensate. However, weight doesn't matter that much to the classes which make the gun shine, such as the Destroyer, GI, or Turian Soldier.

This would only prevent caster classes from using the Piranha, and I don't understand how that would make the gun less effective in the hands of the weapons based classes, which is what most people complain about and use for examples of how a gun is "OP".


Exactly. Increasing its weight would just take it out of the hands of caster classes like Vanguards, and keep it in the hands of Infiltrators and Soldiers. The gun was made for "light-boded species".



exactly correct.  Increasing weight solves nothing.  It needs to have RoF, Clip size / reserve and or damage decreases in some combination.


Solves NOTHING. Then you are required to have a GI, Destroyer and Turian to use it.



Solves EVERYTHING actually.


You clearly don't understand anything. Destroyer, GI and Turian would compensate for all those nerfs. And classes who can't compensate for them would get a ruined weapon. Is it so hard to get that? 

#221
Aethyl

Aethyl
  • Members
  • 2 167 messages
Just get rid of all the accuracy bonuses the Piranha can get from Turian / GI / Destroyer, so it always keeps it's pitiful range.

#222
xassantex

xassantex
  • Members
  • 1 057 messages
it should not be nerfed in its power but in other aspects.. a smaller clip, bigger weight penalty , which could be compensated with gear and mods thus forcing you to make choices .. gaining an advantage by sacrificing another. That to me seems to be the whole idea of balancing.

 Taking away range accuracy on shotguns. It's an interesting idea, but not on ALL shotties. Claymore has enough penalty and limitations to counterbalance its high power, it doesn't need to lose anything.

Modifié par xassantex, 30 juillet 2012 - 05:24 .


#223
B3A5T13

B3A5T13
  • Members
  • 10 messages
Does anyone else think the OP sounded like Magneto from first class?

#224
Ensiform

Ensiform
  • Members
  • 104 messages
How is it a "game breaker"? If you stay out long enough by a boss you're gonna get killed if its focused on you. I'm sorry you feel so bad about not taking the top of the team, but its about playing the game for credits not for the score. Stop name calling for no good reason because people refuse to believe the gun needs to be nerfed.

#225
steamcamel

steamcamel
  • Members
  • 653 messages
Swing and a miss...