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Simple way to fix Sniping with Shotguns


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#51
JSaysNo

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Air Quotes wrote...

KableLudbolt wrote...

When you have classes that are primarily gun reliant, of course they are going to be better with guns... /topic


Take a Mosberg 500 buckshot and shoot at some barn door. 

Now imagine I'm a freaking awesome soldier. I shoot the same Mosberg at the same door. You think the spread is gonna be less? 


Because that example is completely accurate for a game set the better part of two centuries into the future and has some sort of space magic slapped on everything.

#52
ScuuubaSteeeve

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Air Quotes wrote...

KableLudbolt wrote...

When you have classes that are primarily gun reliant, of course they are going to be better with guns... /topic


Take a Mosberg 500 buckshot and shoot at some barn door. 

Now imagine I'm a freaking awesome soldier. I shoot the same Mosberg at the same door. You think the spread is gonna be less? 


If im an awesome soldier i use slug rounds not bird shot:P

#53
Enhanced

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Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem. 

So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.


Since you want so much realism in a video game, you should also have a problem with talents that increase rate of fire, increase weapon damage, reduce weight of weapons, increase headshot damage, etc.

Modifié par Enhanced, 30 juillet 2012 - 06:37 .


#54
KableLudbolt

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Imanol de Tafalla wrote...

Cyonan wrote...

In game mechanics don't reflect real life ones, however. Nor should they =P


Applying some real-life mechanics to video games would not hurt anyone.


GTA IV would like to have a word with you.  I know it's opinion, but what ruined that game for me was the level of realism exhibited.  

Personally I would love for things like the force from BEs, and explosions in general to be different depending on which map you're playing because of things like gravity.  Though that might actually be annoying in practice...

#55
spudspot

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Mandalore313 wrote...

Image IPB


Thanks, couldn't have said it better.

Seriously OP, since when is shotgun sniping an issue? And to be perfectly honest, the only class you've mentioned that is actually really capable of sniping "across maps with no problem" is the Turian Soldier. 

 

Modifié par spudspot, 30 juillet 2012 - 06:39 .


#56
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Imanol de Tafalla wrote...

WarmechaM2 wrote...

I disagree, I think shotguns are fine the way they are and to use them like a "sniper" as you say they need to be in a class that is built to make it like that, and to put on the correct amps and mods.

So its not an open problem like how the krysae was.


Just to add to your point, shotguns IRL using a standard 12 gauge shell are effective at +100 meters.  It makes no sense for the effective range of 22nd century weapons to be nerfed.

If anything, the effective range should be increased.


It's a game. A sniper rifle such as a Widow would 1 shot ANYTHING. It's like 50.Cal. I would go trough 2 Atlases and ruin someones day a mile away too.

#57
JerZey CJ

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This thread made me physically facepalm. If a weapon were even in need of an accuracy bonus, it is the shotgun. And I have never seen anybody complain about "sniping"(how can it be sniping without a sniper?) with shotguns. What's next? Snipers won't benefit from damage bonuses?

#58
Kenadian

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Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem. 

So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.


I dunno, I like being able to snipe crap with a Claymore. At the very least leave the Claymore alone for lulz with the TSo. Other than that, it's not a bad idea. I wonder if they'd introduce accuracy gear in later DLC.

#59
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spudspot wrote...

Mandalore313 wrote...

Image IPB


Thanks, couldn't have said it better.

Seriously OP, since when is shotgun sniping an issue? And to be perfectly honest, the only class you've mentioned that is actually really capable of sniping "across maps with no problem" is the Turian Soldier. 

 


GI + Claymore or Piranha. Headshot galore. From ANY RANGE. The pellet spread is tighter than a virgin.

#60
Eckswhyzed

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STOP NERFING THE KATANA, EVISCERATOR AND SCIMITAR AND DISCIPLE YOU SUCK NERFER!!!!

</sarcasm>

More seriously, good luck getting any sort of balance change that requires a patch.

#61
Kenadian

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Air Quotes wrote...

KableLudbolt wrote...

When you have classes that are primarily gun reliant, of course they are going to be better with guns... /topic


Take a Mosberg 500 buckshot and shoot at some barn door. 

Now imagine I'm a freaking awesome soldier. I shoot the same Mosberg at the same door. You think the spread is gonna be less? 


Do you have super advanced armour, VIs and guns that all interact with each other and can supplement each other to improve accuracy? Not the best comparison/analogy. A baaaad line of thinking.

#62
holdenagincourt

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Air Quotes wrote...

GI + Claymore or Piranha. Headshot galore. From ANY RANGE. The pellet spread is tighter than a virgin.


lmao. Why do you always bring the win, Air Quotes? :lol:

#63
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JerZeyCJ2 wrote...

This thread made me physically facepalm. If a weapon were even in need of an accuracy bonus, it is the shotgun. And I have never seen anybody complain about "sniping"(how can it be sniping without a sniper?) with shotguns. What's next? Snipers won't benefit from damage bonuses?


Sniping with shotguns is why we can't get good shotguns such as Piranha. I mean did you see Turian Marksman spread with it? It's a SINGLE BLACK DOT. With the most innaccurate shotgun. 

#64
m1lanov

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Air Quotes wrote...

spudspot wrote...

Mandalore313 wrote...

Image IPB


Thanks, couldn't have said it better.

Seriously OP, since when is shotgun sniping an issue? And to be perfectly honest, the only class you've mentioned that is actually really capable of sniping "across maps with no problem" is the Turian Soldier. 

 


GI + Claymore or Piranha. Headshot galore. From ANY RANGE. The pellet spread is tighter than a virgin.



But headshots don't work on bosses  which are  the worst part of platinum.

#65
Kenadian

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Air Quotes wrote...

JerZeyCJ2 wrote...

This thread made me physically facepalm. If a weapon were even in need of an accuracy bonus, it is the shotgun. And I have never seen anybody complain about "sniping"(how can it be sniping without a sniper?) with shotguns. What's next? Snipers won't benefit from damage bonuses?


Sniping with shotguns is why we can't get good shotguns such as Piranha. I mean did you see Turian Marksman spread with it? It's a SINGLE BLACK DOT. With the most innaccurate shotgun. 


ITT: Rage over Marksman doing what it's supposed to do.

#66
spudspot

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Air Quotes wrote...

GI + Claymore or Piranha. Headshot galore. From ANY RANGE. The pellet spread is tighter than a virgin.


This is 25% accuracy bonus on top of smart choke, with a Claymore. Piranha's spread is far worse.

Image IPB

That is neither any range nor is it even close to the size of a headshot hitbox at that distance. 

#67
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Kenadian wrote...

Air Quotes wrote...

KableLudbolt wrote...

When you have classes that are primarily gun reliant, of course they are going to be better with guns... /topic


Take a Mosberg 500 buckshot and shoot at some barn door. 

Now imagine I'm a freaking awesome soldier. I shoot the same Mosberg at the same door. You think the spread is gonna be less? 


Do you have super advanced armour, VIs and guns that all interact with each other and can supplement each other to improve accuracy? Not the best comparison/analogy. A baaaad line of thinking.


No armours or VI's will ever tighten the spread of pellets. Physical mods built into the gun can.

#68
Y4bz1

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So why do you care how anyone else plays or uses a weapon class??? Play the way you play I will play my way and have fun. "STOP TRYING TO DICTATE MY STYLE OF PLAY" thank you...

#69
Nitrocuban

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I can recall one guy posting pics with bullet spread of the Piranha on different chars with powers that enhance accuracy.
Turian sentinel was absurd.
So i guess toning that effect down a little on shotguns would make sence.

#70
m1lanov

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Y4bz1 wrote...

So why do you care how anyone else plays or uses a weapon class??? Play the way you play I will play my way and have fun. "STOP TRYING TO DICTATE MY STYLE OF PLAY" thank you...


+1

#71
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spudspot wrote...

Air Quotes wrote...

GI + Claymore or Piranha. Headshot galore. From ANY RANGE. The pellet spread is tighter than a virgin.


This is 25% accuracy bonus on top of smart choke, with a Claymore. Piranha's spread is far worse.

Image IPB

That is neither any range nor is it even close to the size of a headshot hitbox at that distance. 


Even if you don't hit the head, you hit the body. ALL THE TIME. With shieldgate ignoring pellets. One shoting Centurions/Marauders/Hunters/Pyros with GI before they can even target you

Modifié par Air Quotes, 30 juillet 2012 - 06:52 .


#72
m1lanov

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Air Quotes wrote...

spudspot wrote...

Air Quotes wrote...

GI + Claymore or Piranha. Headshot galore. From ANY RANGE. The pellet spread is tighter than a virgin.


This is 25% accuracy bonus on top of smart choke, with a Claymore. Piranha's spread is far worse.

Image IPB

That is neither any range nor is it even close to the size of a headshot hitbox at that distance. 


Even if you don't hit the head, you hit the body. ALL THE time. With shieldgate ignoring pellets. One shoting Centurions/Marauders/Hunters/Pyros with GI before they can even target you



but EVERYTHING  can one hit kill you with GI

#73
richcz3

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WarmechaM2 wrote...

I disagree, I think shotguns are fine the way they are and to use them like a "sniper" as you say they need to be in a class that is built to make it like that, and to put on the correct amps and mods.

So its not an open problem like how the krysae was.

I tend to agree with this. As a person who rarely ever uses shotguns because of their spread, if a particular class has the "built in capacity" to improve their range, more power to them. Given this also incluses the aid of Gear, Mods and Amps - why should disabeling even be considered? 

#74
Kenadian

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Air Quotes wrote...

Kenadian wrote...

Air Quotes wrote...

KableLudbolt wrote...

When you have classes that are primarily gun reliant, of course they are going to be better with guns... /topic


Take a Mosberg 500 buckshot and shoot at some barn door. 

Now imagine I'm a freaking awesome soldier. I shoot the same Mosberg at the same door. You think the spread is gonna be less? 


Do you have super advanced armour, VIs and guns that all interact with each other and can supplement each other to improve accuracy? Not the best comparison/analogy. A baaaad line of thinking.


No armours or VI's will ever tighten the spread of pellets. Physical mods built into the gun can.


The spread of the weapon is controlled digitally inside the weapon. Straight from the codex: "Nearly every gun on the battlefield is laden with features, from targetting auto-assists..."

#75
m1lanov

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Kenadian wrote...

Air Quotes wrote...

Kenadian wrote...

Air Quotes wrote...

KableLudbolt wrote...

When you have classes that are primarily gun reliant, of course they are going to be better with guns... /topic


Take a Mosberg 500 buckshot and shoot at some barn door. 

Now imagine I'm a freaking awesome soldier. I shoot the same Mosberg at the same door. You think the spread is gonna be less? 


Do you have super advanced armour, VIs and guns that all interact with each other and can supplement each other to improve accuracy? Not the best comparison/analogy. A baaaad line of thinking.


No armours or VI's will ever tighten the spread of pellets. Physical mods built into the gun can.


The spread of the weapon is controlled digitally inside the weapon. Straight from the codex: "Nearly every gun on the battlefield is laden with features, from targetting auto-assists..."


you have the best signature ever...