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Simple way to fix Sniping with Shotguns


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#101
holdenagincourt

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Yeah the GI is not really a glass cannon, unless you're using a melee-heavy build. Hunter Mode + Tactical Cloak gives you better survivability than almost any other character in the game.

I hate seeing that "glass cannon" claim about the GI, he's more like a titanium cannon.

#102
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chielhier313 wrote...

Air Quotes wrote...

chielhier313 wrote...

Here`s a solution for you- leave it alone


Yeah. And keep getting weapon nerfs? No Thanks.

They will get nerfed, and then buffed. I like it as much as the troll store.Posted Image


We are getting weapon nerfs because GI's/Desroyers make them way too good. And people play GI's on Gold/Platinum. And beat those difficulties too easily. And then get weapons nerfed. Instead of tweaking the GI. So you get one weapon nerfed today, another one tomorrow. 

#103
Omega2079

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Air Quotes wrote...

Angelwave wrote...

Air Quotes wrote...

Aeqytas wrote...

Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


Because your GI can't reave(which also hits instantly across the map, for multiple targets, provides damage mitigation, and sets up/detonates biotic explosions)?


I kill faster with my sniping GI Claymore than ANYTHING ELSE IN THE GAME. From ANY RANGE. 


Good thing too....since he is so squishy. 


So what that's he a bit squishy? I don't get shot because I know where enemies are. And snipe them from ramge with a SHOTGUN. And get back into cover. Repeat. 


So you're saying you shouldn't be rewarded for skill?

#104
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Kenadian wrote...

Air Quotes wrote...

Angelwave wrote...

Air Quotes wrote...

Aeqytas wrote...

Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


Because your GI can't reave(which also hits instantly across the map, for multiple targets, provides damage mitigation, and sets up/detonates biotic explosions)?


I kill faster with my sniping GI Claymore than ANYTHING ELSE IN THE GAME. From ANY RANGE. 


Good thing too....since he is so squishy. 


So what that's he a bit squishy? I don't get shot because I know where enemies are. And snipe them from ramge with a SHOTGUN. And get back into cover. Repeat. 


Phantom sneaks up behind your field of vision and 3-shots you with her palm cannon. Repeat?


Happens, BUT VERY RARELY. :whistle:

#105
Shadow Shep

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I'll add something productive. Suppose they could make the shotgun pellets disperse further apart after traveling a certain distance? I don't know how easily something like this could be implemented, but just a thought.

#106
Kenadian

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Air Quotes wrote...

Kenadian wrote...

Air Quotes wrote...

Angelwave wrote...

Air Quotes wrote...

Aeqytas wrote...

Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


Because your GI can't reave(which also hits instantly across the map, for multiple targets, provides damage mitigation, and sets up/detonates biotic explosions)?


I kill faster with my sniping GI Claymore than ANYTHING ELSE IN THE GAME. From ANY RANGE. 


Good thing too....since he is so squishy. 


So what that's he a bit squishy? I don't get shot because I know where enemies are. And snipe them from ramge with a SHOTGUN. And get back into cover. Repeat. 


Phantom sneaks up behind your field of vision and 3-shots you with her palm cannon. Repeat?


Happens, BUT VERY RARELY. :whistle:


Happens plenty on Glacier for me. ****ing phantoms.<_<

#107
Bolo Xia

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so you are saying shield gate is the problem and not really the shotguns.

this is why most people use shot guns is because the shield gate can really screw over snipers without ED or OL. just my opinion with the "most people' claim i made and i have no facts to support any "most people" claim i make here.

but most build guides by users suggest shotguns over sniper rifles on infiltrators that do not have shield management because of the shield gate makes using the big single shots useless by many peoples standards.

i do not play shotgun infiltrators, but i have played with those using them and im glad they are not some useless baggage i have to carry from game to game.
well i mean the player's that actually know what they are doing of course, which applies to all class's really.

i have played with you Air Qoutes on gold, im am a really good player IMO and i top score gold all the time plus im all about teamwork as well, but even when you played your drell adept with me i felt like i was being carried lol.
basically i believe you are in the top 1% of players in the game and not everyone is, because i feel like im carrying others all the time.... until you showed up that one time and you probably do not remember which i wouldnt blame you.

anyway dont take my post the wrong way please :)

#108
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Omega2079 wrote...

Air Quotes wrote...

Angelwave wrote...

Air Quotes wrote...

Aeqytas wrote...

Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


Because your GI can't reave(which also hits instantly across the map, for multiple targets, provides damage mitigation, and sets up/detonates biotic explosions)?


I kill faster with my sniping GI Claymore than ANYTHING ELSE IN THE GAME. From ANY RANGE. 


Good thing too....since he is so squishy. 


So what that's he a bit squishy? I don't get shot because I know where enemies are. And snipe them from ramge with a SHOTGUN. And get back into cover. Repeat. 


So you're saying you shouldn't be rewarded for skill?


Skill would be getting close to enemy and blowing his brains out and staying alive after it. There's no skill in sniping and one shotting some Centurion from a mile away with a shotgun that can't miss because of the stream of pellets. 

#109
chielhier313

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Air Quotes wrote...

chielhier313 wrote...

Air Quotes wrote...

chielhier313 wrote...

Here`s a solution for you- leave it alone


Yeah. And keep getting weapon nerfs? No Thanks.

They will get nerfed, and then buffed. I like it as much as the troll store.Posted Image


We are getting weapon nerfs because GI's/Desroyers make them way too good. And people play GI's on Gold/Platinum. And beat those difficulties too easily. And then get weapons nerfed. Instead of tweaking the GI. So you get one weapon nerfed today, another one tomorrow. 

Aah, i see it now.
Bioware is jealous at the elitist who can do a solo run on platinum and therefore nerfing all the nice new gunsPosted Image

#110
PRC_Heavy_Z

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Once again Air Quotes is trying to justify proposing unnecessary nerfs as a counter to unnecessary nerfs.

Good job bro.

#111
spudspot

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Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


How come your Asari (Vanguard I take it?) has an ability to regain her barrier instantly and stagger most enemies? Maybe because she is meant to be closer to the enemy than a "sniping" Infiltrator.

How come I am in rather close proximity to my enemies with a GI? 

Seriously, I do get your point. We have certain classes that get more out of weapons than others, so instead of nerfing the weapons for every class, we "adjust" the classes. It's a good idea, I haven't seen too many sniper rifles on non-Infiltrators lately because of this.

But your approach is completely wrong. Your changes would hardly affect the Destroyer, since he's got the Typhoon for long to mid-range and can switch to his back-up Piranha if something gets too close. The GI is - as mentioned above - not doomed to stay 50m away from any enemy at all times, so he wouldn't loose much of his effectiveness. The one class that would really suffer from your changes would be the Turian Soldier, because his insane accuracy buffs are his signature and one of two things that make him not entirely inferior to the Destroyer. 

So I'd say: Bad idea. Sorry.

Modifié par spudspot, 30 juillet 2012 - 07:21 .


#112
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DJCubed wrote...

I'll add something productive. Suppose they could make the shotgun pellets disperse further apart after traveling a certain distance? I don't know how easily something like this could be implemented, but just a thought.


Could work. But then the engine needs more work and mechanics need to be altered. Just removing or toning down racial accuracy bonuses for shotguns is way easier. 

#113
Omega2079

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Air Quotes wrote...

Skill would be getting close to enemy and blowing his brains out and staying alive after it. There's no skill in sniping and one shotting some Centurion from a mile away with a shotgun that can't miss because of the stream of pellets. 


There's no skill in managing your position relative to enemies?
There's no skill in aiming? or timing your shots? or use of cover?

#114
Lima54

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Oh, another "please BW, nerf this" thread...

Looking more closely at it, I think the OP wants the GI nerfed because he has good accuracy with a Claymore...

(...)

I don't see what's the problem with this.

#115
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PRC_Heavy_Z wrote...

Once again Air Quotes is trying to justify proposing unnecessary nerfs as a counter to unnecessary nerfs.

Good job bro.


They are not necessary. I would be glad so people just play the game as is. But that's not gonna happen. So choose one lesser evil. Either tweak one or 2 classes once and prevent further nerfs or get continious old and new weapon nerfs because of those classes. 

Choose.

Typhoon is next BTW.

Modifié par Air Quotes, 30 juillet 2012 - 07:30 .


#116
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Omega2079 wrote...

Air Quotes wrote...

Skill would be getting close to enemy and blowing his brains out and staying alive after it. There's no skill in sniping and one shotting some Centurion from a mile away with a shotgun that can't miss because of the stream of pellets. 


There's no skill in managing your position relative to enemies?
There's no skill in aiming? or timing your shots? or use of cover?


Nope. No skill with Gi Claymore. I don't even have to aim. Just hipfire. Much faster than hardscoping with Sniper Rifle. The stream of pellets will do the work. And if the target is not dead yet, it's gonna be staggered. So I can reaload cancel in cover and finish him off.

#117
Kenadian

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Air Quotes wrote...

Omega2079 wrote...

Air Quotes wrote...

Skill would be getting close to enemy and blowing his brains out and staying alive after it. There's no skill in sniping and one shotting some Centurion from a mile away with a shotgun that can't miss because of the stream of pellets. 


There's no skill in managing your position relative to enemies?
There's no skill in aiming? or timing your shots? or use of cover?


Nope. No skill with Gi Claymore. I don't even have to aim. Just hipfire. Much faster than hardscoping with Sniper Rifle. The stream of pellets will do the work. And if the target is not dead yet, it's gonna be staggered. So I can reaload cancel in cover and finish him off.


You know, simply saying that the cannon shotgun that requires good aiming skill to pull off effectively doesn't require skill doesn't make it true. You just look silly.

#118
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spudspot wrote...

Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


How come your Asari (Vanguard I take it?) has an ability to regain her barrier instantly and stagger most enemies? Maybe because she is meant to be closer to the enemy than a "sniping" Infiltrator.

How come I am in rather close proximity to my enemies with a GI? 

Seriously, I do get your point. We have certain classes that get more out of weapons than others, so instead of nerfing the weapons for every class, we "adjust" the classes. It's a good idea, I haven't seen too many sniper rifles on non-Infiltrators lately because of this.

But your approach is completely wrong. Your changes would hardly affect the Destroyer, since he's got the Typhoon for long to mid-range and can switch to his back-up Piranha if something gets too close. The GI is - as mentioned above - not doomed to stay 50m away from any enemy at all times, so he wouldn't loose much of his effectiveness. The one class that would really suffer from your changes would be the Turian Soldier, because his insane accuracy buffs are his signature and one of two things that make him not entirely inferior to the Destroyer. 

So I'd say: Bad idea. Sorry.


Yeap. Well you will HAVE to swich and swich back again. That's gonna screw you up sometimes. Balance. 

Not just running around with auto multi-shot sniper rifle that's equally good at range and up close. 

Modifié par Air Quotes, 30 juillet 2012 - 07:29 .


#119
PRC_Heavy_Z

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Air Quotes wrote...

They are not necessary. I would be glad so people just play the game as is. But that's not gonna happen. So choose one lesser evil. Either tweak one or 2 classes once and prevent further nerfs or get contnous old and new weapon nerfs because of those classes. 

Choose.

Typhoon is next BTW.

 

Yeah, I'd choose to oppose all unnecessary changes in general.

If you are in a group going out to eat, and some people want haggis while you want ice cream, do you go for a creamy scoop of sheep defecation? you know since it's a compromise between tasting like crap and a creamy texture?

On and BTW, as a reply to your lil post in the nerf typhoon thread:

PRC_Heavy_Z wrote...

Air Quotes wrote...

Ahahah. What did I tell you? Now ask yourself why it's going to get nerfed?



I urinated in the Snake River yesterday and now there is a flood in JiangXi province of China!

Ahahah. What did I tell you? My urination can cause a great flood!


Modifié par PRC_Heavy_Z, 30 juillet 2012 - 07:32 .


#120
Omega2079

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Air Quotes wrote...

Omega2079 wrote...

Air Quotes wrote...

Skill would be getting close to enemy and blowing his brains out and staying alive after it. There's no skill in sniping and one shotting some Centurion from a mile away with a shotgun that can't miss because of the stream of pellets. 


There's no skill in managing your position relative to enemies?
There's no skill in aiming? or timing your shots? or use of cover?


Nope. No skill with Gi Claymore. I don't even have to aim. Just hipfire. Much faster than hardscoping with Sniper Rifle. The stream of pellets will do the work. And if the target is not dead yet, it's gonna be staggered. So I can reaload cancel in cover and finish him off.



What skills are needed to be successful (in a non-objective round) with a such a setup?

#121
Bolo Xia

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also i wanted to throw in,
if they removed the accuracy bonus to soldiers then guns like the revenant would not be really worth using. unless we put the revenant in the enemies eyeball b4 we pull the trigger. in which case they might as well use a shotgun still.

anyway im just arguing a point, that it will affect more than just shotguns.

#122
spudspot

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Air Quotes wrote...

spudspot wrote...

Air Quotes wrote...

How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


How come your Asari (Vanguard I take it?) has an ability to regain her barrier instantly and stagger most enemies? Maybe because she is meant to be closer to the enemy than a "sniping" Infiltrator.

How come I am in rather close proximity to my enemies with a GI? 

Seriously, I do get your point. We have certain classes that get more out of weapons than others, so instead of nerfing the weapons for every class, we "adjust" the classes. It's a good idea, I haven't seen too many sniper rifles on non-Infiltrators lately because of this.

But your approach is completely wrong. Your changes would hardly affect the Destroyer, since he's got the Typhoon for long to mid-range and can switch to his back-up Piranha if something gets too close. The GI is - as mentioned above - not doomed to stay 50m away from any enemy at all times, so he wouldn't loose much of his effectiveness. The one class that would really suffer from your changes would be the Turian Soldier, because his insane accuracy buffs are his signature and one of two things that make him not entirely inferior to the Destroyer. 

So I'd say: Bad idea. Sorry.


Yeap. Well you will HAVE to swich and swich back again. That's gonna screw you up sometimes. Balance. 

Not just running around with auto multi-shot sniper rifle that's equally good at range and up close. 


Wow, what a huge disadvantage. I'm not talking about the level of switching back and forth that is required with an Acolyte. (I again feel tempted to link Sp3c7er's solo)

What about the other points?

#123
Kronner

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lol yea, let's indirectly buff GPS.

#124
sliverofamoon

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A much simpler way would just be to buff sniper rifles so they are more appealing than a shotgun.

#125
Omega2079

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sliverofamoon wrote...

A much simpler way would just be to buff sniper rifles so they are more appealing than a shotgun.


When the headshot bunses were removed from larger enemies, that's when I noticed a whole lot more shotgun infiltrators.