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Simple way to fix Sniping with Shotguns


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#126
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spudspot wrote...

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spudspot wrote...

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How come I'm scoring 150k AVERAGE against ANY enemy on EVERY map with GI + Claymore?

How come I'm sniping with Claymore across Hydra and one shotting anything with GI + Claymore, but I can't do that with Asari + Claymore because pellets miss?

ANSWER ME THIS!


How come your Asari (Vanguard I take it?) has an ability to regain her barrier instantly and stagger most enemies? Maybe because she is meant to be closer to the enemy than a "sniping" Infiltrator.

How come I am in rather close proximity to my enemies with a GI? 

Seriously, I do get your point. We have certain classes that get more out of weapons than others, so instead of nerfing the weapons for every class, we "adjust" the classes. It's a good idea, I haven't seen too many sniper rifles on non-Infiltrators lately because of this.

But your approach is completely wrong. Your changes would hardly affect the Destroyer, since he's got the Typhoon for long to mid-range and can switch to his back-up Piranha if something gets too close. The GI is - as mentioned above - not doomed to stay 50m away from any enemy at all times, so he wouldn't loose much of his effectiveness. The one class that would really suffer from your changes would be the Turian Soldier, because his insane accuracy buffs are his signature and one of two things that make him not entirely inferior to the Destroyer. 

So I'd say: Bad idea. Sorry.


Yeap. Well you will HAVE to swich and swich back again. That's gonna screw you up sometimes. Balance. 

Not just running around with auto multi-shot sniper rifle that's equally good at range and up close. 


Wow, what a huge disadvantage. I'm not talking about the level of switching back and forth that is required with an Acolyte. (I again feel tempted to link Sp3c7er's solo)

What about the other points?


Yeah I know his Platinum solo. And because it's a solo he can run away to a safe spot and switch weapons. With a team that screws up spawn points you'll be caught with your pants down switching from Piranha to Typhoon and vice versa. 

Gi would not be as effective on open maps with a shotgun as he is now. He would have to get close every time. He would still be a beast on Glacier or White and similar. True. Not not as much on Hydra or Dagger.

#127
RequiemPrime

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Omega2079 wrote...

sliverofamoon wrote...

A much simpler way would just be to buff sniper rifles so they are more appealing than a shotgun.


When the headshot bunses were removed from larger enemies, that's when I noticed a whole lot more shotgun infiltrators.


Same here.

#128
Pedactor

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sliverofamoon wrote...

A much simpler way would just be to buff sniper rifles so they are more appealing than a shotgun.


The problem isn't with Shotguns.

It's with Sniper Rifles.

The Javelin and Widow should be getting called out for nerfs for how hard they SHOULD hit, shielded enemy or not.

Outside of that, these guns have been beaten down, outside of the Indra, Black Widow, and Valiant, two of which are Ultra Rare and one is promotional.

If it is allowed for the Shotguns to bypass shieldgate, and not SR's, then that's the real question here:

And if the answer is Tactical Cloak, then the weapons need buffed and R6 TC B needs nerfed further than it already is.

You can't say "what about those just starting out," because the Mantis is a powerful gun.

#129
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chielhier313 wrote...

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chielhier313 wrote...

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chielhier313 wrote...

Here`s a solution for you- leave it alone


Yeah. And keep getting weapon nerfs? No Thanks.

They will get nerfed, and then buffed. I like it as much as the troll store.Posted Image


We are getting weapon nerfs because GI's/Desroyers make them way too good. And people play GI's on Gold/Platinum. And beat those difficulties too easily. And then get weapons nerfed. Instead of tweaking the GI. So you get one weapon nerfed today, another one tomorrow. 

Aah, i see it now.
Bioware is jealous at the elitist who can do a solo run on platinum and therefore nerfing all the nice new gunsPosted Image


Elistist get bored of owning the game with the most powerful classes. So they get them nerfed with Biowares help. True.

#130
MacGarrus

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Yes, Shotguns are meant to be close range firearms. My suggestion for fixing the mixed feelings regarding the Piranha's rise to commodity is to impliment a maximum range for these weapons. Hitting something beyond this set range should create a significant damage penalty to prevent "shotgun snipers" from existing. Perhaps change the variable depending on each shotgun, large weapons like the Claymore having much better range than smaller ones such as the Disciple and Piranha. This would keep the Piranha functioning as the lethal CQC shotgun it is without crippling it completely.

As a side note, the slug firing Crusader should be exempt from this as it is designed to be able to fire at longer ranges

#131
Bleachrude

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I have to agree with spudspot airquotes.

Sure, there are times you can caught with your pants down but how often in a match is the "switching weapons" actually a drawback?

#132
Chaoswind

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No...

it would be better to add damage reductions based on distance (less damage over great distances).

#133
Kenadian

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Chaoswind wrote...

No...

it would be better to add damage reductions based on distance (less damage over great distances).


The lack of range in this game makes that a fairly bad idea. Given how little distance 22nd century shotguns have compared to 20th century ones already...I'm gonna say it seems like the right idea but not the right arena.

#134
Pedactor

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Everybody calling out for nerfs to Sniper Shotguns doesn't realize how absolutely terrible GI's would be and how very little damage Infiltrators in general will do........until they start seeing GI's running around with Pistols like the Paladin, Arc, Talon, and Carnifex and never realized what the truly overpowered guns were.

And you don't know what you are talking about if you think long-range shotguns don't exist.

There's flechette rounds and slugs that rival M-4's in range and accuracy.

Modifié par Pedactor, 30 juillet 2012 - 07:49 .


#135
Omega2079

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Air Quotes wrote...

chielhier313 wrote...

Air Quotes wrote...

chielhier313 wrote...

Air Quotes wrote...

chielhier313 wrote...

Here`s a solution for you- leave it alone


Yeah. And keep getting weapon nerfs? No Thanks.

They will get nerfed, and then buffed. I like it as much as the troll store.Posted Image


We are getting weapon nerfs because GI's/Desroyers make them way too good. And people play GI's on Gold/Platinum. And beat those difficulties too easily. And then get weapons nerfed. Instead of tweaking the GI. So you get one weapon nerfed today, another one tomorrow. 

Aah, i see it now.
Bioware is jealous at the elitist who can do a solo run on platinum and therefore nerfing all the nice new gunsPosted Image


Elistist get bored of owning the game with the most powerful classes. So they get them nerfed with Biowares help. True.


Fighting bots really isn't that challenging. The game's mecanics just don't lend well to it being challenging.

All that's left is competing for kills. That makes some additional incentives, like a Krogan's high life and shields pointless on the high end of performance.

The nature of the game makes it so it will never be balanced on the high end.

#136
Satirist

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what weapon mods and gear do you use on a turian soldier to one-shot brutes on gold?

#137
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Omega2079 wrote...

Air Quotes wrote...

chielhier313 wrote...

Air Quotes wrote...

chielhier313 wrote...

Air Quotes wrote...

chielhier313 wrote...

Here`s a solution for you- leave it alone


Yeah. And keep getting weapon nerfs? No Thanks.

They will get nerfed, and then buffed. I like it as much as the troll store.Posted Image


We are getting weapon nerfs because GI's/Desroyers make them way too good. And people play GI's on Gold/Platinum. And beat those difficulties too easily. And then get weapons nerfed. Instead of tweaking the GI. So you get one weapon nerfed today, another one tomorrow. 

Aah, i see it now.
Bioware is jealous at the elitist who can do a solo run on platinum and therefore nerfing all the nice new gunsPosted Image


Elistist get bored of owning the game with the most powerful classes. So they get them nerfed with Biowares help. True.


Fighting bots really isn't that challenging. The game's mecanics just don't lend well to it being challenging.

All that's left is competing for kills. That makes some additional incentives, like a Krogan's high life and shields pointless on the high end of performance.

The nature of the game makes it so it will never be balanced on the high end.


It will NEVER be balanced. True. Nerfers will ALWAYS find something to nerf, powers, grenades, weapons. Whatever. 

But we COULD try and make those nerfs less severe. Of course - it's largely Bioware's fault too for giving us weapons such as Krysae. And for giving us Gi's that makes weapons like Krysae GODLY. 

What I would do when making a weapons dependent class is - If I give it ROF I would't give it accuracy or damage. If I give it damage I would not give it ROF or accuracy. Bioware just packs all 3 with huge ammounts and that way make a good weapon do 300% more damage. OF COURSE IT'S GONNA BE OP! AND OF COURSE IT'S GONNA GET NERFED!

Posted Image

Modifié par Air Quotes, 30 juillet 2012 - 08:09 .


#138
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theSatirist wrote...

what weapon mods and gear do you use on a turian soldier to one-shot brutes on gold?


With a GI I one shot them with Claymore + AP ammo 4, Barrel, Shotgun Amp 5, out of cloak specced for Duration. 

With Turian you can do it after proxy mine debuff which doesn't take long or is hard to do. 

#139
Rokayt

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While something needs be done about the accuracy, your solution is unreasonable.

#140
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Rokayt wrote...

While something needs be done about the accuracy, your solution is unreasonable.


K. That's what discussion boards are for. Gimme a better one. I'll love you for that. :kissing:

Leaving everything alone is not an option. Nerfers and Bioware object that option.

#141
Lucifuture

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If this is such, rather than nerf x amount of shotguns just buff a few sniper rifles or sniper mods?

#142
Rokayt

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Air Quotes wrote...

Rokayt wrote...

While something needs be done about the accuracy, your solution is unreasonable.


K. That's what discussion boards are for. Gimme a better one. I'll love you for that. :kissing:

Leaving everything alone is not an option. Nerfers and Bioware object that option.

I did, Making accuracy bonuses multiplicative.

So a 50% accuracy bonus with a another 50% accuracy bonus is +75% accuracy, not +100% accuracy.

That destroyer? 62.5% would be his maximum accuracy bonus.
Far from gamebreaking, but still a nice benifit, instead of simply being locked out of shotgun accuracy altogether.

Escentially, Yeah, it is a 25% accuracy bonus, but its actually 25% of whats left of your innacuracy, not 25% further form the maxiumum possible level of innacuracy.

#143
TheKillerAngel

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theSatirist wrote...

what weapon mods and gear do you use on a turian soldier to one-shot brutes on gold?


I do not think it's possible with a Turian soldier. I have played the class extensively and with a smart choke+damage, you can at best 2 shot a brute if you're lucky and use max gear/mods. Under most circumstances you will take anywhere from 25-40% of its HP with a shot.

Modifié par TheKillerAngel, 30 juillet 2012 - 08:27 .


#144
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Lucifuture wrote...

If this is such, rather than nerf x amount of shotguns just buff a few sniper rifles or sniper mods?


Loop. Those Sniper Rifles will become even better on a GI. And we see GI snipers instead of GI shotgunners. Otr both. And then the game becomes too easy for them. 

So - weapon nerfs or enemy buffs. Buffed enemies require buffed weapons that were left behind. (and haven't been buffed to a usable state even)

#145
Ziegrif

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I like my sniper shotguns -.-
Would force me to exclusively use the crusader then...

#146
xis3

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There is nothing wrong to snip with a shotgun because of the increasing acc, i mean, it's normal for a marksman no ?

There is a huge difference between a good and bad hunter in real life, the good one can shot birds miles away with a 60 years old shotgun, and this things fly far away than any of our MP map distance from corner to corner.

Getting the pellet smaller with more acc is a mechanical way IG, it's normal for a marksman !

#147
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Ziegrif wrote...

I like my sniper shotguns -.-
Would force me to exclusively use the crusader then...


I love it too. I love seeing Centurion head splatter from across Hydra when I shot it with my Claymore GI... "sniff" So good. :crying: 

But I rather give it up than seeing Piranha nerf today, Typhoon tomorrow, Harrier a week later and so on to any good fun weapon. 

Modifié par Air Quotes, 30 juillet 2012 - 08:32 .


#148
Pedactor

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Air Quotes wrote...

Lucifuture wrote...

If this is such, rather than nerf x amount of shotguns just buff a few sniper rifles or sniper mods?


Loop. Those Sniper Rifles will become even better on a GI. And we see GI snipers instead of GI shotgunners. Otr both. And then the game becomes too easy for them. 

So - weapon nerfs or enemy buffs. Buffed enemies require buffed weapons that were left behind. (and haven't been buffed to a usable state even)


So this entire post should be to nerf GI's.

And the answer is no, not every Infiltrator should be power-based.

You are complaining about Hunter-modes bonuses and the shield reduction is a perfectly fine tradeoff because you are speccing for duration for the type of damage bonuses you are talking about.

Sniper Rifles need a buff, but that doesn't mean that Shotguns need nerfed.

Modifié par Pedactor, 30 juillet 2012 - 08:34 .


#149
Lucifuture

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It would be nice if bioware gave us a few game options to pick from
1 No balance changes
2 nerfs only
3 buffs only
4 full balance

#150
Lucifuture

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Also I am so starting to use the crusader rather than the geth shotgun now