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Simple way to fix Sniping with Shotguns


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#201
Iskar Jarak

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Air Quotes wrote...

TheKillerAngel wrote...

If you kill accuracy buffs for martial classes you hurt the viability of the Turian soldier even more.


For shotgun sniping - yeah. He would be still good with anything else. 

Also who said we can't buff the Turian is some other way? Give him a roll maybe? 


I like my Talon (technically not a shotgun, I know, same principle though) sniping Turian soldier just fine, thank you.  I DO think they should still get roll along with some other changes, but that's been discussed in a different thread.

In regards to this thread, while all this friendly debate has been stimulating, the accuracy change to shotguns isn't even possible outside of a full on patch.  Even then, it likely requires more effort and resources to accomplish than BW is willing and able to commit at this point.  Basically, it's not going to happen.

#202
yarpenthemad21

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stupidiest idea in the world...
what other weapons aside from shotguns need acc buff?
hurricane? no, because on bosses it doesnt matter at all, on small units dps is enough. on revenant? this gun is heavy, weak, have high recoil and is just poor choice.
still you need recoil reduction more than acc, on bosses it just doesn't matter. it's impossible to miss atlas.

so acc bonus for 2 weapons in entire game? great idea.

#203
budzai

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Iskar Jarak wrote...

budzai wrote...

BW's favorite weapons are shotguns and pistols. These two class will be the best always, and the players who always use these can be happy and think they are skilled...


See!  Now THAT"s how you sound elitist.  AIR QUOTES just thinks that if something is easy for him (her?), then it must be easy for everyone.  budzai, on the other hand, does a marvelous job of sounding superior to everyone (if not everyone, at least those silly pistol and shotgun users).


this is the truth, it hurts isn't it?

#204
xtorma

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Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem. 

So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.


Yes . nerf the turian more, just what they need.

NO

#205
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Iskar Jarak wrote...

Air Quotes wrote...

TheKillerAngel wrote...

If you kill accuracy buffs for martial classes you hurt the viability of the Turian soldier even more.


For shotgun sniping - yeah. He would be still good with anything else. 

Also who said we can't buff the Turian is some other way? Give him a roll maybe? 


I like my Talon (technically not a shotgun, I know, same principle though) sniping Turian soldier just fine, thank you.  I DO think they should still get roll along with some other changes, but that's been discussed in a different thread.

In regards to this thread, while all this friendly debate has been stimulating, the accuracy change to shotguns isn't even possible outside of a full on patch.  Even then, it likely requires more effort and resources to accomplish than BW is willing and able to commit at this point.  Basically, it's not going to happen.


Yeap. And that's why we will keep getting weapon nerfs. And getting them till they are dead and not one is using them. Like the Krysae. And when new weapons show up - nerf them too. 

#206
SilentCO1

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Actually quickscoping in this game is very easy (for me anyways) compared to many other games i've played. The fact that you can scope in and do the same damage is what makes me not agree to nerfing shotgun range. And with how powerful melees are, shotguns would become useless.

#207
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SilentCO1 wrote...

Actually quickscoping in this game is very easy (for me anyways) compared to many other games i've played. The fact that you can scope in and do the same damage is what makes me not agree to nerfing shotgun range. And with how powerful melees are, shotguns would become useless.


What melees are really that powerful except for Krogan and Batarian? 

I'm not nerfing shotgun range, I'm nerfing shotgun ACCURACY on specific classes at very long range. You can still hit with them from range if you're lucky. 

Modifié par Air Quotes, 30 juillet 2012 - 10:35 .


#208
Pride Demon

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Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem.

You might want to add the Eviscerator and the Wraith to that list: the first is specifically described as a longer range shotgun, the second is a modification of the first...

Air Quotes wrote...
So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.

While I get your argument, this point could be applied to any weapon as they all get increased accuracy from magic trigger fingers, shotgun or not...

#209
Kuukuu

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I will never understand why snipers get reduced dmg when hip fired, i get the accuracy loss, but the dmg makes no sense. If i wanna run up and stick my widow in some dudes chest why would i do less dmg? Its not a smart tactic to employ, so why does it suffer a damage penalty?

#210
Iskar Jarak

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budzai wrote...

this is the truth, it hurts isn't it?

 

Hurts?  No.  I've accepted that there are people who are better than me at games.  All I really care about now is how much fun I'm having.

Air Quotes wrote...

Yeap. And that's why we will keep getting weapon nerfs. And getting them till they are dead and not one is using them. Like the Krysae. And when new weapons show up - nerf them too. 


The viability of certain weapons with good weapon classes like the Destroyer an GI is not what's going to get weapons nerfed.  The Pirahna, unfortunately, is going to be nerfed because it has a higher DPS than everything else in the game (except maybe the Typhoon), and it weighs as much as a Mattock.  

The Krysae, on the other hand, allowed players that had no business playing Silver, let alone Gold, dominate matches with little to no skill whatsover (Landing a Krysae shot near a group is FAR easier than shotgun sniping). The Krysae hurt BW's bottom line, and that's why it got nerfed to oblivion.  I hated the Krysae.  Nothing ruined a match more than playing with 2 or more Krysae users.  That said, it's a shame what happened to it.

I don't get that 'Krysae feeling' when I play with shotgun GIs and Destroyers.  I'm not sitting back watching enemies explode before I can shoot them.  Rather, I still feel I'm part of the team even when I'm not playing one myself.  That's why I feel Destroyers and GIs are fine just they way they are.

Modifié par Iskar Jarak, 30 juillet 2012 - 10:52 .


#211
Creston918

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I have a much simpler way: Make sniper rifles worth using. Then people wouldn't need to use a shotgun to snipe with.

*entire Bioware staff looks on, baffled.*

#212
Iskar Jarak

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Air Quotes wrote...

What melees are really that powerful except for Krogan and Batarian? 


The Paladin.  I love melee with the Paladin.  I still carry a Pirahna with one (of course), but I rarely fire it unless I absolutely can't get into melee range.

#213
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Pride Demon wrote...

Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem.

You might want to add the Eviscerator and the Wraith to that list: the first is specifically described as a longer range shotgun, the second is a modification of the first...

Air Quotes wrote...
So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.

While I get your argument, this point could be applied to any weapon as they all get increased accuracy from magic trigger fingers, shotgun or not...


Well SMG's AR's fire one projectile at a time, so even in real life a trained marksman could make those weapons fire more accurately by controlling muzzle climb, knowing how and where to aim, by controlling breathing and so on. 

Shotguns with multiple pelllets however will NOT become more accurate without physical mods/attachments. 

P.S. I have no problem with Shotgun being "longer" range such as Evi or Wraith or Cruader. 

That's the point - Crusader fires slugs and doesn't break shieldgate because it IS SNIPER shotgun and can be used as SNIPER SHOTGUN by any character. It doesn't mean that it's a good shotgun, but you get what I mean

GI, Dstroyer and especially Turian can use ANY shotgun like the Crusader while firing multiple pellets and breaking shieldgate. And if the shotgun is powerful like the wraith, Claymore or Piranha - you get complete devastation with these characters. 

Modifié par Air Quotes, 30 juillet 2012 - 11:46 .


#214
Iskar Jarak

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Air Quotes wrote...

Pride Demon wrote...

Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem.

You might want to add the Eviscerator and the Wraith to that list: the first is specifically described as a longer range shotgun, the second is a modification of the first...

Air Quotes wrote...
So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.

While I get your argument, this point could be applied to any weapon as they all get increased accuracy from magic trigger fingers, shotgun or not...


Well SMG.s AR's fire one projectile at a time, so even in real life a trained marksman could make those weapons fire more accurately by controlling muzzle climb, knowing how and where to aim, by controlling breathing and so on. 

Shotguns with multiple however will NOT become more accurate without physical mods/attachments. 


It's stability, not accuracy that controls muzzle climb.  Anyway, stop applying real world physics to my ME3.  It's Space Magic!

#215
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Iskar Jarak wrote...

Air Quotes wrote...

Pride Demon wrote...

Air Quotes wrote...

A shotgun is suppose be a mostly close range weapon (Crusader, GPS excluded), yet some classes, such as Geth, Destroyer and Turian can make them into sniper rifles that ignore shieldgate. You can snipe with those classes across maps with no problem.

You might want to add the Eviscerator and the Wraith to that list: the first is specifically described as a longer range shotgun, the second is a modification of the first...

Air Quotes wrote...
So just disable the accuracy bonuses those classes gets for shotguns ONLY. I mean I get that Smart Choke tightens the pellet spread. It's a physical mod that goes into the weapon. But making a shotgun accurate using space magic built into your trigger finger is stupid. 

Problem solved. Now we can have our Piranhas, Raiders, Claymores and new weapons too.

While I get your argument, this point could be applied to any weapon as they all get increased accuracy from magic trigger fingers, shotgun or not...


Well SMG.s AR's fire one projectile at a time, so even in real life a trained marksman could make those weapons fire more accurately by controlling muzzle climb, knowing how and where to aim, by controlling breathing and so on. 

Shotguns with multiple however will NOT become more accurate without physical mods/attachments. 


It's stability, not accuracy that controls muzzle climb.  Anyway, stop applying real world physics to my ME3.  It's Space Magic!


I don't care. Space Magic will nerf weapons. And will nerf Destoyer and GI AGAIN. But I doubt they will buff the weapons back.