Typhoon Nerf Incoming
#201
Posté 30 juillet 2012 - 08:18
#202
Posté 30 juillet 2012 - 08:19
ntrisley wrote...
The population of a forum is not representative of the majority of the playerbase. It is a vocal minority.Thoragoros wrote...
ntrisley wrote...
But anyways.
Just because a decision is contrary to what the general player population wants/believes is the "right" way to do it does not mean it is not supported by their data.
You mean what the playerbase(customers) are enjoying is not "right?" You mean to tell me that pleasing the customers, and giving them what they want, is somehow not important?
And here I was thinking BIoWare was in the business of keeping its customers happy so they come back for more.
And really, the idea that "keeping customers happy can only be done when they feel like gods amongst men" is silly.
I'm willing to hazard a guess that even if the Typhoon is changed to have a slightly slower ramp-up time and has its innate penetration removed(I'm highly skeptical that this would happen, but I could see the ramp-up time increase), it would still be a good gun and people would use it.
First off, if you feel like a "God amongst men" using the Typhoon, you are probably playing Bronze or Silver, because you certainly wouldn't be feeling that way in Gold or Platinum. In Gold or Platinum, it is very, very risking keeping yourself out of cover to fire continuously for a full 2-3 seconds when's there's more than a handful of enemies within range. Also, that 2-3 second wind up time means the Typhoon is very, very limited at close range encounters.
Second, I don't feel like a "God Amongst Men" with my Typhoon 1, simply because my Revenant 10 is far, far better weapon! No wind up, higher DPS, lower weight, and decent close range capabilities.
Third, the Typhoon is a gun for non-casters. In other words, if you are using the Typhoon you are likely rellying solely on your guns. So where is the problem if this UR gun, actually outclasses several uncommons once it is properly leveled up? Shouldn't UR, and the millions of credits that go into acquiring a UR, actually count for something? Or must we all go back to using the Harrier?
#203
Posté 30 juillet 2012 - 08:21
Killmoves37 wrote...
You have a point here. When put into perspective this is definitely the moral low-ground. Is there a way to remove threads?DaBigDragon wrote...
Good job posting a PRIVATE MESSAGE on the PUBLIC forums.
I laugh when people wonder why the Bioware developers hardly say anything.
I keep forgetting that it seems manners and common sense are non-existant on the internet.
I think the devs already know that anything they post in private or public will be dispersed to the community. So, I don't think there's anything wrong here. It's only a problem when the parties involved assume the message is going to be private... and I don't think the devs ever assume that.
In fact, I think they wanted this nerf to be leaked so that the rage won't be as bad tomorrow.
#204
Posté 30 juillet 2012 - 08:22
Common courtesy is to keep a pm between you and whoever replied to it, private. That will only make them weary of replying to you in the future, regardless of how sincere or legitimate your question is.
The nerfers (join the group social.bioware.com/group/7605/ btw!) in this forum give themselves too much credit. Gameplay data of hundreds of thousands of users speaks louder than a few "this weapon/character is op" threads.
Anyway, my Typhoon X says bring it on! I'm not afraid of anything.
Oh yes it's all because of you AirQuotes.Air Quotes wrote...
Ahahah. What did I tell you? Now ask yourself why it's going to get nerfed?
Modifié par Offender_Mullet, 30 juillet 2012 - 08:26 .
#205
Posté 30 juillet 2012 - 08:24
Lividliver wrote...
Mr.House wrote...
Watch, they will get rid of the ability to pierce guardian shields and thin walls/cover and lower it's rate of fire.
I'm hoping they throw in more than that too.My suggestions would be for them to do reduced damage against barriers and shields.Maybe about a quarter of what they are dishing out right now.Phantom barrier should totally block out typhoon bullets too.That will make things harder and more fun.
What
that is the worst suggestion I've heard on these forums.
#206
Posté 30 juillet 2012 - 08:24
Still doesn't quite sit well with me. I removed the picture because it technically was a private message. Hopefully the thread dies soon enoughSulaco_7 wrote...
Killmoves37 wrote...
You have a point here. When put into perspective this is definitely the moral low-ground. Is there a way to remove threads?DaBigDragon wrote...
Good job posting a PRIVATE MESSAGE on the PUBLIC forums.
I laugh when people wonder why the Bioware developers hardly say anything.
I keep forgetting that it seems manners and common sense are non-existant on the internet.
I think the devs already know that anything they post in private or public will be dispersed to the community. So, I don't think there's anything wrong here. It's only a problem when the parties involved assume the message is going to be private... and I don't think the devs ever assume that.
In fact, I think they wanted this nerf to be leaked so that the rage won't be as bad tomorrow.
#207
Posté 30 juillet 2012 - 08:24
ntrisley wrote...
Play a Destroyer.ryoldschool wrote...
ntrisley wrote...
The population of a forum is not representative of the majority of the playerbase. It is a vocal minority.Thoragoros wrote...
ntrisley wrote...
But anyways.
Just because a decision is contrary to what the general player population wants/believes is the "right" way to do it does not mean it is not supported by their data.
You mean what the playerbase(customers) are enjoying is not "right?" You mean to tell me that pleasing the customers, and giving them what they want, is somehow not important?
And here I was thinking BIoWare was in the business of keeping its customers happy so they come back for more.
And really, the idea that "keeping customers happy can only be done when they feel like gods amongst men" is silly.
I'm willing to hazard a guess that even if the Typhoon is changed to have a slightly slower ramp-up time and has its innate penetration removed(I'm highly skeptical that this would happen, but I could see the ramp-up time increase), it would still be a good gun and people would use it.
dude, you don't have the gun. But, you can see a need for a ramp-up time increase??? Anytime you get staggered you start from scratch. Play with some geth hunters that get the drop on you, then tell me what you think about the existing ramp-up speed.
You don't get staggered when using Devastator Mode.
Also, if you're firing from cover or playing as a member of a team--those Hunters are not as much of a problem as you think they are.
Less focus on "YOU DON'T HAVE THE GUN!", more focus on the fact that I do actually know what I'm talking about from extended play sessions as being someone backing up two Destroyers with Typhoons.
Well I played with the gun the entire weekend, and maybe your opinion would hold more weight with me if you actually had experience with it. I used it mostly on the demolisher, and lots of times pug teams are not the best so you do have to deal with staggers, etc. And since you were watching Destroyoers who don't get staggered then you probably don't know what I'm talking about.
#208
Posté 30 juillet 2012 - 08:25
I am so goddamned sick of every remotely viable weapon being nerfed to uselessness. If they go after the Collector or Particle Rifle next, I am going to Bioware and taking someone hostage.
Modifié par JaimasOfRaxis, 30 juillet 2012 - 08:28 .
#209
Posté 30 juillet 2012 - 08:25
I have the Typhoon VII and consideringSimulatedSnowman wrote...
Dang man. I haven't even unlocked one yet.
- its actually a viable assault rifle for Gold without all forms of gear/mods
- it's a UR
- its weight - huge effect on cool down
Nerf it Bioware and add it to the SUCK pile
Modifié par richcz3, 30 juillet 2012 - 08:26 .
#210
Posté 30 juillet 2012 - 08:25
#211
Posté 30 juillet 2012 - 08:41
If you're using PUG teams as examples of "Well the gun can't be unbalanced because of staggers!", your experience with the gun is completely irrelevant.ryoldschool wrote...
ntrisley wrote...
Play a Destroyer.ryoldschool wrote...
ntrisley wrote...
The population of a forum is not representative of the majority of the playerbase. It is a vocal minority.Thoragoros wrote...
ntrisley wrote...
But anyways.
Just because a decision is contrary to what the general player population wants/believes is the "right" way to do it does not mean it is not supported by their data.
You mean what the playerbase(customers) are enjoying is not "right?" You mean to tell me that pleasing the customers, and giving them what they want, is somehow not important?
And here I was thinking BIoWare was in the business of keeping its customers happy so they come back for more.
And really, the idea that "keeping customers happy can only be done when they feel like gods amongst men" is silly.
I'm willing to hazard a guess that even if the Typhoon is changed to have a slightly slower ramp-up time and has its innate penetration removed(I'm highly skeptical that this would happen, but I could see the ramp-up time increase), it would still be a good gun and people would use it.
dude, you don't have the gun. But, you can see a need for a ramp-up time increase??? Anytime you get staggered you start from scratch. Play with some geth hunters that get the drop on you, then tell me what you think about the existing ramp-up speed.
You don't get staggered when using Devastator Mode.
Also, if you're firing from cover or playing as a member of a team--those Hunters are not as much of a problem as you think they are.
Less focus on "YOU DON'T HAVE THE GUN!", more focus on the fact that I do actually know what I'm talking about from extended play sessions as being someone backing up two Destroyers with Typhoons.
Well I played with the gun the entire weekend, and maybe your opinion would hold more weight with me if you actually had experience with it. I used it mostly on the demolisher, and lots of times pug teams are not the best so you do have to deal with staggers, etc. And since you were watching Destroyoers who don't get staggered then you probably don't know what I'm talking about.
Try playing with a group of friends who know what they're doing and be amazed by the difference.
#212
Posté 30 juillet 2012 - 08:42
I find it ironic how you support that group, while admitting that anyone advocating nerfs isn't actually the sole reason things get changed.Offender_Mullet wrote...
The nerfers (join the group social.bioware.com/group/7605/ btw!) in this forum give themselves too much credit. Gameplay data of hundreds of thousands of users speaks louder than a few "this weapon/character is op" threads.
TWO weapons. Falcon and Krysea got big nerfs and, unlike all the drama suggest, not to uselessness.JaimasOfRaxis wrote...
Screw everything.
I am so goddamned sick of every remotely viable weapon being nerfed to uselessness. If they go after the Collector or Particle Rifle next, I am going to Bioware and taking someone hostage.
What's more aside from tweaks to weight ranges no other weapon was nerfed than the Krysea for three months at least.
Modifié par Poison_Berrie, 30 juillet 2012 - 08:42 .
#213
Posté 30 juillet 2012 - 08:44
Poison_Berrie wrote...
TWO weapons. Falcon and Krysea got big nerfs and, unlike all the drama suggest, not to uselessness.
What's more aside from tweaks to weight ranges no other weapon was nerfed than the Krysea for three months at least.
Two is how it starts.
You don't speak up for the Typhoon, and then there'll be no one to speak up when they come for your Harrier.
#214
Posté 30 juillet 2012 - 08:49
Nope. It would be ironic if I said nerfers' opinions weren't taken into account at all. They just THINK it's all because of a long-winded post, infused with sometimes hilarious logic things get changed. Obviously the BW staff do read the forums. I never said they didn't look at people's nerf posts. I assume No Nerfducks doesn't discriminate to just forum members. That would be wrong and unfair.Poison_Berrie wrote...
I find it ironic how you support that group, while admitting that anyone advocating nerfs isn't actually the sole reason things get changed.
Modifié par Offender_Mullet, 30 juillet 2012 - 08:55 .
#215
Posté 30 juillet 2012 - 08:52
Take a back-up gun?Thoragoros wrote...
ntrisley wrote...
The population of a forum is not representative of the majority of the playerbase. It is a vocal minority.Thoragoros wrote...
ntrisley wrote...
But anyways.
Just because a decision is contrary to what the general player population wants/believes is the "right" way to do it does not mean it is not supported by their data.
You mean what the playerbase(customers) are enjoying is not "right?" You mean to tell me that pleasing the customers, and giving them what they want, is somehow not important?
And here I was thinking BIoWare was in the business of keeping its customers happy so they come back for more.
And really, the idea that "keeping customers happy can only be done when they feel like gods amongst men" is silly.
I'm willing to hazard a guess that even if the Typhoon is changed to have a slightly slower ramp-up time and has its innate penetration removed(I'm highly skeptical that this would happen, but I could see the ramp-up time increase), it would still be a good gun and people would use it.
First off, if you feel like a "God amongst men" using the Typhoon, you are probably playing Bronze or Silver, because you certainly wouldn't be feeling that way in Gold or Platinum. In Gold or Platinum, it is very, very risking keeping yourself out of cover to fire continuously for a full 2-3 seconds when's there's more than a handful of enemies within range. Also, that 2-3 second wind up time means the Typhoon is very, very limited at close range encounters.
Seriously. The Piranha is perfect to complement the Typhoon, especially on Gold/Platinum.
So why bring up the weight issue at all?Second, I don't feel like a "God Amongst Men" with my Typhoon 1, simply because my Revenant 10 is far, far better weapon! No wind up, higher DPS, lower weight, and decent close range capabilities.
Third, the Typhoon is a gun for non-casters. In other words, if you are using the Typhoon you are likely rellying solely on your guns.
If you see someone using it on a Salarian Engineer or any of the more "popular" power heavy classes--it doesn't matter how high of a Typhoon they have, they're most likely an underwhelming player and likely a burden upon your team.
The Particle Rifle and Javelin would like words with you.So where is the problem if this UR gun, actually outclasses several uncommons once it is properly leveled up? Shouldn't UR, and the millions of credits that go into acquiring a UR, actually count for something?
That said, nowhere have I suggested that UR "need to be nerfed because they outclass several uncommons". The idea that the rarity level of a gun should impact its power level is one I do not necessarily agree with, however. Simple fact is that you're adding a "gating" mechanic to the game, preventing progression of players if it becomes a case of "You need X/Y/Z to be able to play in Silver/Gold/Platinum".
If you're engaging in shorter ranged firefights or using a class which might actually need to use its powers every so often, then why would you be using the Typhoon over the Harrier anyways?Or must we all go back to using the Harrier?
They are not the same gun. Different guns in this game have different roles.
To use the example you brought forward: The Harrier is a modified M96 Mattock, intended for fully automatic fire and to be used by Cerberus shock troopers in a breakthrough capacity.
The Typhoon is a gun purposebuilt to serve as a "light machine gun", meaning it is what is classed as a "Squad Automatic Weapon". The role such a gun would play is being used to provide a base of fire from a static position while the rest of your team moves up, not for you to run in and clear a doorway.
#216
Posté 30 juillet 2012 - 08:58
ntrisley wrote...
If you're using PUG teams as examples of "Well the gun can't be unbalanced because of staggers!", your experience with the gun is completely irrelevant.ryoldschool wrote...
ntrisley wrote...
Play a Destroyer.ryoldschool wrote...
ntrisley wrote...
The population of a forum is not representative of the majority of the playerbase. It is a vocal minority.Thoragoros wrote...
ntrisley wrote...
But anyways.
Just because a decision is contrary to what the general player population wants/believes is the "right" way to do it does not mean it is not supported by their data.
You mean what the playerbase(customers) are enjoying is not "right?" You mean to tell me that pleasing the customers, and giving them what they want, is somehow not important?
And here I was thinking BIoWare was in the business of keeping its customers happy so they come back for more.
And really, the idea that "keeping customers happy can only be done when they feel like gods amongst men" is silly.
I'm willing to hazard a guess that even if the Typhoon is changed to have a slightly slower ramp-up time and has its innate penetration removed(I'm highly skeptical that this would happen, but I could see the ramp-up time increase), it would still be a good gun and people would use it.
dude, you don't have the gun. But, you can see a need for a ramp-up time increase??? Anytime you get staggered you start from scratch. Play with some geth hunters that get the drop on you, then tell me what you think about the existing ramp-up speed.
You don't get staggered when using Devastator Mode.
Also, if you're firing from cover or playing as a member of a team--those Hunters are not as much of a problem as you think they are.
Less focus on "YOU DON'T HAVE THE GUN!", more focus on the fact that I do actually know what I'm talking about from extended play sessions as being someone backing up two Destroyers with Typhoons.
Well I played with the gun the entire weekend, and maybe your opinion would hold more weight with me if you actually had experience with it. I used it mostly on the demolisher, and lots of times pug teams are not the best so you do have to deal with staggers, etc. And since you were watching Destroyoers who don't get staggered then you probably don't know what I'm talking about.
Try playing with a group of friends who know what they're doing and be amazed by the difference.
lol, dude I do play with a group of friends at times. Irrelevant? Making the the condition that you must play a destroyer or with friends seems more limiting of in-game experience with the gun.
But at least I have played with the gun, so I don't see how its irrelevant at all. When the designers put the gun together they made certain limitations on it. Before you pass judgement on it, you ought to play it.
#217
Posté 30 juillet 2012 - 09:01
Maybe that's how it starts, maybe not.JaimasOfRaxis wrote...
Two is how it starts.
You don't speak up for the Typhoon, and then there'll be no one to speak up when they come for your Harrier.
I'll wait untill I see the actual change before jumping to wild and premature conclusions, but hey I'm strange like that.
#218
Posté 30 juillet 2012 - 09:03
#219
Posté 30 juillet 2012 - 09:05
And herein lies the problem. You're assuming that "Well I've used it, thus I know everything about it and how to use it well" is true.ryoldschool wrote...
lol, dude I do play with a group of friends at times. Irrelevant? Making the the condition that you must play a destroyer or with friends seems more limiting of in-game experience with the gun.
But at least I have played with the gun, so I don't see how its irrelevant at all. When the designers put the gun together they made certain limitations on it. Before you pass judgement on it, you ought to play it.
The fact that I saw during this past weekend no less than thirteen people using it on power heavy classes, complaining that it was underpowered on BRONZE and SILVER no less suggests that simply because you have the gun does not mean you're using it properly.
You, by the by, are the one who made the condition that "the gun isn't useful against Geth when you're getting staggered by Hunters". That's one example, and against an enemy which is known to be relatively difficult to face with PUGs simply because of the fact that they're very unforgiving...it seems to be a very disingenuous one.
And I would love to play it. But the stupid packs have been giving me Particle Rifles and finally unlocked the Black Widow for me after playing since the launch.
#220
Posté 30 juillet 2012 - 09:12
ntrisley wrote...
And herein lies the problem. You're assuming that "Well I've used it, thus I know everything about it and how to use it well" is true.ryoldschool wrote...
lol, dude I do play with a group of friends at times. Irrelevant? Making the the condition that you must play a destroyer or with friends seems more limiting of in-game experience with the gun.
But at least I have played with the gun, so I don't see how its irrelevant at all. When the designers put the gun together they made certain limitations on it. Before you pass judgement on it, you ought to play it.
The fact that I saw during this past weekend no less than thirteen people using it on power heavy classes, complaining that it was underpowered on BRONZE and SILVER no less suggests that simply because you have the gun does not mean you're using it properly.
You, by the by, are the one who made the condition that "the gun isn't useful against Geth when you're getting staggered by Hunters". That's one example, and against an enemy which is known to be relatively difficult to face with PUGs simply because of the fact that they're very unforgiving...it seems to be a very disingenuous one.
And I would love to play it. But the stupid packs have been giving me Particle Rifles and finally unlocked the Black Widow for me after playing since the launch.
Ok, look. I only play with the Typhoon on Gold and platinum. I mentioned the stagger because the gun does not do real damage until it ramps up, and then it takes a while, and staggers puts you back at square one. I am not saying I know everything about this gun, but I do know first-hand about some of the limitations. I played with some guys on Gold with it and they really like it as well, and we were doing a non-camping Glacier Gold match. He was not invincible with it.
Hope you get better luck with the store. Its one of the three good assault rifles we have ( harrier, typhoon, saber ).
#221
Posté 30 juillet 2012 - 09:16
#StillBitter2012
#222
Posté 30 juillet 2012 - 09:19
GodlessPaladin, Stardusk, there's been quite a few.DragonRageGT wrote...
Silver players.. or Bronze... I'm yet to see real Gold/Platinum players asking for nerf of anything.
But accepting that people you dissagree with can't come from a diverse backgrounds and can have either valid or invalid arguments/claims is something a lot of humans have trouble with on a myriad of topics.
@ryoldschool: Mattock? Revenant ain't bad either.
Modifié par Poison_Berrie, 30 juillet 2012 - 09:53 .
#223
Posté 30 juillet 2012 - 09:22
And look, we get to the thing which makes you think it's a bit weak but heralds back to what I said about situational usage for weapons!ryoldschool wrote...
ntrisley wrote...
And herein lies the problem. You're assuming that "Well I've used it, thus I know everything about it and how to use it well" is true.ryoldschool wrote...
lol, dude I do play with a group of friends at times. Irrelevant? Making the the condition that you must play a destroyer or with friends seems more limiting of in-game experience with the gun.
But at least I have played with the gun, so I don't see how its irrelevant at all. When the designers put the gun together they made certain limitations on it. Before you pass judgement on it, you ought to play it.
The fact that I saw during this past weekend no less than thirteen people using it on power heavy classes, complaining that it was underpowered on BRONZE and SILVER no less suggests that simply because you have the gun does not mean you're using it properly.
You, by the by, are the one who made the condition that "the gun isn't useful against Geth when you're getting staggered by Hunters". That's one example, and against an enemy which is known to be relatively difficult to face with PUGs simply because of the fact that they're very unforgiving...it seems to be a very disingenuous one.
And I would love to play it. But the stupid packs have been giving me Particle Rifles and finally unlocked the Black Widow for me after playing since the launch.
Ok, look. I only play with the Typhoon on Gold and platinum. I mentioned the stagger because the gun does not do real damage until it ramps up, and then it takes a while, and staggers puts you back at square one. I am not saying I know everything about this gun, but I do know first-hand about some of the limitations. I played with some guys on Gold with it and they really like it as well, and we were doing a non-camping Glacier Gold match. He was not invincible with it.
On the maps where you cannot necessarily have clear firelanes--the Typhoon seems to be at a disadvantage on the higher difficulties. That does not change the fact that on maps like Hydra, Vancouver, Rio, Ghost, Giant, Dagger, or even on White it can be very very effective with the unbroken firelanes which can be found on those maps in certain areas.
On the shorter maps like Glacier, Goddess, Reactor, or London--it can be effective but really only in "certain areas".
Condor and Jade are toss-ups. Like the rest of it, it depends upon how you decide to situate your team on the map. Simply running around spraying gunfire while getting shot as anything but the Destroyer is, naturally, going to be less than conducive for optimum performance with the Typhoon from how the team I ran with was playing.
Yeah. Saber is at III, and am actually enjoying it on the Destroyer for certain maps(namely: the longer range maps I mentioned above) alongside of a Piranha X backup.Hope you get better luck with the store. Its one of the three good assault rifles we have ( harrier, typhoon, saber ).
Harrier is better all around at closer ranges though.
#224
Posté 30 juillet 2012 - 09:41
ntrisley wrote...
Seriously. The Piranha is perfect to complement the Typhoon, especially on Gold/Platinum.
Clutch situations. When that Hunter creeps up behind you, or a banshee decides to teleport through a wall, the Typhoon really struggles, so much so that it is nearly useless in those situations where taking time to switch guns is as lethal as the enemies your trying to fight. The Revenant, however, is perfectably viable in those situations, while perhaps not being ideal, it is still passable.
So why bring up the weight issue at all?
If you see someone using it on a Salarian Engineer or any of the more "popular" power heavy classes--it doesn't matter how high of a Typhoon they have, they're most likely an underwhelming player and likely a burden upon your team.
I bring up the weight situation because the Typhoon, due to its weight, is limited to non-casters. This is a very signficcant limitation.
The Phaeston, for instance, is a favorite automatic weapon among such classes as the Paladin, who are power heavy. The Phaeston is light enough to not hinder cooldowns all that much. The same cannot be said of the Typhoon.
That said, nowhere have I suggested that UR "need to be nerfed because they outclass several uncommons". The idea that the rarity level of a gun should impact its power level is one I do not necessarily agree with, however. Simple fact is that you're adding a "gating" mechanic to the game, preventing progression of players if it becomes a case of "You need X/Y/Z to be able to play in Silver/Gold/Platinum".
Really? So there shouldn't be significant payout for hours upon hours of playtime and the millions of credits that that gun ended up costing?
If you're engaging in shorter ranged firefights or using a class which might actually need to use its powers every so often, then why would you be using the Typhoon over the Harrier anyways?
They are not the same gun. Different guns in this game have different roles.
To use the example you brought forward: The Harrier is a modified M96 Mattock, intended for fully automatic fire and to be used by Cerberus shock troopers in a breakthrough capacity.
The Typhoon is a gun purposebuilt to serve as a "light machine gun", meaning it is what is classed as a "Squad Automatic Weapon". The role such a gun would play is being used to provide a base of fire from a static position while the rest of your team moves up, not for you to run in and clear a doorway.
First off, don't try to equate real-world LMG tactics to ME3 MP with phrases like "The squad moves up.' First off, there is no sense of "Supressing enemies," or providing "Covering fire." ME3 MP is a game "Whittle down the bosses" on Gold and Platinum, so those exmaples just don't apply. We have firepower tank classes, snipers, and casters -- that's it.
As for the Harrier and Typhoon, for many players the Typhoon and the Harrier fill exactly the same role - heavy firepower -- because they are most often equipped on exactly the same classes -- Non-Casters who rely on their guns.
So while the Harrier sees use on perhaps a handful of more classes than the Typhoon since it is slgithly lighter, especially when upgraded, it is still very much in the league. As a result, if the Typhoon gets nerfed, it will most likely get ditched in favor of the Harrier or the Revenant. Remember, the Typhoon has a bunch of drawbacks the Revenant and Harrier don't have, huge weight, and wind up.
Keep in mind, for many it is already a very close call when deciding to use the Harrier or the Typhoon, so a slight nerf in either direction could really end up tipping the balance.
Modifié par Thoragoros, 30 juillet 2012 - 09:57 .
#225
Posté 30 juillet 2012 - 09:55
At least I got to enjoy my Destroyer with Typhoon and Piranha for a week.
Due to the nerf herders, in a few weeks at most the N7 Eagle will be the most powerful weapon in MP. Then they will scream for it to have the nerf hammer dropped.





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