Guys,
Something occured to me right now, about the possible ending solution. Tell me what you think about it.
Let's assume for a moment, that the theory, which says that every DLC corresponds to each act of ME3 is real. We had Leviathan, for Act I, Omega, for Act II, and supposedly Project X, for Act III (i.e. the end of the game).
Now, most of IT'ers will agree that in order to explain the whole game idea, the whole indotrinaction theory, and the endings in particular, Bioware would have change them. So, if we assume, that each one of the DLC's will guide us more and more about indoctrination, we would have to experience something very new in the omega, and something mindblowing in the final DLC. These would have to be big things, allowing the players to start thinking about indoctrination and considering it as a possibility.
What I think will happen, is that Bioware will start expanding the endings along with every DLC release, each time adding new content to them. On one DLC layer, we will get standard new 'in game' content, which will expand current gameplay experience in ME universe (Leviathan 'chase' missions, Omega station / helping Aria). But these missions, aside from their core story, will carry new and much more important messages, that will make us start questioning various ideas built through whole game series (like the origin of the reapers in Leviathan, or ground breaking new information about Cerberus, Illusive Man, and most importantly - his work and ideology). And basically, all of them would be based on the grounds of indoctrination. Each time Shepard (player) will more and more understand the process of it. The second layer, will be the endgame expansion mentioned before, in form of new dialogue options which will correspond to the new information aquired through the DLC's.
Now, if we assume, that eventually we break off the indoctrination during the endgame (in the final DLC), we would have to progressively start to realise it (hence more dialogue options in each next dlc). Those additional dialogue options I am talking about would be a key. So far we've been more responding to the present conversations at the end of the game, rather than leading them. So what if we had enough basis (provided by DLC's) to start questioning TIM and the starchild ideas? We would have the chance to talk them down, eventually break their logic and thus realise we're being indoctrinated.
And the best part is that by adding more dialogue options to the existing ones
would not technically change the endings (as Bioware says it won't happen), because there would be still a possibility to finish the game as an indoctrinated Shepard. That will be entirely the player's choice which path to choose, but this time with BW knocking your head and saying "Hey bro, look, something going on here, do you really believe these guys?". This has already started in Leviathan in some way. We have indoctrination based story, a bit expanded endings, and more to think about the reapers and they way they function.
Of course that implies somewhat new game content with completely different new ending. I don't really have the idea how could it look like at the moment, but there's some still to come.
So, the Omega will be crucial to determine whether this idea is likely or not. But I would really like to see this happen. How about you guys?
Modifié par Vibez, 22 septembre 2012 - 10:51 .