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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#25151
Rifneno

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Big_Boss9 wrote...

Drew Karpyshyn >>>>>>> Mac Walters


So they say. Frankly I don't know why everyone assumes it. What we've seen is the collaborative package. It's hard if not impossible to say writer X was better than writer Y when you're seeing the sum of X and Y.

#25152
spotlessvoid

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Examining the strange Prothean artifact reveals a small, irregular slot on the underside of the surface. Remembering the strange trinket you received from the asari Consort on the Citadel, you pull it out and place it in the slot. The ball explodes in a brilliant flash of white light, momentarily blinding you and disorienting you.

Slowly your senses return as you wake from a deep sleep. You are alone in the forest, though you are not far from the caves you share with the others in your tribe. There is a pain and a small lump in the back of your skull, as if a chip of flint has been forced under the surface of the skin.

Leaning on your bone-tipped spear for support, you rise to your feet. A sound draws your attention upwards, where a strange creature hovers high above you. It is unlike the birds you hunt by the lake's edge – it has no head and no wings yet somehow it flies. It is a beast of shining silver; hanging motionless in the sky like a cloud. You sense it is watching you, studying you.

Raising a hairy fist, you shake your spear at it in anger and the creature rises up quickly until it disappears from view. With a satisfied grunt you make your way back to your caves and the rest of the tribe.

You fall into the familiar patterns of life –the hunt for food, the struggle to claim and keep a mate, the battles against the other tribes that would claim your territory. Days roll into nights and back into days. Each time you rise from sleep there is the sensation that you are not alone; that some "other" is with you sharing all you see, hear and feel. At these times your hand goes to the strange lump at the back of your skull and you remember the silver creature from the sky.

The air grows colder, winter falls. You must range farther for food, clutching the furs tight against you to ward off the chill. It is on one of these long hunts that the strange bird returns. You hear it before you see it, its call a deafening roar as it descends from above, swooping down on you. A single great eye opens on the underbelly, a glowing red orb. You try to run, but a finger of red light extends from the eye and engulfs you, and all goes black again.

You wake an instant later to find yourself on Eletania lying on your back, the Prothean artifact looming above you undamaged and your companions standing over you. They help you to your feet, puzzled. "There was a flash of light and you just sort of toppled over," one explains. "Are you okay, Shepard?" the other asks. You don't answer right away, wondering at the implications of what you have seen: the memories of a Cro-Magnon hunter, captured by an implanted Prothean data recorder. How long did they study the primitive humans, observing them and analyzing the results at their base on Mars? And what, if anything, did they learn from us?

"I'm fine," you finally reply, realizing that this is a mystery you will probably never solve. "Forget about it."

#25153
Dendio1

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I want Liara to serve my shepard some cake

Happy birthday shepard!

#25154
Big_Boss9

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Rifneno wrote...

Big_Boss9 wrote...

Drew Karpyshyn >>>>>>> Mac Walters


So they say. Frankly I don't know why everyone assumes it. What we've seen is the collaborative package. It's hard if not impossible to say writer X was better than writer Y when you're seeing the sum of X and Y.

That is true, but if rumors are to be believed, Walters' fingerprints are all over the weakest parts of the game -- Opening, Mars, Cerberus Coup, Ending (If not IT). Going forward, whether that's true or not, it's somewhat disheartening that ME's better (best, arguably) writers have moved on to other projects.

Modifié par Big_Boss9, 23 septembre 2012 - 07:21 .


#25155
Rob Psyence

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"worst parts of the game" are subjective, its your opinion, not necessarily someone else's.

#25156
Big_Boss9

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Rob Psyence wrote...

"worst parts of the game" are subjective, its your opinion, not necessarily someone else's.

Agreed, opinions and all, but those four sections tend to be the most "complained about". I'd like to think that IT will cover it all, but much like Simon_Says, I am very much agnostic on whether Bioware will actually implement it.

Modifié par Big_Boss9, 23 septembre 2012 - 07:50 .


#25157
Rob Psyence

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I mean there are some shaky things and certainly there are stronger parts than others but personally I liked the game. I also believe that with a game like this I think a lot of people wouldn't have been satisfied no matter what Bioware put out.

Edit: wont be satisfied no matter what they put out.

Modifié par Rob Psyence, 23 septembre 2012 - 07:42 .


#25158
BleedingUranium

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Gotta love average people's misconceptions Posted Image

 (Top comment chain, I'm Snowstorm45)

#25159
Big_Boss9

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Rob Psyence wrote...

I mean there are some shaky things and certainly there are stronger parts than others but personally I liked the game. I also believe that with a game like this I think a lot of people wouldn't have been satisfied no matter what Bioware put out.

Edit: wont be satisfied no matter what they put out.

Sure, there will be malcontents no matter what. I'll keep holding out hope until the DLC cycle is finished, even as far as the next ME game, if need be.

#25160
Andromidius

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demersel wrote...

Oh, don't get me started on SC2 - that's the biggest rip off in the history of gaing and NOBODY complains, and everyone adores Blizzard.  :sick:


Was from a few pages back, but I have to bring this up.

People HATE Blizzard.  Often over the most minor thing, or something their own favourite company does as well.  They'll whine if they make things too hard, whine if its too easy, whine if there's not enough new content, whine if there's too much content for them to do, whine if questing zones are empty, whine if questing zones are populated...

They can do no right.  I mean look at Diablo - had some launch issues, and people are STILL complaining about it!

But SC2 isn't a ripoff at all.  Considering the Arcade with all the modded game modes, its a bargin.  And Heart of the Swarm is an expansion, which is something companies forgot long ago in favour of DLC.

#25161
Hrothdane

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Andromidius wrote...

demersel wrote...

Oh, don't get me started on SC2 - that's the biggest rip off in the history of gaing and NOBODY complains, and everyone adores Blizzard.  :sick:


Was from a few pages back, but I have to bring this up.

People HATE Blizzard.  Often over the most minor thing, or something their own favourite company does as well.  They'll whine if they make things too hard, whine if its too easy, whine if there's not enough new content, whine if there's too much content for them to do, whine if questing zones are empty, whine if questing zones are populated...

They can do no right.  I mean look at Diablo - had some launch issues, and people are STILL complaining about it!

But SC2 isn't a ripoff at all.  Considering the Arcade with all the modded game modes, its a bargin.  And Heart of the Swarm is an expansion, which is something companies forgot long ago in favour of DLC.


My feelings exactly. I've been playing their games since Warcraft 2, and I will continue to do so for some time.

I used to work at a restraurant near their headquarters, so I would see Blizzard employees every day at lunch time. They are some really nice people, and they really seem to care about their work.

#25162
Raistlin Majare 1992

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Hrothdane wrote...

Andromidius wrote...

demersel wrote...

Oh, don't get me started on SC2 - that's the biggest rip off in the history of gaing and NOBODY complains, and everyone adores Blizzard.  :sick:


Was from a few pages back, but I have to bring this up.

People HATE Blizzard.  Often over the most minor thing, or something their own favourite company does as well.  They'll whine if they make things too hard, whine if its too easy, whine if there's not enough new content, whine if there's too much content for them to do, whine if questing zones are empty, whine if questing zones are populated...

They can do no right.  I mean look at Diablo - had some launch issues, and people are STILL complaining about it!

But SC2 isn't a ripoff at all.  Considering the Arcade with all the modded game modes, its a bargin.  And Heart of the Swarm is an expansion, which is something companies forgot long ago in favour of DLC.


My feelings exactly. I've been playing their games since Warcraft 2, and I will continue to do so for some time.

I used to work at a restraurant near their headquarters, so I would see Blizzard employees every day at lunch time. They are some really nice people, and they really seem to care about their work.


I dont really dislike Blizzard either, but their writers really seem to have lost their edge, especially in World of Wacraft. While i may run into quest lines and tidbits of lore which are still interesting, most of it just seems rushed or worse a complete betrayal of what the characters were in the earlier games.

Already made a long rant about Illidan and Kael´thas some pages back so wont go into detail.

#25163
RavenEyry

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I've never played a blizzard game so can't really comment, but I heard activision dick around with them almost as much as EA does with every subsidiary ever.

#25164
Rob Psyence

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Enough with my venting, now I want to muse a bit.

I refuse to believe that Bioware didn't intend to convey indoctrination throughout the game. It's right there in front of the player, so it escapes me how it could've flew over so many people's heads. To me IT isn't something made up out of desperation, there are too many facts.

Let's not consider the paranoia driven evidence for a moment and lets look at the most overt evidence.

Anderson is the biggest indicator to me and it's what made me question the atmosphere and the motivations of starchild. Because of Anderson I realized what was happening. During the entire scene with TIM, Anderson is visibly fighting off something, even seemingly warning us.

I realized something from watching a few docs, pre EC the starchild's voice has mark meer and jennifer hale's voices laced in right? Well post EC they obviously made the distinction significantly more audible. Well, it made me think:

(This is obviously head cannon territory but) What if Shepard, laying in the rubble, stunned from getting blasted is in a semi-catonic/hypnotic state and Anderson rushed down and is trying to snap shepard out of it. So all this stuff is happening in his/her mind and basically is talking in his/her sleep? Like when a psychiatrist puts you under.

My point is, unknown to shepard, the whole starchild conversation is like a hypnosis technique. Starchild says something and then almost simotaneously Shepard is repeating every word the disguised Harbinger is telling him, making him believe it. This is how I explain the interlaced voices lol

*sigh* I'm rambling from lack of sleep...

#25165
Rob Psyence

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Don't mind me..I go a bit insane without sleep, my mental shackles fall off lol

#25166
jojon2se

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D.Sharrah wrote...

So let's try again...

Leviathan - August, Cake?
Omega - October?, Jack-O-Lantern? (Reference to Halloween, hence October)
Act 3 DLC - December?, Present? (Reference to Xmas, hence December)
Epilogue DLC - March?, Champagne? (Reference to Anniversary (1 year since launch), hence March)

Or is there something else that we are missing?


...or even as early as new year, only a month after the third, if one assume the fourth one has been worked on in parallel with the others (... if not maybe even already done and either hidden in the main distro or coming as a free patch, which would make it "done", just not unlocked yet).

#25167
Dendio1

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RavenEyry wrote...

I've never played a blizzard game so can't really comment, but I heard activision dick around with them almost as much as EA does with every subsidiary ever.


rumors. Blizzard and activision are far more equals than ea and bioware

#25168
estebanus

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Hey there! What's up?

#25169
Hrothdane

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Raistlin Majare 1992 wrote...

I dont really dislike Blizzard either, but their writers really seem to have lost their edge, especially in World of Wacraft. While i may run into quest lines and tidbits of lore which are still interesting, most of it just seems rushed or worse a complete betrayal of what the characters were in the earlier games.

Already made a long rant about Illidan and Kael´thas some pages back so wont go into detail.


This is the last I should say on this subject because I don't want to keep us off-topic any longer, but I just wanted to say a couple last things.

I think Burning Crusade was a lore nightmare. All the villains were silly caricatures and the game didn't seem to care much about why we had to fight them.

That said, the writing has been improving visibly over time in my opinion. Cataclysm redoing all the low level zones helped a great deal. World of Warcraft feels like it has a story again.

In fact, we get to see a young Illidan in one of the Caverns of Time dungeons and they get his character spot on. Blizzard even expressed remorse at how Illidan's portrayal in BC was ridiculous and they seem to be trying to set up his return. The developers say that the canon events of Black Temple have Maiev driving him off the edge of the Black Temple and his body was never found. They said if he comes back, he will be back to his old anti-hero self.

I've been playing the beta of MoP, and I have to say that I've really enjoyed it so far. Everything about it just feels fresh. It still ties in well with established lore and races and feels like the same game, but it feels totally new at the same time.

#25170
jojon2se

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Bill Casey wrote...

Bacteriophage wrote...

But now we have a fourth option.

It's a perfect fit for the Indoctrination Theory because it gives us the option to say NO! without messing up what was the authors original vision. The fact that it kicks you in the nuts a moment later is immaterial because an IT fan thinks it’s all a dream anyway.

It is material...

Before the starchild, Shepard wanted to use the crucible to destroy the reapers...
Now he doesn't...

Successful mind**** is successful...


FWIW; In spite of Shepard speaking in absolute hard terms in a few places, my impression of Shepard, as played by me - one guy, has always, throughout the trilogy, been to if-at-all-possible-try-to-save-them-all_TM, including the reapers themselves, or rather what traces may or may not remain of their originating species.

Because of this, the There-can-only-be-destroy-because-that's-what-Shepard-came-for angle on clue-ing the player in, doesn't work with me and never could.
This does not make me more susceptible to the lure of Synthesis et al -- it just (for me) ruins Destroy as a metaphor for rejecting Reaper doctrine and actually sees it as just as much an element of reaper doctrine as the other two: accepting that you have to kill your friends to reach your goal and that's a fair price, all things considered. -I could imagine a Shepard taking that path into indoctrination later committing some rather nasty things in "the real world" and believing it all justified.

It is even the case that everybody went blind into that final "assault", or rather that final clutching_at_straws -- nobody knew what the crucible would actually do. -Sure, Hackett tend to speak of it as a weapon and use the word "fire", but that was his very very simple hope, imagining it in ways that he is familiar with. -In the ending sequence it may not even be Hackett, but Shepard's hallucination of him and everything that happens after the choice.

-Heck, if the story hadn't been so track-bound, I would have had Shepard insisting on closer examination of the whole Crucible thing, both before and during laying all eggs in one invisible we-believe-this-is-a-basket, as well as see people researching other options.
I believe most of us cringe at the way the Crucible was introduced and handled.

Modifié par jojon2se, 23 septembre 2012 - 10:19 .


#25171
Raistlin Majare 1992

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Hrothdane wrote...

Raistlin Majare 1992 wrote...

I dont really dislike Blizzard either, but their writers really seem to have lost their edge, especially in World of Wacraft. While i may run into quest lines and tidbits of lore which are still interesting, most of it just seems rushed or worse a complete betrayal of what the characters were in the earlier games.

Already made a long rant about Illidan and Kael´thas some pages back so wont go into detail.


This is the last I should say on this subject because I don't want to keep us off-topic any longer, but I just wanted to say a couple last things.

I think Burning Crusade was a lore nightmare. All the villains were silly caricatures and the game didn't seem to care much about why we had to fight them.

That said, the writing has been improving visibly over time in my opinion. Cataclysm redoing all the low level zones helped a great deal. World of Warcraft feels like it has a story again.

In fact, we get to see a young Illidan in one of the Caverns of Time dungeons and they get his character spot on. Blizzard even expressed remorse at how Illidan's portrayal in BC was ridiculous and they seem to be trying to set up his return. The developers say that the canon events of Black Temple have Maiev driving him off the edge of the Black Temple and his body was never found. They said if he comes back, he will be back to his old anti-hero self.

I've been playing the beta of MoP, and I have to say that I've really enjoyed it so far. Everything about it just feels fresh. It still ties in well with established lore and races and feels like the same game, but it feels totally new at the same time.



Sounds good and I have certainly noticed a quality improvement (I have played Cataclysm) but some things still bother me deeply, mostly related to how they handled the ending with the Aspects and Deathwing.

There have been a few good things off course, the Old Gods, the Infinte Dragonflight and the Aspects was all things I greatly enjoyed, but well two of those three are just about completely gone now <_<

#25172
D.Sharrah

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@V-rcingetorix: Start a kickstarter fund for Bioware, that serves as an implement IT project?

#25173
TSA_383

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Rob Psyence wrote...

I just had a thought...do you think the Leviathan dlc was kind of a "Indoctrination primer" for new mass effect players?

It certainly seems that way. Literally every mission in the DLC focused on the indoctrination process...

Also, has anyone read the new homeworlds comic? It raises some interesting implications about Liara and the illusive man tinkering with prothean data...

#25174
plfranke

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To be honest, I would have rather seen the game revolve around helping prepare the next cycle to defeat the Reapers, accepting our iminent failure, than the stupid crucible storyline. That could have either set up for a mass effect 4, or they could have showed an epic finale at the end of the game, where you see the next cycle either defeating the Reapers, or losing terribly based on how well you prepared them.

#25175
Andromidius

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RavenEyry wrote...

I've never played a blizzard game so can't really comment, but I heard activision dick around with them almost as much as EA does with every subsidiary ever.


This is a misconception.  Activision has no say in what Blizzard does, since they are both owned by the same company - Vivaldi.  They are sibling companies, essentially, put together only when it comes to stocks.  Basically Blizzard is propping up Activision.  Nothing more, nothing less.

And I'll agree the writing for Warcraft is a bit lopsided.  There's a definate bias involved in the plot, with Marty Stu characters stealing the limelight constantly and a bit of a one sided string of victories for the Horde (even when it makes no sense.

The quests are well written though, for the most part.