Bacteriophage wrote...
Bill Casey wrote...
It is material...
Before the starchild, Shepard wanted to use the crucible to destroy the reapers...
Now he doesn't...
Successful mind**** is successful...
I would agree that it was poor (and perhaps spitefull) writing to not allow the Refuse option to have a 'sucsessful' outcome as at least a possibility. But doesn't part of the strength of the IT lie in the assertion that ther is MUCH more going on storywise that what we are presented at a surface level?
jojon2se wrote...
FWIW; In spite of Shepard speaking in absolute hard terms in a few places, my impression of Shepard, as played by me - one guy, has always, throughout the trilogy, been to if-at-all-possible-try-to-save-them-all_TM, including the reapers themselves, or rather what traces may or may not remain of their originating species.
Because of this, the There-can-only-be-destroy-because-that's-what-Shepard-came-for angle on clue-ing the player in, doesn't work with me and never could.
This does not make me more susceptible to the lure of Synthesis et al -- it just (for me) ruins Destroy as a metaphor for rejecting Reaper doctrine and actually sees it as just as much an element of reaper doctrine as the other two: accepting that you have to kill your friends to reach your goal and that's a fair price, all things considered. -I could imagine a Shepard taking that path into indoctrination later committing some rather nasty things in "the real world" and believing it all justified...
All three of the original ending choices' rational and the Starchild's logic strike me as variations of Utilitarianism gone rabid. The greatest good for the greatest number of people depending on your particulat flavor of 'good'. They are, to me, a cationary tale as to why Utilitarianism can be an extremly dangerous philosophy that allows one to commit atrocities in the name of the 'general good'.
Refuse is an oddball in the entire choice sequence and in regards to IT it can swing both ways.
I personally like to place the choices in a sequence going from what i percieve as best choice to worst choice. My sequence on this is: Destroy, Reject, Control. Synthesis.
I have little doubt Destroy is the best option. It is hammered into your head repeatedly taht this war cannot be won without losses, without sacrifice, (just look at most of the conversations with garrus concerning Palavan and the "cold calculus of war" for an example) but that is what Control and Synthesis claim can be done. Everyone and their mother (almost) also tells you this in some form throughout the game.
"Treat them as you would any other enemy. Show no quarter, mercy or weakness" - Samara.
"He is wrong, dead Reapers are how we win this," - Hacket.
"Everyone knows what is going to happen. You are gonna kick some Reaper ass thats what you do," - Joker.
"Go out there and give them hell, you were born to do this," - Garrus.
This is just the quotes i could remember from the top of my head.
Essentially going by my own belief that choosing Control or Synthesis might not be instant gameover Indoctrination of Shepard, but that certain events and choices in the past can save him, each choice would require progressively more drastic measures and/or greater losses to have Shepard break free.
The Rachni Queen I have brought up a few times over the past few pages is one such potential way of saving Shepard.
But ultimately we just have to wait and see.
Modifié par Raistlin Majare 1992, 23 septembre 2012 - 04:25 .