Modifié par Bill Casey, 27 septembre 2012 - 08:07 .
Modifié par Bill Casey, 27 septembre 2012 - 08:07 .
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
*snip*
Modifié par paxxton, 27 septembre 2012 - 08:13 .
paxxton wrote...
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
*snip*
Modifié par spotlessvoid, 27 septembre 2012 - 09:05 .
It could still be a Mako! Not the standard ones we used in ME1 and that are also present during the battle on Earth, but the bulky ones that look like they've been designed by Volvo.MegumiAzusa wrote...
It's not a Mako in the background. The things denoted as wheels in this picture are edged from non circular objects.
Exhibit A - geometry
Exhibit B - geometry
Exhibit C - geometry
You can get a good look at the geometry when you view the video at 2-5 fps.
Also the concrete used there is generic. I could claim it's on Tuchanka because that chunk is present much more often there.
They're called M-080s, I believe.Restrider wrote...
It could still be a Mako! Not the standard ones we used in ME1 and that are also present during the battle on Earth, but the bulky ones that look like they've been designed by Volvo.MegumiAzusa wrote...
It's not a Mako in the background. The things denoted as wheels in this picture are edged from non circular objects.
Exhibit A - geometry
Exhibit B - geometry
Exhibit C - geometry
You can get a good look at the geometry when you view the video at 2-5 fps.
Also the concrete used there is generic. I could claim it's on Tuchanka because that chunk is present much more often there.
Here you can see them at the right hand side.
They also have six wheels, but are of rectangular design.
Something's way off with Ilos?BleedingUranium wrote...
paxxton wrote...
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
*snip*
I agree, but I'm at a complete loss for an explaination
paxxton wrote...
Something's way off with Ilos?BleedingUranium wrote...
paxxton wrote...
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
*snip*
I agree, but I'm at a complete loss for an explaination
Just a thought.BleedingUranium wrote...
paxxton wrote...
Something's way off with Ilos?BleedingUranium wrote...
paxxton wrote...
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
*snip*
I agree, but I'm at a complete loss for an explaination
Maybe, but I meant the IFF. Why is it Ilos?
MegumiAzusa wrote...
Huh.. http://thundermods.n...Ilos_Garrus.mp4 sorry for no YT, somehow it says it doesn't recognize the codec though it's the same I've always used.
Anyways, what Garrus said, also why does it seem like some kind of metal is growing over the threes in the beackground? It's interesting how it looks combined with the organic stuff growing all over the tech on that planet.
Also what's weird on Ilos is you have this "heartbeat" sound. I always imagined it as such but I just recorded it (as I wanted the Vigil track with it, as it's just sooo good) I noticed there are in fact 3 beats each time, two major ones, and one minor just after the second. Also why is Vigil brown? Any other Prothean tech we see is green, even Vendetta/Victory.
Modifié par paxxton, 27 septembre 2012 - 09:51 .
paxxton wrote...
Just a thought.BleedingUranium wrote...
paxxton wrote...
Something's way off with Ilos?BleedingUranium wrote...
paxxton wrote...
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
*snip*
I agree, but I'm at a complete loss for an explaination
Maybe, but I meant the IFF. Why is it Ilos?Megumi posted this earlier:
MegumiAzusa wrote...
Huh.. http://thundermods.n...Ilos_Garrus.mp4 sorry for no YT, somehow it says it doesn't recognize the codec though it's the same I've always used.
Anyways, what Garrus said, also why does it seem like some kind of metal is growing over the threes in the beackground? It's interesting how it looks combined with the organic stuff growing all over the tech on that planet.
Also what's weird on Ilos is you have this "heartbeat" sound. I always imagined it as such but I just recorded it (as I wanted the Vigil track with it, as it's just sooo good) I noticed there are in fact 3 beats each time, two major ones, and one minor just after the second. Also why is Vigil brown? Any other Prothean tech we see is green, even Vendetta/Victory.
Modifié par BleedingUranium, 27 septembre 2012 - 09:55 .
Rob Psyence wrote...
I always think it's funny when IT naysayers complain that if it's true then they're being punished for making the wrong choice...when all they'd have to do in order to change it is just play the last mission again lol Besides, its their fault for getting indoctrinated
Modifié par Raistlin Majare 1992, 27 septembre 2012 - 11:04 .
I am not sure if this has been pointed out earlier, but I haven't seen it yet, so here I go:DoomsdayDevice wrote...
My theory is as follows:
In the first part after the beam run (when Shep is on the Citadel up to and including TIM/Anderson conversation), it is a dream. Everything we see is made entirely from Shepard's memories, which is why we see many reused assets and places that are reminiscent of places Shepard has visited.
Also, in dreams, time goes much slower than in reality, which is why that Reaperish sound effect that you hear in the TIM confrontation is actually a Reaper horn when you play it at double speed. (Check my signature)
The second part, when Shep reaches the decision chamber and the child says "Wake up", is when Shep comes to, still in London. (S)he's still looking at the beam, only his/her perception is being altered. This is why the decision chamber looks so much like the London beam surroundings.
When Shep picks destroy, (s)he starts shooting at something in London. The explosion causes him/her to be thrown back and be covered in debris, hence why (s)he ends up in the rubble in the breath scene.
Whether Shep still needs to fnish the Reapers, or (s)he just hit a critical part of the beam conduit, which caused it to overload and send a huge discharge towards the citadel that ends up setting off the Crucible (which is simply a huge synthetics-killing device), remains a question.
In this (admittedly, a little weak) scenario, everything plays out exactly as in the destroy ending, and it is Anderson who went up to the Citadel to open the arms and let the Crucible dock. Because Hackett says "Holy ****, (s)he did it. Someone made it to the Citadel." Why Anderson? Because his name is on the memorial in the destroy ending, and because it would mirror what happens in the dream.
Eryri wrote...
Do you think this release corresponds to the Jack-o-lantern easter egg in the mp maps?
Rifneno wrote...
Eryri wrote...
Do you think this release corresponds to the Jack-o-lantern easter egg in the mp maps?
No. I don't know why that DLC schedule theory has so much popularity. Do you guys honestly think they've set dates for the release of all future DLC when they can't even give us a date on when Omega will be out? It's absurd. That's not how the software industry works. Stuff will be done when it's done and there will be delays from initial projections.
Re-Ilos: There's definitely more to that place than we know of ATM. According to the official story, the Reapers didn't find Ilos. At least until Sovereign did at the end of ME1. Yet it suffered some massive and unknown global disaster that wiped out all animal life and changed the planet's surface to a coppery color. Yeah, there's more here than meets the eye.
FFZero wrote...
Eryri wrote...
Interesting news about the triple pack. I've got everything bar Leviathan for PC already, but I'd be sorely tempted by the PS3 version, but IF and only IF they implement IT in the last DLC, Shep crawls out of that damn pile of rubble, and has a proper showdown with Harbinger. Seriously I've had enough of this grimdark nonsense - I want my happy ending!
Do you think this release corresponds to the Jack-o-lantern easter egg in the mp maps?
It’s possible. It could also be linked to the box of fireworks we find in Leviathan, 5th November is Guy Fawkes night/Bonfire night here in the UK and I think it’s celebrated in Canada too but don’t quote me on that. I know it’s celebrated in some of the Commonwealth nations.
TheConstantOne wrote...
Rifneno wrote...
Eryri wrote...
Do you think this release corresponds to the Jack-o-lantern easter egg in the mp maps?
No. I don't know why that DLC schedule theory has so much popularity. Do you guys honestly think they've set dates for the release of all future DLC when they can't even give us a date on when Omega will be out? It's absurd. That's not how the software industry works. Stuff will be done when it's done and there will be delays from initial projections.
Re-Ilos: There's definitely more to that place than we know of ATM. According to the official story, the Reapers didn't find Ilos. At least until Sovereign did at the end of ME1. Yet it suffered some massive and unknown global disaster that wiped out all animal life and changed the planet's surface to a coppery color. Yeah, there's more here than meets the eye.
I thought it was mentioned in ME 3 that Ilos wasn't really a Prothean settled world. The ruins there were from a civilization that came before them. The only presence they had on Ilos was their science team
Rifneno wrote...
Eryri wrote...
Do you think this release corresponds to the Jack-o-lantern easter egg in the mp maps?
No. I don't know why that DLC schedule theory has so much popularity. Do you guys honestly think they've set dates for the release of all future DLC when they can't even give us a date on when Omega will be out? It's absurd. That's not how the software industry works. Stuff will be done when it's done and there will be delays from initial projections.
Modifié par Eryri, 27 septembre 2012 - 12:21 .
Btw the texture is the one used for Vigil's console.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
I thought so too, but it's actually way too slow for that.leonia42 wrote...
I always assumed the heartbeat noise was a "Hurry up and get to the conduit" device to get the player immersed in the mission. Wouldn't mind seeing Ilos again, however.
Modifié par MegumiAzusa, 27 septembre 2012 - 12:36 .
MegumiAzusa wrote...
It's not a Mako in the background. The things denoted as wheels in this picture are edged from non circular objects.DoomsdayDevice wrote...
I really thought this was 'wink-wink-nudge-nudge' from Bioware towards us IT-ers, but someone said it was far-fetched.
In any case, I still think it's hilarious.
Also, it is OBVIOUSLY a Mako there in the background.
I don't know how people can be so in denial by maintaining that the breath scene is on the citadel.
Yeah, IT-ers are totally in denial. [smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie]
Exhibit A - geometry
Exhibit B - geometry
Exhibit C - geometry
You can get a good look at the geometry when you view the video at 2-5 fps.
MegumiAzusa wrote...
Also the concrete used there is generic. I could claim it's on Tuchanka because that chunk is present much more often there.
Modifié par DoomsdayDevice, 27 septembre 2012 - 12:38 .
Raistlin Majare 1992 wrote...
Rob Psyence wrote...
I always think it's funny when IT naysayers complain that if it's true then they're being punished for making the wrong choice...when all they'd have to do in order to change it is just play the last mission again lol Besides, its their fault for getting indoctrinated
Also you were punished for making the wrong decision in the last mission of ME2, what makes this different? (Except for the fact that we are still speculating on this off course)