Anyways, there isn't anything to speculate about in face value endings.
Modifié par spotlessvoid, 27 septembre 2012 - 06:09 .
Modifié par spotlessvoid, 27 septembre 2012 - 06:09 .
Omega DLC is out in about a month. ME Trilogy Pack is coming out on Nov 6th. New ME game in the works. New ME3 DLC in the works. DA3 is on the horizon. A new franchise by the ME team is in development.ivenoidea wrote...
Holy **** this thread is still moving so fast.
Haven't checked in in what feels like ages. Did we have any major revelations since the release of Leviathan? That was about the last time i was here.
paxxton wrote...
Ilos is a camouflaged Reaper facility. This is the place where Shepard starts hallucinating. More accurately, it's not a full-blown hallucination yet. What happens afterwards is a step-by-step merging of reality and dream. That's why the Reaper IFF looks as if it was taken from Ilos. It's a hint that Shepard's sanity is collapsing.BleedingUranium wrote...
paxxton wrote...
Just a thought.BleedingUranium wrote...
paxxton wrote...
Something's way off with Ilos?BleedingUranium wrote...
paxxton wrote...
Also, consider how it stands out from everything else you can find inside the Derelict Reaper, and surely from everything in it's immediate surrounding. It just doesn't fit there.Bill Casey wrote...
It still perturbs me that the Reaper IFF looks like Illos...
I agree, but I'm at a complete loss for an explaination
Maybe, but I meant the IFF. Why is it Ilos?Megumi posted this earlier:
MegumiAzusa wrote...
Huh.. http://thundermods.n...Ilos_Garrus.mp4 sorry for no YT, somehow it says it doesn't recognize the codec though it's the same I've always used.
Anyways, what Garrus said, also why does it seem like some kind of metal is growing over the threes in the beackground? It's interesting how it looks combined with the organic stuff growing all over the tech on that planet.
Also what's weird on Ilos is you have this "heartbeat" sound. I always imagined it as such but I just recorded it (as I wanted the Vigil track with it, as it's just sooo good) I noticed there are in fact 3 beats each time, two major ones, and one minor just after the second. Also why is Vigil brown? Any other Prothean tech we see is green, even Vendetta/Victory.
It's interesting, but Ilos having anything to do with the Reapers comes to the same problem as only Vigil being a Reaper somethingorother. The Reapers gained nothing and lost a lot, it would make no sense. That and what would be the point of a reveal like that? What could come of a twist like that now?
I need sleeeeep, goodnight everyone
Vigil is a liar left by the Reapers. He uses exactly the same wording as Sovereign when answering Shepard's question about the Reapers' motives, stating more or less that the Reapers are beyond Organics' comprehension.
How did the Reapers find out about Ilos if all the records were destroyed during the initial attack on the Citadel in the Prothean Cycle? They asked themselves a simple question: "Where would that lonely little relay lead them to?" Through it they discovered the last bastion of Prothean hope for the future and slaughtered everyone, set up a trap and left for Dark Space. How did they knew that 50,000 years into the future someone would get there who could threaten the Cycle? They ran an enormous simulation based on deterministic laws but they didn't took into account quantum uncertainties.
Modifié par paxxton, 27 septembre 2012 - 06:37 .
I don't know; I haven't created a character in a while. I'll check when I'm home.MegumiAzusa wrote...
Is it just me or did we get more options to customize the face without having to edit the savegame? I don't remember being able to give my Shep hot pink or purple hair.
ivenoidea wrote...
Thanks paxxton, but i already knew all of that. And to be honest I'm pretty excited for everything on that list.
What i meant was if there were any new revelations IT wise. Thanks for the response btw
Well said. How can we even be wrong? We're speculating, just like they intended. We're speculating about an indoctrinated Shepard too, something else they intended. It's not too much of a stretch at all to say IT was intended, and until proven wrong, I will continue to believe that's what they intended. The only question for me now is: "Will they do anything with it?"spotlessvoid wrote...
Wasn't the issue with the "indoctrination" mechanic about trouble combining losing control of your character with the dialogue wheel? I can't imagine why those arguing against IT use this against it. It shows intent to use indoctrination! That's where they wanted the narrative to go. Why would they completely drop a story element because of difficulty implementing a game mechanic?
Anyways, there isn't anything to speculate about in face value endings.
Modifié par BansheeOwnage, 27 septembre 2012 - 06:51 .
There was this which is probably fake in partsivenoidea wrote...
Thanks paxxton, but i already knew all of that. And to be honest I'm pretty excited for everything on that list.
What i meant was if there were any new revelations IT wise. Thanks for the response btw
Would putting the player in a room shaped like a dialogue wheel with the paragon and renegade sides switched count as a dialogue wheel mechanic?spotlessvoid wrote...
Wasn't the issue with the "indoctrination" mechanic about trouble combining losing control of your character with the dialogue wheel? I can't imagine why those arguing against IT use this against it. It shows intent to use indoctrination! That's where they wanted the narrative to go. Why would they completely drop a story element because of difficulty implementing a game mechanic?
Anyways, there isn't anything to speculate about in face value endings.
LOL! You're right! I mean I always knew it was shaped like that, but wow.TSA_383 wrote...
Would putting the player in a room shaped like a dialogue wheel with the paragon and renegade sides switched count as a dialogue wheel mechanic?
Because that's... interesting


One trait of great intelligence is being able to defer gratification in order to achieve greater success. That might be the case with the Reapers. What if all this is part of a grand scheme by them. Shepard thinks he's winning, instead he is being lured into a trap ans with that the whole Galaxy is going to pay for his inability to understand the enemy.Raistlin Majare 1992 wrote...
All nice and all regarding Ilos and Vigil...
But the problem remains that this cycle only stands a chance because of Vigil and the disc he gave us. Without it we would have been unable to stop Sovereign, the Citadel would have been overwhelmed, the cycle would continue completely as usual.
Instead we defeat Sovereign and but the Galaxy 2.5 years to prepare and deny them easy acess to the Citadel putting their strategy of isolating the systems out of play.
There is no gain from the Reapers point of view which justifies the enormous losses and possible defeat because of that...
I'm quite glad the indoctrinaction game mechanic got scrapped. I imagine that actually, physically losing control of the character at a pivitol point of the endgame would have been a quite heavy-handed way of approaching the idea - akin to being hit over the head by a 12-pound "indoctrination" lump hammer.spotlessvoid wrote...
Wasn't the issue with the "indoctrination" mechanic about trouble combining losing control of your character with the dialogue wheel? I can't imagine why those arguing against IT use this against it. It shows intent to use indoctrination! That's where they wanted the narrative to go. Why would they completely drop a story element because of difficulty implementing a game mechanic?
ElSuperGecko wrote...
I'm quite glad the indoctrinaction game mechanic got scrapped. I imagine that actually, physically losing control of the character at a pivitol point of the endgame would have been a quite heavy-handed way of approaching the idea - akin to being hit over the head by a 12-pound "indoctrination" lump hammer.spotlessvoid wrote...
Wasn't the issue with the "indoctrination" mechanic about trouble combining losing control of your character with the dialogue wheel? I can't imagine why those arguing against IT use this against it. It shows intent to use indoctrination! That's where they wanted the narrative to go. Why would they completely drop a story element because of difficulty implementing a game mechanic?
As it stands, instead of Shepard quite obviously becoming indoctrinated, we now have the scenario where people are wondering if/how/why... searching for clues, discussing the game in-depth, analysing the various sequences we're presented with... but nobody knows for sure, one way or another. Except the developers, of course - and they're not talking.
I doubt we would have had a third of the debate we're currently having if Bioware had made it an actual gameplay element.
Modifié par ivenoidea, 27 septembre 2012 - 06:58 .
Looks that way. I'm having some fun looking up words relating to IT and the endings. I mean, I know what they all mean, but it's interesting anyway.ivenoidea wrote...
There would be no debate, no disscussion, no speculation.
Bioware succeeded in what they wanted to do.
And it went right over a lot of people's heads.
ivenoidea wrote...
ElSuperGecko wrote...
I'm quite glad the indoctrinaction game mechanic got scrapped. I imagine that actually, physically losing control of the character at a pivitol point of the endgame would have been a quite heavy-handed way of approaching the idea - akin to being hit over the head by a 12-pound "indoctrination" lump hammer.spotlessvoid wrote...
Wasn't the issue with the "indoctrination" mechanic about trouble combining losing control of your character with the dialogue wheel? I can't imagine why those arguing against IT use this against it. It shows intent to use indoctrination! That's where they wanted the narrative to go. Why would they completely drop a story element because of difficulty implementing a game mechanic?
As it stands, instead of Shepard quite obviously becoming indoctrinated, we now have the scenario where people are wondering if/how/why... searching for clues, discussing the game in-depth, analysing the various sequences we're presented with... but nobody knows for sure, one way or another. Except the developers, of course - and they're not talking.
I doubt we would have had a third of the debate we're currently having if Bioware had made it an actual gameplay element.
There would be no debate, no disscussion, no speculation.
Bioware succeeded in what they wanted to do.
And it went right over a lot of people's heads.
Modifié par BleedingUranium, 27 septembre 2012 - 07:05 .
paxxton wrote...
One trait of great intelligence is being able to defer gratification in order to achieve greater success. That might be the case with the Reapers. What if all this is part of a grand scheme by them. Shepard thinks he's winning, instead he is being lured into a trap ans with that the whole Galaxy is going to pay for his inability to understand the enemy.Raistlin Majare 1992 wrote...
All nice and all regarding Ilos and Vigil...
But the problem remains that this cycle only stands a chance because of Vigil and the disc he gave us. Without it we would have been unable to stop Sovereign, the Citadel would have been overwhelmed, the cycle would continue completely as usual.
Instead we defeat Sovereign and but the Galaxy 2.5 years to prepare and deny them easy acess to the Citadel putting their strategy of isolating the systems out of play.
There is no gain from the Reapers point of view which justifies the enormous losses and possible defeat because of that...
BansheeOwnage wrote...
Catalyst: A person or thing that precipitates an event.
Precipitates: Cause (an event or situation, typically a bad one) to happen suddenly, unexpectedly, or prematurely.
Wow that fits with the end in all ways! We didn't expect it in the least, it was extremely sudden, it was brought on by someone called a catalyst. A bad event or situation huh? Synthesis is also premature.
Come on people, everything fits! Why don't people see it?
MegumiAzusa wrote...
Btw in the ME Trilogy, why are there 2 discs for ME2 and ME3?