Cut Codex entry from ME1 (as they were not present in ME1)NebuchadnezzaRT wrote...
Harvesters were first described in The Art of Mass Effect. They were intended to be in the original game as an enemy that could only be killed in the Mako; however, they were excluded due to time and budget constraints. They were later added in Mass Effect 2, but cannot be killed.
Cut animations in the Mass Effect 2 game files show that the Harvesters were intended to be fought on the ground and actually killed.
From the Wiki, which mentions no bioengineering.
About Reapers using them:
During the Reaper invasion of the galaxy, numerous harvesters were corrupted and utilized by the Reapers as airborne troop transports.
http://masseffect.wi.../wiki/Harvester
Still in the game files.Harvesters are gigantic insects, easily distinguished by their long necks and incredible size. The origin of these creatures is a mystery, though recently they have begun to appear unexpectedly on multiple uncharted worlds in the Attican Traverse.
Some have suggested they have been in hibernation, and like locusts have emerged after a long period of inactivity. Others point out that the bizarre morphology of harvesters runs counter to known laws of adaptive evolution. Their forward-loaded body and undersized wings suggest they were a product of illegal genetic engineering.
Regardless of their origin, harvesters are fast, efficient killers. They attack anything that enters their territory with toxic venom and razor-sharp claws. Despite their ungainly appearance, their exoskeletons can only be penetrated by heavy weapons. Attacking them while in a vehicle is dangerous, attacking them on foot is suicidal.




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