Modifié par 401 Kill, 28 septembre 2012 - 02:28 .
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#26476
Posté 28 septembre 2012 - 02:27
#26477
Posté 28 septembre 2012 - 02:32
#26478
Posté 28 septembre 2012 - 02:32
#26479
Posté 28 septembre 2012 - 02:33
OneWithTheAssassins wrote...
I think this video PERFECTLY describes EA...
www.youtube.com/watch
That was brilliant.
#26480
Posté 28 septembre 2012 - 02:36
I applaud this.OneWithTheAssassins wrote...
I think this video PERFECTLY describes EA...
www.youtube.com/watch
#26481
Posté 28 septembre 2012 - 02:36
Big_Boss9 wrote...
I'm not necessarily opposed to the idea of MP being a simulator (although I really doubt it), but in the end, what difference does it make?
Oh! But I makes a huge difference!
You know how almost everyone says the MP is a bit stale and bioware will eventually have to change it? Add new modes? Well guess what - with MP being a simulator - they can!
And in such a magnificent way!
Just imagine! - Say reapers take out pinnacle station! Suddenly - no promotions, no horde, mode, all new maps, new game modes an new maps with new enemies, like assault! Or securing an evac! Or anything! Oh! and to make things moreinteresting - when you greate a character - once the character does not live in the game - is not extracted, say - you lose him - back to zero on this class.
#26482
Posté 28 septembre 2012 - 02:37
demersel wrote...
Big_Boss9 wrote...
I'm not necessarily opposed to the idea of MP being a simulator (although I really doubt it), but in the end, what difference does it make?
Oh! But I makes a huge difference!
You know how almost everyone says the MP is a bit stale and bioware will eventually have to change it? Add new modes? Well guess what - with MP being a simulator - they can!
And in such a magnificent way!
Just imagine! - Say reapers take out pinnacle station! Suddenly - no promotions, no horde, mode, all new maps, new game modes an new maps with new enemies, like assault! Or securing an evac! Or anything! Oh! and to make things moreinteresting - when you greate a character - once the character does not live in the game - is not extracted, say - you lose him - back to zero on this class.
Shepard isn't the only one who needs to wake up. You're in dreamland.
#26483
Posté 28 septembre 2012 - 02:40
And when will this supposed reveal come? When there are five people left playing? As it is, it's a lot less active than just a couple months ago and will take yet another hit when AC3, BO2, and Halo 4 come shortly. This would have made much more sense at the height of MP's popularity. As it is, support for MP has been lukewarm at best (Yes, I hear you Rifneno. I'll leave the more ... colorful responses on that to youdemersel wrote...
Big_Boss9 wrote...
I'm not necessarily opposed to the idea of MP being a simulator (although I really doubt it), but in the end, what difference does it make?
Oh! But I makes a huge difference!
You know how almost everyone says the MP is a bit stale and bioware will eventually have to change it? Add new modes? Well guess what - with MP being a simulator - they can!
And in such a magnificent way!
Just imagine! - Say reapers take out pinnacle station! Suddenly - no promotions, no horde, mode, all new maps, new game modes an new maps with new enemies, like assault! Or securing an evac! Or anything! Oh! and to make things moreinteresting - when you greate a character - once the character does not live in the game - is not extracted, say - you lose him - back to zero on this class.
Modifié par Big_Boss9, 28 septembre 2012 - 02:43 .
#26484
Posté 28 septembre 2012 - 02:42
spotlessvoid wrote...
Davik:
This was in response to your statement that you felt indoctrination may occur, but the endings are literally happening....
...
Literal and IT don't mix.
Ah ha look whoops we were typing at the same time
Very good points, I'll try my best to challenge them...
Yeah I think the Crucible was explained as a thing built over several aeons of galactic life by various groups of advanced species, including the Protheans, as well as the current group of advanced races? I dunno who designed it but it was meant to destroy the Reapers.spotlessvoid wrote...
Someone/Something designed the crucible. You don't start with a toaster, add bits and pieces each cycle, and end up with a Space Magic Gun. That's not how things work.
"Who decided to put the 3 options there?"
If it's Reaper trap why did they include destroy?
If it's an organic invention, why was synthesis and control included?
...
"And if you say the wrong choice then AGAIN..why are there wrong choices even available?"
Again,
If it's Reaper trap why did they include destroy?
If it's an organic invention, why was synthesis and control included?
Yeah great points. Well, I think that the Crucible only has one choice, which is to destroy the Reapers. I think the Control option is just Shepard submitting himself to the Catalyst/Citadel and becoming part of the new Reaper that the Citadel would become.
And as for Synthesis, well wild speculation on my part, perhaps the Reapers can use the technology of the Crucible to broadcast a different signal, one that would alter the genetic make-up of synthetic and organic beings into a super-evolved race; but in order for them to do that, they would need Shepard to relinquish control of the Catalyst to them, as it is only operable by the sentient being at the controls. So kind of merge-with-the-reaper-and-remain-at-the-controls kind of choice.
spotlessvoid wrote...
"And if Shepard is interacting with the crucible, what exactly are the Reapers indoctrinating him to do?"
What's the point of indoctrination if Shepard all gets to use the crucible? What did it accomplish?
"And if it's atrap and the Reapers want Shepard to choose, why stop all the previous cycles?"
If it's a Reaper trap, why hasn't the crucible been fired in a previous cycle?
I don't think it's a trap (hopefully this is clear from what I said above). I think they are indoctrinating him as a last desperate attempt to stop him from firing the Crucible. The Catalyst presents itself as a young human boy, the same young boy who represents Shepard's guilt in her dreams for not being able to save the young and innocent across the galaxy. So it;s a rather fitting 'helpless and innocent' persona for the Reapers to use to try and convince her not to murder sentient synthetic beings. They tried Fear on Saren, Lust for Power on TIM, and now Guilt on Shepard. That's how I see it anyway.
spotlessvoid wrote...
This cycle is special because Harbinger didn't kill Shepard while defending the only access to the Citadel all by himself, while thousands of Reapers are near by? And by the way, if starchild doesn't turn on the magic elevator, Shepard bleeds out without choosing.
Last one, phew! Ok.
Harbinger failed to kill Shepard, but I don't think it was intentional. I think Shepard is basically a classic cheesy hero, who's will to win means she struggles on right up to the Citadel beam, despite being badly wounded, demoralised, and nearly vaporied by a Reaper beam.
I think the 'Magic Elevator' is just Shepard basically falling asleep and 'ascending' into the dream-like unconscious - maybe even nearly dying - before waking up in a hallucinatory state.
Thanks for addressing what I said by the way, I appreciate it,
(it's what the thread's for, right?) because I really want to see what everyone thinks about all this.
#26485
Posté 28 septembre 2012 - 02:45
ME1 - on PS3! That means - it got remade on ME3's engine! The game got remade!
Possibly they even changed the combat system to ME2's and ME3's liking, - unlikely, but eve if the didn't, you know what it means??
ME1 on ME3's engine!
They could not do thing's like geth hoppers and colosuses in ME2 and ME3 - NOW THEY CAN!!!
Mako missions on ME3's engine!!!
Fighting thresher maw's on ME3's engine!!
Imagine the possibilities for ME4 (ME3 part 2!) - vast open landscapes! Hammerhead AND mako at the same time! (just like in the take earth back cinematic!) Maybe even with an option to choose between them! Battles with HUGE creatures, and not scripted! right there in the battlefield! (and they promised that for ME3 by the way)
Really, just think about it and imagine!!!
#26486
Posté 28 septembre 2012 - 02:49
#26487
Posté 28 septembre 2012 - 02:49
demersel wrote...
I think you guys don't realize full meaning of the trilogy announcement.
ME1 - on PS3! That means - it got remade on ME3's engine! The game got remade!
Possibly they even changed the combat system to ME2's and ME3's liking, - unlikely, but eve if the didn't, you know what it means??
ME1 on ME3's engine!
They could not do thing's like geth hoppers and colosuses in ME2 and ME3 - NOW THEY CAN!!!
Mako missions on ME3's engine!!!
Fighting thresher maw's on ME3's engine!!
Imagine the possibilities for ME4 (ME3 part 2!) - vast open landscapes! Hammerhead AND mako at the same time! (just like in the take earth back cinematic!) Maybe even with an option to choose between them! Battles with HUGE creatures, and not scripted! right there in the battlefield! (and they promised that for ME3 by the way)
Really, just think about it and imagine!!!
First of all, what has this got to do with the idiotic idea that they're going to announce "gotcha! MP was fake lulz" after everyone has given up on it? Second of all, where was it ever confirmed that anything was remade in ME3's engine? Third, I'd rather let the Reapers win than do more mako missions.
#26488
Posté 28 septembre 2012 - 02:52
demersel wrote...
There is a saying - don't fix what is not broken - it applies. No reason to change multiplayer while it is popular - in fact - you introduce changes just when no one cares about it to revitalize it. If you introduce all the changes you can think of too fast - like in the first weeks of MP, as you prepose - i'll run out of ideas pretty fast, and pemper your player base - to the point when you finally really run out of ideas - they leave you with a snap - never to come back to your products again.
... LOL?
#26489
Posté 28 septembre 2012 - 02:52
#26490
Posté 28 septembre 2012 - 02:54
From some of the reports after the operations it actually isn't far stretched to believe that with "promote" they actually join the front lines and all we do is training simulations.demersel wrote...
Big_Boss9 wrote...
I'm not necessarily opposed to the idea of MP being a simulator (although I really doubt it), but in the end, what difference does it make?
Oh! But I makes a huge difference!
You know how almost everyone says the MP is a bit stale and bioware will eventually have to change it? Add new modes? Well guess what - with MP being a simulator - they can!
And in such a magnificent way!
Just imagine! - Say reapers take out pinnacle station! Suddenly - no promotions, no horde, mode, all new maps, new game modes an new maps with new enemies, like assault! Or securing an evac! Or anything! Oh! and to make things moreinteresting - when you greate a character - once the character does not live in the game - is not extracted, say - you lose him - back to zero on this class.
#26491
Posté 28 septembre 2012 - 02:55
#26492
Posté 28 septembre 2012 - 02:55
#26493
Posté 28 septembre 2012 - 02:56
+1. That sounds like something that would literally come out of an ME3 MP support employee's mouth.Rifneno wrote...
demersel wrote...
There is a saying - don't fix what is not broken - it applies. No reason to change multiplayer while it is popular - in fact - you introduce changes just when no one cares about it to revitalize it. If you introduce all the changes you can think of too fast - like in the first weeks of MP, as you prepose - i'll run out of ideas pretty fast, and pemper your player base - to the point when you finally really run out of ideas - they leave you with a snap - never to come back to your products again.
... LOL?
#26494
Posté 28 septembre 2012 - 03:00
Seems legit.
#26495
Posté 28 septembre 2012 - 03:00
Big_Boss9 wrote...
That sounds like something that would literally come out of an ME3 MP support employee's mouth.
It is not the first time that something like this is said to me. In fact it happens quite often.
Doesn't it bother you, that if I sound very much like bioware employee's - i might be thinking along the same lines they do?
Modifié par demersel, 28 septembre 2012 - 03:00 .
#26496
Posté 28 septembre 2012 - 03:01
Rifneno wrote...
We're 6 months after release. Most of the players have long since left for new games because of repetitive gameplay, terrible unlock system, and no bug fixes. But yeah, they're totally going to completely revitalize MP by adding tons of new enemies and modes and all that. The fact that they haven't fixed the vanguard bug, SMG ULM bug, ect. after half a year isn't because they don't give a ****, they just want to make it seem that way when they surprise us with a massive redesign that no one is paying for.
Seems legit.
TeamFortress2 dev team really took a lot of clues from you clearly.
#26497
Posté 28 septembre 2012 - 03:02
Sorry, sometimes there is very little to speculate. Some people have been here for months, so the discussions will veer off-topic from time to time. Trust me, after Omega comes out people will be analyzing how it compares to IT.:DYou should also check out the WNT (Waking Nightmare Theory)Davik Kang wrote...
Guys I know I'm new and in no place to be dictating how these forums are used, but why is the IT thread being hijacked into a Multiplayer and ME Trilogy thread? Can't someone make a couple of new threads?
Modifié par 401 Kill, 28 septembre 2012 - 03:04 .
#26498
Posté 28 septembre 2012 - 03:02
We all survive on healthy debate and looads of speculationDavik Kang wrote...
Guys I know I'm new and in no place to be dictating how these forums are used, but why is the IT thread being hijacked into a Multiplayer and ME Trilogy thread? Can't someone make a couple of new threads?
I sure hope you will stick with us, things will be "on track" tomorrow when Choose Wisely Part 2 comes out on Youtube.
:innocent:
#26499
Posté 28 septembre 2012 - 03:04
Davik Kang wrote...
Guys I know I'm new and in no place to be dictating how these forums are used, but why is the IT thread being hijacked into a Multiplayer and ME Trilogy thread? Can't someone make a couple of new threads?
That is because we have a little theory here that everything Mass Effect related is connected, and is part of one single story, and Shepard's indoctrination at the end of ME3 is part of it - so if everything is connected, sometimes some of us like to entertain themselves following those possible connections, and speculating on the implecations to the SP story and IT.
#26500
Posté 28 septembre 2012 - 03:06
It was sarcasm, given their ineptitude and general cluelessness on how to maintain a healthy and active multiplayer community. But please, take pride in the comparison if you wish.demersel wrote...
Big_Boss9 wrote...
That sounds like something that would literally come out of an ME3 MP support employee's mouth.
It is not the first time that something like this is said to me. In fact it happens quite often.
Doesn't it bother you, that if I sound very much like bioware employee's - i might be thinking along the same lines they do?




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