Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark III!


  • Ce sujet est fermé Ce sujet est fermé
80611 réponses à ce sujet

#26501
demersel

demersel
  • Members
  • 3 868 messages

Big_Boss9 wrote...
It was sarcasm, given their ineptitude and general cluelessness on how to maintain a healthy and active multiplayer community. But please, take pride in the comparison if you wish.


You seems strangly agressive and overly dissmissive with me for some reason. As if you're angry at me or something. Why is that? 

#26502
NebuchadnezzaRT

NebuchadnezzaRT
  • Members
  • 485 messages
C'mon guys it is OK. No hate, much love!

#26503
Rifneno

Rifneno
  • Members
  • 12 076 messages

NebuchadnezzaRT wrote...

C'mon guys it is OK. No hate, much love!


No more love.  The last time Chambers girl came around with that spiel we all needed antibiotics that had to be special ordered from Sur'Kesh.

#26504
NebuchadnezzaRT

NebuchadnezzaRT
  • Members
  • 485 messages
 So no hugs honey badger? :crying:

I'm just in a good mood, work does that to me :D I'm one of those lucky ones. I think maybe it is because our NFL refs are back, too.

#26505
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages

Davik Kang wrote...

Anyway, I hope some of you can give your thoughts on exactly how you see the reality of the ending, and where your interpretations differ from mine.


I posted this yesterday in response to you, maybe you missed it:


DoomsdayDevice wrote...

My theory is as follows:

In the first part after the beam run (when Shep is on the Citadel up to and including TIM/Anderson conversation), it is a dream. Everything we see is made entirely from Shepard's memories, which is why we see many reused assets and places that are reminiscent of places Shepard has visited.

Also, in dreams, time goes much slower than in reality, which is why that Reaperish sound effect that you hear in the TIM confrontation is actually a Reaper horn when you play it at double speed. (Check my signature) It is actually Harbinger that you hear in the background, while you're unconscious.

The second part, when Shep reaches the decision chamber and the child says "Wake up", is when Shep comes to, still in London. (S)he's still looking at the beam, only his/her perception is being altered. This is why the decision chamber looks so much like the London beam surroundings.

Posted Image

When Shep picks destroy, (s)he starts shooting at something in London. The explosion causes him/her to be thrown back and be covered in debris, hence why (s)he ends up in the rubble in the breath scene.

Whether Shep still needs to fnish the Reapers, or (s)he just hit a critical part of the beam conduit, which caused it to overload and send a huge discharge towards the citadel that ends up setting off the Crucible (which is simply a huge synthetics-killing device), remains a question.

In this (admittedly, a little weak) scenario, everything plays out exactly as in the destroy ending, and it is Anderson who went up to the Citadel to open the arms and let the Crucible dock. Because Hackett says  "Holy ****, (s)he did it. Someone made it to the Citadel." Why Anderson? Because his name is on the memorial in the destroy ending, and because it would mirror what happens in the dream.


Modifié par DoomsdayDevice, 28 septembre 2012 - 03:24 .


#26506
TSA_383

TSA_383
  • Members
  • 2 013 messages

Rifneno wrote...

We're 6 months after release. Most of the players have long since left for new games because of repetitive gameplay, terrible unlock system, and no bug fixes. But yeah, they're totally going to completely revitalize MP by adding tons of new enemies and modes and all that. The fact that they haven't fixed the vanguard bug, SMG ULM bug, ect. after half a year isn't because they don't give a ****, they just want to make it seem that way when they surprise us with a massive redesign that no one is paying for.

Seems legit.

Agreed.
Here's hoping they don't cancel the SP DLC programme halfway - maybe the trilogy packs will help pay for that...

demersel wrote...

Rifneno wrote...

We're 6 months after release. Most of the players have long since left for new games because of repetitive gameplay, terrible unlock system, and no bug fixes. But yeah, they're totally going to completely revitalize MP by adding tons of new enemies and modes and all that. The fact that they haven't fixed the vanguard bug, SMG ULM bug, ect. after half a year isn't because they don't give a ****, they just want to make it seem that way when they surprise us with a massive redesign that no one is paying for.

Seems legit.


TeamFortress2 dev team really took a lot of clues from you clearly. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

Team Fortress 2 is still pretty much constantly in the top 3 most-played games on steam. Certainly it has a lot more active players than ME3 MP.

#26507
TSA_383

TSA_383
  • Members
  • 2 013 messages

DoomsdayDevice wrote...

Davik Kang wrote...

Anyway, I hope some of you can give your thoughts on exactly how you see the reality of the ending, and where your interpretations differ from mine.


I posted this yesterday in response to you, maybe you missed it:


DoomsdayDevice wrote...

My theory is as follows:

In
the first part after the beam run (when Shep is on the Citadel up to
and including TIM/Anderson conversation), it is a dream. Everything we
see is made entirely from Shepard's memories, which is why we see many
reused assets and places that are reminiscent of places Shepard has
visited.

Also, in dreams, time goes much slower than in reality,
which is why that Reaperish sound effect that you hear in the
TIM confrontation is actually a Reaper horn when you play it at double
speed. (Check my signature) It is actually Harbinger that you hear in the background, while you're unconscious.

The
second part, when Shep reaches the decision chamber and the child says 
"Wake up", is when Shep comes to, still in London. (S)he's still
looking at the beam, only his/her perception is being altered. This is
why the decision chamber looks so much like the London beam
surroundings.

Posted Image

When
Shep picks destroy, (s)he starts shooting at something in London. The
explosion causes him/her to be thrown back and be covered in debris,
hence why (s)he ends up in the rubble in the breath scene.

Whether
Shep still needs to fnish the Reapers, or (s)he just hit a critical
part of the beam conduit, which caused it to overload and send a huge
discharge towards the citadel that ends up setting off the Crucible
(which is simply a huge synthetics-killing device), remains a question.

In
this (admittedly, a little weak) scenario, everything plays out exactly
as in the destroy ending, and it is Anderson who went up to the Citadel
to open the arms and let the Crucible dock. Because Hackett says  "Holy
****, (s)he did it. Someone made it to the Citadel." Why
Anderson? Because his name is on the memorial in the destroy ending, and
because it would mirror what happens in the dream.



The whole thing seems a bit like inception...

At each level, you get closer to the beam, time slows down a little further and you fall deeper into the indoctrination process...

One thing struck me from Leviathan though, which is that thralls/indoc victims aren't necessarily aware of what their physical bodies are doing whilst they're being controlled.

#26508
Davik Kang

Davik Kang
  • Members
  • 1 547 messages

DoomsdayDevice wrote...

Davik Kang wrote...

Anyway, I hope some of you can give your thoughts on exactly how you see the reality of the ending, and where your interpretations differ from mine.


I posted this yesterday in response to you, maybe you missed it:


DoomsdayDevice wrote...

My theory is as follows:

In the first part after the beam run (when Shep is on the Citadel up to and including TIM/Anderson conversation), it is a dream. Everything we see is made entirely from Shepard's memories, which is why we see many reused assets and places that are reminiscent of places Shepard has visited.

Also, in dreams, time goes much slower than in reality, which is why that Reaperish sound effect that you hear in the TIM confrontation is actually a Reaper horn when you play it at double speed. (Check my signature) It is actually Harbinger that you hear in the background, while you're unconscious.

The second part, when Shep reaches the decision chamber and the child says "Wake up", is when Shep comes to, still in London. (S)he's still looking at the beam, only his/her perception is being altered. This is why the decision chamber looks so much like the London beam surroundings.

Posted Image

When Shep picks destroy, (s)he starts shooting at something in London. The explosion causes him/her to be thrown back and be covered in debris, hence why (s)he ends up in the rubble in the breath scene.

Whether Shep still needs to fnish the Reapers, or (s)he just hit a critical part of the beam conduit, which caused it to overload and send a huge discharge towards the citadel that ends up setting off the Crucible (which is simply a huge synthetics-killing device), remains a question.

In this (admittedly, a little weak) scenario, everything plays out exactly as in the destroy ending, and it is Anderson who went up to the Citadel to open the arms and let the Crucible dock. Because Hackett says  "Holy ****, (s)he did it. Someone made it to the Citadel." Why Anderson? Because his name is on the memorial in the destroy ending, and because it would mirror what happens in the dream.



Ah yeah sorry, I did see this yesterday, in fact your post was what prompted me to explain my more literal interpretation above.  Sorry I didn't reply directly, I forgot exactly where I'd seen your post when I logged in today.

#26509
demersel

demersel
  • Members
  • 3 868 messages
 Here's some screenshots -
Posted Image

compare with these:
Posted Image
Posted Image

#26510
Big_Boss9

Big_Boss9
  • Members
  • 532 messages

NebuchadnezzaRT wrote...

 So no hugs honey badger? :crying:

I'm just in a good mood, work does that to me :D I'm one of those lucky ones. I think maybe it is because our NFL refs are back, too.

There is that. Now we can go back to complaining about the regular refs blowing calls. :lol:

#26511
NebuchadnezzaRT

NebuchadnezzaRT
  • Members
  • 485 messages
See demersel that does not look updated to me at all, they are all promo pics, I will post some comparison pics in a minute

#26512
demersel

demersel
  • Members
  • 3 868 messages
I think you guys are being unfare to ME3's multiplayer by comparing it to games that have ONLY the mp mode, or those where the MP mode is the main element. For tucked on simple multiplayer horde mode - it;s doing surprisingly great. ME3 multiplayer is fine.

#26513
Davik Kang

Davik Kang
  • Members
  • 1 547 messages

401 Kill wrote...
You should also check out the WNT (Waking Nightmare Theory)

Ah yeah I did see you posted that for me above too, thanks.  I didn't acknowledge before :? but I did see it!  I'll have a look to see if I can get this stuff looked at on a WNT thread instead.

#26514
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages

Davik Kang wrote...

Ah yeah sorry, I did see this yesterday, in fact your post was what prompted me to explain my more literal interpretation above.  Sorry I didn't reply directly, I forgot exactly where I'd seen your post when I logged in today.


It's funny... when I just finished the game, my theory was almost the same as yours. I thought it was just the child that was in your head. But the breath scene has concrete rubble and what really looks like a Mako in it:

Posted Image

Aside from that, we can hear wind. It's clearly London, IMO, and I just can't rhyme it with Shep actually being on the citadel.

So yeah, I'm a big fan of the idea that Shep is walking around in London but seeing different things.

Modifié par DoomsdayDevice, 28 septembre 2012 - 03:32 .


#26515
demersel

demersel
  • Members
  • 3 868 messages

NebuchadnezzaRT wrote...

See demersel that does not look updated to me at all, they are all promo pics, I will post some comparison pics in a minute


It will if you open each picture in a new window - BSN forum showes them in the same res and size. ))

#26516
OneWithTheAssassins

OneWithTheAssassins
  • Members
  • 462 messages

demersel wrote...

 Here's some screenshots -
*snip*

I see no graphical diffrence between the three.
Why don't you pull the same top image off of google and compare it to the one you've shown us?
That would show the diffrence; if there's any.

Modifié par OneWithTheAssassins, 28 septembre 2012 - 03:32 .


#26517
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages
Demersel, you do realize they can just port a game to PS3, right? No need to rebuild the engine.

You really think they're giving the PS3 version the new engine, and ignore the other platforms? No chance in hell, IMO.

Modifié par DoomsdayDevice, 28 septembre 2012 - 03:34 .


#26518
NebuchadnezzaRT

NebuchadnezzaRT
  • Members
  • 485 messages

Big_Boss9 wrote...

NebuchadnezzaRT wrote...

 So no hugs honey badger? :crying:

I'm just in a good mood, work does that to me :D I'm one of those lucky ones. I think maybe it is because our NFL refs are back, too.

There is that. Now we can go back to complaining about the regular refs blowing calls. :lol:


:lol: Haha right! <_<

#26519
demersel

demersel
  • Members
  • 3 868 messages

DoomsdayDevice wrote...

Demersel, you do realize they can just port a game to PS3, right? No need to rebuild the engine.

You really think they're giving the PS3 version the new engine, and ignore the other platforms? No chance in hell, IMO.


ME2 for PS3 did not happen then..? :innocent:

#26520
NebuchadnezzaRT

NebuchadnezzaRT
  • Members
  • 485 messages
Mass Effect:
 Posted Image

Website picture found, note the date of the article: http://www.deadline....ndary-pictures/


Mass Effect trilogy:

Posted Image
Website found: http://www.masseffec.../about/trilogy/

#26521
demersel

demersel
  • Members
  • 3 868 messages

NebuchadnezzaRT wrote...


ok.   
There is still the fact that they revamped ME2 for a PS3 release. 

#26522
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

demersel wrote...

compare with these:
http://www.bioware.c..._02_745x440.jpg

Unrepresentative as the scene itself has completely different lighting settings and the scene itself is quite dull.
Other examples that would fit better:
From the ME1 page:
http://www.bioware.c..._01_242x182.jpg
Some random Screenshot:
http://images2.wikia...b5/Dock_422.jpg
Someone hacked his PC to be a Geth:
http://th03.devianta...r_by_Cebius.png
As you can see the only thing that makes ME1 grittier and less attractive to some is the film grain, which can be disabled.

demersel wrote...

http://www.bioware.c..._30_745x440.jpg

Beta screenshot and unrepresentative, on this screen it nearly looks like they went for outlines as everything has a stark contrast.

#26523
Davik Kang

Davik Kang
  • Members
  • 1 547 messages

DoomsdayDevice wrote...

Davik Kang wrote...

Ah yeah sorry, I did see this yesterday, in fact your post was what prompted me to explain my more literal interpretation above.  Sorry I didn't reply directly, I forgot exactly where I'd seen your post when I logged in today.


It's funny... when I just finished the game, my theory was almost the same as yours. I thought it was just the child that was in your head. But the breath scene has concrete rubble and what really looks like a Mako in it:



Aside from that, we can hear wind. It's clearly London, IMO, and I just can't rhyme it with Shep actually being on the citadel.

So yeah, I'm a big fan of the idea that Shep is walking around in London but seeing different things.


Yeah this stuff has been posted in a number of threads and is really strong evidence for suggesting Shepard never left the ground.  Seems unlikely that Shepard was somehow beamed back down, or that the Citadel crashed on Earth with Shepard surviving.

Other than that, other problems with my theory include that Anderson and TIM do seem to be playing the part of good conscience bad conscience, and that after shooting Anderson, supposedly being controlled by Tim, Shep appears to have a severely bleeding wound from the same place.

My main gripe with the total hallucination theory is that it suggests no choices have actually been made yet.  So Shepard still needs to activate the Crucible.  Another problem is that there appear to be no consequences if Shepard is indoctrinated.  Indoctrination here doesn't just mean "Shepard ==> Evil BigBadBoss".  It means that he/she thinks that controlling the Reapers, or re-writing galactic genetic code, is the solution.  There's not much Shep can do about these things if he/she is unconscious on Earth.  Which is why I'm still leaning toward a more literal interpretation at the moment.

Modifié par Davik Kang, 28 septembre 2012 - 04:10 .


#26524
spotlessvoid

spotlessvoid
  • Members
  • 3 497 messages

Davik Kang wrote...


I've read some more about various people's interpretation of the ending so I wanted to give my own so far...

Btw let me make it clear from the beginning that I think Indoctrination is blatantly intended as a possible explanation of the final scenes, even if you decide in the end that you aren't indoctrinated or are above indoctrination, and choose Synthesis or Control anyway.

I think that a lot of the events after the Harbinger blast are actually real. There seem to be too many problems if you consider the whole thing to be a hallucination. In particular, that you could then interpret that Shepard is still unconscious and the battle is still going on after the ending, which a really don't think is meant to be the case.


The indoctrination doesn't have to play out in real time. Just like dreams can seem long but occur in seconds. In fact Doomsday found a slowed down reaper horn during TIM scene. So the battle isn't necessarily raging in the background.

Davik Kang wrote...

So, I think that, semi-consciously, Shepard does indeed struggle past some ground into the beam, and does find herself (/himself) on some obscure part of the Citadel. I also think that, implausible as it may seem, Anderson and TIM find themselves on the vessel too. Shepard's appalling physical (and possibly mental) condition contributes to the dream-like quality of the occurrences here. The fact that TIM can manipulate Shepard on the Citadel into shooting Anderson, amongst other things, is rather eyebrow-raising, but I think that basically, these implausible elements contribute to a more epic finale. Implausible yes, but not totally ridiculous.


TIM is indoctrinated. It's a little more than eyebrow raising. All you're doing is calling it mostly bad writing in the name of coolness factor.

Davik Kang wrote...

Thus the final conversation with Anderson is genuine, which it does appear to be.


How does Anderson get on the citadel again? Why didn't he help Shepard? How is TIM controlling Anderson? Hand waving to be epic by Bioware? That's bad writing theory

Davik Kang wrote...


Then, as Shepard realises she is bleeding severely, and the Alliance radios in asking her to do something to make the crucible work, she struggles forward, but collapses with the controls just out of reach.

I think the true hallucination and indoctrination attempt start here, with previous suspicious imagery being a result of Shepard's weakened condition and semi-conscious state.


If that scene is real Shepard is passed out. How is he going to activate anything?

Davik Kang wrote...

As for the next scene, I think that, just as Vigil made himself understood to the ME1 characters on Ilos, I think that the Crucible has been designed such that it can be understood by a sentient being, so that it can be manipulated and activated at the right time. Here, Shepard is guided to this understanding, but simultaneously confronted by the Catalyst, on awaking. I think the Catalyst, appearing as a ghost AI of the boy plaguing her dreams, is a reaper intelligence on board the Citadel, itself being some kind of dormant Reaper. Thus, in her drained and hallucinatory state, Shepard sees this image of the Catalyst explaining the possible solutions to its galactic problem, while simultaneously coming to understand how to operate the Crucible. I think that the perception of the Catalyst actually presenting these choices is a fallacy, and a desperate last-ditch attempt by the Reapers/Catalyst to indoctrinate Shepard into believing that Control or Synthesis are better options. But he cannot avoid Shepard understanding each of the choices and how to do them, because these choices are becoming understood simply because the sentient being (Shepard) made it to the controls (before passing out and then awaking, in the hallucinatory state).


That doesn't make sense on so many levels I don't know if I have the energy to explain it. In your scenario the Reapers don't want the crucible firing - just for starters:

Why is Harbinger turned into a total retard that...
1. Doesn't turn off the beam
2. Defends the beam by himself
3. Misses Shepard after bullseyeing everyone
4. Doesn't make sure he's dead
5. Leaves
6. Doesn't defend the beam against Anderson


You're point about starchild trying to trick Shepard into the wrong choice:

If it's a hallucination/indoctrination...
1. Shepard understands the controls even though he is hallucinating and passed out before reaching them?
2. That makes starchild pointless and powerless


I can't take it anymore. Your version makes no sense. It bounces between IT, literal, bad writing, space magic, hand waving, and things you invented

Davik Kang wrote...


Main problem with this theory is how Shepard appears to be back on Earth after surviving, and all I can say is, we're still speculating as to exactly where Shepard wakes up. But it certainly seems peaceful, and not in the middle of a heated battle.

Anyway, I hope some of you can give your thoughts on exactly how you see the reality of the ending, and where your interpretations differ from mine.


I'm sorry but there's just too much wrong here to explain it all.

But you basically ascribe more power to TIM then the Reapers.

You hand wave all the plot holes away during the beam run, about the crucibles design and options, the TIM scene, the available.decisions...that's saying it's only 95% bad writing.

#26525
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages
Gosh after about 14 hours of Vigil's theme with the Ilos "heartbeat" and other sounds in the background (it just gives sooo much atmosphere to it) I'm slowly loosing it and should go to bed, night :D