What theory are you referring to?Restrider wrote...
PS: I really would like to hear about that theory that has been mentioned earlier in this thread. I am not really sure, why it is withheld and only accessible to a fraction of this community. In any case, this is only going to divide the community in those considered on the inside and the plebs, left outside. I really hope that this is not going to happen.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#26901
Posté 29 septembre 2012 - 01:58
#26902
Posté 29 septembre 2012 - 02:12
BW does an AMAZING job of influencing us with subtle effects, they've shown that in many of their games, most especially ME. Isn't that what a lot of IT is though, realizing a lot of those subtle details?Restrider wrote...
It is remarkable how BW was able to influence me only using visual and sound effects. If they were able to include the other senses (especially olfaction) they could've suggested everything and I'd might've considered it.
#26903
Posté 29 septembre 2012 - 02:21
There is even a shot that could be right from the ending (with some differences of course) in the scene right after I stopped the recording... but as it was 6am I couldn't be bothered to alt f4 out and record again ^^;Restrider wrote...
Not only the ramps, but the engines in a circular position to the sides of the ramp are also there (you know, the part that kind of resembles SB ship eninge).MegumiAzusa wrote...
btw what's up with that light and the voices?
Also dat architecture
How this can fit into IT, remains yet to be uncovered.
If I didn't miss any there are 3 occurrences: the elevator from the video, some passageway, and the room where you find Legion/Geth VI.paxxton wrote...
Damn! It's the ramp!!! Look how conveniently Shepard falls one floor down just to see it before escaping the disaster. Surely most players would miss that one in the heat of the moment.ajk_Jack wrote...
Cool. Are the voices there only in that area?MegumiAzusa wrote...
btw what's up with that light and the voices?
Also dat architecture
Also it's interesting to note that there is a shift of tone. In any area but that everything is tinted blue, here it's obviously not. You can even see the decks above and below being blue.
#26904
Posté 29 septembre 2012 - 02:21
I think he's talking about what HellishFiend wrote in one of the threads on BSN, that ME3 MP is a simulation (like in Pinnacle Station DLC). He said he and his friend have a theory that explains why they think so but didn't disclose any details.401 Kill wrote...
What theory are you referring to?Restrider wrote...
PS: I really would like to hear about that theory that has been mentioned earlier in this thread. I am not really sure, why it is withheld and only accessible to a fraction of this community. In any case, this is only going to divide the community in those considered on the inside and the plebs, left outside. I really hope that this is not going to happen.
This is thread http://social.biowar.../index/14143533.
Modifié par paxxton, 29 septembre 2012 - 02:22 .
#26905
Posté 29 septembre 2012 - 02:26
Ah yes, the "Simulation Theory". I think they say that because of Pinnacle Station like you said (That has 11 waves right? I've never played it myself). Also when you "Promote" your charecter in MP, you are in actuality moving them to the front lines and thus, gain a good amount of war-assets because they a already battle-hardened. I don't actually believe the theory though, so I am not an expert as to what it entails.Edit: He is making quite the claim that it is definitively a simulator in the thread (to which the link above leads to).paxxton wrote...
I think he's talking about what HellishFiend wrote in one of the threads on BSN, that ME3 MP is a simulation (like in Pinnacle Station DLC). He said he and his friend have a theory that explains why they think so but didn't disclose any details.401 Kill wrote...
What theory are you referring to?Restrider wrote...
PS: I really would like to hear about that theory that has been mentioned earlier in this thread. I am not really sure, why it is withheld and only accessible to a fraction of this community. In any case, this is only going to divide the community in those considered on the inside and the plebs, left outside. I really hope that this is not going to happen.
Modifié par 401 Kill, 29 septembre 2012 - 02:28 .
#26906
Posté 29 septembre 2012 - 02:28
paxxton wrote...
I think he's talking about what HellishFiend wrote in one of the threads on BSN, that ME3 MP is a simulation (like in Pinnacle Station DLC). He said he and his friend have a theory that explains why they think so but didn't disclose any details.401 Kill wrote...
What theory are you referring to?Restrider wrote...
PS: I really would like to hear about that theory that has been mentioned earlier in this thread. I am not really sure, why it is withheld and only accessible to a fraction of this community. In any case, this is only going to divide the community in those considered on the inside and the plebs, left outside. I really hope that this is not going to happen.
This is thread http://social.biowar.../index/14143533.
Ah, yes. They figured it out. Then let's pack our things, nothing to do here anymore.Anyway, a friend and I have spent a lot of time figuring out the truth behind what's going on with the single player storyline. We did figure it out (and wow, it's not what most people think), but that's not the point of this topic.
#26907
Posté 29 septembre 2012 - 02:29
It's not that far fetched when you read some of the post op reports, but still, even if it is it doesn't change anything.401 Kill wrote...
Ah yes, the "Simulation Theory". I think they say that because of Pinnacle Station like you said (That has 11 waves right? I've never played it myself). Also when you "Promote" your charecter in MP, you are in actuality moving them to the front lines and thus, gain a good amount of war-assets because they a already battle-hardened. I don't actually believe the theory though, so I am not an expert as to what it entails.paxxton wrote...
I think he's talking about what HellishFiend wrote in one of the threads on BSN, that ME3 MP is a simulation (like in Pinnacle Station DLC). He said he and his friend have a theory that explains why they think so but didn't disclose any details.401 Kill wrote...
What theory are you referring to?Restrider wrote...
PS: I really would like to hear about that theory that has been mentioned earlier in this thread. I am not really sure, why it is withheld and only accessible to a fraction of this community. In any case, this is only going to divide the community in those considered on the inside and the plebs, left outside. I really hope that this is not going to happen.
#26908
Posté 29 septembre 2012 - 02:36
Two pages ago, another of Hellish's theories was mentioned, but no one dares to post it here. I don't know the reasons for that behaviour, but it is kind of elitist to me to let the common populus out of the discussion.
Correct me, if there are other reasons I do not know, but how the situation is right now, I don't like it.
#26909
Posté 29 septembre 2012 - 02:37
#26910
Posté 29 septembre 2012 - 02:43
They're really selling the "we did it" message. I bet you can't even say "epeen" without inciting a panic.Restrider wrote...
Actually, I am not referring to the MP theory being a simulator.
Two pages ago, another of Hellish's theories was mentioned, but no one dares to post it here. I don't know the reasons for that behaviour, but it is kind of elitist to me to let the common populus out of the discussion.
Correct me, if there are other reasons I do not know, but how the situation is right now, I don't like it.
epeen.
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
Modifié par MegumiAzusa, 29 septembre 2012 - 02:51 .
#26911
Posté 29 septembre 2012 - 02:58
This might give credibility to the illusion beginning at the transport crash. I can't see another reason to have the dreadnought explosions hurt you, but London explosions don't.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
Modifié par 401 Kill, 29 septembre 2012 - 02:59 .
#26912
Posté 29 septembre 2012 - 03:07
They are not the same. Different causes, different effects.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
#26913
Posté 29 septembre 2012 - 03:14
Right. For instance, Harbinger's beam has the brute power to destroy heavy tanks and the precision to pick off individual soldiers charging through the beam. It even completely fries Shepard's armor! Yet, it has the finesse to not kill Shepard and leave his/her radio intact.Iconoclaste wrote...
They are not the same. Different causes, different effects.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
Seems legit.
#26914
Posté 29 septembre 2012 - 03:21
Modifié par 401 Kill, 29 septembre 2012 - 03:22 .
#26915
Posté 29 septembre 2012 - 03:24
Yup, also:plfranke wrote...
Right. For instance, Harbinger's beam has the brute power to destroy heavy tanks and the precision to pick off individual soldiers charging through the beam. It even completely fries Shepard's armor! Yet, it has the finesse to not kill Shepard and leave his/her radio intact.Iconoclaste wrote...
They are not the same. Different causes, different effects.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
Seems legit.
Sheps shields nearly failing after tiny explosion.
and
Sheps shields full after big explosion and rock to her face while being Jesus.
#26916
Posté 29 septembre 2012 - 03:24
I may be wrong, but I think the reason to this is that the explosions on the geth dreadnought are few and far between. Your shields have time to regenerate between each explosion.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
However, on the conduit run, the laser shots are much more frequent. They happen quickly after eachother. If BioWare had decided to let those beams cause damage, some players may not even have made it to the conduit.
#26917
Posté 29 septembre 2012 - 03:26
Actually as the conduit run is much longer the shield damage has a longer time to taper off then on the Geth Dreadnaught.estebanus wrote...
I may be wrong, but I think the reason to this is that the explosions on the geth dreadnought are few and far between. Your shields have time to regenerate between each explosion.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
However, on the conduit run, the laser shots are much more frequent. They happen quickly after eachother. If BioWare had decided to let those beams cause damage, some players may not even have made it to the conduit.
#26918
Posté 29 septembre 2012 - 03:29
I know the conduit run is longer, but I think that the explosions are much more frequent. I mean, that at one point, I seem to recall there was only about 2-4 seconds between one explosion and the other.MegumiAzusa wrote...
Actually as the conduit run is much longer the shield damage has a longer time to taper off then on the Geth Dreadnaught.estebanus wrote...
I may be wrong, but I think the reason to this is that the explosions on the geth dreadnought are few and far between. Your shields have time to regenerate between each explosion.MegumiAzusa wrote...
btw I've noticed explosions on the Geth Dreadnaught grant damage, explosions in the London run, though as close, don't. Thoughts?
However, on the conduit run, the laser shots are much more frequent. They happen quickly after eachother. If BioWare had decided to let those beams cause damage, some players may not even have made it to the conduit.
#26919
Posté 29 septembre 2012 - 03:31
gunslinger_ruiz wrote...
The Leviathan, the Thorian, and the Rachni developed means of indoctrination through evolution instead of technology. The Rachni less developed, they can talk through certain (dead/dying) species but not control them. they can "sing" to each other across systems. None of them developed with the technology of the Reapers (The Citadel, the Mass Relays).
There's a pattern here, a link, I'm not sure I'm seeing it as it should be, could use some help.
Shepard is said to be an anomaly, could it be he/she's the first organic of our time to develop a means of indoctrination? Or a variant of it, very subtle, and that's how he/she seems to inspire people so easily, convince them to do things they normally wouldn't like give up their life of crime, or lie to a commanding officer/merc leader (with a high paragon/renegade/repuation score of course), That spark that makes people want to follow you to hell itself.
Is this how Shepard has been resisting indoctrination thus far? An anomaly... Hmm.
This is very similar to an idea I posted a while ago. While I don't think that Shepard is immune to indoctrination, I believe that his leadership abilities are something that the Reapers want to use to enhance their own indoctrination skills. Shepard's mind and genetics becoming the template for a Human Reaper's personality might help the Reapers to modify their own indoctrinating effects to become more effective.
#26920
Posté 29 septembre 2012 - 03:36
But the point is : Bioware probably did not make realistic science apply to every event in the games, which already has its share of "scientific fairy tales" : FTL travel, biotic powers, etc. If science has to "apply" to some events only and not everywhere, then it's up to anyone to decide where and when something is deemed "realistic" or not, which calls in personal bias of interpretation rather than scientific objectivity.
#26921
Posté 29 septembre 2012 - 03:39
#26922
Posté 29 septembre 2012 - 03:39
Uhm, tell that to the flying tanks you see on the run...Iconoclaste wrote...
Shepard does not get a direct hit by Harbinger's "beam", it hits the ground and the rock / asphalt is "blown" to bit because of heat (rapid gas expansion inside the materials cracking it open). The explosions on the Geth Dreadnought are caused by impacts from Quarian heavy guns on and through the hull. The energy transferred from impacting masses is different from the energy of a laser-thingy super-heating materials. If the laser-thingy had the same effect as a "mass effect rail gun", it would blow the tanks open, not just "cut" through them. Same thing in space : the Reapers "cut" through hulls with their beams, they are not using their "mass effect" main gun.
#26923
Posté 29 septembre 2012 - 03:41
So, what's the "scientific" explanation behind this, in your view?401 Kill wrote...
Remember the beginning of the game. A reaper shoots it's beam at the building that Shepard is in. While the beam does not hit Shepard, it blows him across the room and almost knocks him unconscious. That shot was not as close as Harbingers beam was during the beam run.
Did the "beam" hit the same "materials"? Was the "ground" in both scenes structurally the same? Was the "beam" exactly the same, first of all? Distance? Anything we didn't see in the "frame" that could account for differences?
Modifié par Iconoclaste, 29 septembre 2012 - 03:45 .
#26924
Posté 29 septembre 2012 - 03:41
Iconoclaste wrote...
Shepard does not get a direct hit by Harbinger's "beam", it hits the ground and the rock / asphalt is "blown" to bit because of heat (rapid gas expansion inside the materials cracking it open). The explosions on the Geth Dreadnought are caused by impacts from Quarian heavy guns on and through the hull. The energy transferred from impacting masses is different from the energy of a laser-thingy super-heating materials. If the laser-thingy had the same effect as a "mass effect rail gun", it would blow the tanks open, not just "cut" through them. Same thing in space : the Reapers "cut" through hulls with their beams, they are not using their "mass effect" main gun.
Modifié par 401 Kill, 29 septembre 2012 - 03:42 .
#26925
Posté 29 septembre 2012 - 03:44
They are not blown "open", they merely fly up a few meters and fall back, we don't see pieces and chunks flying everywhere. Is this realistic? How are they built? Do they have fuel? Batteries?MegumiAzusa wrote...
Uhm, tell that to the flying tanks you see on the run...Iconoclaste wrote...
Shepard does not get a direct hit by Harbinger's "beam", it hits the ground and the rock / asphalt is "blown" to bit because of heat (rapid gas expansion inside the materials cracking it open). The explosions on the Geth Dreadnought are caused by impacts from Quarian heavy guns on and through the hull. The energy transferred from impacting masses is different from the energy of a laser-thingy super-heating materials. If the laser-thingy had the same effect as a "mass effect rail gun", it would blow the tanks open, not just "cut" through them. Same thing in space : the Reapers "cut" through hulls with their beams, they are not using their "mass effect" main gun.
Do you know how "armor piercing bullets" work?
Modifié par Iconoclaste, 29 septembre 2012 - 03:45 .




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