Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#26976
Posté 29 septembre 2012 - 05:04
#26977
Posté 29 septembre 2012 - 05:04
Wait, if your'e wearing the predator in the citadel coop, it suddenly changes to a carnifex? Are you sure?masster blaster wrote...
Also when I shot Ash Estebauns I had the Preditor equiped yet I used the Carfinex to kill her instead, as died Wrex, and Mordin. Also Saren used the Carfinex to kill Nilus, and if you notice Renegade Shepard uses the Carfinex most of the time in cut scenes, and Paragon Shepard uses the preditor. and its okay your brother and i do this on a regular bases. or.
#26978
Posté 29 septembre 2012 - 05:05
"Ah, yes, the Alcubierre-Drive. The theory using a loop hole in spacetime to allow superluminar travel using exotic matter. We have dismissed that claim."spotlessvoid wrote...
FTL FTW
http://www.space.com...paceflight.html
In seriousness, the only problem there is to get the exotic matter, imho. You would need negative mass, not antimatter!
#26979
Posté 29 septembre 2012 - 05:06
I know, I posted about this myself in the second post of this (now last) page.estebanus wrote...
Although, with the armor... You know that the breath scene is pre-rendered, right? It would be pretty hard for BioWare to change it depending on what your color is.
It's just not a perfect way of handling this, which sets people off.
German keyboard layout smellsestebanus wrote...
started with Shepard wearing her N7 armor. It's kinda a running thing. So , Mass Effect 4 would then start with Shepard again wearing her N/ armor, only that this time, it's broken.
Modifié par MegumiAzusa, 29 septembre 2012 - 05:07 .
#26980
Posté 29 septembre 2012 - 05:07
You're right, and I agree.MegumiAzusa wrote...
I know, I posted about this myself in the second post of this (now last) page.estebanus wrote...
Although, with the armor... You know that the breath scene is pre-rendered, right? It would be pretty hard for BioWare to change it depending on what your color is.
It's just not a perfect way of handling this, which sets people off.
#26981
Posté 29 septembre 2012 - 05:08
Maybe you should?Iconoclaste wrote...
Maybe you need to look again at your own video?MegumiAzusa wrote...
Uhm any other shot is a direct hit...Iconoclaste wrote...
Not only does Harbinger "miss Shepard", he also completely misses the soldiers running ahead of him. While "adjusting shots" and missing in the process is easily understandable, why would Harby voluntarily miss other soldiers too?MegumiAzusa wrote...
Finally up. Again notice how Harby misses 3 times, but each shot is closer then the last? ^^
#26982
Posté 29 septembre 2012 - 05:10
spotlessvoid wrote...
@whole particle....I'm not sure i can go with your suggestions, but trying to figure out if the writing on that ship means anything may be a waste of time, or it might be a hidden clue...no suggestions on my part though
Yeah, you're probably right, was just mostly speculating there.
However, did the toy ship happen to appear anywhere else in the game? Can't remember if it did or not.
#26983
Posté 29 septembre 2012 - 05:11
Why would Harby "miss" soldiers closer to the Beam than Shepard, yet waste his time "adjusting shots" on Shepard? That can be seen quite clearly from your video. How do you explain this?MegumiAzusa wrote...
Maybe you should?Iconoclaste wrote...
Maybe you need to look again at your own video?MegumiAzusa wrote...
Uhm any other shot is a direct hit...Iconoclaste wrote...
Not only does Harbinger "miss Shepard", he also completely misses the soldiers running ahead of him. While "adjusting shots" and missing in the process is easily understandable, why would Harby voluntarily miss other soldiers too?MegumiAzusa wrote...
Finally up. Again notice how Harby misses 3 times, but each shot is closer then the last? ^^
#26984
Posté 29 septembre 2012 - 05:13
I can't see any shot other then the 3, which are directed at Shep, miss.Iconoclaste wrote...
Why would Harby "miss" soldiers closer to the Beam than Shepard, yet waste his time "adjusting shots" on Shepard? That can be seen quite clearly from your video. How do you explain this?MegumiAzusa wrote...
Maybe you should?Iconoclaste wrote...
Maybe you need to look again at your own video?MegumiAzusa wrote...
Uhm any other shot is a direct hit...Iconoclaste wrote...
Not only does Harbinger "miss Shepard", he also completely misses the soldiers running ahead of him. While "adjusting shots" and missing in the process is easily understandable, why would Harby voluntarily miss other soldiers too?MegumiAzusa wrote...
Finally up. Again notice how Harby misses 3 times, but each shot is closer then the last? ^^
Also you can just stand and watch Harby for 1 hour pinpoint sniping any solder if you like, it never misses.
Modifié par MegumiAzusa, 29 septembre 2012 - 05:18 .
#26985
Posté 29 septembre 2012 - 05:17
Whole Particle wrote...
spotlessvoid wrote...
@whole particle....I'm not sure i can go with your suggestions, but trying to figure out if the writing on that ship means anything may be a waste of time, or it might be a hidden clue...no suggestions on my part though
Yeah, you're probably right, was just mostly speculating there.
However, did the toy ship happen to appear anywhere else in the game? Can't remember if it did or not.
maybe check the model you can buy in game in me2?
#26986
Posté 29 septembre 2012 - 05:21
At 0:11, you see a soldier that was clearly "missed" at the same distance from the "hit" as Shepard, and he's running a good 50 feet ahead. After the 2nd double-shot near 0:26 "misses" Shepard, we still see soldiers in front of Shepard (at least 3). Did they run through the blasts unhindered? Lucky them. The one on the left might have some hair loss from the beam just above his head! At 0:33, the "laser-thingy" clearly left the front soldiers alone to "miss" Shepard again. Harby really took another chance there, didn't he?
Modifié par Iconoclaste, 29 septembre 2012 - 05:22 .
#26987
Posté 29 septembre 2012 - 05:22
The diffuse maps of these ships are just plain silver, also it's another model with less details.spotlessvoid wrote...
Whole Particle wrote...
spotlessvoid wrote...
@whole particle....I'm not sure i can go with your suggestions, but trying to figure out if the writing on that ship means anything may be a waste of time, or it might be a hidden clue...no suggestions on my part though
Yeah, you're probably right, was just mostly speculating there.
However, did the toy ship happen to appear anywhere else in the game? Can't remember if it did or not.
maybe check the model you can buy in game in me2?
#26988
Posté 29 septembre 2012 - 05:23
Control Harbinger gets Shepard's mind just like he wanted.
In Synthesis Harbinger prepars Shepard for the Asenction.
In Destroy Shepard wakes up.
In Refuse Shepard gives up, and let's everyone down by leaving the galaxy to fight the Reapers instead of Shepard.
#26989
Posté 29 septembre 2012 - 05:25
#26990
Posté 29 septembre 2012 - 05:27
Bye MBmasster blaster wrote...
Okay everyone I have to go for a bit. See you in an hour or so.
#26991
Posté 29 septembre 2012 - 05:27
I don't understand what you're getting at. Are you trying to argue that Harbinger with all his might could not have successfully hit Shepard? Surely you must realize that at some point these soldiers were hit because they didn't make it to the beam. You do realize that right?Iconoclaste wrote...
@MegumiAzusa
At 0:11, you see a soldier that was clearly "missed" at the same distance from the "hit" as Shepard, and he's running a good 50 feet ahead. After the 2nd double-shot near 0:26 "misses" Shepard, we still see soldiers in front of Shepard (at least 3). Did they run through the blasts unhindered? Lucky them. The one on the left might have some hair loss from the beam just above his head! At 0:33, the "laser-thingy" clearly left the front soldiers alone to "miss" Shepard again. Harby really took another chance there, didn't he?
#26992
Posté 29 septembre 2012 - 05:29
At 0:11 isn't even a beam that doesn't hot behind Shepard, which you cannot see.Iconoclaste wrote...
@MegumiAzusa
At 0:11, you see a soldier that was clearly "missed" at the same distance from the "hit" as Shepard, and he's running a good 50 feet ahead. After the 2nd double-shot near 0:26 "misses" Shepard, we still see soldiers in front of Shepard (at least 3). Did they run through the blasts unhindered? Lucky them. The one on the left might have some hair loss from the beam just above his head! At 0:33, the "laser-thingy" clearly left the front soldiers alone to "miss" Shepard again. Harby really took another chance there, didn't he?
(0:26) The soldier to the right of Shep was hit before the pause and properly disintegrated, the other two ran in from behind (as Shep was slowed down), the soldier on the left isn't hurt because they aren't entities which take damage, but trigger a shoot animation and then get deleted.
At 0:33 the screen is completely filled with smoke and rubble.
I believe you don't understand how games work.
As said you can watch Harby shooting people for hours, it never misses a shot.
Modifié par MegumiAzusa, 29 septembre 2012 - 05:32 .
#26993
Posté 29 septembre 2012 - 05:33
I did not "forget", and of course everything is "possible". Trying to narrow the "possible explanations" to retain only those that support a "dream" is not convincing me that these bits of "evidence" are truly investigated and objectively observed. Now, since the "Harbinger never misses, unless he wants to" argument does not hold solid with this "video evidence", the argument is simply left there and I should jump to another sequence? The simple "truth" is that Harbinger does miss a lot, and that we just don't see what happens after Shepard passes out.masster blaster wrote...
Icon you forget that After Shepard wakes up after Harbinger takes off, there are dead soldiers in front of Shepard. I find it hard that the soldiers couldn't kill three husk, and a Maruader. I mean Harbinger let them go further, but not Shepard. And I find it hard that Harbinger only had 4 troops at his side. Also I find it hard that the other Reapers would get distracted by little fighters, and not be with Harbinger at the end. Remember we watched the cut scene before we see Shepard in the Grizzly tank with Anderson, Coats, and your two squad memembers. So it's bossible that Harbinger, or maybe Leviathan took out the Grizzly, and Shepard starts to dream about everything else until we get to the Catalyst chambers, were Shepard is hallucinating in London, that he/she is on the Citadel, and The Catalyst aka Harbinger, or Leviathan is trying to Indoctrinate Shepard.
Control Harbinger gets Shepard's mind just like he wanted.
In Synthesis Harbinger prepars Shepard for the Asenction.
In Destroy Shepard wakes up.
In Refuse Shepard gives up, and let's everyone down by leaving the galaxy to fight the Reapers instead of Shepard.
I have to go play outside or my kid will turn my place upside down in a minute.
#26994
Posté 29 septembre 2012 - 05:38
lol. Warped reality much?Iconoclaste wrote...
Now, since the "Harbinger never misses, unless he wants to" argument does not hold solid with this "video evidence", the argument is simply left there and I should jump to another sequence? The simple "truth" is that Harbinger does miss a lot, and that we just don't see what happens after Shepard passes out.
Modifié par MegumiAzusa, 29 septembre 2012 - 05:39 .
#26995
Posté 29 septembre 2012 - 05:41
#26996
Posté 29 septembre 2012 - 05:46
Nitpicking on seconds won't make a difference, sorry. And from what you mention, seen from face value, "soldiers run past flames" uninjured, yet this stops Shepard? Now you're the one relying on "game mechanics" to explain discrepancies because they don't fit your argument, yet when something falls in line, you dismiss those same "game mechanics". Laughable. And add to this the "ad hominem" rhetoric : "You don't know how games work". Well sorry, I do. And this is the very reason why I just don't believe much of the arguments you put forward in here, since you just don't even try to look at other sides of "facts" that don't suit your view. The only reliable "fact" your video clearly shows is Harby missing front runners, and your proposal that these "front runners" are replaced by "sprinters" coming from behind Shepard and running through flames to match positions is utterly funny. The straws your are grasping are getting tinyer by the minute.MegumiAzusa wrote...
At 0:11 isn't even a beam that doesn't hot behind Shepard, which you cannot see.
(0:26) The soldier to the right of Shep was hit before the pause and properly disintegrated, the other two ran in from behind (as Shep was slowed down), the soldier on the left isn't hurt because they aren't entities which take damage, but trigger a shoot animation and then get deleted.
At 0:33 the screen is completely filled with smoke and rubble.
I believe you don't understand how games work.
As said you can watch Harby shooting people for hours, it never misses a shot.
I have other kids to distract now, if you'll excuse me. Run in my tracks if you wish, I'll maybe get back in a few hours to read your humourous posts. Maybe not. So don't waste too much time on this... <_<
Modifié par Iconoclaste, 29 septembre 2012 - 05:46 .
#26997
Posté 29 septembre 2012 - 05:48
#26998
Posté 29 septembre 2012 - 05:51
#26999
Posté 29 septembre 2012 - 05:52
lol you don't see them coming from behind but argue you can see Harby miss someone behind you?Iconoclaste wrote...
Nitpicking on seconds won't make a difference, sorry. And from what you mention, seen from face value, "soldiers run past flames" uninjured, yet this stops Shepard? Now you're the one relying on "game mechanics" to explain discrepancies because they don't fit your argument, yet when something falls in line, you dismiss those same "game mechanics". Laughable. And add to this the "ad hominem" rhetoric : "You don't know how games work". Well sorry, I do. And this is the very reason why I just don't believe much of the arguments you put forward in here, since you just don't even try to look at other sides of "facts" that don't suit your view. The only reliable "fact" your video clearly shows is Harby missing front runners, and your proposal that these "front runners" are replaced by "sprinters" coming from behind Shepard and running through flames to match positions is utterly funny. The straws your are grasping are getting tinyer by the minute.MegumiAzusa wrote...
At 0:11 isn't even a beam that doesn't hot behind Shepard, which you cannot see.
(0:26) The soldier to the right of Shep was hit before the pause and properly disintegrated, the other two ran in from behind (as Shep was slowed down), the soldier on the left isn't hurt because they aren't entities which take damage, but trigger a shoot animation and then get deleted.
At 0:33 the screen is completely filled with smoke and rubble.
I believe you don't understand how games work.
As said you can watch Harby shooting people for hours, it never misses a shot.
I have other kids to distract now, if you'll excuse me. Run in my tracks if you wish, I'll maybe get back in a few hours to read your humourous posts. Maybe not. So don't waste too much time on this... <_<
Also I rely on explosions scripted for Shepard, that is game mechanic in both cases. It doesn't matter if you're close or as far away as you can be for the explosion on the Geth ship, you always receive the same amount of damage because it's scripted that way. What I was saying is they purposely made the explosions on the Geth ship hurt, but not the close shots by Harby which have much more force.
#27000
Posté 29 septembre 2012 - 05:56
Sorry, which explosions on the Geth Dreadnaught are you talking about? Haven't played that mission in a while.MegumiAzusa wrote...
lol you don't see them coming from behind but argue you can see Harby miss someone behind you?
Also I rely on explosions scripted for Shepard, that is game mechanic in both cases. It doesn't matter if you're close or as far away as you can be for the explosion on the Geth ship, you always receive the same amount of damage because it's scripted that way. What I was saying is they purposely made the explosions on the Geth ship hurt, but not the close shots by Harby which have much more force.




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