Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#30351
Posté 05 octobre 2012 - 06:59
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
#30352
Posté 05 octobre 2012 - 07:01
But come on do you really think that no one on the ship talks to each other? It's not unreasonable to think they were just briefed on what hapened.GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
#30353
Posté 05 octobre 2012 - 07:01
Favourite parts: The soldiers fighting better in destroy Always thought that was really important).
Meta reasons (I came to the same conclusions, and I also discounted the idea of playing as another character, like Anderson, because of lack of decisions or customisation/gender).
Suggestions: Add that last part
Instead of saying the chamber looks like the decision wheel using flycam, say it looks like it from an aerial view or something. Although stupid, many will instantly disregard this evidence because it says "flycam". Also note you can see Coats' body without flycam too.
#30354
Posté 05 octobre 2012 - 07:03
I'm afraid I'm gonna have to agree here. I don't think this is evidence. Shared memories in other cases are, however.plfranke wrote...
But come on do you really think that no one on the ship talks to each other? It's not unreasonable to think they were just briefed on what hapened.GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
#30355
Guest_The 62nd Flog_*
Posté 05 octobre 2012 - 07:07
Guest_The 62nd Flog_*
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
#30356
Posté 05 octobre 2012 - 07:09
I have to agree.The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
#30357
Posté 05 octobre 2012 - 07:10
BansheeOwnage wrote...
THE OUTCOME IS INEVITABLE. Retaliation trailer supports IT!munnellyladt wrote...
Eryri wrote...
@ Restrider - I've just voted in your poll. Well done for trying to make a coherent argument for IT. We need a clear and straightforward list of IT's strongest points.
Just caught up with the new trailer - excellent news to see more of Harbinger! Let's hope he returns in SP!
New trailer?
OMFGOMFGOMFGOMFGOMFG!!!!!!!!!!!!!!
*Has a seizure"
This looks unfreakenbelieveable.
This is going to be legen- wait for it.....dary.
Will this affect the SP?Cause i'm sure my shep will be happy to learn that his old buddies are back.
#30358
Posté 05 octobre 2012 - 07:12
I KNOW IT'S SOOOOO AWESOME! This is basically confirmation of Collectors in Omega!!!!!!!!!!!!!!!munnellyladt wrote...
BansheeOwnage wrote...
THE OUTCOME IS INEVITABLE. Retaliation trailer supports IT!
OMFGOMFGOMFGOMFGOMFG!!!!!!!!!!!!!!
*Has a seizure"
This looks unfreakenbelieveable.
This is going to be legen- wait for it.....dary.
Will this affect the SP?Cause i'm sure my shep will be happy to learn that his old buddies are back.
And Harbinger.
#30359
Guest_The 62nd Flog_*
Posté 05 octobre 2012 - 07:13
Guest_The 62nd Flog_*
#30360
Posté 05 octobre 2012 - 07:14
Just to be clear, I'm not advocating for this. Just saying it's not full blown insane
Modifié par spotlessvoid, 05 octobre 2012 - 07:17 .
#30361
Posté 05 octobre 2012 - 07:16
The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
I'm just tosing ideas out. No need to brand me as crazy.
Modifié par GethPrimeMKII, 05 octobre 2012 - 07:20 .
#30362
Posté 05 octobre 2012 - 07:22
GethPrimeMKII wrote...
The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
I'm just tosing ideas out. No need to brand me as crazy.
I saw your edit...not ready to go back yet? lol jk bro
#30363
Posté 05 octobre 2012 - 07:23
spotlessvoid wrote...
GethPrimeMKII wrote...
The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
I'm just tosing ideas out. No need to brand me as crazy.
I saw your edit...not ready to go back yet? lol jk bro
I got my jacket on. Im waiting for the men in white coats to show up.
#30364
Guest_The 62nd Flog_*
Posté 05 octobre 2012 - 07:23
Guest_The 62nd Flog_*
GethPrimeMKII wrote...
The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
I'm just tosing ideas out. No need to brand me as crazy.
*crawls back to loony bin*
Here's a shortcut:
http://social.biowar...ndex/12153660/1
#30365
Posté 05 octobre 2012 - 07:26
BansheeOwnage wrote...
I KNOW IT'S SOOOOO AWESOME! This is basically confirmation of Collectors in Omega!!!!!!!!!!!!!!!munnellyladt wrote...
BansheeOwnage wrote...
THE OUTCOME IS INEVITABLE. Retaliation trailer supports IT!
OMFGOMFGOMFGOMFGOMFG!!!!!!!!!!!!!!
*Has a seizure"
This looks unfreakenbelieveable.
This is going to be legen- wait for it.....dary.
Will this affect the SP?Cause i'm sure my shep will be happy to learn that his old buddies are back.
And Harbinger.![]()
And that jetpacking turian assassin guy...I don't want him...I NEED him.
#30366
Posté 05 octobre 2012 - 07:26
The 62nd Flog wrote...
GethPrimeMKII wrote...
The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
I'm just tosing ideas out. No need to brand me as crazy.
*crawls back to loony bin*
Here's a shortcut:
http://social.biowar...ndex/12153660/1
Can you just kill me instead?
#30367
Posté 05 octobre 2012 - 07:28
plfranke wrote...
But come on do you really think that no one on the ship talks to each other? It's not unreasonable to think they were just briefed on what hapened.GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
As pointed out in the very first example Shepard motioned his squad away and the conversation was not of mission importane...I mean i doubt Shepard briefed James on Andersons love life...
#30368
Guest_The 62nd Flog_*
Posté 05 octobre 2012 - 07:29
Guest_The 62nd Flog_*
GethPrimeMKII wrote...
The 62nd Flog wrote...
GethPrimeMKII wrote...
The 62nd Flog wrote...
GethPrimeMKII wrote...
Just finished CW ep2. Interesting observations on shared memory. I had always overlooked characters not taken on a mission commenting on it as a simple game feature. A feature meant to prevent agonizing squad-mate choices based on whose post mission dialog the player wants to listen to.
But the more I think about it, the more it seems to make sense for BW to not include shared memories in the indoctrination codex entry. It allows players to overlook squad-mates recalling past missions they were not taken on, as if they were there right beside Shepard.
I support IT, but I think this is crossing the crazy line
I'm just tosing ideas out. No need to brand me as crazy.
*crawls back to loony bin*
Here's a shortcut:
http://social.biowar...ndex/12153660/1
Can you just kill me instead?
Synthesis has that covered too. It's very inclusive!
#30369
Posté 05 octobre 2012 - 07:30
#30370
Posté 05 octobre 2012 - 07:30
Right? I saw a thread that said what if synthesis was the only option...I responded that death is always an option. That kind of crazy needs to be quarantined
#30371
Posté 05 octobre 2012 - 07:33
#30372
Posté 05 octobre 2012 - 07:34
#30373
Posté 05 octobre 2012 - 07:34
Can you give examples of this or tell me the time in the video it's discussed because I really don't want to watch the whole thing just to see one partGethPrimeMKII wrote...
To elaborate on my bit of crazy: There are a few things that only Shepard would know, things he'd have no reason to include in a mission report, that other squadmates, like James can recall as if they were there in the moment experiencing it.
#30374
Posté 05 octobre 2012 - 07:37
plfranke wrote...
Can you give examples of this or tell me the time in the video it's discussed because I really don't want to watch the whole thing just to see one partGethPrimeMKII wrote...
To elaborate on my bit of crazy: There are a few things that only Shepard would know, things he'd have no reason to include in a mission report, that other squadmates, like James can recall as if they were there in the moment experiencing it.
Probably around 25minutes into it. I cannot recall perfectly where. Its the part where he goes into detail about James and shared memories.
#30375
Posté 05 octobre 2012 - 07:55
plfranke wrote...
Can you give examples of this or tell me the time in the video it's discussed because I really don't want to watch the whole thing just to see one partGethPrimeMKII wrote...
To elaborate on my bit of crazy: There are a few things that only Shepard would know, things he'd have no reason to include in a mission report, that other squadmates, like James can recall as if they were there in the moment experiencing it.
During the mission to Grissom Academy Shepard motions his two squad mates out of the room while he talks to that lady near the start, the one who was romantically involved with Anderson in the past.
Later after the mission Vega comments on this past relationship.
This all despite not beeing present and even if he was in the mission he was not in the room where the conversation took place. And I doubt Shepard included such things in a debriefing.




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