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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#30901
masster blaster

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Lot's of things are strange at the end, but I want to know, why Bioware keeps adding more assets. We don't need anymore due to the ones we have already, and we can't unlock anything else, or is there something they are making that requiers more assets?

Oh but why add more still, unless they are planing a full scale fight against the Reapers. Also um remember the deralict Reaper from ME2, well I/we have speculated that some Mass Acsselorator canon managed to knock down it's sheold, yet we don't know what caused it, or do we.

The crucible I think is the device that either the Leviathans used, or some cycle long ago used. What also points out the crucible not being a battery, is the weapons we install/ get to add on the crucible. We are talking major firepower, that I will consider a big f***** dreadnought.


Also I find it funny that Anderson tells us about the Conduit, and how it's teleporting dead, or alive people to the Citadel, yet how is this possible. Think about it the time to build a conduit, move the Citadel to Earth, and the creation of a Reaper in the Citadel is unlikely.

Also I notice today that after Omega, and Citadel dlc, there is nothing left.


We are about to fight the Collectors/Harbinger in MP, and about to retake Omega. After that is the Citadel dlc, and that's it.

Sure they can make weapons packs, and more maps for mp, but that's it, unless the other leaked dlc that come after the Citadel dlc come true, then maybe there is still hope.

#30902
CmdrShep80

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Andromidius wrote...

Reinstalling Mass Effect 3 on my new PC. Hopefully I won't disconnect constantly this time.

But yeah, add me on Origin (*spit*) if you want to laugh at the fact I stubbornly keep using the Krogan Sentinel even in Gold games.


LOL I can see why.  When you have a favorite it sticks.  For me it was the Geth.  Now I'm trying to level up my other characters so I can unlock more things over time and give it a bit of a challenge but omg I find myself fumbling.  For example, I want to cloak and attack but I can't so I just walk into death lol.  Or when I want to send out a singularity (for one of my other characters) I end up tossing a grenade.  (Yep I'm trying to make Soldier work for me).

#30903
CmdrShep80

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I did find out I saved my game just before I assaulted the Illusive Man's base at Cronos station. I also saved my game at London, and just before the Leviathan mission. This is all good because I am kind of paranoid that BioWare will use my original Synthesis choice even though they take you back before you assaulted the Illusive Man's base and you can remake the choice. i.e. when I play ME 3 part 2 (I'm going to stick with this instead of ME 4) I'm afraid I'll use the wrong save file.

Plus I think I'll feel less indoctrinated if I make the better choice.

#30904
CmdrShep80

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I realized why I did this. I saved my game when I had tons of money then spent it all on armor sets and went on to the end just in case the dlc's came out and I needed the money for something lol

#30905
Gwyphon

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Clever man. In my save I am so broke it isn't funny.

#30906
CmdrShep80

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I do have another question. Does anyone know what music plays in Shepard's quarters? There's one that goes rumrumrumrurmrumrumrumrumrum (or it sounds like that).

#30907
Gwyphon

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In fact I think I didn't have enough money for fuel. What happens when you run out of fuel anyway?

#30908
Andromidius

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You get towed back to the nearest system with a Relay.

#30909
Gwyphon

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Andromidius wrote...

You get towed back to the nearest system with a Relay.


aww that's not that bad.

#30910
Guest_magnetite_*

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The control panel where Anderson is uses similar textures to this:

Posted Image

This is the control panel you use to open Javik's pod. It doesn't look exactly the same, but a lot of the symbols on it are very similar.

Posted Image
Control panel from the ending.

#30911
CmdrShep80

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Gwyphon wrote...

Clever man. In my save I am so broke it isn't funny.


Too bad we can't use our MP funds to transfer to the war assets and actually get in game money.

They could do something like a tax on the funds.

So you get 100,000 for completing a mission, if you choose to send it to your war asset chest there could be a Main war asset line entry for "war funding." Under this would be the following breakdown of your mp money earned provided you didn't spend it and clicked "send to galactic readiness" like the fully promoted characters. Once you send it it would get broken down on the war asset screen like so:

Current running total tabulated under the main war asset line. All the sub lines would be based on:

1% could go to your pocket to buy supplies ($1,000) meaning it would take 100 mp missions to get $100,000 You can call this line's war asset Normandy Upkeep that just keeps a tab for how much you sent to yourself. You just get 1 war asset for doing this once and the cap will be 1.
50% could go to funding the Crucible ($50,000) which would translate to 1 unit of war asset whatever the measure it is going to a cap of say 519 since Leviathan dlc gives you I think 700-800.
2% could go to paying the bank for the money transfer from mp to main game. ($2,000) translating to 1 unit of war assets under one of the banks we've heard of in the game run by the Volus. "Volus Central Bank?" with a cap of 50.
2% could go to Liara to fund the "Shadow Broker Activities" ($2,000) under a war asset of the same name with a cap of 75, 25% could go to evacuation costs ($25,000) and for every two of these you get 1 unit of war asset under a different line called "Evacuation of Civilians" cap here could be 250.
10% could go to military construction for new ships, new parts, repairs, etc ($10,000) for every 2 of these you'll get another line of war assets 5 unit each under "Ship Construction and Maintenance" cap could be 125.
9% ($10,000) could go to "Reaper/Prothean Research" under a war asset of that name and the same for every 2 you'll get 3 units of war asset and the cap here could also be 30.
The last 1% ($1,000) could be used to funnel money and funds (yes I know the same thing) upon completing whatever the Omega dlc is to the "The Underground" (not the same as the Shadow Broker) this would be funds for the illicit stuff that gets people motivated and/or messed up. War assets of 1 unit again with a cap of 25.

All of these would be tied to Paragon/Renegade choices (i.e. message via Spectre terminal or a face to face choice) that could affect other War Assets positively or negatively depending on if you choose to fund or not. The money can't be distributed anywhere else but once you make your choice that's it unless you reload a prior save or start a new game/new game plus. If you deny any of the above funding the money you send via mp to the main game will just be lost with the exception of the areas above you approved.

The reason for the cap is to stop people from amassing massive war assets and not trying to play the single player game. It won't go any higher. If you deny any of these you'll stop at whatever the totat cap was under 1,000.

Would make for a great integration of the next dlc after Omega and the game and the multiplayer. What do you all think?

Modifié par CmdrShep80, 07 octobre 2012 - 09:55 .


#30912
CmdrShep80

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Gwyphon wrote...

In fact I think I didn't have enough money for fuel. What happens when you run out of fuel anyway?


I forgot.  I think it takes you back to the nearest mass relay.  In ME 2 it would pull from your resources you collected.  This one I don't remember.  Though if you notice and if you play it well, you can stretch your fuel out 500 units and in those systems there's often a wreakage or fuel deposit you can collect.  Most will give you between 300 - 700 units.  So you could in theory plan a 1 way trip and collect enough fuel for the return trip without actually paying.

I think I paid less money in this game than ME2 for fuel.  Why cause I explored practically every nook and cranny of a planet in ME2 while ME 3  I didn't have to do that since you don't have to scan everything to see the 100% in the system

Modifié par CmdrShep80, 07 octobre 2012 - 08:07 .


#30913
BansheeOwnage

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Andromidius wrote...

Reinstalling Mass Effect 3 on my new PC. Hopefully I won't disconnect constantly this time.

But yeah, add me on Origin (*spit*) if you want to laugh at the fact I stubbornly keep using the Krogan Sentinel even in Gold games.

I'm going to bed, but I wanted to say that the Krogan Sentinel is one of the most effective kits in Gold. Posted Image

#30914
Andromidius

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BansheeOwnage wrote...

Andromidius wrote...

Reinstalling Mass Effect 3 on my new PC. Hopefully I won't disconnect constantly this time.

But yeah, add me on Origin (*spit*) if you want to laugh at the fact I stubbornly keep using the Krogan Sentinel even in Gold games.

I'm going to bed, but I wanted to say that the Krogan Sentinel is one of the most effective kits in Gold. Posted Image


Not on Geth Gold Firebase White ^_^

#30915
CmdrShep80

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Hmm...I actually hope BioWare takes that money thing I posted a couple posts ago serious and actually incorporates it into the game. I could even write out what denying/choosing the option could do to your other war assets. Worse case you end up net losing 1,000 units of war assets, best case you net gain 1,000. Middle case you break even and you neither net lose nor net gain anything. Middle worse, you lose net 500 units. Middle best you gain net 500.

EDIT Update - Well, see above post I did for how the transfer process goes from mp money to in game war asset.  See below post I did for what I changed about this middle post and how the new assets will affect your currently listed assets (without the Omega dlc assets or the next dlc after assets  I think I really made this work. 

Now to get BioWare to actually implement it on the last dlc

Modifié par CmdrShep80, 07 octobre 2012 - 09:59 .


#30916
CmdrShep80

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So I spent a bit of time staying up late yet again (I better not do this on a work night lol).  But I put some thought into my earlier post about converting our mp money into war assets.  The earlier post talked about how to end up with 1000 war assets just from the choice of adding or denying from a spectre terminal.  This breaks all that down with the outcomes of the choice and the impact on your other war assets:


So you get 100,000 for completing a mission, if you choose to send it to your war asset chest there could be a Main war asset line entry for "war funding." Besides the assets you gain for choosing these that I listed earlier and an abbreviated version here (see my earlier post for how it broke down the $100,000, you will have the outcomes as listed:

Current running total tabulated under the main war asset line. All the sub lines would be based on:

1% could go to your pocket to buy supplies ($1,000).  You just get 1 war asset for doing this once and the cap will be 1.
 
Normandy Upkeep – Becomes a drain on your ship because you have a need to gather parts to maintain the Normandy. However, this has caused the Normandy to be in top form with very little maintenance required. Outcome – Gain a total of 10 units due to polishing and ensuring the Normandy is in top shape for the assault on Earth. Lose 15 war assets to each of the following – Alliance 6th fleet; 5th fleet, and 1st fleet because money was diverted to be sure the Normandy would succeed for a total of 45

50% could go to funding the Crucible ($50,000) which would translate to 1 unit of war asset whatever the measure it is going to a cap of say 519
 
Crucible Funding – Due to the outpouring of donations, the Crucible builds faster and is more likely to succeed in its mission (saved and used for ME 3 part 2) and will be less likely to be destroyed during the final battle with the Citadel because of hardened ablative armor Outcome – Gain 100 under a new line called Ablative Armor. Lose 50 from Alliance Engineering Corps, 50 each time a promotion occurs up to 585 total from N7 Special Ops, 35 from Spec Ops Delta (i.e. the team died)
 
2% could go to paying the bank for the money transfer from mp to main game. ($2,000) translating to 1 unit of war assets with a cap of 50.
 
Volus Central Bank – Due to the taxation of credits when wire transferring across the galaxy, the Volus stand to gain a windfall. Outcome - Gain 50 under a new entry called “Volus Shipyards” 50 for Volus Dreadnought Kwunu, and 50 to Volus Bombing fleet. Lose 125 to the Evacuation of Civilians if you didn’t choose this, a new entry will be placed with a loss of 125 to make up for not choosing this entry

2% could go to Liara to fund the "Shadow Broker Activities" ($2,000) under a war asset of the same name with a cap of 75
 
Shadow Broker Activities – Due to the increased funds, Liara is now able to pay for higher quality informants and better trained people for assassination attempts Outcome - Gain 10 to Shadow Broker Support Team and 10 to Shadow Broker Wet Squad. Lose nothing
 
25% could go to evacuation costs ($25,000) and for every two of these you get 1 unit of war asset under a different line called "Evacuation of Civilians" cap here could be 250.
 
Evacuation of Civilians – Due to the rapid deployment of shuttles, destroyers, and other methods of transporting civilians, many civilians were transported to worlds not yet touched by the Reapers or taken in on the Citadel. Additionally the Quarians risk their own civilian ships to evacuate civilians to Outcome – Gain 10 under a new asset titled Evacuation of Hanar, Drell, and Elcor Lose 10 each to every asset currently listed under Crucible for a total of 190. Lose completely the Jovian Dissertation and the Dark Energy Dissertation.(total for both was 10 included in 190). Lose also 100 to Quarian Civilian Fleet (for accepting other races aboard causing increased contamination and drain on current available resources
 
10% could go to military construction for new ships, new parts, repairs, etc ($10,000) for every 2 of these you'll get another line of war assets 5 unit each under "Ship Construction and Maintenance" cap could be 125.
 
Ship Construction and Maintenance – Due to money being channeled to ensuring your ship survive the final battle, more ships are battle ready than ever. Outcome – Gain 5 each for Turian 79th Flotilla, Turian 6th fleet, Turian 7th fleet, Salarian 1st fleet, Salarian 3rd fleet, Geth Fleet, Asari 2nd fleet, Asari 6th fleet, Quarian Heavy fleet for a total of 45 . Lose 15 each under Terminus Fleet, Batarian Fleet, Hanar/Drell Forces, and Elcor Flotilla a total of 60. Lose completely the Vorcha Labor Team (15). (losses because the money went to key ships not the auxiliary minor races)

9% ($10,000) could go to "Reaper/Prothean Research" under a war asset of that name and the same for every 2 you'll get 3 units of war asset and the cap here could also be 30.
 
Reaper/Prothean Research – Due to the research efforts of the scientists you’ve made great strides in better understanding Reaper technology and that has resulted in several breakthroughs in the Citadel Defenses. Outcome – Gain 5 in all of the Ex-Cerberus assets for a total of 45. Gain also 10 each to the Citadel Defense Force and the Spectre Unit. Lose a total of 100 spread across the following: Turian 79th Flotilla, Turian 6th fleet, Turian 7th fleet, Salarian 1st fleet, Salarian 3rd fleet, Geth Fleet, Asari 2nd fleet, Asari 6th fleet, Quarian Heavy fleet , Alliance 6th fleet; 5th fleet, and 1st fleet (due to the Citadel assault becoming much harder to complete.
 
The last 1% ($1,000) could be used to funnel money and funds (yes I know the same thing) upon completing whatever the Omega dlc is to the "The Underground" (not the same as the Shadow Broker) this would be funds for the illicit stuff that gets people motivated and/or messed up. War assets of 1 unit again with a cap of 25.
 
The Underground – Due to the increased funneling of money, the underworld life has suddenly found itself with a financial windfall. Suddenly it’s easier now to move illicit goods and fund storefronts engaged in legitimate business but engaged in illegal activates if you know the right password and the right price to pay. Gain nothing. Lose 25 under a new entry called Illicit Red Sand Shipments” and lose 25 due to another new entry called Drunkan Asari (i.e. military members drink at the bars having the drink that causes you to pass out), and another25 due to another new entry Batarian Slave Trade
 
 
 
The Total gain would be: 380
 
The total loss would be: 1380
 
Net gain/loss if you selected and approved all of them above choice/deny assets from transferring your mp money this would be:: 1,000 for the assets gained for each of the above plus 380 for the outcome gains minus 1380 for the outcome losses for a total of 0 gained or lost but only if you select all of them. You will have to make some type of choice to determine what you think would be best for you and the victory. In your attempt to get as close to 1380 you may end up finding out you lost more than you gained. You’ll have to read carefully to see what the true maximum would be. Any entry that doesn’t exist on your codex (because you chose not to explore) would be created and added as a positive or negative number.

#30917
CmdrShep80

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If I did my choosing and my math right, chosing the best possible set of choices will give you at most +520 assets. Chosing the worst possible set will give you at most minus 280 assets from your current total of assets you've gathered (yes dropping your total. Choosing everything will give you nothing gained nor lost (with the exception of gaining $1,000 credits for every $100,000 transferred (probably the best deal here)

Modifié par CmdrShep80, 07 octobre 2012 - 09:51 .


#30918
Skillz1986

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I just read through some pages on the literalist threaes to see what all the fuss is about. I always read people complaining about the sheer ignorance and stupidity of the literalist community and wanted to check it out for myself.

And let me tell you, i was "schooled" so hard that i left the thread with a ph.d and may forever be known as dr.****** from now on.

Arguments like "but the vi on thessia clearly states you're not indoctrinated", "the catalyst says there'll be peace", finally mad me realize just how blind i was all the time.

Seriously..i can't believe the people in there. Someone comes up with a reasonable argument and all they have for an answer is a mere "meh" because you failed to entertain the single most important person on the internet. Or a triumphant "ha!" at the beginning of their mental diarrhea to show, that you did not manage to convince this brave soldier of the literalist thread..and he is not amused.
Seriously, more a**hole text than a proctology handbook.

#30919
paxxton

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Does the number of successful missions during an OP influence what goodies I get in the Commendation and Victory Packs?

#30920
KyreneZA

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All this speculation about the pixelated Omega piccy...

Anyway, I wanted to start some thoughts going here post-ending:
Yes, I realize we've been told there will be no more post-ending DLC, but I would like common sense to dictate some speculations on the future for Shepard if we were to get some (or for ME3 Part 2 as some have speculated).

Therefore, the preamble:
- IT is presumed canon, at least from the point post-Harbinger's laser shot.
- High EMS Destroy ending is presumed canon.

So, Shepard wakes up, having successfully thrown off Harbinger's indoctrination attempt, but Hammer is mostly wiped out and Sword is not doing too well either. The Crucible is potentially a trap, but the beam to the Citadel is still open. Shepard is in no condition to get to it anyway, having some rebar (if we believe Gamble at the Comic Con panel; personally it looks more like reaper cable to me) sticking out of their leg. Companions are 'safely' on the Normandy, so no help there. Since the EC Destroy ending never happened, at least the fleet and Normandy are still in Sol space, so Shepard can be rescued to fight another day.

To quote some movie: What do you do? What do you do?

Speculations everyone...

#30921
KyreneZA

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paxxton wrote...

Does the number of successful missions during an OP influence what goodies I get in the Commendation and Victory Packs?

No

#30922
Andromidius

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Kyrene wrote...
Anyway, I wanted to start some thoughts going here post-ending:
Yes, I realize we've been told there will be no more post-ending DLC, but I would like common sense to dictate some speculations on the future for Shepard if we were to get some (or for ME3 Part 2 as some have speculated).


They did say no Post-End DLC.  Nothing about no sequel.

And lo, lots of rumours about ME4 being in the works...

#30923
KyreneZA

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Skillz1986 wrote...

I just read through some pages on the literalist threaes to see what all the fuss is about. I always read people complaining about the sheer ignorance and stupidity of the literalist community and wanted to check it out for myself.

And let me tell you, i was "schooled" so hard that i left the thread with a ph.d and may forever be known as dr.****** from now on.

Arguments like "but the vi on thessia clearly states you're not indoctrinated", "the catalyst says there'll be peace", finally mad me realize just how blind i was all the time.

Seriously..i can't believe the people in there. Someone comes up with a reasonable argument and all they have for an answer is a mere "meh" because you failed to entertain the single most important person on the internet. Or a triumphant "ha!" at the beginning of their mental diarrhea to show, that you did not manage to convince this brave soldier of the literalist thread..and he is not amused.
Seriously, more a**hole text than a proctology handbook.

QFlulz

#30924
KyreneZA

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Andromidius wrote...

Kyrene wrote...
Anyway, I wanted to start some thoughts going here post-ending:
Yes, I realize we've been told there will be no more post-ending DLC, but I would like common sense to dictate some speculations on the future for Shepard if we were to get some (or for ME3 Part 2 as some have speculated).


They did say no Post-End DLC.  Nothing about no sequel.

And lo, lots of rumours about ME4 being in the works...

Exactly why I want some thoughts given to how that could happen in game.

#30925
paxxton

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Kyrene wrote...

paxxton wrote...

Does the number of successful missions during an OP influence what goodies I get in the Commendation and Victory Packs?

No

*sigh* I leave it to BioWare to fix in the next patch. For now I'm a sad panda.

Posted Image

Modifié par paxxton, 07 octobre 2012 - 10:54 .