That's what I want to tell them.
Modifié par masster blaster, 07 octobre 2012 - 02:52 .
Modifié par masster blaster, 07 octobre 2012 - 02:52 .
masster blaster wrote...
So I have been thinking about what Bioware said about the ending staying as they are, and I want to tell them " Well if the end is staying the same, then why make more dlc for SP? Why add more War assets if all it does is unlocks three ending's? The dlc you make won't do nothing but add more story and that's it. It wasted on just unlocking endings, which the highest ending you can unlock. Is the breath scene."
That's what I want to tell them.
I quoted this months ago but I guess nobody pays attention unless Bill Casey does it.DoomsdayDevice wrote...
Bill Casey wrote...
Shepard: What's the Citadel's pulse regarding the war?
Bailey: I think all the reports are starting to sink in. You can only live in denial so long.
Shepard: You either wake up or die. Either way...
Bailey: Yeah. One good thing about people having their heads up their asses is the quiet. Now there's no more quiet. Everybody's openly suspicious of everybody else, and they're not timid about yelling about it.
_______________________________________________
Shepard: Is the Citadel gearing up for war?
Bailey: There's a false sense of security here. Even people from worlds that have gone down act like they're safe. I guess it's not just human nature. We all lie to ourselves to deal with horror.
_______________________________________________
Bailey: Yeah, I'm just like everyone else, losing myself in things I can control. And at the moment, that means creating the illusion of security here.
_______________________________________________
Bailey: Good work today, Shepard. You did what had to be done. Remember that.
_______________________________________________
Shepard: We both have jobs to do, Bailey. I suggest we do them.
Bailey: Yep. Good talking with you.
Wow, just so much of that stuff in the game, the amount of foreshadowing is incredible.
"You either wake up or die."
WOW
plfranke wrote...
I quoted this months ago but I guess nobody pays attention unless Bill Casey does it.
masster blaster wrote...
I know I am not making sense, but I will formulate all that I said in thid post, and back it up with evidence.
So, essentially what you're basing this on is JUST the fact that Leviathan was 9 weeks after the extended cut DLC?paxxton wrote...
Because of the 9-Week Gap Rule. Each SP DLC is seperated by a 9-week period.TSA_383 wrote...
Why on earth not?paxxton wrote...
It can't be on 10/16/2012. The 30th is my bet, strongly supported by the 9-Week Gap Rule.TSA_383 wrote...
It's getting announced Wednesday I think, maybe Tuesday.Jusseb wrote...
So guys, any news on the Omega DLC?
I'd hoped they would announce it last week.
I stand by my prediction of a 16/10/2012 release date.
The EC -> 9 weeks -> Leviathan DLC -> 9 weeks -> Omega DLC -> 9 weeks -> around New Year's Eve -> 9 weeks -> March 5th, 2013 (the last day of a full year since ME3 release)
masster blaster wrote...
Hey banshee how is it going?
You won't believe what I found today.
You remember Leviathan's mind trans into Shepard's, well not only does Leviathan take on the forms of the people Shepard has seen, but objects that Shepard has seen too.
Brysons lab table, the one with the husk head, is in the Leviathan conversation we have with in Shepard's head. Now what scene's in ME3 that have random familiar looking objects that Shepard/ we have seen, that make up the new area of the Citadel.
Also why would Bioware leave Brysons lab for come backs? Maybe there are some clues that we have'nt discussed yet, or found yet.
Gwyphon wrote...
Andromidius wrote...
URGH. Still getting the random disconnect problems. Seriously, why isn't this fixed still after six months?
I know the feeling. I was up to wave 8 on my FIRST solo gold attempt and then lost connection. I couldn't decide between absolute fury and crippling sadness...
masster blaster wrote...
Hence we get an over lay of the Conduit beam run, do to the foothold the Reapers, or Leviathans have. And they are using the kids voice, and Shepard's voice to mask their voice. Hence again why Bioware didn't have Harbingers voice, or the gut that plays Leviathan in at the end because it would be a dead give away.
snip*.
masster blaster wrote...
You know what's funny is that the Control panel from ME1 was bright Orange, like EDI's visor, but this Control panel is diffrent in ME3. Like Magnetta said looks like Javiks open stasis pod Controls, like Shepard is opening his mind for either Leviathan, or Harbinger to further invade his/her mind.
Hence we get an over lay of the Conduit beam run, do to the foothold the Reapers, or Leviathans have. And they are using the kids voice, and Shepard's voice to mask their voice. Hence again why Bioware didn't have Harbingers voice, or the gut that plays Leviathan in at the end because it would be a dead give away.
Also when the Catalyst says " SO BE IT" We confirmed it was Male Shepard, and if it turned up to have been Harbinger, or Leviathan, then the other fans would go nuts.
Skillz1986 wrote...
@cmdr
Yeah i mentioned a few days back that it's always great to have fresh "faces" in here. Always gets speculation going. I like a lot of your thoughts and your enthusiasm. Just a tip frim someone who's been around since the original thread, don't get too engaged in arguments with trolls...over time, it'll kill your goodwill. edit:spelling
This is only a backup quote. While editting the original post, BSN butchered the postRestrider wrote...
As I already mentioned earlier, I wanted to create some kind of IT FAQ. Since I do not really know what the frequently asked questions might be, I skipped that idea and tried to make a list of the ten most important concepts of IT. As you can see I highlighted the general concept and backed it up with additional information. I will try to include links to important posts further backing up the concepts (please post it/pm me if you have links to share). I am still not sure what the last two concepts could be to add to the in-game list. Please post your opinions.
Here is the post with all the polls!
Top Ten :
I) Indoctrination in general :
- regarding IT, Shepard is in the process of indoctrination and the outcome is decided by the final decision taken
- the concept of indoctrination is a crucial part throughout the trilogy and nothing new to the player (link 1and 2)
- Rana Thanoptis is an example of how subtle and slow indoctrination can be
- Shepard knocked out for two days by a Reaper artifact that indoctrinated an entire facility
- logs on the derelict Reaper illustrate the reactions of victims of indoctrination
- Paul Grayson's indoctrination show its effects on someone's mind
- Harbinger's smacktalk (link 1 and 2)
List of in-game reasons:
1) The Breath Scene :
- London rubble
- Mako in the background
- Citadel explosion
2) The Kid :
- teleportation in Vancouver
- opens a door that is marked as locked
- survives blast
- not seen by anyone else
- warning symbols
3) The Dreams :
- dream sequences and post-beam sequence share the same game mechanics
- reality-nonreality transition after beam shot (post-beam, dreams, Geth Consensus)
- oily shadows and whispering
- nightmares are mentioned in the Arrival by subjects being indoctrinated
- Chambers and Asari having PTSD as comparison between PTSD & Shepard's dreams
4) The Citadel :
- resembling events of the past
- Coats dead on the Citadel
5) Anderson & TIM :
- how did Anderson follow Shepard?
- how can Anderson reach the control first?
- why did no one else follow Anderson?
- from where did TIM shows up?
- Anderson addressing Shepard ("They are controlling you!")
- Shepard being dominated by TIM and thus through him by the Reapers
- Anderson's wound (link 1 and 2)
- Reaper horn played in the background (at 1/2 speed)
6) Leviathan :
- Harbinger/the Reapers perfected enthrallment to indoctrination
- enthrallment uses memories of its victim
- similarities between Leviathan end and decision chamber
- zap sound as a sign to enter/leave virtual reality (link 1 and 2)
- note the file name of the sixth murder that can be found in Bryson's lab
7) The Choices :
- Shepard on his knees happened only during/after some mind control
- the Guardian is aligned to the Reapers
- Control and Synthesis being supported by indoctrinated characters
- a swap in the colours (TIM = Paragon; Anderson = Renegade)
- huskification during Control/Synthesis vs. Shepard gaining strength while shooting the tubes
- Guardian losing it when you refuse ("SO BE IT!")
- decision chamber looks like a dialogue wheel from an aerial view
- decision chamber resembling beam
- ambiguous end dialogue (Control/Synthesis)
- slide shows in Control/Synthesis/Destroy illustrate future possibilities, not facts that already happened
- soldiers in Destroy fighting fiercely while in Control/Synthesis they are losing (on a side note: no cheering in Synthesis)
8) The Beam Run :
- Harbinger pin-pointing everyone and everything but Shepard
- Harbinger not destroying the Normandy
- Shepard surviving the blast that one-shots Makos and Gunships
- Harbinger leaving
9) The Guardian :
- has the same shape as the kid (extraction of Shepard's memories)
- speaks with femshep's and broshep's voice
- Harbinger's line in the MP trailer (link 1 and 2)
List of meta-reasons :
1) IT is as valid as a literal interpretation
2) new game in the MEU :
- prequel with humans would only have the First Contact War as topic
- prequel without humans would alienate a big part of the fanbase
- prequel in a previous cycle is like a whole new universe
- any prequel would have an already known ending
- a game during the events of ME1-ME3 would not be able to have any choices with impact
- Control has no real conflict potential, since we have Shreaper/Harpard
- Synthesis has no real conflict potential, since everything is nice and dandy
- Refuse has no real potential
- this only leaves Destroy as possible candidate as canon
Modifié par Restrider, 07 octobre 2012 - 04:23 .
I just talked to him, says he's been really really busy. Omega will bring him backDoomsdayDevice wrote...
I wish Arian was still here.
Not only this. The Easter Eggs you can find in Vancouver all suggest it. Jack-o-lantern points to Halloween, a bottle of champagne to New Year's Day, a strawberry chocolate cake to the 1st anniversary of ME3.TSA_383 wrote...
*snip*So, essentially what you're basing this on is JUST the fact that Leviathan was 9 weeks after the extended cut DLC?paxxton wrote...
Because of the 9-Week Gap Rule. Each SP DLC is seperated by a 9-week period.TSA_383 wrote...
Why on earth not?paxxton wrote...
It can't be on 10/16/2012. The 30th is my bet, strongly supported by the 9-Week Gap Rule.TSA_383 wrote...
It's getting announced Wednesday I think, maybe Tuesday.Jusseb wrote...
So guys, any news on the Omega DLC?
I'd hoped they would announce it last week.
I stand by my prediction of a 16/10/2012 release date.
The EC -> 9 weeks -> Leviathan DLC -> 9 weeks -> Omega DLC -> 9 weeks -> around New Year's Eve -> 9 weeks -> March 5th, 2013 (the last day of a full year since ME3 release)
If they could plan out the release week of an entire content cycle months in advance the original game wouldn't have been pushed back over 3 months
Modifié par paxxton, 07 octobre 2012 - 04:18 .