Rifneno wrote...
spotlessvoid wrote...
" If all lead to victory, then I'll support IT."
Waaaaaahhhhh, but I dont wanna lose
Playing a game of monopoly with her would probably end in a news story involving a police helicopter.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#32951
Posté 11 octobre 2012 - 05:41
#32952
Posté 11 octobre 2012 - 05:41
#32953
Posté 11 octobre 2012 - 05:41
Modifié par Dwailing, 11 octobre 2012 - 05:41 .
#32954
Posté 11 octobre 2012 - 05:42
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
Volus are OP. They keep taking all the kills.
#32955
Posté 11 octobre 2012 - 05:42
Ithurael wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
Volus are OP. They keep taking all the kills.
I'm pretty sure that was sarcasm. I tried a volus today. It kind of sucked.
#32956
Posté 11 octobre 2012 - 05:43
http://imageshack.us...5/33611897.jpg/
The whole thing is rather interesting for me, but the most interesting part for me is
"Endings - how do they feel?"
"brave new world + end of the first matrix".
There's a common theme here.
The first matrix (as in, the 1st matrix to exist in the story, rather than the first movie) was an idyllic, perfect world. It failed because the people rebelled against the illusion (as it lacked pain and the chaos of human emotions) and the harvest was spoiled.
In Brave New World, there is an idyllic society in which everyone is conditioned to believe they are happy, and to live productive lives not really realising that they're serving the ends of their masters. The main character rebels against this superficially "perfect" world, as it lacks pain and the chaos of human emotions.
Do you see where I'm going with this?
The endings are supposed to feel suspiciously, superficially perfect, they're supposed to feel like an illusion, and they're supposed to inspire speculation as a result.
This was always planned, right back from 2010 when that early plan was drawn up.
Tah ****ing Dah.
Modifié par TSA_383, 11 octobre 2012 - 05:44 .
#32957
Posté 11 octobre 2012 - 05:43
Dwailing wrote...
Ithurael wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
Volus are OP. They keep taking all the kills.
I'm pretty sure that was sarcasm. I tried a volus today. It kind of sucked.
You just haven't smelled the greatness of a great biotic wind...
#32958
Posté 11 octobre 2012 - 05:45
TSA_383 wrote...
I was just thinking over these notes made by mac walters:
http://imageshack.us...5/33611897.jpg/
The whole thing is rather interesting for me, but the most interesting part for me is
"Endings - how do they feel?"
"brave new world + end of the first matrix".
There's a common theme here.
The first matrix (as in, the 1st matrix to exist in the story, rather than the first movie) was an idyllic, perfect world. It failed because the people rebelled against the illusion (as it lacked pain and the chaos of human emotions) and the harvest was spoiled.
In Brave New World, there is an idyllic society in which everyone is conditioned to believe they are happy, and to live productive lives not really realising that they're serving the ends of their masters. The main character rebels against this superficially "perfect" world, as it lacks pain and the chaos of human emotions.
Do you see where I'm going with this?
The endings are supposed to feel suspiciously, superficially perfect, they're supposed to feel like an illusion, and they're supposed to inspire speculation as a result.
This was always planned, right back from 2010 when that early plan was drawn up.
Tah ****ing Dah.
And as always, I agree with everything you said. The fact that there are still people unwilling to consider the possible symbolism of the endings boggles the mind.
#32959
Posté 11 octobre 2012 - 05:45
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
If the others also want a serious game. Generally I just leave if I see one. Faster that way.
Dwailing wrote...
OK, everyone please calm down. I would prefer that any and all insulting comments be in the form of deadpan snark with actual explanations for why the mocked statements are wrong.
Ahh, my specialty!
You just haven't smelled the greatness of a great biotic wind...
Yeah, it smells like Taco Bell night on Tuchanka.
#32960
Posté 11 octobre 2012 - 05:47
Dwailing wrote...
Ithurael wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
Volus are OP. They keep taking all the kills.
I'm pretty sure that was sarcasm. I tried a volus today. It kind of sucked.
I just played with one on gold and he ended on top of the scoreboard. Like everything you just need practice and a good team. Have you guys seen that thread? a guy solo'ed Platinum with the adept
#32961
Posté 11 octobre 2012 - 05:55
Quick sum up certain choices made throughout the series might allow Shepard a second wind in regards to Indoctrination. This second wind could be anything from breaking free long enough to finish the fight to just Shepard commiting suicide Saren style allowing for others to finish it (requirring high to extreme EMS to pull off).
An example is as mentioned the Rachni Queen who is Indoctrination resistant and can interact with the minds of other beeings. If succumbing the Rahcni Queen if alive could interact with Shepards mind and become a saving grace. Other such events and choices might also exist and clould potentially allow Synthesis/Control choosers a happy ending.
It is just an idea.
I will agree (despite how satisfying it would be) that Bioware wont just show those who picked Control/Synthesis a game over screen. Under this idea the choice is a step in the direction and if you did not prepare in the past it will lead to a loss, but with the right assets it can still be turned around. hould obviusly lead to higher casulaties as you did not pull it off flawlessly (the Rachni Queen dying to save you would be a nice `Ommph´ if you ask me).
Still though the mere idea that Bioware would not place a outright wrong choice in the game is flawed. They had no problem adding several in the suicide mission of ME2 where a wrong choice would send a squadmate to his or her unavoidable death and if you ****ed up enough Shepard did not make it out.
One would think they would try to pull of something similar but with way higher stakes in ME3.
#32962
Posté 11 octobre 2012 - 05:56
Don't get me wrong but you sound prejudiced with your dislike towards the volus.Rifneno wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
If the others also want a serious game. Generally I just leave if I see one. Faster that way.
#32963
Posté 11 octobre 2012 - 05:56
Home run MF wrote...
Dwailing wrote...
Ithurael wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
Volus are OP. They keep taking all the kills.
I'm pretty sure that was sarcasm. I tried a volus today. It kind of sucked.
I just played with one on gold and he ended on top of the scoreboard. Like everything you just need practice and a good team. Have you guys seen that thread? a guy solo'ed Platinum with the adept
HOLY SHISNO! Seriously? No, seriously? That's... wow. I guess I need to practice more. I mean... holy shisno.
Modifié par Dwailing, 11 octobre 2012 - 05:57 .
#32964
Posté 11 octobre 2012 - 05:58
Home run MF wrote...
Dwailing wrote...
I'm pretty sure that was sarcasm. I tried a volus today. It kind of sucked.
I just played with one on gold and he ended on top of the scoreboard. Like everything you just need practice and a good team. Have you guys seen that thread? a guy solo'ed Platinum with the adept
While I havent exactly topped the scoreboards I have no trouble handling Gold matches with a proper team on my Volus Adept.
Basicly I have specced him for maximum support with max powered shield and the damage increase debuff on his Biotic orbs. I then hang behind the team restoring shields (that damage reduction and continuing shields restoration is godlike) and throwing Biotic orbs at high priority targets.
If the team sticks together we usualy breeze through gold.
Though am I the only one who is finding the Collectors far harder to fight than the 3 other enemy types?
Modifié par Raistlin Majare 1992, 11 octobre 2012 - 05:59 .
#32965
Posté 11 octobre 2012 - 06:02
Xilizhra wrote...
AKA bad storytelling. I won't wholly discount IT, but it can't come from just one ending. It's entirely too dismissive of anyone who picked a different choice.Hey! Here's the real plot twist! The other plot twist was just a lie so you'd make the wrong decision! YOU FOOL HAHAHAHAHA
this I have to agree with. BioWare so far have been using the choice you make in the end as how you start your next game. So just like if you saved/destroyed the collector base you will end up starting with the choice you made. The only one that won't I think will be the refuse option
#32966
Posté 11 octobre 2012 - 06:03
#32967
Posté 11 octobre 2012 - 06:03
masster blaster wrote...
Don't forget TIM wanted Legion, and Grunt. Also I find it funny, that if you save Morith, she becomes a Banshee. I guess TIM got what he wanted, and doesn't strike you that TIM stops his recordings right before he get's his implants. In other words, that was the last time you will see TIM as he is. Also I find it funny that in Synthesis, and Control The reporter is on Earth crying, yet in Destroy she is not in it.
Also in the painting where it shows Coalts, Gabby, and Kenith are right next to him, and so is the other guy we see fighting off the husk.
hmm I missed the crying news lady. Which scene is she in?
#32968
Posté 11 octobre 2012 - 06:04
Not if Shepard dies in the suicide mission.
#32969
Posté 11 octobre 2012 - 06:06
TheWill wrote...
but the kid never made the choice to look like that.... his creator did... im talking about an ai that makes the choice to represent itself so... thats whats wrong and creepy about the ai in mass effect... there are only a few reasons it would present itself to you in that form and none of them good.
I don't think so. If it was a VI I would say yes to what you said but its an AI. AIs are supposed to be self aware and capable of making their own chioices and decisions. It's entirely plausible that the AI made the choice to look the way he did because well its so much easier to listen to kids and believe them. Kids do say the darnedest things
#32970
Posté 11 octobre 2012 - 06:06
paxxton wrote...
Don't get me wrong but you sound prejudiced with your dislike towards the volus.Rifneno wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
If the others also want a serious game. Generally I just leave if I see one. Faster that way.
I don't think Rifneno gives a **** because I've seen him in his natural habitat.
That said Volus seems like a little too much fan service to me and the joke has officially been run into the ground.
Modifié par smokingotter1, 11 octobre 2012 - 06:07 .
#32971
Posté 11 octobre 2012 - 06:07
CmdrShep80 wrote...
TheWill wrote...
but the kid never made the choice to look like that.... his creator did... im talking about an ai that makes the choice to represent itself so... thats whats wrong and creepy about the ai in mass effect... there are only a few reasons it would present itself to you in that form and none of them good.
I don't think so. If it was a VI I would say yes to what you said but its an AI. AIs are supposed to be self aware and capable of making their own chioices and decisions. It's entirely plausible that the AI made the choice to look the way he did because well its so much easier to listen to kids and believe them. Kids do say the darnedest things
and how does he know to look like that kid?
#32972
Posté 11 octobre 2012 - 06:08
She doesn't do this in Destroy, and actually see is not in the Destroy at all.
Also didn't we find out that Grunt is not in Synthesis.
#32973
Posté 11 octobre 2012 - 06:08
No you're not. As i said, ridiculously overpowred on gold. Endless waves of praetorians and scions are harder than anything the geth are able to bring forward. Still the collectors are great enemies...worthy foes.
#32974
Posté 11 octobre 2012 - 06:08
spotlessvoid wrote...
Btw, if synthesis and control are valid ways to break indoctrination, how come Shepard doesn't wake up?
Because he has yet to do so? As in it is harder and requires complicated conditions? And only High EMS destroy is not conditional? and further more - how do we know that high ems destroy is actually waking up? I mean it can be just still part of a dream, but closer to reality - i mean shepard does still have his burned armor on - which he has only in a dream. That is a possibility to consider.
#32975
Posté 11 octobre 2012 - 06:09
paxxton wrote...
Don't get me wrong but you sound prejudiced with your dislike towards the volus.Rifneno wrote...
paxxton wrote...
Rifneno, do you really kick volus players out of the lobby?
If the others also want a serious game. Generally I just leave if I see one. Faster that way.
I'm sure the rest of the thread would thank you not to get me started again.




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