Rankincountry wrote...
The way I see it, playing and discussing games is a thing I do in my spare time for fun (teh lulz, if you will). Some people, across the literalist, IT, pro-end, anti-end and whatever other camps take it far too seriously - look how many people take criticism of their interpretation as a personal attack on them and their values and that seems to be the root of most of the flame wars and falling out. Nothing wrong with a bit of impassioned debate and literary criticism, of course, but let's not forget to enjoy our trilogy because of it.
While I agree, these are different circumstances: deciding between the options in the decision chamber taps into personal viewpoints when you're going the "literal" route, based on ethical integrity and believing in unreliable variables for noble purposes. BioWare engaged their audience in something resembling a philosophical debate, and choosing what to do at the end and whether Shepard's suffering indoctrination symptoms reaches beyond, say, whether Deckard's a replicant or who's not to be trusted in The Thing. The dream/hallucination theory mangles the discussion a bit, and it intrudes on certain players' rationalized viewpoints on their choices. Therefore, it's not just challenging an interpretation anymore, but challenging the entrenched philosophical stance people have chosen over the past seven months.
Debating literary interpretation is one thing, but debating philosophical themes and personal viewpoints is another. They're hand-in-hand here, unfortunately, instead of being two discussions. I'd pick Destroy for my paragon Shepard whether indoctrination was involved or not, based on personal viewpoints on finite resolutions, thematic suggestion on whether the other choices fit in the universe, and the rigid/morally-questionable variables it'd require for the other options to
really achieve success in the long run. But I also see elements that point to something else going on under the surface, chief being the Catalyst's form and the dreams. That viewpoints is, really, another component altogether---even though it all funnels into the ending.
No matter what happens with future DLC, the execution of all this has been
very messy.