"They're (con)trolling you!"munnellyladt wrote...
paxxton wrote...
I have an opinion that this might be the pre-EC Refuse ending. Seriously. Shepard can't make up his mind and the Catalyst is a really impatient fellow.munnellyladt wrote...
just thought of something about the ending choices.
If you go to one then walk back it's says "the crucible has been destroyed"which most of you already know.
But why does this happen?
Since he controls the reapers,he could order them to stay away from the crucible since his solution "won't work anymore"but instead he never tells them t stay away.
It's almost like he's forcing shep to pick a choice betwwen the three.
Maybe shep is trolling him?
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#33801
Posté 13 octobre 2012 - 11:57
#33802
Posté 13 octobre 2012 - 11:58
paxxton wrote...
"They're (con)trolling you!"munnellyladt wrote...
paxxton wrote...
I have an opinion that this might be the pre-EC Refuse ending. Seriously. Shepard can't make up his mind and the Catalyst is a really impatient fellow.munnellyladt wrote...
just thought of something about the ending choices.
If you go to one then walk back it's says "the crucible has been destroyed"which most of you already know.
But why does this happen?
Since he controls the reapers,he could order them to stay away from the crucible since his solution "won't work anymore"but instead he never tells them t stay away.
It's almost like he's forcing shep to pick a choice betwwen the three.
Maybe shep is trolling him?
lol
#33803
Posté 13 octobre 2012 - 12:55
#33804
Posté 13 octobre 2012 - 12:58
By applying time constrains Starbinger increases the pressure on Shepard to make a choice and this could easily lead Shepard to make a wrong choice and succumb to indoctrination.
In a literal POV it could be explained that the Crucible is already damaged before it docks. Like a car on fire it could still be useful until the fire reaches the fuel tanks and explodes.
Still the indoctrination approach is more logical on this point than the literal approach, as in so many other aspects of the trilogy.
#33805
Posté 13 octobre 2012 - 12:59
#33806
Posté 13 octobre 2012 - 01:02
#33807
Posté 13 octobre 2012 - 01:04
Davik Kang wrote...
Could it not be just that the ReaperKid orders the Reapers to attack the Crucible, and if you spend too long thinking about it, they succeed before you can do anything?
But why would he not stop the Reapers from attacking the Crucible if Shepard using it to create a new solution was so important to him?
#33808
Posté 13 octobre 2012 - 01:06
No. Yes.Davik Kang wrote...
Could it not be just that the ReaperKid orders the Reapers to attack the Crucible, and if you spend too long thinking about it, they succeed before you can do anything?
#33809
Posté 13 octobre 2012 - 01:08
But the ending isn't really what it seems so that's not the real Intelligence, but Impostor Harby.
Modifié par paxxton, 13 octobre 2012 - 01:12 .
#33810
Posté 13 octobre 2012 - 01:08
Why would he order them to attack it if (literally) he wants Shepard to usher in a new future for synthetics and organics? (Synthesis)Davik Kang wrote...
Could it not be just that the ReaperKid orders the Reapers to attack the Crucible, and if you spend too long thinking about it, they succeed before you can do anything?
Starbrat: You are the first organic to come this far.... The Crucible has creaed... new outcomes... You have hope...
Shepard: I.. don't know
Starbrat (inudible, directed to Reapers) Guys, hurry up! He's thinking about it.
#33811
Posté 13 octobre 2012 - 01:16
Anything else would not really make any sense in a literal POV.
And again, in an indoctrination POV the stress resulting from the time constrains would actually benefit the Reapers, since people tend to make wrong choices, if under pressure.
@Dwailing
This is an interesting point. What would you do, when IT comes true?
I think I would look forward to a possible ME4 and open a fresh, cold bottle of beer to celebrate the day.
#33812
Posté 13 octobre 2012 - 01:19
Restrider wrote...
As I said, in literal POV it would make sense, if the Crucible was already damaged before docking to the Citadel and showing the Catalyst the new possibilities. If you need too lonk, the Crucible would blow up, because the damage dealt before resulted in a chain reaction and booom.
Anything else would not really make any sense in a literal POV.
And again, in an indoctrination POV the stress resulting from the time constrains would actually benefit the Reapers, since people tend to make wrong choices, if under pressure.
@Dwailing
This is an interesting point. What would you do, when IT comes true?
I think I would look forward to a possible ME4 and open a fresh, cold bottle of beer to celebrate the day.
What I plan to do is take a nice, long break from thinking (About the endings, anyway.
Modifié par Dwailing, 13 octobre 2012 - 01:19 .
#33813
Posté 13 octobre 2012 - 01:29
On the other hand, I have a damn good memory.
#33814
Posté 13 octobre 2012 - 01:33
Restrider wrote...
I am looking forward to play the whole trilogy (or maybe even tetralogy?) with all DLCs in a few years again, when I am not that aware of what will happen throughout the game and I am not aware of all the consequences of my choices.
On the other hand, I have a damn good memory.
I'll admit, knowing that everything carries over makes me kind of obsessive about getting every. Single. Conversation. In. The. Game. I'm just weird that way. I miss making it up as I go along.
#33815
Posté 13 octobre 2012 - 01:35
Because it's not important to him. He's just trying to indoctrinate Shepard. Get Shepard on his side and it's a double victory, but if the Crucible fails, he and his Reaper buddies don't get wiped out. The key thing is not getting wiped out. Hence the prioroty is to destroy the Crucible, but if he can indoctrinate Shepard beforehand, even better.Dwailing wrote...
Davik Kang wrote...
Could it not be just that the ReaperKid orders the Reapers to attack the Crucible, and if you spend too long thinking about it, they succeed before you can do anything?
But why would he not stop the Reapers from attacking the Crucible if Shepard using it to create a new solution was so important to him?
Yeah exactly, like this. The whole conversation could be seen as a stalling process while they rectify the monumental mistake of failing to stop the Alliance from docking the Crucible to the Citadel. If Synthesis really can happen then it'd be great for Shepard to do it for them, but their #1 priority is not being wiped from the face of the galaxy.NebuchadnezzaRT wrote...
Why would he order them to attack it if (literally) he wants Shepard to usher in a new future for synthetics and organics? (Synthesis)
Starbrat: You are the first organic to come this far.... The Crucible has creaed... new outcomes... You have hope...
Shepard: I.. don't know
Starbrat (inudible, directed to Reapers) Guys, hurry up! He's thinking about it.
#33816
Posté 13 octobre 2012 - 01:39
#33817
Posté 13 octobre 2012 - 01:42
plfranke wrote...
For that matter, it really makes you wonder how the crucible can be destroyed at all, once Shepard makes it to the decision chamber.
Oh, that's simple. I think it goes something like this: OK, that was just footage from the movie Independence Day. But the REAL Crucible destruction would look a lot like that.
Edit: Points anyone who recognizes what I just referenced.
Modifié par Dwailing, 13 octobre 2012 - 01:44 .
#33818
Posté 13 octobre 2012 - 01:56
#33819
Posté 13 octobre 2012 - 01:58
No matter how many such comments you make, you will never have any mojo. You are just too evilDwailing wrote...
Edit: Points anyone who recognizes what I just referenced.
#33820
Posté 13 octobre 2012 - 02:05
Davik Kang wrote...
No matter how many such comments you make, you will never have any mojo. You are just too evilDwailing wrote...
Edit: Points anyone who recognizes what I just referenced.
I'm hip... *Does Dr. Evil's weird dance*
#33821
Posté 13 octobre 2012 - 02:11
Starkid shoes up, demonstrates it pwns you, and proceeds to lay out your options.
We, the players choose one of the options presented, by our enemy, and 'see' (it's not Shepard seeing, she is dead or laying in rubble depending on our choice) happy shiny people who are doing well.
I find that whole sequence interesting. We are presented with a Hobson's choice.
We the player are force fed our lunch. At this point, Shepard is divorced from the player, either by death, or because she is taking a nap, and we the player are shown what plays out from our choice.
It feels like we the player have been indoctrinated.
Modifié par inversevideo, 13 octobre 2012 - 02:12 .
#33822
Posté 13 octobre 2012 - 02:18
I agree that the player is cleverly subjected to indoctrination to make the sequence more immersive, but I don't think that the player is divorced from Shepard. Shepard still has to choose, whether s/he's awake or not.inversevideo wrote...
Lately, I really can't shake the feeling that the performance art piece, of which the devs speak, is that the player is the one who is indoctrinated at the end.
Starkid shoes up, demonstrates it pwns you, and proceeds to lay out your options.
We, the players choose one of the options presented, by our enemy, and 'see' (it's not Shepard seeing, she is dead or laying in rubble depending on our choice) happy shiny people who are doing well.
I find that whole sequence interesting. We are presented with a Hobson's choice.
We the player are force fed our lunch. At this point, Shepard is divorced from the player, either by death, or because she is taking a nap, and we the player are shown what plays out from our choice.
It feels like we the player have been indoctrinated.
#33823
Posté 13 octobre 2012 - 02:31
Modifié par paxxton, 13 octobre 2012 - 02:32 .
#33824
Posté 13 octobre 2012 - 02:33
Davik Kang wrote...
I agree that the player is cleverly subjected to indoctrination to make the sequence more immersive, but I don't think that the player is divorced from Shepard. Shepard still has to choose, whether s/he's awake or not.inversevideo wrote...
Lately, I really can't shake the feeling that the performance art piece, of which the devs speak, is that the player is the one who is indoctrinated at the end.
Starkid shoes up, demonstrates it pwns you, and proceeds to lay out your options.
We, the players choose one of the options presented, by our enemy, and 'see' (it's not Shepard seeing, she is dead or laying in rubble depending on our choice) happy shiny people who are doing well.
I find that whole sequence interesting. We are presented with a Hobson's choice.
We the player are force fed our lunch. At this point, Shepard is divorced from the player, either by death, or because she is taking a nap, and we the player are shown what plays out from our choice.
It feels like we the player have been indoctrinated.
See, to me, that is the clever part, Shepard does not choose, we do. We always have.
The photons that make up the image of Shepard, the VA, none of them make a choice.
We can say Shepard would do this, or Shepard would do that. But it is artifice.
There is no Commander Shepard. There is only you, me, and everyone who is immersed in the interactive story.
You, me, whoever is 'the player', we are the one's who select which branches of the story to follow.
At the end of the day, it is I who has to choose genocide, dictatorship, or eugenics, or none of the above and be forced to witness extinction.
The choices are a test of the player, not Shepard, because all along, the player has been guided, manipulated and forced to make selections based on the story state. This is the nature of an interactive story.
At the end, the illusion, of you being Shepard, is stripped back, you are yourself, these are the choices.
What do you choose? Not Shepard, there never was a Shepard. Shepard does not 'see' the results of her actions, she is gone. Your choice killed her. She did as you bade her to do. You made the choice, and after her death, you see how that plays out.
Brilliant!
#33825
Posté 13 octobre 2012 - 02:40
You can even play him on Platinum if you have the right gear.
Volus Adept on Platinum




Ce sujet est fermé
Retour en haut





