Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#34126
Posté 14 octobre 2012 - 04:00
#34127
Posté 14 octobre 2012 - 04:52
Honestly, the only thing I dislike about ME3 is how the ending blindsided me. 5 years, over a two dozen playthroughs, a fantastically satisfying 30+ hour buildup aaaaannnnddd (WHAM!), ReapersaredeadsoisShepard. The end.
EDIT: spelling. I can never spell everything right the first time through...
Modifié par V-rcingetorix, 14 octobre 2012 - 04:53 .
#34128
Posté 14 octobre 2012 - 04:58
Yeah, I think most of us felt betrayed. I haven't lost faith in Bioware yet
#34129
Guest_magnetite_*
Posté 14 octobre 2012 - 05:42
Guest_magnetite_*
V-rcingetorix wrote...
lol. I don't particularly want one "better" ending, I want an ending that has similar meaning to the previous two games, all the DLC's and side missions.
Honestly, the only thing I dislike about ME3 is how the ending blindsided me. 5 years, over a two dozen playthroughs, a fantastically satisfying 30+ hour buildup aaaaannnnddd (WHAM!), ReapersaredeadsoisShepard. The end.
EDIT: spelling. I can never spell everything right the first time through...
The choices you did in previous games did not affect their endings (eg. ME1 choices did not affect ME2's ending. ME1+ME2 choices did not affect ME3's ending). However, certain parts of the game, the dialogue was different. I remember on my full playthrough, Conrad mentioned something about Asari writings (a side mission from ME1 that I did). I did not get this line on my other playthroughs which didn't complete every single mission.
Not sure if understood you right or not.
So in a way it didn't play out the same way.
I was kind of thinking about making a synthesis video, which is kind of similar to my "indoctrinatin symptoms" video that I made a few days ago. However, even if I spell it out for some people, they might still be inclined to say it's hogwash. It's a tough call. Might be interesting for IT supporters, but maybe not for literalists who have said some stuff about my other videos.
Modifié par magnetite, 14 octobre 2012 - 05:49 .
#34130
Posté 14 octobre 2012 - 05:52
#34131
Posté 14 octobre 2012 - 05:56
magnetite wrote...
V-rcingetorix wrote...
lol. I don't particularly want one "better" ending, I want an ending that has similar meaning to the previous two games, all the DLC's and side missions.
Honestly, the only thing I dislike about ME3 is how the ending blindsided me. 5 years, over a two dozen playthroughs, a fantastically satisfying 30+ hour buildup aaaaannnnddd (WHAM!), ReapersaredeadsoisShepard. The end.
EDIT: spelling. I can never spell everything right the first time through...
The choices you did in previous games did not affect their endings (eg. ME1 choices did not affect ME2's ending. ME1+ME2 choices did not affect ME3's ending). However, certain parts of the game, the dialogue was different. I remember on my full playthrough, Conrad mentioned something about Asari writings (a side mission from ME1 that I did). I did not get this line on my other playthroughs which didn't complete every single mission.
then that means that the ending not taking in count or decisions was because mac walters didnt want to aknowledge them?
because i remember that other writers did the middle segment of the game, and in all that segment i saw little lines mentioning decisions about most of the decisions i made in the previous games.
#34132
Posté 14 octobre 2012 - 06:07
I mean they just can't leave the bodys there, and just do nothing with them. Yes Keepers are in the scene, yet they are not taking the bodys anywhere. Actually there is no place to take the bodys for the ascention. What I mean is there is only one way out, and yes dead bodys everwhere, but build a conduit to take you to the control panel? Makes no sense.
Also isn't funny that Harbinger never leaves human soldiers alive, and if you have low EMS, then how the hell does your squad apper right in front of you. When you wake up from Harbingers beam. Makes no sense because we all saw our squad mates get the death by Harbinger beam, and they went bye bye. That's is if you have low ems.
Actually I wish I could do an ME3 playthrough of low EMS. I want to see if there are more clues/ hints.
#34133
Posté 14 octobre 2012 - 06:18
#34134
Posté 14 octobre 2012 - 07:09
Were we ever told why exactly Cerberus tried to sabotage the alliance between the Krogans and Turians? Also, James mentions that on Fehl Prime the colony was betrayed by a Cerberus agent who was working *with* the Collectors. Is it mentioned anywhere else that there could be a connection between the Collectors and Cerberus?
I only bring this up because I'm hoping they deliberately left this unanswered with the intention of tying it all together better with the Omega DLC.
#34135
Posté 14 octobre 2012 - 07:10
#34136
Posté 14 octobre 2012 - 07:16
#34137
Guest_magnetite_*
Posté 14 octobre 2012 - 07:36
Guest_magnetite_*
Fur28 wrote...
then that means that the ending not taking in count or decisions was because mac walters didnt want to aknowledge them?
because i remember that other writers did the middle segment of the game, and in all that segment i saw little lines mentioning decisions about most of the decisions i made in the previous games.
I'm saying that if the choices you made in ME1 didn't affect ME2's ending, it's safe to assume that the choices in ME1+ME2 would have no impact on the ending. However, it did have an impact on the story. I think when they said "choices you make in ME2 could have dire consequences in ME3", they didn't mean the ending of ME3, but rather sometime within ME3. It's a loading screen during ME2 if I recall.
In indoctrination related news, after finishing up reading Mass Effect: Ascension, there are references to controlling the Reapers, and one of the Quarians suggested that if Saren could control the Geth, that they could control the Reapers. Wasn't quite the exact line, but it was similar. Talk about major foreshadowing. There was no mention of controlling the Reapers until the Mass Effect 3 (2012), least if you didn't read the books. Drew probably wrote that book starting sometime in 2008 or before and published in July 2008.
This clip may hint that this whole thing was planned. It might be a bit of a reach, but they probably did plan this whole thing all along. I wouldn't be surprised, based on all this stuff I've been finding (in the books, etc).
Modifié par magnetite, 14 octobre 2012 - 07:52 .
#34138
Posté 14 octobre 2012 - 10:12
Peace Blade wrote...
Alright guys, two things:
I've noticed in mkII there was a mention of a ''bug'' at startup, sometimes when your comp is slow you see a video of a dark planet with fires. Someone said it was Palaven, but i screenshotted it and zoomed, and guess what.... its Earth!
you can check it out yourself
http://imageshack.us...mageresized.png
One of possible explanations to this is that Shepard is still on Earth, and war is not yet over.
Another thing, not sure if anyone noticed.... on a terminal in spectre office it says how galactic economy can only sustain war for a year before collapsing... funny how thats how long bioware plans to release dlc's for the game.....
That picture looks like something from the cutscene, where the fleets arrive in the Sol system. (BTW: I always get nerd-chills during that scene).
And the bolded part is ... interesting.
Edit: Polls! 1 and 2 !
Modifié par Restrider, 14 octobre 2012 - 10:41 .
#34139
Posté 14 octobre 2012 - 11:21
When does that screen show up?Peace Blade wrote...
Alright guys, two things:
I've noticed in mkII there was a mention of a ''bug'' at startup, sometimes when your comp is slow you see a video of a dark planet with fires. Someone said it was Palaven, but i screenshotted it and zoomed, and guess what.... its Earth!
you can check it out yourself
http://imageshack.us...mageresized.png
One of possible explanations to this is that Shepard is still on Earth, and war is not yet over.
Another thing, not sure if anyone noticed.... on a terminal in spectre office it says how galactic economy can only sustain war for a year before collapsing... funny how thats how long bioware plans to release dlc's for the game.....
Also, bolded: so even if we win, we lose?
#34140
Posté 14 octobre 2012 - 11:33
#34141
Posté 14 octobre 2012 - 11:38
***
Some speculations I'd like confirmation of:
- Harbinger is the first Reaper based in looks and seemingly in morality/character on the Leviathans.
- The Intelligence was created by the Leviathans and may/may not co-/inhabit Harbinger.
- Leviathans is not the name they have for themselves.
- The Guardian may/may not be Harbinger/another Reaper/an un-/shackled AI on the Citadel.
- The Catalyst may/may not be Harbinger/the Intelligence/the Guardian/Shepard/an un-/shackled AI on the Citadel.
- Reapers are independent in thought, but united in goal under the Child.
- The Child may/may not be Harbinger/the Intelligence/the Guardian/an un-/shackled AI on the Citadel/the Citadel.
- The Crucible may/may not be a Reaper trap/designed by the Leviathans/work as intended.
- The beam is to...?
#34142
Posté 14 octobre 2012 - 11:53
protognosis wrote...
So Ive been thinking, a dangerous act I'm sure, about the floating city at the end of control. What is it? I think it's a warning. You notice through the ending how EDIs voice over talks about how they are all connected and at the end we see a floating vessel. Could it be a neo-rEAper? A platform like a giant Geth. Makes me want to stick with Destroy more. Has there been much discussion.on it?
#34143
Posté 14 octobre 2012 - 12:31
SwobyJ wrote...
Xilizhra wrote...
Both decisions on Virmire are equally valid. The suicide mission doesn't have "choices" so much as tactics, and is solely a mechanical affair. Which outcome is better for the genophage cure is also subjective, except arguably in terms of war assets, and even a loss of assets here can be made up for in other areas with no noticeable difference.spotlessvoid wrote...
" That's exactly what's happened for every other decision in the game."
Huh????????
Your decisions in game can cost lives! And not just the suicide mission. Wrex, Mordin, etc. Were there two happy decisions on Virmire?You know, it's not good for your mind to stay in an echo chamber getting only variations on your own opinions bounced back to you.Wahh. Why wont a 6 month old thread with hundreds of members and thousands of pages compromise with me!?
Oh my god I will just stop bothering even reading your posts from now on. The irony of the things you say is hilarious.
Technically he is right on the tactical level. If Wrex is killed, hic brother takes his place (and basically nobody kill Wrex). The choice of VS is superficial (no game changing effect), so is your LI (of course this is personal, but the game stays the same). Geth heretics, rachni queen, thorian, etc have only minor effects. You still play the same game, more or less.
A significant change would be having an entire different level, or large differences in available teammates. I think DA:O does this to a level, or a better example would be the witcher 2.
#34144
Posté 14 octobre 2012 - 12:56
#34145
Posté 14 octobre 2012 - 01:13
I have the PS3 version of the game, and that picture always shows up when I start up the game for about 10 seconds or so.Kyrene wrote...
When does that screen show up?Peace Blade wrote...
Alright guys, two things:
I've noticed in mkII there was a mention of a ''bug'' at startup, sometimes when your comp is slow you see a video of a dark planet with fires. Someone said it was Palaven, but i screenshotted it and zoomed, and guess what.... its Earth!
you can check it out yourself
http://imageshack.us...mageresized.png
One of possible explanations to this is that Shepard is still on Earth, and war is not yet over.
Another thing, not sure if anyone noticed.... on a terminal in spectre office it says how galactic economy can only sustain war for a year before collapsing... funny how thats how long bioware plans to release dlc's for the game.....
Also, bolded: so even if we win, we lose?
And yes, that bolded statement could very likely coincide with BioWare's DLC plans...extend the war to a year's worth of time, put the war effort to its final gasping breaths, and you have an interesting scenario for a possible 'after breath scene' DLC. Or not. Who knows?
#34146
Posté 14 octobre 2012 - 01:32
leonia42 wrote...
So I noticed that the challenge banner for defeating Reapers is a picture of Harbinger in Sovereign-red imposed on the Citadel hallway (the one with all the dead bodies). Proof of IT?
Picture for the ones that don't play MP
#34147
Posté 14 octobre 2012 - 02:01
Close, but no Kewpie dollmagnetite wrote...
V-rcingetorix wrote...
lol. I don't particularly want one "better" ending, I want an ending that has similar meaning to the previous two games, all the DLC's and side missions.
Honestly, the only thing I dislike about ME3 is how the ending blindsided me. 5 years, over a two dozen playthroughs, a fantastically satisfying 30+ hour buildup aaaaannnnddd (WHAM!), ReapersaredeadsoisShepard. The end.
EDIT: spelling. I can never spell everything right the first time through...
The choices you did in previous games did not affect their endings (eg. ME1 choices did not affect ME2's ending. ME1+ME2 choices did not affect ME3's ending). However, certain parts of the game, the dialogue was different. I remember on my full playthrough, Conrad mentioned something about Asari writings (a side mission from ME1 that I did). I did not get this line on my other playthroughs which didn't complete every single mission.
If you save the Council in ME1, you have an easier time gaining trust ine ME2 and ME3. If you save the Feros Colony in ME1, you get a little sidequest in ME2, and some EMS points in ME3.
If you do the sidequests in ME2, you get some EMS boost in ME3; so you're right there. Save/destroy the C Base, it makes little difference to the ME3 ending.
What I had meant though was that the decicions made during ME2 effected your ending (loyal squad=victory/life). Same for ME1, although to not so great an extent.
Why did this change for ME3? Practically nothing I did effected the ending; I might as well have ignored the Krogan/Turians, Quarian/Geth issues, walked up to the Intelligence and chose my flavor. I could get the EMS rating from multiplayer and whatever I did in ME1/ME2, and not do anything, and still have the same ending.
That's what bugs me. I do a perfect playthrough (perfectionist that I am), annnnnd (WHAM!). Suicide, Suicide and Suicide.
Makes me think maybe the Indoctrinated People were the Programmers.
#34148
Posté 14 octobre 2012 - 02:25
#34149
Posté 14 octobre 2012 - 02:42
Home run MF wrote...
leonia42 wrote...
So I noticed that the challenge banner for defeating Reapers is a picture of Harbinger in Sovereign-red imposed on the Citadel hallway (the one with all the dead bodies). Proof of IT?
Picture for the ones that don't play MP
Thats just proof that Bioware loves messing with the IT population..
#34150
Posté 14 octobre 2012 - 03:11
Three things to note:
1) I have only experienced the ending via the extended cut
2) I played through the Leviathan DLC first
3) I very much enjoyed the ending aside from the corny post-credits scene
In regards to (3), from what I can tell, this was largely a result of (1) and (2) since (1) meant the aftermath was not that ambiguous and (2) meant that the final conversation with the Catalyst did not seem like a jarring info-dump. Rather, it seemed like the natural conclusion to the Leviathan-based context in which I played most of the campaign.
Now, with that said, I assumed early on that I would be given a final choice between destroy/control and made up my mind early in the game that destroy was the only logical conclusion as it was the only way I could be sure that Shepard truly defeated the Reapers. So when I encountered the final sequence, I immediately assumed the Catalyst was trying to deceive Shepard into accepting indoctrination. The final confirming clues for me were:
1) The Catalyst appeared as the child at the beginning who, to me, represented the fact that Shepard can't save everyone. When the child is encountered in the vent after the Reaper attack, it represents the threat of Shepard being lured down a semi-literal "rabbit hole" in a futile attempt to save the child rather than making the hard decision to leave someone behind so she could escape Earth and save the galaxy. The subsequent dreams represented Shepard contending with this guilt, and the final appearance of the child as the manifestation of the Catalyst was an attempt, by the Reapers, to play on Shepard's guilt and attempt to convince her that she could save everyone by not destroying the Reapers. After reading this thread, I can see how some would see the early encounters with the child and the dreams as earlier indoctrination attempts, and while that seems possible, I can go either way. To me, what the child symbolizes works for the story regardless of whether or not the earlier encounter was a Reaper indoctrination attempt.
2) This idea of the central moral conflict being Shepard's inability to save everyone is reinforced in three ways. First, Saren's indoctrination was based on his notion that he could save everyone by joining the Reapers, but it was made clear in the first game that this was a false choice. Second, the first game reinforced that there isn't always an obvious "Paragon" choice by forcing Shepard to sacrifice either Kaidan or Ashley. Third, in the final conversations with your squadmates (most notably Javik), it is made clear that Shepard still has one more difficult decision to make, implying that victory will demand Shepard make one more Kaidan/Ashley style decision.
3) As I interpreted it, there were actually two forms of indoctrination that Shepard is presented with. The first is "willing indoctrination" of the sort represented by Saren and the so-called "synthesis" option in which Shepard submits to willing integration with synthetic life. The second is "delusional indoctrination" of the sort represented by the Illusive Man and the so-called "control" option in which Shepard believes she is controlling the Reapers (but, in fact, I believe would merely be turned into the "essence" of a new Shepard-reaper under the Catalyst's control). Interestingly, the "I Refuse These Choices" represents the "bad" good ending, as Shepard resists indoctrination but succumbs to a final failure of nerve and leadership as she proves unable to make that final, difficult decision. Either way, it serves the Reapers' purposes.
4) Thus, "destroy" represents overcoming the last attempt at indoctrination in which Shepard recognizes that a final, ugly Kaidan/Ashley-style decision is necessary to put an end to the Reaper threat.
5) At the same time, the "reversal" of the paragon/renegade alignment (i.e.,the Catalyst presents the Illusive Man as the Paragon and Anderson as the Renegade) was not simply a deceptive reversal of the "true" options but a further indication that there was no easy, Paragon out just as there was no way to "Paragon" the survival of both Kaidan and Ashley. While the Catalyst was obviously trying to urge Shepard away from "destroy," "destroy" itself wasn't really a true Paragon option but an affirmation that, sometimes, there are no easy decisions.
And a few more notes about how I interpreted things:
a) Since I played Leviathan before the ending, I had already come to understand that the Reapers were designed to preserve the dynamism of organic evolution within a stable system rather than allowing organics to be wiped out or replaced by the ultimate stagnation of pure, synthetic "order." Early on, given what we knew from the end of ME2, it seemed obvious to me that the Reapers themselves "evolved" as machines by absorbing the unpredictable essence of new organic species into themselves. So, with that and what I thought about Saren in mind, the "synthesis" option just seemed like an obvious attempt to get Shepard to fulfill the Reapers' true goal: to integrate organic life into itself to further the stable progression of life (in the ultimate form of the Reapers themselves).
Anyway, I'm sure all of this has already been said before, but I enjoyed the game immensely and was pleased with the ending and thought I'd share my thoughts on how I experienced it.
Last Disclaimer: I'm not saying the above is the perfect right absolute truth, but the great thing about roleplaying games is how they let us inhabit the protagonist and shape our own narrative as we play. The above is my true Mass Effect 3, an exploration of a great leader tormented by her inability to save everyone and ultimately faced with the temptation of a false escape from that horrible responsibility, and I loved it... your story is your own and I'm not trying to say it's the "wrong" way to experience the game.
Modifié par ealeander, 14 octobre 2012 - 03:21 .




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