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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#34226
BansheeOwnage

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TheWill wrote...

then with the very obvious lie about shepard not being able to survive the destroy... trying to sway his decision with self preservation and the option of not sacrificing an entire race... he offers you the "ideal solution" ... which really doesnt sit well with me no matter how many times i consider it...

You know, there was a cut line (I think it was cut) from the Guardian where he says

"You will certainly die."

Seems like they removed it because it would make it too obvious to not trust him. Now it's still almost as certain though.

#34227
BansheeOwnage

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TSA_383 wrote...

So, have I missed any great revelations in the past 48 hours?

Probably not great revelations, but there was some good stuff about synthesis.

#34228
demersel

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 So given thaty all of those points are major and important, AND they all get to be relevant MULTIPLE times through out all three games - we just need to figure out how each of those are important, ans then piece it together. 

Like for example - the sole sirvivor one - the plot about cerberus experimenting with thresher maws could be very important and it is still yet to be resolve and play out 

Remember the experiments cerberus had in ME1? those are very telling and important to the events of ME3 - 
they were attemting to fuse humans with other races DNA to acchieve sonething - and that something was to create a super soldier

Remember - they experimented with the reaper technology and producing husks - we know have huskified shock troops - - the whole ME3 cerberus plot revolves around it! and it is just one of their projects!

They experimented with rachni and controlling them - in ME3 we get reapers controlling rachni.

They experimented with cotrolling the geth in Overlord - in ME3 we get reapers controlling the geth via that very same rig.

And those are MAJOR points!

They experimented with thorian creepers - they seemingly failed BUT! in ME3 the colonists from zues hope fight as a single mind and resist indoctrination!

And there was another experiment - Fusing humans with thresher maw's blood poison and DNA. It started on Akuze. AND IT WAS SUCCSESFULL! - there was a soldier that was a subject and he lived! Why were they doing it? Why so major focus on it?  And remember - thresher maw's are one of the few sure ways to kill reapers. AND they seem to be unnafected by indoctrination! 

It seems to me that the other half of cerberus experiments was aimed at countering the effects of indoctrination - espesially this particular experiment - and we know that it was a succsess to some degree. 

See now how backgrounds and psych profiles could be very important?

#34229
BansheeOwnage

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masster blaster wrote...

Also TSA if you are here, or anybody, then what was the files, where you found the files about TIM, and Anderson being the speakers, and Shepard is the listener?

Oh, right yes! I forgot about this! Apparently the dialogue in the TIM/Anderson scene is very compelling in the files. I haven't looked myself, but every line is directed at Shepard. Makes perfect sense in IT! I'm not sure if Shepard's own lines are, but I always thought this one was self-directed.
"You're stronger! Break their hold!"

#34230
Andromidius

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D.Sharrah wrote...

So...Retaliation...been out awhile now - what does everyone think of the Collector's in ME 3 vs ME 2? I love some of the redesigns...and I think that its interesting that there seems to be a new level of "connection" b/w them and the "Reapers'"...


I think they are very well done.  Though I think the Praetorians are a bit too tough, even on Bronze they take a huge beating and refuse to die.

And Collectors have huge heads.  Makes getting the 20 headshot achievements much easier!

#34231
BansheeOwnage

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Andromidius wrote...

D.Sharrah wrote...

So...Retaliation...been out awhile now - what does everyone think of the Collector's in ME 3 vs ME 2? I love some of the redesigns...and I think that its interesting that there seems to be a new level of "connection" b/w them and the "Reapers'"...


I think they are very well done.  Though I think the Praetorians are a bit too tough, even on Bronze they take a huge beating and refuse to die.

And Collectors have huge heads.  Makes getting the 20 headshot achievements much easier!

Which is ironic, because it means the Collector AR is very effective against them! Posted Image

I haven't had many problems with Praetorians. They're pretty fun boss units to fight. Scions are annoying though.

#34232
Andromidius

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Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

#34233
BansheeOwnage

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Ellythe wrote...

Okay, this might be the wrong place to ask this question but I know you guys have dissected this series upside-down and backwards, so you might have some pretty good insight.

Were we ever told why exactly Cerberus tried to sabotage the alliance between the Krogans and Turians? Also, James mentions that on Fehl Prime the colony was betrayed by a Cerberus agent who was working *with* the Collectors. Is it mentioned anywhere else that there could be a connection between the Collectors and Cerberus?

I only bring this up because I'm hoping they deliberately left this unanswered with the intention of tying it all together better with the Omega DLC.

Yes. ME2. The Illusive Man contacted the collectors and let them know the location of the Virmire Survivor ifI remember correctly. Oh, and that is extremely important because Harbinger let's the VS go! The VS gets paralyzed like all of the rest, but Harbinger let's them go to screw with Shepard!

The same thing he does when he let's the Normandy go in the EC!

#34234
BansheeOwnage

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Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image

#34235
demersel

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Why is that that both the Geth and Cerberus got new mid heavy unit but not the reapers? Is it because they are going to add Adjuntas in Omega?

#34236
demersel

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BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


Harbinger not talking in multiplayer is actually an evidence against it being a simulator. You see, Shepard's encounters with the collecters are documented by the allience (during trial debriefings) - so why not put them into a simulation? 

#34237
BansheeOwnage

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demersel wrote...

Why is that that both the Geth and Cerberus got new mid heavy unit but not the reapers? Is it because they are going to add Adjuntas in Omega?

It could be, but I'm hoping they replaced them with collectors. Anyway, the main (or perhaps only?) reason the Bombers were added in MP was to stop geth farming. They fill the same role as Dragoons, which is another reason they were added. Dragoons are really fun to fight IMO, and it means fewer Phantoms, so I'm happy. Plus, I'm SURE we'll fight Dragoons in Omega. Could even be that General Petrovsky is one...

#34238
BansheeOwnage

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demersel wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


Harbinger not talking in multiplayer is actually an evidence against it being a simulator. You see, Shepard's encounters with the collecters are documented by the allience (during trial debriefings) - so why not put them into a simulation? 

Plus we already know Harbinger talks to pretty much everyone; not just Shepard. That's his (and the reapers') style! It makes perfect sense. The only reason they didn't put them in MP was because they weren't sure how fans would like it. They said they'd add them if enough people want it, so make your voices heard!

#34239
paxxton

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BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image

I think it's quite clever and creative, even though a bit far-fetched.

#34240
paxxton

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BansheeOwnage wrote...

demersel wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


Harbinger not talking in multiplayer is actually an evidence against it being a simulator. You see, Shepard's encounters with the collecters are documented by the allience (during trial debriefings) - so why not put them into a simulation? 

Plus we already know Harbinger talks to pretty much everyone; not just Shepard. That's his (and the reapers') style! It makes perfect sense. The only reason they didn't put them in MP was because they weren't sure how fans would like it. They said they'd add them if enough people want it, so make your voices heard!

I haven't heard them saying anything like this.

Modifié par paxxton, 14 octobre 2012 - 07:23 .


#34241
BansheeOwnage

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paxxton wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image

I think it's quite clever and creative, even though a bit far-fetched.

Not trying to be rude, but I think making sense is a prerequisite for being clever... Posted Image

#34242
BansheeOwnage

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paxxton wrote...

BansheeOwnage wrote...

demersel wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


Harbinger not talking in multiplayer is actually an evidence against it being a simulator. You see, Shepard's encounters with the collecters are documented by the allience (during trial debriefings) - so why not put them into a simulation? 

Plus we already know Harbinger talks to pretty much everyone; not just Shepard. That's his (and the reapers') style! It makes perfect sense. The only reason they didn't put them in MP was because they weren't sure how fans would like it. They said they'd add them if enough people want it, so make your voices heard!

I haven't heard them saying anything like this.

That's okay! No, sorry, I don't have a link. Blur told me.

#34243
paxxton

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BansheeOwnage wrote...

paxxton wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image

I think it's quite clever and creative, even though a bit far-fetched.

Not trying to be rude, but I think making sense is a prerequisite for being clever... Posted Image

From one angle it makes sense, from the other less so. We'll see. Posted Image

#34244
Restrider

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Time for some polls!

#34245
Andromidius

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BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


It really isn't.  Makes more sense then it being in reality.

#34246
BansheeOwnage

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Restrider wrote...

Time for some polls!

I have voted on the polls! Now, time for my own shameless self-promotion!
I made a thread!

#34247
BansheeOwnage

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Andromidius wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


It really isn't.  Makes more sense then it being in reality.

No. MP's concept is canon. The individual combinations of events in it are not.

A volus with a Claymore, Asari with a Typhoon, N7 Destroyer with a Collector SMG, and a Geth with a Harpoon gun fight Collectors Geth on Firebase Rio.

#34248
D.Sharrah

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Fot those wondering about the "connection" I was referring to was the Collector's being "possessed" (as the game mechanic states) - but not just that, but that it is every type of troop and often more than one troop at a time...could be thrown off as a simple mechanic, but I hope that there is more to it - like that Harbinger isn't doing the "possessing" alone...

It does make collector fights tough - the enemies are already tough w/o the possession - then you through a possessed scion into the mix - its murder.

As to the no taunts question - again, see my above hope - I don't think that we hear Harbinger - b/c its not just Harbinger...but that's purely my speculation. I wonder if part of the "Fix the Sovereign Bug" (the one that drops your shield if your possessed drone dies) that is mentioned in the codex, is sharing the possession among the collective...

#34249
CmdrShep80

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paxxton wrote...

BansheeOwnage wrote...

CmdrShep80 wrote...

 Here's the link again:  introduction. The section I'm referring to starts at 3:15 to 4:00 minutes. Let me know what the sounds are just background sounds or actual voices. I don't think they can be background sounds from an Alliance apartment 

Did you know there are dream sounds in that mission right after Shepard gets lased? Huh. Remind you of another time Shepard got knocked back by a reaper laser? Oh, guess what Shepard lands on!

Yup, there are whispers when Shepard hits his get on the bench. But in the scene CmdrShep80 is refering to, IMO the voices sound like people talking over a radio or through a wall. Why would that be there? Might be that the camera picks up voices from behind the door.


thats the scene I couldn't tell if it was Anderson saying "Shepard, Shepard..." Or it was more of the same from earlier

Modifié par CmdrShep80, 14 octobre 2012 - 08:09 .


#34250
Andromidius

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BansheeOwnage wrote...

Andromidius wrote...

BansheeOwnage wrote...

Andromidius wrote...

Oh, and I think Harbinger not talking in Multiplayer makes sense. Especially if we go down the 'MP is a combat simulator' concept. If the designers don't know about how Harbinger talks to Shepard then they'd not program it in.

That is a stupid concept...Posted Image


It really isn't.  Makes more sense then it being in reality.

No. MP's concept is canon. The individual combinations of events in it are not.

A volus with a Claymore, Asari with a Typhoon, N7 Destroyer with a Collector SMG, and a Geth with a Harpoon gun fight Collectors Geth on Firebase Rio.


So Geth, Krogan, Batarians and Volus all fighting together against Cerberus who have Geth, Reaper and Collector support on Surkesh is canon?

My my my.

Its a training simulation.

Modifié par Andromidius, 14 octobre 2012 - 08:00 .