IsaacShep wrote...
BatmanTurian wrote...
I think there are more Paragons and Paragades than straight Renegades, so naturally they would pander to those people.
So Bioware shouldn't put much work into Engineer classes because most play Soldier right? Or they should punish Engineers in combat right? Also, white Shepard should get 50 different hairstyles while black Shepard only 5 right? You see where you're wrong? This is an RPG, or at least is suppoused to. Unless the entire feature and all of its choices/variables are completly unpopular, popularity shouldn't be taken into account in deciding how much resources will be put into each variable or which moral path will be 'the correct one' most of the time. If a developer decides to create "evil" path, then it should be a valid evil path to victory. Not a 'fail' path.
But back to your original point, it's not really about Paragon or Renegade. Players who stick to Red or Blue, jump between the two, or make choices in between, won't necessarily pick Control or Destroy or Synthesis or Refuse. The choices are intentionally pulled away from the classic Paragon (passive/noble) and Renegade (aggressive/decisive) actions. The player is forced to make a choice divorced from the simple "play nice or get tough" dichtomy.
So its' not punishing any kind of player. If you're role playing, you can pick the choice that says Control even if you think it's wrongf if you like. They're not punishing any kind of player. But the choices are all about consequences, and your Shepard has to be prepared to accept them.
EDIT: summed up more concisely here:
byne wrote...
If you mean IT, you can still pick destroy and beat indoctrination if you're evil. Hell, an evil renegade wont even be swayed at all by the loss of EDI and the Geth. They'd be even more likely to pick destroy.
Modifié par Davik Kang, 15 octobre 2012 - 01:02 .