IsaacShep wrote...
byne wrote...
I really dont get why you're so obsessed with assigning specific morality to any of the ending choices.
Are we pretending that one of the main reasons IT exists is not the fact that its supporters consider Destroy as the best morally ending and are inclined towards Paragon choices?
The variations on IT suggest Destroy is the "happiest" ending because it's the only one where Shepard wins, regardless of whether he's renegade or paragon. And as per my quasi-IT interpretation from a few pages back, what makes IT and Destroy compelling for Paragon characters is that it plays into the game's recurrent themes of some choices not fitting neatly into a clear good/evil category where you always have a path towards saving all the innocents and avoiding all negative consequences (a theme rooted in the Kaidan/Ashley choice that is raised repeatedly in conversations with Mordin, Javik, Garrus and even Vega's back story). Basically, for me, it's an interesting ending precisely because it conflicts with Paragon Shepard's instincts... but remains the only way to truly eliminate the Reaper threat, just as sending a squadmate to their death was the only way to "win" in ME1. For both Renegade and Paragon, there is an option designed to tempt them into indoctrination. For Renegade, it's the [false] promise of power in "Control." For Paragon, it's the [false] promise of a peace where everyone survives in "Synthesis." In both cases, "Destroy" isn't CLEARLY a good Paragon/Renegade choice (especially, for Renegades, if you accept the Catalyst's claim that it means Shepard dies), and it asks either one to resist his/her instincts to avoid indoctrination and achieve victory.
At the same time, while this only leaves one choice that leads to "victory," it still leaves it up to the player whether his character accepts that or gives in to temptation. Obviously, most people will choose "victory," but those who would choose the temptation of indoctrination have told just as "valid" a story, just an even darker one.
More generally, I don't see why players are obligated to a game world where the consequences conform to the wishes of their character. Just in terms of storytelling, that's not very interesting, and I'd rather have an end scenario that takes every character out of their "comfort zone" and reinforces some of the game's more compelling, debatable themes as opposed to just giving everyone a "Yep, you're right, good job" ending.
EDIT: FWIW, I'm satisfied with the ending being left vague and not having Bioware confirm my particular interpretation, and I think it's very much possible for a sequel to be written while leaving Shepard's final decision ambiguous enough for Control/Synthesis people to believe that their ending actually happened. However, in any case, I think two things will be necessary for any sequel: (1) the Reapers are gone and (2) Shepard disappeared.
Modifié par ealeander, 15 octobre 2012 - 01:57 .