You literally have no idea what you're talking about. You might think you're smart. You're not. You literally do everything you decry. You're just angry so you spend time trying to destroy other peoples things. You're a troll and you know it. Grow up. I'm leavingIconoclaste wrote...
Maybe you would benefit meeting more people.spotlessvoid wrote...
I've honestly never met a more delusional, narcissistic, hypocrite than Icon. Its astonishing. I feel sorry for your kids.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#34651
Posté 15 octobre 2012 - 05:59
#34652
Posté 15 octobre 2012 - 06:04
You really need to take a break, dude.spotlessvoid wrote...
AAAAAAAARRRRRGGGGLLL !!!
Modifié par Iconoclaste, 15 octobre 2012 - 06:06 .
#34653
Posté 15 octobre 2012 - 06:07
#34654
Posté 15 octobre 2012 - 06:11
While this could boost the Conventional victory idea, and the Destroy targeting theory, it doesn't do much else :/
And spotlessvoid/Iconoclaste, it take 2 to tango.
#34655
Posté 15 octobre 2012 - 07:30
Xilizhra wrote...
I didn't have prior expectations. My goal has never been to destroy the Reapers, just to stop the harvest; if another solution presented itself, I was always going to be willing to consider it.I'm pretty sure that prior to the Catalyst appearing, the vast majority of players were not looking forward to merging with the Reapers or even controlling them.
i bet every choice in the ending can agree to this. In any sense regardless of the ending with the exception of refuse you halt the harvest of beings
#34656
Posté 15 octobre 2012 - 07:32
spotlessvoid wrote...
So why is it that a machine can target certain things with one type of energy wave but not another? Why didn't control give control over all synthetics? Why doesn't the AI just offer to follow Sheps commands if he's so willing to cede power? Why is synthesis only possible if it's a specific organic jumping into the beam?
It all starts with a question...I suggest pick one and explore where it leads you. See what happens
#34657
Posté 15 octobre 2012 - 07:40
Of course not everyone chose the same, but does that matter? Everyone has his own idea of how his own story should end. It doesn't automatically mean that you're indoctrinated if you chose Control or Synthesis, that still has to be confirmed. There are indications, but it still has to be confirmed.
I chose destroy, but i can 'sympatize' with people that chose Control or Synthesis. Some people just want to end their story that way.
So, respect each others decisions and don't force them on each other.
It's starting to look like some damn religious faction on each side.
Modifié par Jusseb, 15 octobre 2012 - 07:41 .
#34658
Guest_SwobyJ_*
Posté 15 octobre 2012 - 07:44
Guest_SwobyJ_*
Jusseb wrote...
Everybody's playing his own 'Shepard' so everybody can, and may, take his own decisions at the end of the game.
Of course not everyone chose the same, but does that matter? Everyone has his own idea of how his own story should end. It doesn't automatically mean that you're indoctrinated if you chose Control or Synthesis, that still has to be confirmed. There are indications, but it still has to be confirmed.
I chose destroy, but i can 'sympatize' with people that chose Control or Synthesis. Some people just want to end their story that way.
So, respect each others decisions and don't force them on each other.
It's starting to look like some damn religion faction on each side.
None of the choices are bad. Control and Synthesis at least partially reflect interesting ideals and hopeful wishes for the galaxy.
But they can still be dire mistakes, given the situation the story is in.
Control is possible, but dangerous as hell. A real moral grey, except when we consider that when the Reapers get directly involved, its not grey- it's wrong.
Synthesis is an ideal, but every other time the Reapers have done it... well, we see the results, the ones that we have to *destroy* throughout all three games.
I wish people would pick up the cues the story, dialogue, and even visuals that the trilogy shows us.
#34659
Posté 15 octobre 2012 - 07:49
What exactly is a Reaper? From what we know the Reapers harvest beings in each galactic cycle. From this they create one giant sized Reaper. So if the Protheans were the last to be made into a Reaper what does it look like? From ME 2 the human Reaper looked a bit like a person but with a few Prothean and other beings designed into itTheWill wrote...
dorktainian wrote...
i always assumed the citadel itself was a huge reaper. like a venus fly trap - waiting in space for the right moment then SNAP closed arms and slusho processing time.
exactly... it seems the perfect place to build a reaper ....right...? plenty of space to build it in the middle... and it would seem the previous cycles had only one major species ruling.... so the citadel would be full of the species you were wanting to harvest... unlike the current mix we have now...
even after the events of me1 were still using the citadel... people still dont see it as a trap... were so easily repulsed by the thougt of using reaper tech.. yet were all fine with using the big reaper death trap station as a base of galactic goverment... weird
would love to see the presidium tower detach at the end when shep wakes up and realizes the intelligence is actually on the citadel.. ordering hacketts fleet to open fire on it as it begins to flee... perhaps it activates the citadels mass relay... so close to earth.. the entire planet could be pulled through to dark space... damn that would be cool...
I like your thoughts about using the Citadel as the actual building site for a new Reaper. But if this is the case then what was the purpose of building half of one Reaper on the other side of the Omega 4 relay?
And what about the only ME 1,2,3 race everyone forgot to talk about. If the Citadel is the building site of the Reapers and if before the Protheans came along and screwed up the signal, how did the original design work using the Keepers?
Keepers - http://masseffect.wi...com/wiki/Keeper
#34660
Posté 15 octobre 2012 - 07:49
FFZero wrote...
You know I’d love to come into this thread just once and not see endless bickering.
It seems to suffer from the dreaded "Someone is wrong on the Internet" - dilemma.
Modifié par Humakt83, 15 octobre 2012 - 07:51 .
#34661
Posté 15 octobre 2012 - 07:52
#34662
Posté 15 octobre 2012 - 07:53
Humakt83 wrote...
FFZero wrote...
You know I’d love to come into this thread just once and not see endless bickering.
It seems to suffer from the dreaded "Someone is wrong on the Internet" - dilemma.
there are two guarenteed places you won't see that. 1- the first post on the first page. 2-the spot you type in more info to be posted
#34663
Posté 15 octobre 2012 - 07:54
Sauron001 wrote...
Most of the crap going on in here is never IT related unless someone is trying to troll us with nonsense.... I wish I could have an IT discussion for once.
*begins an IT discussion with Sauron*
#34664
Posté 15 octobre 2012 - 08:29
dorktainian wrote...
I like your thoughts about using the Citadel as the actual building site for a new Reaper. But if this is the case then what was the purpose of building half of one Reaper on the other side of the Omega 4 relay?
And what about the only ME 1,2,3 race everyone forgot to talk about. If the Citadel is the building site of the Reapers and if before the Protheans came along and screwed up the signal, how did the original design work using the Keepers?
Keepers - http://masseffect.wi...com/wiki/Keeper
i guessing because the population on the citadel is now a mixed species... it wouldnt have been a simple case of just collecting everybody...now they have to be sorted out then processed... a mixed group of species has different leaders and would be harder to make surrender through indoctrinating their leaders.. the station would be in chaos and the reapers construction could be halted... but we are assuming that the proto reaper wasnt just harbingers pet project...
... the keepers may have been the leviathans first thrall race..... hopefuly we will get an explanation of who the keepers were and where on the station they are made....
Modifié par TheWill, 15 octobre 2012 - 08:34 .
#34665
Posté 15 octobre 2012 - 08:46
We have seen Control fail twice in the Mass Effect trilogy-
-- Preserving the Collector Base for Cerberus. It gives more power to Cerberus, your eventual enemy.(Note: It is still within the player's power to preserve the base. You decide the fate of the CB)
-- TIM throughout Mass Effect 3 (note TIM's ideals in Mass Effect 3 are different from what they were throughout the majority of ME2. They change at the end of ME2 and continue on in ME3.
To the contrary of what people complain about Synthesis, we have seen it 4 times in the series. We have seen it fail three times.
-- Saren. This point has been used ad nauseum in my opinion, especially after how obvious it is. Saren's whole body is an advertisement for Synthesis, not just his ideals. Look closely at him the next time you play Mass Effect.
-- Project Overlord. Glowy green eyes and all. "Fusing an organic mind with a VI."
The human mind was overridden by the synthetic intelligence.
-- The Human Reaper. Synthesized human DNA flushed into an organic-synthetic abomination. EDI specifically says what they are doing with our genetic material. Too bad she wasn't able to contact us at the end of ME3...
-- Horizon. Essentially a jury-rigged huskification process. Cerberus created nanites similar to those used by the Reapers to create husks. Although this is also a form of control it shows how Synthesis cannot be "forced".
We have seen Destroy numerous times throughout the trilogy. But for some reason people get choked up at the end of the game...
Arrival.
Sovereign.
The Collector Base.
Saren's base of operations. (No one really questions using a nuke when it's the only option?)
The list goes on.
As with destroy there are numerous amounts of cases of indoctrination. I think you all know where I stand and I hope this gets some good conversations going.
#34666
Posté 15 octobre 2012 - 08:52
TheWill wrote...
dorktainian wrote...
I like your thoughts about using the Citadel as the actual building site for a new Reaper. But if this is the case then what was the purpose of building half of one Reaper on the other side of the Omega 4 relay?
And what about the only ME 1,2,3 race everyone forgot to talk about. If the Citadel is the building site of the Reapers and if before the Protheans came along and screwed up the signal, how did the original design work using the Keepers?
Keepers - http://masseffect.wi...com/wiki/Keeper
i guessing because the population on the citadel is now a mixed species... it wouldnt have been a simple case of just collecting everybody...now they have to be sorted out then processed... a mixed group of species has different leaders and would be harder to make surrender through indoctrinating their leaders.. the station would be in chaos and the reapers construction could be halted... but we are assuming that the proto reaper wasnt just harbingers pet project...
... the keepers may have been the leviathans first thrall race..... hopefuly we will get an explanation of who the keepers were and where on the station they are made....
Remember too that the Reapers don't just kill everyone on sight. They round people up. Process some. Indoctrinate and use others.
The cycles build upon the past species as tools. Keepers (who knows they could be the Inua'Sunnon!)((I know I didn't spell that right, but the race that lead the Protheans to mass effect drives) could have been utilized after that cycle's harvest to trigger an easier harvest. Just as the Protheans were used. Collectors were collecting (lore-wise) before the events of Mass Effect 2. Judging and experimenting on different races. To find suitable species for a selective one to turn into Reapers or use for the next cycle.
#34667
Guest_SwobyJ_*
Posté 15 octobre 2012 - 08:55
Guest_SwobyJ_*
Sauron001 wrote...
Most of the crap going on in here is never IT related unless someone is trying to troll us with nonsense.... I wish I could have an IT discussion for once.
There's some fantastically detailed posts here... diamonds in the rough.
Bill Casey is especially a good one with them.
#34668
Posté 15 octobre 2012 - 09:19
NebuchadnezzaRT wrote...
Since nothing else is going on I figured I would post my thoughts here.
We have seen Control fail twice in the Mass Effect trilogy-
-- Preserving the Collector Base for Cerberus. It gives more power to Cerberus, your eventual enemy.(Note: It is still within the player's power to preserve the base. You decide the fate of the CB)
-- TIM throughout Mass Effect 3 (note TIM's ideals in Mass Effect 3 are different from what they were throughout the majority of ME2. They change at the end of ME2 and continue on in ME3.
To the contrary of what people complain about Synthesis, we have seen it 4 times in the series. We have seen it fail three times.
-- Saren. This point has been used ad nauseum in my opinion, especially after how obvious it is. Saren's whole body is an advertisement for Synthesis, not just his ideals. Look closely at him the next time you play Mass Effect.
-- Project Overlord. Glowy green eyes and all. "Fusing an organic mind with a VI."
The human mind was overridden by the synthetic intelligence.
-- The Human Reaper. Synthesized human DNA flushed into an organic-synthetic abomination. EDI specifically says what they are doing with our genetic material. Too bad she wasn't able to contact us at the end of ME3...
-- Horizon. Essentially a jury-rigged huskification process. Cerberus created nanites similar to those used by the Reapers to create husks. Although this is also a form of control it shows how Synthesis cannot be "forced".
We have seen Destroy numerous times throughout the trilogy. But for some reason people get choked up at the end of the game...
Arrival.
Sovereign.
The Collector Base.
Saren's base of operations. (No one really questions using a nuke when it's the only option?)
The list goes on.
As with destroy there are numerous amounts of cases of indoctrination. I think you all know where I stand and I hope this gets some good conversations going.
Project Overlord is also an attempt of Control as are most of the Cerberus projects. As is lifting the Krogan and then the Genophage. Geth versus Quarian dilemma is also because the control failed. Geth gained sapience, a freedom of sort, and their controllers sought to eradicate them out of fear.
I believe the control versus freedom or in other words order versus chaos, is one of the underlying major themes in the trilogy.
It also seems that people who are devoted to learn about indoctrination process, Saren and TIM, are destined to help the Reapers' cause by, well, indoctrinating people. Indoctrination is also a form of control, and it tends to end up badly for the controlled.
Thorian and Leviathans also seek to control minds of their subjects, and subjects largely lose their freedom.
Modifié par Humakt83, 15 octobre 2012 - 09:20 .
#34669
Posté 15 octobre 2012 - 09:52
Yeah, I probably should've added that Refuse - now - feels like what I have linked.demersel wrote...
Restrider wrote...
Hm... just came up with the following:
I guess you all already know my reactions to the Kid during my first playthrough and how I refused, and how it felt good?
Well, the Refuse choice somehow reminds me of this.
Restrider, if it does remind you of this - you do know that he killed her, right? That's the refuse choice in the shell.
#34670
Posté 15 octobre 2012 - 10:42
NebuchadnezzaRT wrote...
Remember too that the Reapers don't just kill everyone on sight. They round people up. Process some. Indoctrinate and use others.
The cycles build upon the past species as tools. Keepers (who knows they could be the Inua'Sunnon!)((I know I didn't spell that right, but the race that lead the Protheans to mass effect drives) could have been utilized after that cycle's harvest to trigger an easier harvest. Just as the Protheans were used. Collectors were collecting (lore-wise) before the events of Mass Effect 2. Judging and experimenting on different races. To find suitable species for a selective one to turn into Reapers or use for the next cycle.
Doesn't Javik say they found the Keepers on the Citadel? (Not sure because I never got that day one dlc)
#34671
Posté 15 octobre 2012 - 11:05
Wow.... that was... unexpected. But understandable.Xilizhra wrote...
I just wanted to apologize. I may not agree with everything here, but there are some hives of such bitter, spiteful petulance on the BSN that I feel like I need a shower just by spending a few minutes in the place, and seeing some variety of optimism for the future is always better, even if it's on a view I disagree with. Please, carry on.
#34672
Posté 15 octobre 2012 - 11:12
SwobyJ wrote...
Sauron001 wrote...
Most of the crap going on in here is never IT related unless someone is trying to troll us with nonsense.... I wish I could have an IT discussion for once.
There's some fantastically detailed posts here... diamonds in the rough.
Bill Casey is especially a good one with them.
Except when he's going on about how IT doesn't need any extra content because it's "implied that we won." Which is bull**** in every way possible.
#34673
Posté 15 octobre 2012 - 11:14
Bill's right. All we need is keep IT close to our hearts.Rifneno wrote...
SwobyJ wrote...
Sauron001 wrote...
Most of the crap going on in here is never IT related unless someone is trying to troll us with nonsense.... I wish I could have an IT discussion for once.
There's some fantastically detailed posts here... diamonds in the rough.
Bill Casey is especially a good one with them.
Except when he's going on about how IT doesn't need any extra content because it's "implied that we won." Which is bull**** in every way possible.
Modifié par paxxton, 15 octobre 2012 - 11:15 .
#34674
Posté 15 octobre 2012 - 11:21
Rifneno wrote...
Except when he's going on about how IT doesn't need any extra content because it's "implied that we won." Which is bull**** in every way possible.
No it's not actually. It is just the same in ME1 and ME2. both times we did win the battle but still have a war to win.
Think about ME3's ending like of an Empire Strikes Back, rather than Return of the Jedy. Like Irvin Kershner said about it - "I did not have a traditional climax. There waas no culmination. But what there was - an emotional climax"
#34675
Posté 15 octobre 2012 - 11:26
demersel wrote...
Rifneno wrote...
Except when he's going on about how IT doesn't need any extra content because it's "implied that we won." Which is bull**** in every way possible.
No it's not actually. It is just the same in ME1 and ME2. both times we did win the battle but still have a war to win.
Think about ME3's ending like of an Empire Strikes Back, rather than Return of the Jedy. Like Irvin Kershner said about it - "I did not have a traditional climax. There waas no culmination. But what there was - an emotional climax"
I don't remember Star Wars, I didn't care for a single one of them. And you're missing the point. He's saying we don't have a war to win. The war is won because it's "implied". No more war, no Mass Effect 4 where someone else finishes it, nothing. Buzz Aldrin doing THE worst voiceover in the history of sound is all we need in that warped, twisted "logic".




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