That... Is actually pretty much why I doubt IT. I just don't think Bioware has it in them.BansheeOwnage wrote...
Well, regardless of who the intended audience is, it was marketed for the masses. Blame EA. But Mass Effect has never been this involved with deep thought. It had great philosopical questions, but not this.magnetite wrote...
Maybe Mass Effect isn't marketed as a mainstream game for the masses. Perhaps it was really meant for a deep thought provoking kind of audience. A niche game.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#36301
Posté 19 octobre 2012 - 08:42
#36302
Posté 19 octobre 2012 - 08:43
BansheeOwnage wrote...
It would be like if in Harry Potter 7,ShepardHarry talks toStarkidDumbledore and thenShepardHarry opens his eyes on the forest floor, then it ends. Great. That's exactly what happens in ME3. Right down toHarbingerVoldemort not actually killingShepardHarry there.
Whoa! Spoilers! ...kidding, kidding.
I agree. It would have been clever and arty but would have upset nearly everyone for not finishisng the plot. Bladerunner seems to be the go to exampe for open endedness, but that still wraps up the plot despite leaving unanswered questions. Making something open ended doesn't mean cutting off before the end.
#36303
Posté 19 octobre 2012 - 08:43
I disagree. We've only proven that literal doesn't make sense and that there are indoctrination/hallucination elements.magnetite wrote...
Maybe Mass Effect isn't marketed as a mainstream game for the masses. Perhaps it was really meant for a deep thought provoking kind of audience. A niche game.
What we haven't proven is exactly what it means. There are alternate explanations that say Shepard is hallucinating but is on the Citadel. There are holes that IT handles better, but those theories have a lot of merit as well. There are other IT variations that debate when and what is indoctrination. We all point to the breath scene, but it's pretty damn inconclusive. Just because I personally think classic IT is the most logical doesn't mean it's not still debatable. And like Banshee said, closure would be nice..we don't even know what the crucible does exactly.
#36304
Guest_magnetite_*
Posté 19 octobre 2012 - 08:44
Guest_magnetite_*
What we haven't proven is exactly what it means. There are alternate explanations that say Shepard is hallucinating but is on the Citadel. There are holes that IT handles better, but those theories have a lot of merit as well. There are other IT variations that debate when and what is indoctrination. We all point to the breath scene, but it's pretty damn inconclusive. Just because I personally think classic IT is the most logical doesn't mean it's not still debatable. And like Banshee said, closure would be nice..we don't even know what the crucible does exactly.
I don't think Shepard magically fell back to Earth and woke up. Earth's re-entry temperature is around 1700 C or similar to a crematory oven. He'd be nothing but ash.
Modifié par magnetite, 19 octobre 2012 - 08:50 .
#36305
Posté 19 octobre 2012 - 08:45
#36306
Posté 19 octobre 2012 - 08:45
RavenEyry wrote...
BansheeOwnage wrote...
It would be like if in Harry Potter 7,ShepardHarry talks toStarkidDumbledore and thenShepardHarry opens his eyes on the forest floor, then it ends. Great. That's exactly what happens in ME3. Right down toHarbingerVoldemort not actually killingShepardHarry there.
Whoa! Spoilers! ...kidding, kidding.
I agree. It would have been clever and arty but would have upset nearly everyone for not finishisng the plot. Bladerunner seems to be the go to exampe for open endedness, but that still wraps up the plot despite leaving unanswered questions. Making something open ended doesn't mean cutting off before the end.
Funny you should mention that!
Look at the date. )))
social.bioware.com/forum/1/topic/323/index/10446757
#36307
Posté 19 octobre 2012 - 08:46
Anyways, have you guys considered the possibility, that the ending might be, you know..., a hallucination?
Modifié par demersel, 19 octobre 2012 - 08:47 .
#36308
Posté 19 octobre 2012 - 08:47
That's almost always what it comes down to. Do you think they could have pulled it off, or not? One of us is right, it's just too bad people have to fight about it.Lord Aesir wrote...
That... Is actually pretty much why I doubt IT. I just don't think Bioware has it in them.BansheeOwnage wrote...
Well, regardless of who the intended audience is, it was marketed for the masses. Blame EA. But Mass Effect has never been this involved with deep thought. It had great philosopical questions, but not this.magnetite wrote...
Maybe Mass Effect isn't marketed as a mainstream game for the masses. Perhaps it was really meant for a deep thought provoking kind of audience. A niche game.
#36309
Posté 19 octobre 2012 - 08:47
Falaxe wrote...
Bioware wont announce ME4 until it has created every possible DLC to ME3. Or atleast I would do so, more money, less work.
ME4 is almost guaranteed to be on next gen systems. That's several years away.
#36310
Posté 19 octobre 2012 - 08:50
demersel wrote...
ups, double post.
Anyways, have you guys considered the possibility, that the ending might be, you know..., a hallucination?
#36311
Posté 19 octobre 2012 - 08:51
Wow. Nice. It's weird how similar they are.demersel wrote...
RavenEyry wrote...
BansheeOwnage wrote...
It would be like if in Harry Potter 7,ShepardHarry talks toStarkidDumbledore and thenShepardHarry opens his eyes on the forest floor, then it ends. Great. That's exactly what happens in ME3. Right down toHarbingerVoldemort not actually killingShepardHarry there.
Whoa! Spoilers! ...kidding, kidding.
I agree. It would have been clever and arty but would have upset nearly everyone for not finishisng the plot. Bladerunner seems to be the go to exampe for open endedness, but that still wraps up the plot despite leaving unanswered questions. Making something open ended doesn't mean cutting off before the end.
Funny you should mention that!
Look at the date. )))
social.bioware.com/forum/1/topic/323/index/10446757
#36312
Posté 19 octobre 2012 - 08:52
Yes, probably due to all that opium Shepard was smoking just before Cronos station.demersel wrote...
Anyways, have you guys considered the possibility, that the ending might be, you know..., a hallucination?
#36313
Posté 19 octobre 2012 - 08:55
BansheeOwnage wrote...
Wow. Nice. It's weird how similar they are.Demersel wrote...
Funny you should mention that!
Look at the date. )))
social.bioware.com/forum/1/topic/323/index/10446757
did you note the date? It was like the middle or the end of march - i have just finished Mass Effcet 3 for the first time. (My CE copy arrived late)
Modifié par demersel, 19 octobre 2012 - 08:56 .
#36314
Posté 19 octobre 2012 - 08:56
BansheeOwnage wrote...
Agreed. I only want the stuff they said would be in it...magnetite wrote...
We'll see how the next few months plays out. If they release a DLC that wraps up everything, that's fine.
Thirded. I wish I was the sort of person who could be happy with an open ending, but it's just not how my mind works. I'm not highbrow enough I guess.
It leaves far, far too much up in the air. Whether or nor Leonardo DeCaprio is still dreaming is one thing, the fate of an entire galaxy is another.
Plus, if this is all there is, its just plain boring as a game. You get all the fun and excitement of playing a half dead Shepard shuffling verrrry sloooowly down a corridor before talking someone to death. Literally.
There's a reason boss fights are a tradition. They just work.
Modifié par Eryri, 19 octobre 2012 - 09:00 .
#36315
Posté 19 octobre 2012 - 08:59
#36316
Posté 19 octobre 2012 - 08:59
Well said. ME2's end was epic. The music was key. There was a bigger sense of accomplishment there than here, which should definitely not happen. You could see a lot of different squadmates doing things too.Eryri wrote...
BansheeOwnage wrote...
Agreed. I only want the stuff they said would be in it...magnetite wrote...
We'll see how the next few months plays out. If they release a DLC that wraps up everything, that's fine.
Thirded. I wish I was the sort of person who could be happy with an open ending, but it's just not how my mind works. I'm not highbrow enough I guess.
It leaves far, far too much up in the air. Whether or nor Leonardo DeCaprio is still dreaming is one thing, the fate of an entire galaxy is another.
Plus, If this is all there is, its just a plain boring as a game. You get all the fun and excitement of playing a half dead Shepard shuffling verrrry sloooowly down a corridor before talking someone to death. Literally.
There's a reason boss fights are a tradition. They just work.
@Demersel Yeah, I saw the date.
#36317
Posté 19 octobre 2012 - 09:00
And they're just trolling everyone by putting in the breath scene. (If literal, of course.) I hope Bioware are better people than to screw with everyone's emotions like that...RavenEyry wrote...
As I said, it's not an open ending though. Open endings still conclude the plot even though they leave questions unanswered. Angel was an open ending, and that was the main characters about to fight a giant demon army, but that fit the themes and still finished the actual plot first. This isn't an open end, it's a cliffhanger.
#36318
Posté 19 octobre 2012 - 09:04
Destroy is the only one with triumphant music, strangely enough.BansheeOwnage wrote...
Well said. ME2's end was epic. The music was key.
#36319
Posté 19 octobre 2012 - 09:05
Not only that, but it's the only one with consistent music. It fits with the scenes. The others are so out of place and mimmick the themes of the villains and the most annoying things experienced by players.RavenEyry wrote...
Destroy is the only one with triumphant music, strangely enough.BansheeOwnage wrote...
Well said. ME2's end was epic. The music was key.
#36320
Posté 19 octobre 2012 - 09:06
BansheeOwnage wrote...
Well said. ME2's end was epic. The music was key. There was a bigger sense of accomplishment there than here, which should definitely not happen. You could see a lot of different squadmates doing things too.Eryri wrote...
Thirded. I wish I was the sort of person who could be happy with an open ending, but it's just not how my mind works. I'm not highbrow enough I guess.
It leaves far, far too much up in the air. Whether or nor Leonardo DeCaprio is still dreaming is one thing, the fate of an entire galaxy is another.
Plus, If this is all there is, its just a plain boring as a game. You get all the fun and excitement of playing a half dead Shepard shuffling verrrry sloooowly down a corridor before talking someone to death. Literally.
There's a reason boss fights are a tradition. They just work.
@Demersel Yeah, I saw the date.
Indeed, the Proto Reaper may have been easy but it was also epic due to the music and sheer scope.
Off topic question now that we are talking about boss battles: Which are some of your favorite boss battles?
In my case Dark Samus in Metroid Prime 3 on the Hypermode difficulty is my favorite. Not a hard battle on the lower difficulties, but on Hypermode the battle is so much harder and the motion controls of the game coupled with the first person view makes for an intense fight,
Another favorite of mine is the last boss of Legend of Zelda: Skyward Sword. Wont go into details for any who havent played, but the setting and gameplay of the battle is quite simple but beatiful and fitting as well. Also it is tough as nails playing a Hero mode playthrough.
#36321
Posté 19 octobre 2012 - 09:10
BansheeOwnage wrote...
Well said. ME2's end was epic. The music was key. There was a bigger sense of accomplishment there than here, which should definitely not happen. You could see a lot of different squadmates doing things too.
Absolutely! I love the Suicide Mission theme.
Imagine a scene where Shepard begins to realise that he's in an illusion. The suicide mission theme begins to play softly in the background.
He begins to stand up straighter as he realises that his injuries are all in in his head.
He turns to Starbinger and tells him exactly where to go as the music builds and goes into a major key (I think that's what it's called when a piece sounds uplifting and heroic?).
Starbinger screams in rage, Shepard goes on to some sort of boss fight with a grand orchestral version of the theme playing in the background. That would be terrific as far as I'm concerned.
Modifié par Eryri, 19 octobre 2012 - 09:11 .
#36322
Posté 19 octobre 2012 - 09:11
To be honest, I haven't actually had many boss fights. The one at the end of ME3 was cool though. I hated the last enemy in ME3! It felt great to kill him!Raistlin Majare 1992 wrote...
Indeed, the Proto Reaper may have been easy but it was also epic due to the music and sheer scope.
Off topic question now that we are talking about boss battles: Which are some of your favorite boss battles?
In my case Dark Samus in Metroid Prime 3 on the Hypermode difficulty is my favorite. Not a hard battle on the lower difficulties, but on Hypermode the battle is so much harder and the motion controls of the game coupled with the first person view makes for an intense fight,
Another favorite of mine is the last boss of Legend of Zelda: Skyward Sword. Wont go into details for any who havent played, but the setting and gameplay of the battle is quite simple but beatiful and fitting as well. Also it is tough as nails playing a Hero mode playthrough.
#36323
Posté 19 octobre 2012 - 09:11
RavenEyry wrote...
As I said, it's not an open ending though. Open endings still conclude the plot even though they leave questions unanswered. Angel was an open ending, and that was the main characters about to fight a giant demon army, but that fit the themes and still finished the actual plot first. This isn't an open end, it's a cliffhanger.
Indeed. You create an open ending by by leaving a single thread dangling which if pulled may cause the rest to fall apart (ala inception). Or by undermining something previously established and leaving questions unanswered (ala Bladerunner). You do not do it by simply stopping the story.
I know there are those who argue that with IT the ending is still an ending but I completely disagree, I love IT and untill the EC I was convinced it was intended, I still hold out some hope that it's what Bioware intended and where the story is going, but by its very definition it's not an ending. So if after all this there really is no expansion to the ending using IT then we either have the god awful literal ending or no ending at all with IT, I really don't know which I prefer.
#36324
Posté 19 octobre 2012 - 09:15
Agreed. It is amazing how big a difference it makes. A lot of the reason ME3's endrun didn't feel epic? London had no combat music! (Save the "extraction" track that only plays at the end.) London feels way too creepy. It's also the dark part of the "It's always darkest just before the dawn.Eryri wrote...
BansheeOwnage wrote...
Well said. ME2's end was epic. The music was key. There was a bigger sense of accomplishment there than here, which should definitely not happen. You could see a lot of different squadmates doing things too.
Absolutely! I love the Suicide Mission theme.
Imagine a scene where Shepard begins to realise that he's in an illusion. The suicide mission these begins to play softly in the background.
He begins to stand up straighter as he realises that his injuries are all in in his head.
He turns to Starbinger and tells him exactly where to go as the music builds and goes into a major key (I think that's what it's called when a piece sounds uplifting and heroic?).
Starbinger screams in rage, Shepard goes on to some sort of boss fight with a grand orchestral version of the theme playing in the background. That would be terrific as far as I'm concerned.

Speaking of things like that, goodnight everyone.
#36325
Posté 19 octobre 2012 - 09:16
Raistlin Majare 1992 wrote...
Indeed, the Proto Reaper may have been easy but it was also epic due to the music and sheer scope.
Off topic question now that we are talking about boss battles: Which are some of your favorite boss battles?
In my case Dark Samus in Metroid Prime 3 on the Hypermode difficulty is my favorite. Not a hard battle on the lower difficulties, but on Hypermode the battle is so much harder and the motion controls of the game coupled with the first person view makes for an intense fight,
Another favorite of mine is the last boss of Legend of Zelda: Skyward Sword. Wont go into details for any who havent played, but the setting and gameplay of the battle is quite simple but beatiful and fitting as well. Also it is tough as nails playing a Hero mode playthrough.
Yes I enjoyed the proto reaper too. I don't know why people hate it so much. Yes it was maybe a little over the top, but it's just what the story needed to finish it off nicely. It wasn't too hard either as, to be honest, I'm not that skilled a player.
I quite enjoyed the boss fight of the much maligned Final Fantasy 13 too. Some rather impressive grandiose trash talk from those crazed A.I.-god Fal Cie things. Quite Harbinger-esque actually.
Modifié par Eryri, 19 octobre 2012 - 09:27 .




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