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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#36626
paxxton

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TSA_383 wrote...

Allow me to present to you all, the implantation theory:

It seems bizarre that almost every character in ME2 and ME3 who is around Shepard for any extended length of time becomes strongly Shepard-sexual. Just look at Samara, steely justicar who totally wants some rumpy pumpy after spending just minutes conversing with the Commander.

So, maybe the illusive man placed some kind of indoctrination beacon in shepard's genitals. Going back through ME2 and ME3, I think we can all see plenty of occasions in which this would explain a lot.

Samara, Shiala, Jack, Thane... Nobody is safe from Commander Shepard's crotch-mounted indoctrination device.

Shepard can make a living of that by selling his sperm or her eggs to inhibitants of the Galaxy.

#36627
Hrothdane

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SwobyJ wrote...

Hilarious, but that's actually semi-related to my 'Shepard is next evolution of organic control over other organics'.

(except its not control, but more 'inspiration'. Shepard isn't manipulative most times, but instead just a great figure that people are instincturally driven to follow, as long as you 'train' your Paragon/Renegade ability...)


Shepard is an übermensch. He/she is a highly charismatic person that has a strong enough will to attract followers and change the world. Breaking the Reaper cycles is a pretty big change.

It's a natural conclusion considering the obvious Jesus parallels, as Jesus himself was an übermensch.

#36628
johnj1979

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This seems to be the question that nobody is willing or able to answer and I don't know why the ending is so open ended and surely with these ending beening so open it would make any sequel impossible to do.

I do see why they just didn't give the player two choices on the fate of the galaxy. Shepard Destroys to Reaper, Galaxy saved and choice two Shepard lets Reaper, Galaxy desroyed.

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.

#36629
Guest_SwobyJ_*

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dreamgazer wrote...

Bill Casey wrote...

It's ****ing brilliant...
It has usurped John Carpenter's "The Thing" as my favorite ending to anything...
It's pure art...

Few, especially those with game-centered mindsets, would agree that open-ended interpretation is the proper way to punctuate a five-year series and an end to the Reaper conflict. They need to see it to believe it, especially when they're being called crazies and cultists for buying into a surreal/abstract outlook. 

I get where your mind's at---I'm a film nerd who loves Total Recall, The Thing, Brazil, Blade Runner, Mulholland Drive, everything Lynch, everything Tarkovsky, etc. etc.---but I also get why most people wouldn't want to leave this trilogy on that note, especially given the similarities that the design has to other pre-existing endings.  It's a difference of mediums and audiences.  


Yeah that's my position, and I'm also familiar and enjoy most of these movies/shows too.

If IT is true, Mass Effect is a balance between the overt and the covert
The blatant (BOOM GOW COVER ACTION POW POW) and the subliminal (Oh wow, the symbolism everywhere!)
The abstract themes and details, and the concrete story payoff


Bioware has upset the balance and players need payoff, in some form.

Doesn't mean some super mega huge alteration or add on to the ending.

#36630
Ithurael

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dreamgazer wrote...

Bill Casey wrote...

It's ****ing brilliant...
It has usurped John Carpenter's "The Thing" as my favorite ending to anything...
It's pure art...

Few, especially those with game-centered mindsets, would agree that open-ended interpretation is the proper way to punctuate a five-year series and an end to the Reaper conflict. They need to see it to believe it, especially when they're being called crazies and cultists for buying into a surreal/abstract outlook. 

I get where your mind's at---I'm a film nerd who loves Total Recall, The Thing, Brazil, Blade Runner, Mulholland Drive, everything Lynch, everything Tarkovsky, etc. etc.---but I also get why most people wouldn't want to leave this trilogy on that note, especially given the similarities that the design has to other pre-existing endings.  It's a difference of mediums and audiences.  


Though I do enjoy open-endings, I find I enjoy them more with single installments not trilogies or sagas.

Blade Runner, Total Recall, the Thing, were singular installments (the thing prequel was made after and remakes don't count) so it is ok to be open ended or even nihilistic

Trilogies are more difficult, by the final installement you usually have a well establish central conflict and your core characters. An open-ended non-ending would still leave the central conflict unsolved and many of the core characters MIA or unknown.

my thoughts though

#36631
ajk_Jack

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johnj1979 wrote...

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.

I know. That's what BW said, but I couldn't imagine starting there.

#36632
spotlessvoid

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Would anybody here really expect IT DLC if Mike Gamble himself said it wasn't coming?

#36633
Guest_SwobyJ_*

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Hrothdane wrote...

SwobyJ wrote...

Hilarious, but that's actually semi-related to my 'Shepard is next evolution of organic control over other organics'.

(except its not control, but more 'inspiration'. Shepard isn't manipulative most times, but instead just a great figure that people are instincturally driven to follow, as long as you 'train' your Paragon/Renegade ability...)


Shepard is an übermensch. He/she is a highly charismatic person that has a strong enough will to attract followers and change the world. Breaking the Reaper cycles is a pretty big change.

It's a natural conclusion considering the obvious Jesus parallels, as Jesus himself was an übermensch.


Agreed... but

Leviathans --> Thorians --> Prothians --> Rachni --> Asari(?) --> Humans

.....

If the Leviathans have been manipulating the cycles, I wouldn't be suprised if they're trying to create a scenario that fits their still ambiguous needs (thus the experiements done on the mining station).

The makeup of each galactic cycle could be engineered or manipulated in their own way, to fit what the Leviathans want.

So Shepard is an 'anomaly' because he 'breached the darkness' of their own manipulations.

Shepard is able to bring a galaxy under his (thought he wouldn't call it 'his') cause... WITHOUT dominating them. Even Renegade Shepard does this by commanding respect by his ACTIONS, not enslaving or dominating.

There's enough strange lines in the series that hint that Shepard is powerful not just for what he is, but what he does.

But that doesn't change that he's still shaped by what he IS. And what he IS, is an anomaly of the cycle, with a biological resistance to indoctrination and other mental manipulation, and something to him that has others, even crazy psychos of ME2, join him and become better people.

Mass Effect keeps hinting that organic evolution (non-Reaper infused 'evolution') is more about mind control than just being super-awesome and smart.

I don't think Bioware is going to leave that info hanging.

#36634
johnj1979

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my guess would be no to super mega huge alterations because wasn't it said that there was nothing wrong with it and people who it have a new past time of picking holes it

#36635
Guest_SwobyJ_*

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johnj1979 wrote...

This seems to be the question that nobody is willing or able to answer and I don't know why the ending is so open ended and surely with these ending beening so open it would make any sequel impossible to do.

I do see why they just didn't give the player two choices on the fate of the galaxy. Shepard Destroys to Reaper, Galaxy saved and choice two Shepard lets Reaper, Galaxy desroyed.

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.


For me, I agree. Because if IT is true, Bioware wants most players to at least entertain Synthesis (hello Saren!), with many still picking Destroy because boomdeadreapers.

However, I also see the DLC as being for EXISTING players. They called it a puzzle for a reason (yes, Bioware reps actually did).

#36636
Davik Kang

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dreamgazer wrote...

Bill Casey wrote...

It's ****ing brilliant...
It has usurped John Carpenter's "The Thing" as my favorite ending to anything...
It's pure art...

Few, especially those with game-centered mindsets, would agree that open-ended interpretation is the proper way to punctuate a five-year series and an end to the Reaper conflict. They need to see it to believe it, especially when they're being called crazies and cultists for buying into a surreal/abstract outlook. 

I get where your mind's at---I'm a film nerd who loves Total Recall, The Thing, Brazil, Blade Runner, Mulholland Drive, everything Lynch, everything Tarkovsky, etc. etc.---but I also get why most people wouldn't want to leave this trilogy on that note, especially given the similarities that the design has to other pre-existing endings.  It's a difference of mediums and audiences.  

They could've said the same thing about "movies" when ambiguous endings were first made.  In fact I bet they did.  Bioware took a risk to make something new, something that changed the medium

Bill's taking a beating here but can't you see he's right???  Damn it.  The whole reason you're all here and that this thread has been going for 6000 pages is because of how incredibly awesome it is.  Don't you see?  The journey continues through these fourms, through the speculation, in your minds!?!?  It's incredible...

aagh I give up.  No one listens anyway.  Fire away.  Or carry on.  Or whatever.

#36637
TSA_383

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Imagine if Lord of the rings had ended with Frodo waking up inside Mt Doom, then cut to black and credits.
It would have been panned universally...

#36638
Guest_SwobyJ_*

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ajk_Jack wrote...

johnj1979 wrote...

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.

I know. That's what BW said, but I couldn't imagine starting there.


It's the best place for them to start because new players won't question what they see and will just finish the game in whatever best way they can.
(on the other side, people who played through the whole series and are super attached to the characters to the point of possible irrationality, can also pick Synthesis or Control)

I'm pretty convinced this is a big Psychological Experiment worthy of Mac Walters' Psychology degree...

#36639
smokingotter1

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Dwailing wrote...

Guys! I just had a crazy thought in the shower (Seems like I get all my best ideas in there lol). Remember the Rachni Queen says something about a sour yellow note? Well, look what the dominant color in SmokingOtter's color inversion is! Coincidence? Maybe. But it's a pretty appropriate coincidence if that is what it is


Great catch, didn't think about it, and the renegade choice looks blue in inversion vision, and the starchild now an oily shadow, all fitting together.

#36640
Guest_SwobyJ_*

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Davik Kang wrote...

dreamgazer wrote...

Bill Casey wrote...

It's ****ing brilliant...
It has usurped John Carpenter's "The Thing" as my favorite ending to anything...
It's pure art...

Few, especially those with game-centered mindsets, would agree that open-ended interpretation is the proper way to punctuate a five-year series and an end to the Reaper conflict. They need to see it to believe it, especially when they're being called crazies and cultists for buying into a surreal/abstract outlook. 

I get where your mind's at---I'm a film nerd who loves Total Recall, The Thing, Brazil, Blade Runner, Mulholland Drive, everything Lynch, everything Tarkovsky, etc. etc.---but I also get why most people wouldn't want to leave this trilogy on that note, especially given the similarities that the design has to other pre-existing endings.  It's a difference of mediums and audiences.  

They could've said the same thing about "movies" when ambiguous endings were first made.  In fact I bet they did.  Bioware took a risk to make something new, something that changed the medium

Bill's taking a beating here but can't you see he's right???  Damn it.  The whole reason you're all here and that this thread has been going for 6000 pages is because of how incredibly awesome it is.  Don't you see?  The journey continues through these fourms, through the speculation, in your minds!?!?  It's incredible...

aagh I give up.  No one listens anyway.  Fire away.  Or carry on.  Or whatever.


I'm good with the ending itself, of the base game, being ambiguous if IT is the case. Hell, I always was.

But if ME4 is a sequel, we're either gonna:
1)See Reapers roaming around, maybe green squggly lines on people
2)See that the War is still going on and ??????????

IT will be confirmed one way or another. I don't really expect it reflected in the ending itself, but through DLC? Leviathan already heavily implies some things, and I expect future DLC will as well.
And a sequel will confirm or deny it, almost certainly.

#36641
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smokingotter1 wrote...

Dwailing wrote...

Guys! I just had a crazy thought in the shower (Seems like I get all my best ideas in there lol). Remember the Rachni Queen says something about a sour yellow note? Well, look what the dominant color in SmokingOtter's color inversion is! Coincidence? Maybe. But it's a pretty appropriate coincidence if that is what it is


Great catch, didn't think about it, and the renegade choice looks blue in inversion vision, and the starchild now an oily shadow, all fitting together.


Organic 'evil' manipulation (aka Leviathans) is through oily shadows and yellow notes.

... Reapers are far more refined than that. No wonder we don't see the shadows with the Catalyst, because we're treated to Enthrallment 2.0, Harbinger edition.

If IT is happening, this last scene is indoctrination turned up to 11.

#36642
smokingotter1

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paxxton wrote...

Dwailing wrote...

Guys! I just had a crazy thought in the shower (Seems like I get all my best ideas in there lol). Remember the Rachni Queen says something about a sour yellow note? Well, look what the dominant color in SmokingOtter's color inversion is! Coincidence? Maybe. But it's a pretty appropriate coincidence if that is what it is

Amazing but still we can see the color only after inversion.


True, but there are other things that are hard to catch without computer analysis like the sounds in the dreams, this, and the gun changing. Indoctrination isn't supposed to be obvious to the player or Shepard.

Although it would be funny if Harbinger showed up with a megaphone in the decision chamber: "tzzt tzzt testing testing.... YOU ARE BEING INDOCTRINATED. THIS IS A CLUE, that is all"

Edit: Forgot to add the part where Harbinger twirls his evil mustache and laughs "muhahhaahahah!"

Modifié par smokingotter1, 19 octobre 2012 - 08:15 .


#36643
spotlessvoid

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TSA_383 wrote...

Imagine if Lord of the rings had ended with Frodo waking up inside Mt Doom, then cut to black and credits.
It would have been panned universally...

It would be even worse if Peter Jackson lets people believe there may be a directors cut with answers, while letting one of the camera men deny it, then refusing to even acknowledge that comment in an interview

#36644
johnj1979

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SwobyJ wrote...

ajk_Jack wrote...

johnj1979 wrote...

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.

I know. That's what BW said, but I couldn't imagine starting there.


It's the best place for them to start because new players won't question what they see and will just finish the game in whatever best way they can.
(on the other side, people who played through the whole series and are super attached to the characters to the point of possible irrationality, can also pick Synthesis or Control)

I'm pretty convinced this is a big Psychological Experiment worthy of Mac Walters' Psychology degree...


why is it the best place to start?

Mass Effect 2 carried on from Mass Effect 1 without any p[roblems. In fact I would have to have say that Mass Effect 2 is the ONLY true sequel in the Mass Effect universe and that Mass Effect 3 IS a stand-alone in the Mass Effect universe.

For me what Mass Effect 3 is to Mass Effect is what Halo ODST is to Halo

#36645
Guest_SwobyJ_*

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smokingotter1 wrote...

paxxton wrote...

Dwailing wrote...

Guys! I just had a crazy thought in the shower (Seems like I get all my best ideas in there lol). Remember the Rachni Queen says something about a sour yellow note? Well, look what the dominant color in SmokingOtter's color inversion is! Coincidence? Maybe. But it's a pretty appropriate coincidence if that is what it is

Amazing but still we can see the color only after inversion.


True, but there are other things that are hard to catch without computer analysis like the sounds in the dreams, this, and the gun changing. Indoctrination isn't supposed to be obvious to the player or Shepard.

Although it would be funny if Harbinger showed up with a megaphone in the decision chamber: "tzzt tzzt testing testing.... YOU ARE BEING INDOCTRINATED. THIS IS A CLUE, that is all"


Yeah I'm cool with Shepard/us not being aware of indoctrination DURING the scene. That's how it works. Shepard can still have enough will in him to pick Destroy and carry on.

It's the larger plot payoff I'm :mellow: about.

ESPECIALLY after seeing that femShep wallpaper of her standing confidently on London, with the ... sun rising.

#36646
Ghrelt

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Is it just me or are the endings less palatable (when interpreted literally) the longer you've been with the series. I've been playing Mass Effect since the week the first game came out and the first time I finished ME3 I actually felt physically ill. I disliked the end in a very visceral sense.

#36647
BatmanTurian

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johnj1979 wrote...

This seems to be the question that nobody is willing or able to answer and I don't know why the ending is so open ended and surely with these ending beening so open it would make any sequel impossible to do.

I do see why they just didn't give the player two choices on the fate of the galaxy. Shepard Destroys to Reaper, Galaxy saved and choice two Shepard lets Reaper, Galaxy desroyed.

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.


That's silly. The people who had been there from the start is their fanbase and would be the largest chunk of their consumer base.

#36648
Guest_SwobyJ_*

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johnj1979 wrote...

SwobyJ wrote...

ajk_Jack wrote...

johnj1979 wrote...

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.

I know. That's what BW said, but I couldn't imagine starting there.


It's the best place for them to start because new players won't question what they see and will just finish the game in whatever best way they can.
(on the other side, people who played through the whole series and are super attached to the characters to the point of possible irrationality, can also pick Synthesis or Control)

I'm pretty convinced this is a big Psychological Experiment worthy of Mac Walters' Psychology degree...


why is it the best place to start?

Mass Effect 2 carried on from Mass Effect 1 without any p[roblems. In fact I would have to have say that Mass Effect 2 is the ONLY true sequel in the Mass Effect universe and that Mass Effect 3 IS a stand-alone in the Mass Effect universe.

For me what Mass Effect 3 is to Mass Effect is what Halo ODST is to Halo


I don't think you understand me...

It's not REALLY the best place to start.

Bioware just wants to troll people into Control or Synthesis.

A casual player who doesn't know the concepts presented in ME1 (synthesis especially with Saren), and ME2 (control especially with TIM), won't find as much wrong with choosing them.


ME3 is super important to the series because imo behind its shallow front, it has a trove of references to the other two games, both overtly and subliminally.

But yeah, Bioware fashioned all of this so more players would pick Control or Synthesis than would otherwise, especially if IT is true.

#36649
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Ellythe wrote...

Is it just me or are the endings less palatable (when interpreted literally) the longer you've been with the series. I've been playing Mass Effect since the week the first game came out and the first time I finished ME3 I actually felt physically ill. I disliked the end in a very visceral sense.


Watch the ending montage of Choose Wisely (on Youtube) Episode 1.

It shows the endings in a very IT light and its frankly a bit breaktaking, especially the last part with Liara.

#36650
smokingotter1

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BatmanTurian wrote...

johnj1979 wrote...

This seems to be the question that nobody is willing or able to answer and I don't know why the ending is so open ended and surely with these ending beening so open it would make any sequel impossible to do.

I do see why they just didn't give the player two choices on the fate of the galaxy. Shepard Destroys to Reaper, Galaxy saved and choice two Shepard lets Reaper, Galaxy desroyed.

For me the whole of Mass Effect 3 was designed for new players NOT for players that had been there from the start.


That's silly. The people who had been there from the start is their fanbase and would be the largest chunk of their consumer base.


Without the fanbase how are they going to sell Sovereign replicas? Put your deposit down now folks so when you have guests over you can hear "why do you have a statue of a disembodied robot hand?" Priceless.

Also....top:wizard:

Modifié par smokingotter1, 19 octobre 2012 - 08:22 .