spotlessvoid wrote...
Why write a coherent narrative when you can just be really vague. See I thought plot holes were the writers fault, but now I realize it's me who has plot holes. I thought I was paying them for entertaining me with their imaginations, but really what I wanted all along was to pay them to use my imagination. Whatever doesn't make sense is my failure. Is the crucible real or a trap? Was the ending real or a hallucination? Did we win? Did we lose? It's so great because it's whatever I want it to be. Like an unwritten book. I'm free to tell whatever story I want. Which is great, because next time a Bioware game comes out I can just look at the cover and use my imagination for the rest!
Bioware isn't the first to do this sort of thing. There are other writers from movies or books who left out certain details to their stories and people just assumed things. A guy by the name of Alfred hitchcock has been known to do this. It's known as engaging the audience. Some feel the audience is more involved and invested in the story if they participate a bit rather than just being told every single detail.
Modifié par magnetite, 20 octobre 2012 - 05:23 .




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