Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#37701
Posté 21 octobre 2012 - 03:48
Or maybe 'just started' means they are still thinking about it.
#37702
Posté 21 octobre 2012 - 03:56
BansheeOwnage wrote...
This. So much this. I thought Shepard would be the catalyst my first playthrough. What did everyone else think?BleedingUranium wrote...
Right. And what is Shepard? The Catalyst. Why did the other cycles fail? They couldn't find a Catalyst to unite them. Shepard is the Catalyst!
Top!
I thought so too. That weird little scene where Shepard sensed the presence of the beacon on Thessia seemed to be screaming foreshadowing that he / she was "The One (T.M.)", with some unique role to play. But if the literal endings are true, then we could have chucked any random organic down the chute to bring about the age of green sparkles.
#37703
Posté 21 octobre 2012 - 04:03
plfranke wrote...
I do think the crucible has to have some other function other than just a major distraction for game mechanic reasons and replayability reasons. For instance, why would adding on to the crucible add war assets which will lead to Shepard breathing in destroy if the crucible is just a trap which is distracting Shepard from defeating the Reapers. It would also be really annoying to have to play through the entire game knowing that you're building something that's absolutely worthless. I think a more logical course of action would be for Bioware to have some outside party (Cerberus, Leviathans, etc) to repurpose the Crucible to do something useful instead of harmful. That way it makes sense why adding on to the Crucible would increase war assets and you wouldn't feel like a tool spending the whole game building it.
Maybe a good compromise would be that the Crucible really is a weapon against the Reapers (improbable thought that is), but the Citadel is the wrong thing to attach it to? It was just misinformation via TIM and a reprogrammed Vendetta to lure the fleet to Earth. The Reapers plan to subvert the Crucible by hacking it with the Citadel perhaps.
#37704
Posté 21 octobre 2012 - 04:09
Maybe, but not necessarily...Eryri wrote...
But if the literal endings are true, then we could have chucked any random organic down the chute to bring about the age of green sparkles.
Well it was hinted (aka expressly stated) in-game that the Crucible designs were sabotaged during the Prothean cycle by a radicalist group who wanted to Control the Reapers...plfranke wrote...
I think a more logical course of action would be for Bioware to have some outside party (Cerberus, Leviathans, etc) to repurpose the Crucible to do something useful instead of harmful. That way it makes sense why adding on to the Crucible would increase war assets and you wouldn't feel like a tool spending the whole game building it.
This idea is f***ing genius. Kudos good sir. I doth my cap.Eryri wrote...
Maybe a good compromise would be that the Crucible really is a weapon against the Reapers (improbable thought that is), but the Citadel is the wrong thing to attach it to? It was just misinformation via TIM and a reprogrammed Vendetta to lure the fleet to Earth. The Reapers plan to subvert the Crucible by hacking it with the Citadel perhaps.
#37705
Posté 21 octobre 2012 - 04:11
Restrider wrote...
As I already mentioned earlier, I wanted to create some kind of IT FAQ. Since I do not really know what the frequently asked questions might be,I skipped that idea and tried to make a list of the ten most important concepts of IT. As you can see I highlighted the general concept and backed it up with additional information. I will try to include links toimportant posts further backing up the concepts (please post it/pm me if you have links to share). I am still not sure what the last two concepts could be to add to the in-game list. Please post your opinions.
Here is the post with all the polls!
----------The Ten Most Important Concepts Supporting The Indoctrination Theory----------
I) Indoctrination in general :
1. Regarding IT, Shepard is in the process of indoctrination and the outcome is decided by the final decision taken.
2. The concept of indoctrination is a crucial part throughout the trilogy and nothing new to the player (link 1 and 2).
3. Rana Thanoptis is an example of how subtle and slow indoctrination can be.
4. Shepard knocked out for two days by a Reaper artifact that indoctrinated an entire facility.
5. Logs on the derelict Reaper illustrate the reactions of victims of indoctrination.
6. Paul Grayson's indoctrination show its effects on someone's mind.
7. Harbinger's smacktalk (link 1 and 2).
II) The Breath Scene :
1. London rubble.
2. Mako in the background.
3. Citadel explosion (link 1 and 2).
III) The Dreams :
1. Dream sequences and post-beam sequence share the same game mechanics.
2. Reality-nonreality transition after beam shot (post-beam, dreams, Geth Consensus).
3. Oily shadows and whispering.
4. Nightmares are mentioned in the Arrival by subjects being indoctrinated.
5. Chambers and Asari having PTSD as comparison between PTSD & Shepard's dreams.
IV) Leviathan :
1. Harbinger/the Reapers perfected enthrallment to indoctrination.
2. Enthrallment uses memories of its victim.
3. Similarities between Leviathan end and decision chamber.
4. Zap sound as a sign to enter/leave virtual reality (link 1 and 2).
5. Note the file name of the sixth murder that can be found in Bryson's lab.
V) The Choices :
1. Shepard on his knees happened only during/after some mind control.
2. The Guardian is aligned to the Reapers.
3. Control and Synthesis being supported by indoctrinated characters.
4. A swap in the colours (TIM = Paragon; Anderson = Renegade).
5. Huskification during Control/Synthesis vs. Shepard gaining strength while shooting the tubes.
6. Guardian losing it when you refuse ("SO BE IT!").
7. Decision chamber looks like a dialogue wheel from an aerial view.
8. Decision chamber resembling beam scenery (link 1 and 2).
9. Ambiguous end dialogue (Control/Synthesis).
10. Slide shows in Control/Synthesis/Destroy illustrate future possibilities, not facts that already happened.
11. Soldiers in Destroy fighting fiercely while in Control/Synthesis they are losing (note: no cheering in Synthesis).
VI) The Kid :
1. Moves from one roof to another during an invasion (all links).
2. It can open a door that is marked as locked.
3. It survives a blast from a Reaper laser.
4. It is not seen by anyone else.
5. There always are warning symbols around it.
6. It disappears without making any noise.
7. It does not behave like a normal kid ("You cannot save me!").
8. The Guardian has the same form as the kid.
VII) Anderson & TIM :
1. How did Anderson follow Shepard?
2. How can Anderson reach the control first?
3. Why did no one else follow Anderson?
4. From where did TIM shows up?
5. TIM's scars are only present at the end of the game.
6. Anderson may be addressing Shepard ("They are controlling you!").
7. Shepard is dominated by TIM and thus through him by the Reapers.
8. Anderson and Shepard have wounds at the same place (link 1 and 2).
9. Reaper horn played in the background (at 1/2 speed).
List of in-game reasons:
1) The Citadel :
- resembling events of the past
- Coats dead on the Citadel
2) The Beam Run :
- Harbinger pin-pointing everyone and everything but Shepard
- Harbinger not destroying the Normandy
- Shepard surviving the blast that one-shots Makos and Gunships
- Harbinger leaving
3) The Guardian :
- has the same shape as the kid (extraction of Shepard's memories)
- speaks with femshep's and broshep's voice
- Harbinger's line in the MP trailer (link 1 and 2)
#37706
Posté 21 octobre 2012 - 04:14
Davik Kang wrote...
This idea is f***ing genius. Kudos good sir. I doth my cap.Eryri wrote...
Maybe a good compromise would be that the Crucible really is a weapon against the Reapers (improbable thought that is), but the Citadel is the wrong thing to attach it to? It was just misinformation via TIM and a reprogrammed Vendetta to lure the fleet to Earth. The Reapers plan to subvert the Crucible by hacking it with the Citadel perhaps.
Aww you're making me blush. Thanks though.
#37707
Posté 21 octobre 2012 - 04:15
#37708
Posté 21 octobre 2012 - 04:17
the results for the eigth poll are out. The list has been updated and I would like to encourage you to participate at the ninth poll and my long-time survey about your choice at your first playthrough. Spread the word!
I also made another survey on a totally unrelated topic that still needs to be resolved.
And please think about a way to incorporate Anderson's behaviour in London and the datapad hinting that the beam is a huge con into one of the IT's Top Ten points. I'd also appreciate it, if you could provide me with links.
#37709
Posté 21 octobre 2012 - 04:19
Jusseb wrote...
We still have to wait 1 month for Omega, darn darn darn.
Let's hope they're taking their time to do it properly. I still have a sneaking suspicion that it's taking so long because they're rolling the last bit of DLC into Omega to resurrect the franchise before Christmas and sell lots of trilogy packs.
Maybe we'll get a trailer on November 7th?
#37710
Posté 21 octobre 2012 - 04:20
Fixed...paxxton wrote...
ASSUMING DIRECT CONTROL.Davik Kang wrote...
NO! I'M the one in control! Nnnnnghghghghghg....Restrider wrote...
Your mind will be ours.
head hurts. Throbbing sound. Distant hum. Know what to do.
#37711
Posté 21 octobre 2012 - 04:22
I don't know, but isn't that stated at the beginning before finding the relays?Andromidius wrote...
Maybe its on the other side.
Or maybe 'just started' means they are still thinking about it.
I can imagine that they dropped it, since they discovered how to travel to other systems that may contain garden worlds.
#37713
Posté 21 octobre 2012 - 04:28
Restrider wrote...
I don't know, but isn't that stated at the beginning before finding the relays?Andromidius wrote...
Maybe its on the other side.
Or maybe 'just started' means they are still thinking about it.
I can imagine that they dropped it, since they discovered how to travel to other systems that may contain garden worlds.
That's what I was thinking. Remember how it says in the description of Mars that it was passed over once the relays were discovered? I'm guessing the same thing happened with the Moon.
#37714
Posté 21 octobre 2012 - 04:28
Restrider wrote...
Guys? The ninth poll is up and it is going to be the last one regarding IT's Top Ten!
You decide the spots 9 and 10 with it!
The list may be shuffled after Omega DLC is released and we got new info, but I just wanted to get the info out there.
Voted. It was close between the beam run and the Citadel, but the weirdness of revisiting the Shadowbroker's engine room pipped it.
Modifié par Eryri, 21 octobre 2012 - 04:29 .
#37715
Posté 21 octobre 2012 - 04:28
Modifié par paxxton, 21 octobre 2012 - 04:34 .
#37716
Posté 21 octobre 2012 - 04:38
paxxton wrote...
Hey! What's the turnout on "No Collectors in Omega DLC"?
Well, Mac said that the short answer to Collectors on Omega was no, right? Then wouldn't that mean that the long answer is yes since yes has one more letter than no?
#37717
Posté 21 octobre 2012 - 04:43
Makes me wonder why you'd add Collectors into MP then not use the assets in Single Player. Or make use of the fact you're bringing the focus back onto Harbinger, who even gets some dialogue...in a trailer.
#37718
Posté 21 octobre 2012 - 04:44
ZerebusPrime wrote...
Something just hit me.
Remember how the Decision Chamber looks like a Dialogue Wheel?
Remember the lack of Middle options on the Dialogue Wheel throughout most of the game?
Did the lack of middle options make you miss them and maybe wish you could take a middle road?
They were buttering us up for Synthesis from the very start.
Quoted for great justice since this was posted late at night and has been burried by the speed of the thread.
#37719
Posté 21 octobre 2012 - 04:50
Lol. Not sure. If this isn't a hoax, the answer is pretty straightforward. No is no, which is a disappointment for me. I just thought there were new developments in that story, like a denial from BioWare or something.Dwailing wrote...
paxxton wrote...
Hey! What's the turnout on "No Collectors in Omega DLC"?
Well, Mac said that the short answer to Collectors on Omega was no, right? Then wouldn't that mean that the long answer is yes since yes has one more letter than no?Also, Mac lies.
Modifié par paxxton, 21 octobre 2012 - 04:53 .
#37720
Posté 21 octobre 2012 - 04:53
Dwailing wrote...
I was the one who recommended updating the DLC.
oops sorry for getting you confused with Restrider. You both did have Turian avatars at one point. Btw do you know what the update changed?
#37721
Posté 21 octobre 2012 - 04:59
CmdrShep80 wrote...
Dwailing wrote...
I was the one who recommended updating the DLC.
oops sorry for getting you confused with Restrider. You both did have Turian avatars at one point. Btw do you know what the update changed?
I have no idea.
#37722
Posté 21 octobre 2012 - 05:01
Andromidius wrote...
Either that or they are on a ship orbiting Omega. Hense being true about not being 'on' it.
Makes me wonder why you'd add Collectors into MP then not use the assets in Single Player. Or make use of the fact you're bringing the focus back onto Harbinger, who even gets some dialogue...in a trailer.
well it could very well be that if we keep having successes in MP we may just not see the collectors because our forces keep defeating them before they reach Omega lol
#37723
Posté 21 octobre 2012 - 05:02
ZerebusPrime wrote...
ZerebusPrime wrote...
Something just hit me.
Remember how the Decision Chamber looks like a Dialogue Wheel?
Remember the lack of Middle options on the Dialogue Wheel throughout most of the game?
Did the lack of middle options make you miss them and maybe wish you could take a middle road?
They were buttering us up for Synthesis from the very start.
Quoted for great justice since this was posted late at night and has been burried by the speed of the thread.
Yes, that was covered a while back. But there is not very much to add to it than just to acknowledge it.
#37724
Posté 21 octobre 2012 - 05:16
CmdrShep80 wrote...
Andromidius wrote...
Either that or they are on a ship orbiting Omega. Hense being true about not being 'on' it.
Makes me wonder why you'd add Collectors into MP then not use the assets in Single Player. Or make use of the fact you're bringing the focus back onto Harbinger, who even gets some dialogue...in a trailer.
well it could very well be that if we keep having successes in MP we may just not see the collectors because our forces keep defeating them before they reach Omega lol
Because that works so well with Cerberus >_>
#37725
Posté 21 octobre 2012 - 05:56
It makes sense in ME2 that she's working for TIM but by ME3 she's already done some interesting things:
ME Redemption-Miranda meets with Liara and Feron on Omega after a fight Liara had with Blue Sun mercenaries. Miranda tells Liara that they have the same goal and brings her to meet the Illusive Man
From ME2-Evidently, Miranda has advanced far enough to become one of the few in the organization, much less the galaxy, that meets and answers directly to the Illusive Man, who appreciates her abilities.
From ME3-If Miranda survived those events, she tells Shepard she had the time to place a tracking device on Kai Leng during their short encounter, allowing Shepard and the Alliance to find the Illusive Man's location
So two things 1 Liara also knows where TIM is so why doesnt she tell you? and 2- Why the tracking device when Miranda can just take you to him?




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