Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#38151
Posté 22 octobre 2012 - 06:37
Denying IT being valid is pointless even if it wasn't intended.
Denying IT DLC if it isn't coming is doing right by some of your most loyal dedicated fans.
#38152
Posté 22 octobre 2012 - 06:37
Bill Casey wrote...
Andromidius wrote...
MisterX867 wrote...
I can't believe barely anything was said about this: http://social.biowar...7/1519#14610101
Interesting, but what's 'inverting the colours'?
i.e.. Can someone else recreate that effect in a meaningful manner that isn't just photoshopping it.
The whole 'turning your world upside down' idea is brilliant though, I love that. And its very true - it means Harbinger would actually be standing 'under' Control. But because Shepard is confused and dying, its harder to notice you're actually upside down and thus perspectives have been flipped.
en.wikipedia.org/wiki/Negative_(photography)
I checked in Paint Shop Pro, and it is indeed the negative image...
Also with opposites it means when Shepard jumps and falls into the conduit beam with the synthesis choice he is actually ascending, not falling.
#38153
Posté 22 octobre 2012 - 06:38
spotlessvoid wrote...
Ithurael
Bladerunner is a terrible example. The question of whether Deckard was a replicant is both the central theme yet not important to the immediate plot. It's also a movie.
It's also one of two possibilities. Not one of 20.
Any non literal ending to ME is incomplete and provides no catharsis to a very personalized narrative. Unlike the movies used to compare, we see things as Shepard and make decisions as opposed to being a silent observer.
This quality of ME became less apparent once I saw Shep's face when that evac shuttle got shot down by a Destroyer, Autodialog, etc.
But we all know that this can be attributed to an indoc. process. I just find it somewhat important to point out that effectively it's not entirely as interactive as ME1, i.e. feels less interactive.
#38154
Posté 22 octobre 2012 - 06:39
BleedingUranium wrote...
IT doesn't need post-end content to be true, but it does need post-end content to matter.
I Agree.
We really have to wait untill all ME3 DLC is out and ME3 production ends.
No point in speculating what would BW do about it, just need to be patient.
#38155
Posté 22 octobre 2012 - 06:39
Yup. However, I do not think that the (possible) ending content will confirm IT. I think it'll simply restructure the London mission, make it able to see your war assets in action, and see your decisions matter more during the final battle. Possibly, it'll also feature a reunion scene between Shepard and your LI in the high EMS destroy ending.BansheeOwnage wrote...
@ Estebanus Hey, you know Chris denied multiplayer as a whole? Yeah, it's basically his job to deny stuff.
#38156
Posté 22 octobre 2012 - 06:41
spotlessvoid wrote...
Exactly, community managers denying things is standard procedure. Mike Gamble is pretty much word of god. AS is Hudson and Walters.
Denying IT being valid is pointless even if it wasn't intended.
Denying IT DLC if it isn't coming is doing right by some of your most loyal dedicated fans.
The only problem with that is everyone here is a fan, but some of things they've done is very questionable
#38157
Posté 22 octobre 2012 - 06:43
spotlessvoid wrote...
Ithurael
Bladerunner is a terrible example. The question of whether Deckard was a replicant is both the central theme yet not important to the immediate plot. It's also a movie.
It's also one of two possibilities. Not one of 20.
Any non literal ending to ME is incomplete and provides no catharsis to a very personalized narrative. Unlike the movies used to compare, we see things as Shepard and make decisions as opposed to being a silent observer.
IT is more complete, an the literal interpertation makes less sense.
with IT the last scenes are a mental battle with Harbinger. perhaps the choices have real-world effects.... and then shepard either succumbs to Harbinger, and the reapers win, or overcomes the main reapers grasp (how else would you overcome harbinger if not mentally?) and he wakes up on earth.
literaly shepard goes to a spot on the citadel that is exposed to space that no one has ever seen... he then gets magically manipulated by TIM.... survives an explosion more powerful than the wake of a supernovae and ends up on earth?
makes total sense.
#38158
Posté 22 octobre 2012 - 06:45
#38159
Posté 22 octobre 2012 - 06:45
#38160
Posté 22 octobre 2012 - 06:46
#38161
Posté 22 octobre 2012 - 06:48
#38162
Posté 22 octobre 2012 - 06:49
BansheeOwnage wrote...
@Ares Who is the "they" in this sentence?
Bioware
#38163
Posté 22 octobre 2012 - 06:50
IT provides no answers to what the crucible is and if and how to defeat the Reapers. The entire point of this trilogy was stopping the Reapers. I don't feel asking me to explain how this happens is good writing. I paid Bioware to tell me a story, not to give me material to write my own from
#38164
Posté 22 octobre 2012 - 06:51
Was Levianthan this quiet? I can't remember.
#38165
Posté 22 octobre 2012 - 06:52
spotlessvoid wrote...
The problem with a redone end game that doesn't change the narrative is you're asking players to care about playing the same story with a little bit of makeup a year later. Too little too late. It's a lot of resources to commit to a free dlc. Almost nobody is paying to replay the end with a few sparkles added if nothing actually makes any real difference to what happens in the decision chamber
I still haven't replayed the end since Leviathan
Let's put that into perspective. I've done three ME2 playthroughs, but I've played the suicide mission six or seven times.
#38166
Posté 22 octobre 2012 - 06:52
#38167
Posté 22 octobre 2012 - 06:53
Not at all. Scripts for the DLC were in the EC 2 months before it was released.LazyTechGuy wrote...
News (even leaked rumors) are pretty sparse in regards to Omega. Seems pretty tight-lipped for the most part, even though there's been plenty of recent venues for BW to talk about it.
Was Levianthan this quiet? I can't remember.
#38168
Posté 22 octobre 2012 - 06:54
estebanus wrote...
Yup. However, I do not think that the (possible) ending content will confirm IT. I think it'll simply restructure the London mission, make it able to see your war assets in action, and see your decisions matter more during the final battle. Possibly, it'll also feature a reunion scene between Shepard and your LI in the high EMS destroy ending.BansheeOwnage wrote...
@ Estebanus Hey, you know Chris denied multiplayer as a whole? Yeah, it's basically his job to deny stuff.
I fail to see how post-breath-scene content can leave the situation as open to both literal and IT interpretation.
Because Shep wakes up after the war is won. If IT is true then the Reapers are still here and there's still a battle to fight.
Unless Harbinger gets mentally insane after failing an indoctrination attempt and selfdistructs.
They already released the EC to modify some stuff that they missed or that was too far to understand the ending as literal. If there is ever going to be post-ending content I think it won't be changing soemthing during the game, but only adding afterwards.
I think eventually BW will have to make a stand to let all of us know what they meant by their artistic integrity.
#38169
Posté 22 octobre 2012 - 06:55
BansheeOwnage wrote...
@Spot You just described the EC lol. What Estebanus said was what I thought the EC would be. It's clear the EC wasn't 3 months work by an entire dev team...
Would you be okay with replaying a revamped London only to find yourself in the decision chamber facing starchild and his crazy choices again?
#38170
Posté 22 octobre 2012 - 06:56
Yeah, I don't think revamped Priority: Earth is happening. Everyone wanted to see BioWare exceed what they accomplished with the Suicide Mission.... so much for that.spotlessvoid wrote...
The problem with a redone end game that doesn't change the narrative is you're asking players to care about playing the same story with a little bit of makeup a year later. Too little too late. It's a lot of resources to commit to a free dlc. Almost nobody is paying to replay the end with a few sparkles added if nothing actually makes any real difference to what happens in the decision chamber
I don't think they'll be eager to (directly or indirectly) admit that the earth missions were pretty lame.
#38171
Posté 22 octobre 2012 - 06:56
Shepard: Your creators are fighting you now!
Child: Cool. You should jump into the beam.
#38173
Posté 22 octobre 2012 - 06:57
spotlessvoid wrote...
IBH...
IT provides no answers to what the crucible is and if and how to defeat the Reapers. The entire point of this trilogy was stopping the Reapers. I don't feel asking me to explain how this happens is good writing. I paid Bioware to tell me a story, not to give me material to write my own from
and the literal ending satisfies your needs?
you think the a bluprint for a unknown device (revealed in the THIRD game) that requires a reapers brain/heart will stop the reapers?
the point of IT is to stay true to the story and defeat the reapers. the literal ending goes against this completly.
im not saying IT is perfect, but it makes a hell of alot more sense and is more sound than the literal interpetations
#38174
Posté 22 octobre 2012 - 06:59
@CyberFrog A lot of the reason London was lame was because the lack of music made it feel creepy and boring. Quite the opposite of the suicide mission. The only excuse I have (why does it always come to this?) is IT. Because London is supposed to feel weird in IT.
#38175
Posté 22 octobre 2012 - 06:59
I've seen a flycam of this on youtube, as a matter of fact. Funny thing: After the explosion that Shepard causes due to shooting the tube, there's only a black soot spot, where Shepard is supposed to be.BansheeOwnage wrote...
@BountyHunter Even if Shepard was on the citadel still, it would make absolutely no sense.Blur and I were watching the ending again yesterday and as far as we could tell, Shepard disappears from the room when the explosion settles. Can anyone with or without flycam try to confirm this?
EDIT: Top!
Modifié par estebanus, 22 octobre 2012 - 07:00 .




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