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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#38451
NebuchadnezzaRT

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ZerebusPrime wrote...

leonia42 wrote...

Just give me a damn time machine. The waiting, even for DLC, is too much. Even waiting for information on upcoming DLC is painful.


I have a time machine.  It's name is Mr. Frying Pan. It's only good for traveling to the future, though.

Ha! :lol:

#38452
Guest_starlitegirlx_*

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BleedingUranium wrote...

NebuchadnezzaRT wrote...

BansheeOwnage wrote...

BleedingUranium wrote...

NebuchadnezzaRT wrote...

I feel like EA wouldn't let them alienate certain fans who "chose wrongly" so they had to "legitimize" those other endings. Leaving us to "speculate everywhere"

Mass Effect is too great a story for it not to follow the same rule as those other wonderful games. No wonder Gamble, Casey, and all of them get mad at people. Sometimes it feels so obvious...


I don't buy that. Picking the wrong choice at the end of ME3 is just like picking the wrong people for the suicide mission. It's your own fault for not understanding the characters.

Agreed. You suck. Enough of people being overly nice. You failed. You made a mistake. You were blind. Pay for it. (Not directed at you.)


I whole-heartedly agree. But the way EA fueled new and more people to come to the francchise so they could secure their cash cow (micro-transactions, DLC, and ME4) seems to me like EA would rather have more people playing with their 'entitlements" , blind and happy, than produce a good old fashioned Bioware game... I dunno though


So make the reveal the final DLC. Not only does that make sense from a storytelling perspective, but then all the previous DLC sells anyway Posted Image


Plus the bonus of 'gotcha' - and then like that awesome movie The Sixth Sense, it all suddenly adds up. I'd even love commentary like they do for tv shows on the discs. A free DLC release (given this game is pretty big as was the uprising that led to the EC DLC) where they show all the examples of you basically being told or shown that anything but destroy is the wrong answer. I'd love it if there were even some examples in there that I missed.

#38453
BansheeOwnage

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spotlessvoid wrote...

"So make the reveal the final DLC. Not only does that make sense from a storytelling perspective, but then all the previous DLC sells anyway"

what's the worst that can happen?

Fanrage 2.0?

More publicity for a game that's finished it's cycle anyways. The bottom line doesnt get hurt. My guess is Bioware feels the same way about synthesis supporters as we do anyways.... haha


IT can also set up some amazing sequel in this cycle even without commander shepard.

Oh definitely! I would probably have no problem having a new protagonist if Shepard got proper closure!

According to all the polls I've seen, Destroyers outnumber the controlers and synthesizers by a lot. 
=
Please more people than harm. There aren't actually a lot of hardcore synthesizers, whereas a lot of people would welcome IT, even if they gave up on it.

And if the synthesizers complained about choices mattering, I would remind them the the genophage decision is overridden in it. (Sabotoge it to save Mordin lol) The quarian/geth peace achieved on their own terms (no green stuff) is pointless, as is Legion's sacrifice. Choice doesn't matter in synthesis.

#38454
BleedingUranium

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NebuchadnezzaRT wrote...

BleedingUranium wrote...

401 Kill wrote...

Goodnight

Night Posted Image


NebuchadnezzaRT wrote...

BleedingUranium wrote...

Top of page everyone! Look up ^

Note the lack of "dream trees and bushes" and piles of bodies around the beam..


Nice catch! To much time spent trying to make sure it was a Predator for me Posted Image

Nice catch on the Predator, and all the other banners! I wonder if there are any other banners worth noting... Haha I remember the "Synthesis EDI Mathemagician" banner before Retaliation discussion


Not really IT, but it seems Retaliation was originally titled Invasion, look at the file name. Given the what the Invasion comic was about, I'm calling bull on the "no Collectors in Omega".

Here's a list of what to put to see all of them:

AsltMstr
BioticMstr
BloodPak (not Mstr, odd)
CmbtMstr
CmdoMstr
CollctrMstr
CrbrsMstr
EarthMstr
GethMstr
InvsnMstr
MachMstr
MapMstr
MEMstr (the super special hidden one for doing everything)
N7Mstr
Outsider (not short or Mstr, odd)
PstlMstr
ReapMstr
ReblMstr
RsrgMstr
ShtgMstr
SmgMstr
SnpMstr
SoloMstr
SpecMstr
SqadMstr
TechMstr

#38455
CmdrShep80

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Speaking of the beam run, has anyone tried to do anything else but go to the beam, For example, not shoot at the enemy near the beam or walk the other way? Or attempt to do anything else but approach the beam? I suppose I'm wondering does anything weird happen?

#38456
BansheeOwnage

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AresKeith wrote...

spotlessvoid wrote...

plfranke wrote...

I just watched Leviathan and remembered how awesome it was the first time I saw Leviathan's epic speech at the end. Then I remembered that he never showed up at the end and I died a little bit inside.


For real. Screw the beam run. How about Harbinger gets a Leviathan orb enema. How is there no Leviathan orbs being used in London?


I would rather kill Harbinger myself

Yeah, but that doesn't answer the question. Lol don't try to answer it. Posted Image

#38457
spotlessvoid

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https://mobile.twitt...581673513676800

Playable at any point. Not that I was expecting otherwise. I still think Omega will have Leviathan style hints but no narrative altering revelations.

#38458
DaniSaur

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Hey guys, sorry if I'm interrupting. I just caught up with the thread and I noticed you were talking about the poppies a few pages back. I don't think anyone has brought this up yet, but I noticed that there are also what I believe to be poppies in the dream sequences as well. They're in clumps of three interspersed throughout the landscape. I could very well be mistaken, but I'm pretty sure they're poppies. I'm not sure if this means anything, but I figured I would bring it up to you guys seeing as you're all approximately 52 times smarter than I am. Posted Image

Small disclaimer: I'm on PS3 (I swear I've played all three games though Posted Image) and I can't take a decent picture to show you what I mean, but hopefully someone can back me up.

Sorry for the random post, but I figured I would try and contribute a little instead of lurking all the time Posted Image

Modifié par Dani_saur, 23 octobre 2012 - 03:42 .


#38459
CmdrShep80

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Well after coming home and reading through 15 pages of posts (OMG!) I can finally start posting again. I noticed something before I left work but ran out of time to do anything about it. Earlier when I was posting about the Quarian/Geth point system I decided to look up how the Renegade and Paragon decisions work. Hence what will follow shortly

#38460
BansheeOwnage

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starlitegirlx wrote...

Plus the bonus of 'gotcha' - and then like that awesome movie The Sixth Sense, it all suddenly adds up. I'd even love commentary like they do for tv shows on the discs. A free DLC release (given this game is pretty big as was the uprising that led to the EC DLC) where they show all the examples of you basically being told or shown that anything but destroy is the wrong answer. I'd love it if there were even some examples in there that I missed.

Then they could finally have proper interviews and good stuff like that. They could actually talk about, and take credit for the game as a whole. Everyone would be happy! Posted Image

#38461
BansheeOwnage

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Dani_saur wrote...

Hey guys, sorry if I'm interrupting. I just caught up with the thread
and I noticed you were talking about the poppies a few pages back. I
don't think anyone has brought this up yet, but I noticed that there are
also what I believe to be poppies in the dream sequences as well.
They're in clumps of three interspersed throughout the landscape. I
could very well be mistaken, but I'm pretty sure they're poppies. I'm
not sure if this means anything, but I figured I would bring it up to
you guys seeing as you're all approximately 52 times smarter than I am. Posted Image

Small disclaimer: I'm on PS3 (I swear I've played all three games though Posted Image) and I can't take a decent picture to show you what I mean, but hopefully someone can back me up.

Sorry for the random post, but I figured I would try and contribute a little instead of lurking all the time Posted Image

No need to apologize. Thanks for the info, and welcome. The more people we have the better, and a new face is always welcome. Well, a welcome face behind the avatar, anyway. Posted Image

@Spotless Good info. Reminds me I was going to ask what the Rio installation was for. Should I?

Modifié par BansheeOwnage, 23 octobre 2012 - 03:42 .


#38462
byne

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So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

#38463
BleedingUranium

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byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.


You didn't like the epic speech? Or the Grifshot? Or Wash's whistle? Posted ImagePosted ImagePosted Image

#38464
BansheeOwnage

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byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

You kidding? I thought this one was better! This was the episode I was waiting for! And they used Sarge's speech track, Rally.

Edit: Semi Posted Image

Modifié par BansheeOwnage, 23 octobre 2012 - 03:50 .


#38465
CmdrShep80

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So here goes. I'm going to start with Mass Effect and work my way to ME 3.  This is for Mass Effect (p.s. I also edited out some things to get to the point):

Mass Effect

Morality is measured in Mass Effect games by "Paragon" and "Renegade" points. Mass Effect keeps track of the Paragon and Renegade points on separate scales. A good action will not make up for an evil one; therefore, being nice occasionally will not stop people from fearing a killer or remove the reputation of an unsympathetic heel, but nor will the occasional brutal action significantly damage the reputation of an otherwise upstanding soldier. This also means there is no gameplay-driven motivation for avoiding a particular type of action.

Paragon  Posted Image
Paragon points are gained for compassionate and heroic actions. The Paragon measurement is colored blue. Points are often gained when asking about feelings and motivations of characters. Paragon or Charm dialogue choices (colored blue in dialogue trees) often lead to people being more open and friendly with Shepard, and can sometimes avert entire battles that would otherwise be triggered.

Renegade  Posted Image
Renegade points are gained for apathetic and ruthless actions. The Renegade measurement is colored red. Many sarcastic and joking remarks are assigned Renegade points. Renegade or Intimidate dialogue choices (colored red in dialogue trees) generally lead to people disliking and even fearing Shepard, and occasionally "encourage" people to tell or give more than they otherwise would. Like with Paragon/Charm options, Shepard can sometimes avert entire battles that would otherwise be triggered.

Ending
At the end of Mass Effect, Shepard's morality will affect the tone of the ending conversation, regardless of whether the Council was saved or killed. If Paragon, the Presidium will be brightly-lit and the background music will be Vigil's theme. If Renegade, the Presidium will have a darker lighting, with Sovereign's theme playing in the background. The closing shot of Mass Effect always shows Shepard, but varies according to morality choices. If the commander is a Paragon, Shepard is standing empty-handed against a blue-hued planet with an unknown space station in orbit. If the commander is a Renegade, Shepard is standing against a silhouetted planet in a red nebula, holding an assault rifle.

Modifié par CmdrShep80, 23 octobre 2012 - 03:51 .


#38466
byne

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BleedingUranium wrote...

byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.


You didn't like the epic speech? Or the Grifshot? Or Wash's whistle? Posted ImagePosted ImagePosted Image


I wondered what had happened to Grifshot. Wash's whistle actually had me laugh out loud.

And once again Caboose just gets ignored in an epic speech.

#38467
CmdrShep80

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Mass Effect 2

The morality system of Mass Effect 2 works on percentages rather than the total points earned. There is a set number of morality points available in the game. Shepard's current "effective" morality score at any given point is the number of points earned out of the number of points available from the areas the Commander has explored so far. It is possible to have Shepard's Paragon/Renegade scale(s) maxed out, but still not have the percentage required for certain dialog options.[1]

Paragon data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D
In Mass Effect 2, there is no separate Charm skill; the success of Charm (blue) dialogue choices is determined directly from the Paragon score instead. Choosing Paragon options will cause the scars on Shepard's face to begin to heal and disappear.
Paragon interrupts usually involve sparing the lives of innocent people or to provide emotional support or comfort. In other cases it is used to call out immoral actions of others.

Renegade data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D
In Mass Effect 2, there is no separate Intimidate skill; the success of Intimidate (red) dialogue choices is determined directly from the Renegade score instead. Renegade points will also deepen the facial scarring Shepard has after the Lazarus reconstruction.
Renegade interrupts are usually done for combat and involve violent actions towards Shepard's enemies and other people. These can be used to gain an upper hand against the enemy in battle and sarcastic remarks from Shepard.

Ending
At the end of Mass Effect 2, when Shepard is having the final discussion with the Illusive Man, the star in the background will change color depending on the choice made regarding the Collector Base. If the Paragon option (destroy the base) was made, the star will be blue; if the Renegade option (to keep the base) was made, the star will be red instead. However, if Shepard died on the suicide mission, the star will be its regular red/blue color no matter what choice the Commander made.

Modifié par CmdrShep80, 23 octobre 2012 - 03:53 .


#38468
Guest_SwobyJ_*

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paxxton wrote...

AresKeith wrote...

I really didn't like how they made Cerberus feel like the main enemy in ME3

They did it so because ME3 might've been envisioned as clearing the ground for the main confrontation with the Reapers in ME4. First deal with Cerberus locusts, then strike the Reapers without worrying about being stabbed in the back. 


This.

A ME4 in one IT interpretation would involve fighting a hugely expanded Reaper faction (including pretty much all races, and those we missed in ME3 like Salarians, Drell?, more?), and maybe indoctrinated thralls, etc.

#38469
byne

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BansheeOwnage wrote...

byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

You kidding? I thought this one was better! This was the episode I was waiting for! And they used Sarge's speech track, Rally.

Edit: Semi Posted Image


Last episode was probably the best because of all the interactions between the Freelancers, the awesome music, the awesome fights, and the awesome animation.

I liked this episode's awesome speech, but we all knew they werent just gonna stand by and let Church and Carolina do all the work. They're a team whether they like it or not, and were always gonna help, so nothing that surprising happened in this episode until the very end.

#38470
BansheeOwnage

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CmdrShep80 wrote...

Ending
At the end of Mass Effect, Shepard's morality will affect the tone of the ending conversation, regardless of whether the Council was saved or killed. If Paragon, the Presidium will be brightly-lit and the background music will be Vigil's theme. If Renegade, the Presidium will have a darker lighting, with Sovereign's theme playing in the background. The closing shot of Mass Effect always shows Shepard, but varies according to morality choices. If the commander is a Paragon, Shepard is standing empty-handed against a blue-hued planet with an unknown space station in orbit. If the commander is a Renegade, Shepard is standing against a silhouetted planet in a red nebula, holding an assault rifle.

Didn't know that.

Also, in your signature, you spelled "citadel" wrong. Just so you know. Posted Image

#38471
Guest_starlitegirlx_*

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I'm in the middle of a game now and I think rannoch is coming up as one of my next ones (all the rannoch ones). So I'm not far from the beam. Can anyone tell me where on the citadel post beam all those ME1 VS uniform piles are? Also, there was something about coates in the IT documentary on youtube and I thought he was in the citadel where shepard lands but I've explored a bit and can't find him. I even scanned around for those uniforms but can't find them. Where are they? Anyone?

Lastly, what is it that harbinger says before the beam hits you. It sounds like 'help me'. Is that it? I can't tell for sure because of the distortion.

#38472
CmdrShep80

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Now this is where I thought things were interesting.  Why didn't ME 3 mention the ending and what happens when you are Paragon or Renagade?  Below is actually all it says.  Not like the other two, which were really detailed.  This is really all it says AND it also includes what you do if you choose control as a paragon/renagade but nothing mentioned for destroy or synthesis.  Why, with such a thorough wiki for Mass Effect, would they leave out the Mass Effect 3 ending decision tree?

Mass Effect 3
In Mass Effect 3 morality plays into the Reputation system. Whereas Mass Effect and Mass Effect 2 features separate Paragon and Renegade meters, Mass Effect 3 features a single Reputation meter, to which both Paragon and Renegade points contribute.
The narration in the control ending will differ based on whether Shepard was a Paragon or Renegade.

Reputation -

Reputation is a system introduced in Mass Effect 3 which affects interaction between the player and game characters. As the player's reputation increases, characters who would otherwise ignore the player will take the player more seriously and offer different responses in dialogue. Reputation increases through completing missions and assignments in the game, as compared to Morality which is affected only by player decisions. Reputation can carry a Paragon or Renegade point increase, but it can lso simply increase the size of the Reputation Bar, keeping the same ratio of Paragon and Renegade points. In short, reputation acts as a multiplier for the player's "alignment" and provides access to more missions, dialog choices, and other benefits.

Modifié par CmdrShep80, 23 octobre 2012 - 03:56 .


#38473
Guest_SwobyJ_*

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demersel wrote...

MegumiAzusa wrote...

AresKeith wrote...

I really didn't like how they made Cerberus feel like the main enemy in ME3

It always felt like there is much more to it, like the semi husk Trooper on Mars, and the one Trooper at the end of Sur-Kesh, the explanation of Sanctuary was a bit lame.


Maybe because it didn't actually explain anything and we don't yet know their plan at all? 
Things that are part of their plan - mars archives, citadel coup, sanctuary - all as far as we know succeded. They also got some sort of deal with the salarians, namely the Dalatress, since they do some dirty work for her. (Sur-Kesh, tuchanka bomb) - but this work is payment. Payment for what? We don't yet know. 
Eden Prime dig site - also is part of their plan. 
Benning is very weird too. - we don't actually know what exactly happened there. 

Plus there is Omega, that is not even touched upon yet. 

Belive me, we haven't even started to see cerberus in action. 


Agreed.

I'm just not sure if in a hypothetical ME4 that they become 'kinda sorta' allies again, or what.

Personally, I want their 'main humanoid enemy faction' placement to only exist on ME3. I'd rather have that role filled in ME4 by various mini factions of organics who have been indoctrinated over this war (akin to the merc bands in ME2, except even more varied).

If the war is against indoctrination itself.. it would fit.

#38474
BansheeOwnage

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byne wrote...

BansheeOwnage wrote...

byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

You kidding? I thought this one was better! This was the episode I was waiting for! And they used Sarge's speech track, Rally.

Edit: Semi Posted Image


Last episode was probably the best because of all the interactions between the Freelancers, the awesome music, the awesome fights, and the awesome animation.

I liked this episode's awesome speech, but we all knew they werent just gonna stand by and let Church and Carolina do all the work. They're a team whether they like it or not, and were always gonna help, so nothing that surprising happened in this episode until the very end.

A story doesn't have to be surprising to be good. Just look at ME3. The end was like the biggest surprise to fans ever; no one expected that! Not good. People expected a bittersweet ending. That would have been fine. Just because something is expected doesn't make it bad. It's like how in the vast majority of stories the good guys win.

#38475
byne

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BansheeOwnage wrote...

byne wrote...

BansheeOwnage wrote...

byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

You kidding? I thought this one was better! This was the episode I was waiting for! And they used Sarge's speech track, Rally.

Edit: Semi Posted Image


Last episode was probably the best because of all the interactions between the Freelancers, the awesome music, the awesome fights, and the awesome animation.

I liked this episode's awesome speech, but we all knew they werent just gonna stand by and let Church and Carolina do all the work. They're a team whether they like it or not, and were always gonna help, so nothing that surprising happened in this episode until the very end.

A story doesn't have to be surprising to be good. Just look at ME3. The end was like the biggest surprise to fans ever; no one expected that! Not good. People expected a bittersweet ending. That would have been fine. Just because something is expected doesn't make it bad. It's like how in the vast majority of stories the good guys win.


I'm not saying the episode wasnt good. It just wasnt as good as 19.

But thats probably because at this point, I'm somewhat more interested in the story of the Freelancers than I am in Church and Carolina tracking down the director.